PiBoSo Official Forum

GP Bikes => General Discussion => Topic started by: PiBoSo on June 23, 2014, 01:30:36 PM

Title: GP Bikes beta5b
Post by: PiBoSo on June 23, 2014, 01:30:36 PM

GP Bikes beta5b released:
http://www.gp-bikes.com/?page=downloads
Title: Re: GP Bikes beta5b
Post by: Warlock on June 23, 2014, 01:31:39 PM
Yeah !!   downloading
Title: Re: GP Bikes beta5b
Post by: guigui404 on June 23, 2014, 01:33:46 PM
Oh thanks we have waiting for that good work PiBoSo :D
Title: Re: GP Bikes beta5b
Post by: ALEale on June 23, 2014, 01:40:57 PM
eheheheheheh GO PIBOSO GO!!!!! downloading....
Title: Re: GP Bikes beta5b
Post by: guigui404 on June 23, 2014, 01:47:11 PM
I've try 5 min , he add something when we shift up or down , thats really hard too ride i need practice ^^
Title: Re: GP Bikes beta5b
Post by: Arvoss on June 23, 2014, 01:49:03 PM
Changelog? :)
Title: Re: GP Bikes beta5b
Post by: ALEale on June 23, 2014, 01:58:17 PM
in 2 min test:

-woobles seems solved
-big unaspected wheelies are solved
-deadzone value bug solved
-crash when click settings solved


now we have to test hard, but first impressions are very good!!

Happy to belive in you!!!! thanks!!!
Title: Re: GP Bikes beta5b
Post by: valentinik46 on June 23, 2014, 02:00:14 PM
wow express service, respect piboso ;)
Title: Re: GP Bikes beta5b
Post by: johnnyangel on June 23, 2014, 02:00:47 PM
Piboso.................very very good work
Title: Re: GP Bikes beta5b
Post by: ghostchild on June 23, 2014, 02:00:53 PM
Thank you  :D
Title: Re: GP Bikes beta5b
Post by: _oDi_ on June 23, 2014, 02:01:25 PM
yeah... problems solved, without losing that touch of the extra realism . Thank you.  :)
Title: Re: GP Bikes beta5b
Post by: skerp on June 23, 2014, 02:10:10 PM
Welcome back.GPBikes :-*
thanks Mr Piboso!! ;)
Awesone B5b
Title: Re: GP Bikes beta5b
Post by: Alby46 on June 23, 2014, 02:26:50 PM
(http://oi61.tinypic.com/2yts39x.jpg)
Title: Re: GP Bikes beta5b
Post by: C21 on June 23, 2014, 02:27:49 PM
That´s a big surprise and fast bugfixing!  8)
Thank you Piboso!!  :D
Title: Re: GP Bikes beta5b
Post by: guigui404 on June 23, 2014, 02:31:59 PM
Online work great news :D
Title: Re: GP Bikes beta5b
Post by: Vini on June 23, 2014, 02:38:48 PM
The wobbles are not solved. It's a little bit better that's all.
As far as I can tell, all other bugs are fixed.
Title: Re: GP Bikes beta5b
Post by: capeta on June 23, 2014, 02:44:01 PM
Thank you Piboso!
What about the mod?
i have tried to add the chain pitch=0.02 from the murasam on the M1 but it didn't works any clue for to have the mods working on gpb?
Title: Re: GP Bikes beta5b
Post by: Alibaskins on June 23, 2014, 02:52:01 PM
Nice !
Thank you Piboso :) We need to test it now :)

Mirror if you need : http://www.motonline-france.com/public/Downloads/GP_Bikes/Jeu/gpbikes-beta5b.exe (http://www.motonline-france.com/public/Downloads/GP_Bikes/Jeu/gpbikes-beta5b.exe)
Title: Re: GP Bikes beta5b
Post by: Abigor on June 23, 2014, 03:13:46 PM
Testing on 990--- Front wheel still jumps at low speed corners.......still wheelies extrem  :(
Title: Re: GP Bikes beta5b
Post by: Vini on June 23, 2014, 03:27:29 PM
I get core.exe as soon as I select any category other than GP1000.
I did a clean install.
Title: Re: GP Bikes beta5b
Post by: r1rossi on June 23, 2014, 03:37:39 PM
Thank you for all the amazing work, Excuse my stupidness, I read all the other beta 5 post I may have missed something,

All the mod bikes, can they be added on or do we have to wait for someone to update them? or is this something I can do?

Thanks in advance !!!!!!

ROCK ON
Title: Re: GP Bikes beta5b
Post by: Vini on June 23, 2014, 03:53:46 PM
They have to be updated and I can't even get the Varese to work.
All the tracks work, though.


@ PiBoSo: Wheelie and and engine brake is ok now (a little bit less would still be better) but wobble/weave is still there.
Title: Re: GP Bikes beta5b
Post by: dibu on June 23, 2014, 03:55:39 PM
Thank you PiBoSo :). Super fast service.
Title: Re: GP Bikes beta5b
Post by: girlracerTracey on June 23, 2014, 03:57:07 PM
PiBoSo, would you be kind enough to explain what your intention was in terms of the physics modification with regard to beta5?

Was there a particular aspect or aspects of bike behaviour that you were wishing to address?

I hope you don't mind me asking. I am just rather curious.

Thank you in advance, grT  :)
Title: Re: GP Bikes beta5b
Post by: r1rossi on June 23, 2014, 04:03:45 PM
So by updated meaning is it something I can do or is this something the Creater of the bike has to do or what>

THanks

Ryan
Title: Re: GP Bikes beta5b
Post by: Arvoss on June 23, 2014, 04:29:41 PM
Quote from: Alby46 on June 23, 2014, 02:26:50 PM
Alby's picture

Crash damage?!  :o
Title: Re: GP Bikes beta5b
Post by: Alby46 on June 23, 2014, 04:38:45 PM
no strange core.exe i think
Title: Re: GP Bikes beta5b
Post by: tonygas on June 23, 2014, 04:44:32 PM
thank you very much piboso quickly, fantastic job ;D ;D ;D
Title: Re: GP Bikes beta5b
Post by: Alibaskins on June 23, 2014, 05:17:53 PM
OH MY GOD !!!!!!!!!!!

AMAZING !!!

I done just some laps on Jerez and Paul-Ricard, but it was a fantastic experience for me.

Tyres are now really really good. Powerslides seems possibles now  :-*
Power of the Motogp 2003 is now an experience ! We have to control throttle with precision, wobbles when we are accelerating are very good.

This bike is now a monster like we could see it on 2003 season ! Maybe too on finals gears ^^

In low speed there are always some problems with front tyre. I hope you could solve it in the next beta.
The bike is now maybe too hard to drive on not smoothed tracks, i have to test it...

Wooooooooooooooooooooh thank you Piboso :)
Title: Re: GP Bikes beta5b
Post by: r1rossi on June 23, 2014, 05:34:38 PM
Sorry to bother, ALI , do you have any idea on mod bikes ? I cannot make sense of what everyons saying. Can i help anyone by doing something or anything???

Thanks

Ryan
Title: Re: GP Bikes beta5b
Post by: PiBoSo on June 23, 2014, 05:39:44 PM
Quote from: girlracerTracey on June 23, 2014, 03:57:07 PM
PiBoSo, would you be kind enough to explain what your intention was in terms of the physics modification with regard to beta5?

Was there a particular aspect or aspects of bike behaviour that you were wishing to address?

I hope you don't mind me asking. I am just rather curious.

Thank you in advance, grT  :)

The plan for Beta5 was to improve three aspects:
- simulation of the forces on the chain, instead of a "virtual" torque acting on the rear wheel
- improvements of gearbox simulation
- improvements of tyre simulation, specifically the calculation of loaded and effective rolling radius
Title: Re: GP Bikes beta5b
Post by: rc211v on June 23, 2014, 05:52:00 PM
Is it me or is downshifting a lot slower/harder? I find myself wondering why I'm still at 4th gear on a slow corner despite spamming the button lol.
Wheelies are also crazy!
Title: Re: GP Bikes beta5b
Post by: guigui404 on June 23, 2014, 05:57:24 PM
Quote from: PiBoSo on June 23, 2014, 05:39:44 PM
Quote from: girlracerTracey on June 23, 2014, 03:57:07 PM
PiBoSo, would you be kind enough to explain what your intention was in terms of the physics modification with regard to beta5?

Was there a particular aspect or aspects of bike behaviour that you were wishing to address?

I hope you don't mind me asking. I am just rather curious.

Thank you in advance, grT  :)

The plan for Beta5 was to improve three aspects:
- simulation of the forces on the chain, instead of a "virtual" torque acting on the rear wheel
- improvements of gearbox simulation
- improvements of tyre simulation, specifically the calculation of loaded and effective rolling radius

I say really for me beta5 was not very good at all , but you correct all in beta5b so fast very good that new version is very nice
and we can now have better battle online :p
thanks for your Work PiBoso :)
Title: Re: GP Bikes beta5b
Post by: Klax75 on June 23, 2014, 06:07:54 PM
I had to do a clean install and make new profiles. Even after Beta 5b, I was still not able to change bikes. So for everything seems good.

Just for me I am having the same problem with helmet view. I know most don't ride in helmet view, but for me that is the only view I ever use.

In helmet view, even when pushing forward all the way for manual rider. He is well above the wind screen, which is very distracting. Since all the gauges aren't in your natural line of sight. In 3rd person his head is in the correct position it has always been. Behind the wind screen, it's just in helmet view.

Previous Betas
(https://farm4.staticflickr.com/3923/14510916113_96fb63bb27_b.jpg)

Beta 5b
(https://farm3.staticflickr.com/2920/14487424111_f98b0e650e_b.jpg)
Title: Re: GP Bikes beta5b
Post by: BOBR6 84 on June 23, 2014, 06:14:52 PM
Quote from: PiBoSo on June 23, 2014, 05:39:44 PM
Quote from: girlracerTracey on June 23, 2014, 03:57:07 PM
PiBoSo, would you be kind enough to explain what your intention was in terms of the physics modification with regard to beta5?

Was there a particular aspect or aspects of bike behaviour that you were wishing to address?

I hope you don't mind me asking. I am just rather curious.

Thank you in advance, grT  :)

The plan for Beta5 was to improve three aspects:
- simulation of the forces on the chain, instead of a "virtual" torque acting on the rear wheel
- improvements of gearbox simulation
- improvements of tyre simulation, specifically the calculation of loaded and effective rolling radius


1. tick
2.tick
3.tick

i think so anyway.. :)

video's to follow..
Title: Re: GP Bikes beta5b
Post by: Daniel_F on June 23, 2014, 06:21:23 PM
still the same cons... bike front end and wheelies
Title: Re: GP Bikes beta5b
Post by: Toomes1 on June 23, 2014, 06:23:26 PM
Wow, very exciting ride now Piboso it's fantastic how the bike seems to track well aspecially in and on exit of turns, the wobbles for me a part and parcel of this beast just means more precise throttle work.
Hey, what more can I say? Very thrilling experience now for me thanks ever so much Piboso.
Title: Re: GP Bikes beta5b
Post by: Daniel_F on June 23, 2014, 06:52:25 PM
i rly dont get this people i dont understand how can u say the bike feels amazing tbh...

got 4 times in a row core .exe but seems like everyone in online got it since the server is now empty
Title: Re: GP Bikes beta5b
Post by: r1rossi on June 23, 2014, 07:00:32 PM
Hey guys/girls

I just want to ask, you did the correct bikes and update them to use? what is this profile thing everyones saying?
All information would really help !! I absolutly love this game
in the beta 4 i had rider , tracks and bikes folders. ( do I have to copy them over or customize the files first)

I have this in my folder ;
gp bikes (folder)
core
core (notes with a gear)
mod (notes with a gear)

Then inside the gpbikes folder
docs(folder)
plugins(folder)
bikes.pkz
effects.pkz
gpbikes.dll ( dont know what this is )
gp bikes ( application or launch game or picture)
gpbikes(notes with a gear)
misc.pkz
rider.pkz
tracks.pkz
ui.pkz ( dont know what this is )

Title: Re: GP Bikes beta5b
Post by: guigui404 on June 23, 2014, 07:08:16 PM
the profil is in document/piboso R1rossi !
Title: Re: GP Bikes beta5b
Post by: girlracerTracey on June 23, 2014, 07:09:57 PM
Quote from: Daniel_F on June 23, 2014, 06:52:25 PM
i rly dont get this people i dont understand how can u say the bike feels amazing tbh...


I have to agree. I am testing beta 5b back to back against beta 4 and for me there is no question to be brutally honest. Beta 4 wins hands down..

I have an open mind on all this but beta 4 is beautiful to ride. Intuitive and balanced. Beta 5b feels pretty awful by comparison. For me anyway..

For me beta 4 with a tiny bit more ability to slide the rear would be close to perfection.  I just do not get beta 5b if I am honest. No disrespect to PiBoSo or his team but I'm personally a bit mystified by this.

Just my honest opinion.

grT  :)

P.S. I cannot help but wonder if those who like beta 5b are members of the direct lean off club..because of the bikes ability to turn in more easily?
Title: Re: GP Bikes beta5b
Post by: Vini on June 23, 2014, 07:10:56 PM
If the front wheel was as stable as in beta4b, the handling would be perfect.
Title: Re: GP Bikes beta5b
Post by: r1rossi on June 23, 2014, 07:14:30 PM
Thank you girl,

Found that folder now.

Was anyone else able to figure out the mod bikes or is it in there I go to fix or update
Title: Re: GP Bikes beta5b
Post by: Abigor on June 23, 2014, 07:25:02 PM
Quote from: Daniel_F on June 23, 2014, 06:21:23 PM
still the same cons... bike front end and wheelies
Yes Daniel.......i think that we are the only two who see this problem......i take my self to the head when i read what people think on this beta........i love this game and i really try all day to test this new beta but all i do is fall on slow corners.......i mean "how can front wheel jump like that" on slow corner?.......HOW?..........YES the braking is great and sliding is great but that front wheel is just killing this game for me.
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 23, 2014, 07:26:06 PM
Geez .... let me say it once again (this must be the kittenzillion time it has been said but then ...):

FOR MOD BIKES YOU (ALL) NEED TO KINDLY WAIT FOR MODDERS TO UPDATE THEM

(I did make a hell of an effort trying to be as polite as possible, hope everybody notices that).

MaX.
Title: Re: GP Bikes beta5b
Post by: Klax75 on June 23, 2014, 07:30:34 PM
Quote from: HornetMaX on June 23, 2014, 07:26:06 PM
Geez .... let me say it once again (this must be the kittenzillion time it has been said but then ...):

FOR MOD BIKES YOU (ALL) NEED TO KINDLY WAIT FOR MODDERS TO UPDATE THEM

(I did make a hell of an effort trying to be as polite as possible, hope everybody notices that).

MaX.

lol
Title: Re: GP Bikes beta5b
Post by: iceRasta on June 23, 2014, 07:39:03 PM
I have no core.exe anymore :(
Title: Re: GP Bikes beta5b
Post by: BOBR6 84 on June 23, 2014, 07:43:31 PM
rubbish lap but pay attention to what the bike is doing.. Realistic!! imo  ::)  :)


https://www.youtube.com/watch?v=IKH4k5QY5B8


feel free to embed it..
Title: Re: GP Bikes beta5b
Post by: PeterV on June 23, 2014, 07:44:49 PM
Quote from: Klax75 on June 23, 2014, 07:30:34 PM
Quote from: HornetMaX on June 23, 2014, 07:26:06 PM
Geez .... let me say it once again (this must be the kittenzillion time it has been said but then ...):

FOR MOD BIKES YOU (ALL) NEED TO KINDLY WAIT FOR MODDERS TO UPDATE THEM

(I did make a hell of an effort trying to be as polite as possible, hope everybody notices that).

MaX.
lol

Gazillion man to the rescue ;D

Well said Max, just wait for the modders...if you cant wait thinker with some files...it wont blow up the game.
Title: Re: GP Bikes beta5b
Post by: Warlock on June 23, 2014, 08:52:02 PM
Ok back to topic.

Do you beta5b lovers ride onboard ?
Title: Re: GP Bikes beta5b
Post by: Jose Reina on June 23, 2014, 08:52:27 PM
This beta 5b...
- much vibration in the handlebars, which I see too exaggerated
- is more abrupt braking was smoother before, and if you brake down revolutions strong 0
- It gave me an error core.exe (clean installation in D)
- And too rises from front wheel ... They could see a video of MotoGP at Philip Island to see if the hump final goal, release the throttle so that they are not lift the bike
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 23, 2014, 08:58:03 PM
My thoughts so far:

@Piboso:
I did about 50 laps and I have to say: great improvement from what was already considered a "perfect" physics in beta4

My quick thoughts:
+engine brake simulation feels great
+braking in general feels much better, feels somehow like I am getting feedback on how hard I am braking
+braking while leaning is MUCH improved, you cannot brake with full power and lean into corner like in beta4; much more realistic as you can now fall if braking too hard into corner, feels much like it was in beta2 (which I think had a great braking simulation)
+the leaning feels MUCH improved

little con:
- front wheel problem still is a bit there; but like Alibaskins said - it can be taken care of in next release
- when braking (or when coming down from wheelie) the fork and the whole bike should move a bit more - feels a bit too static imo

I will give a more detailed oppinion soon.

Quote from: girlracerTracey on June 23, 2014, 07:09:57 PM
Quote from: Daniel_F on June 23, 2014, 06:52:25 PM
i rly dont get this people i dont understand how can u say the bike feels amazing tbh...

I have to agree. I am testing beta 5b back to back against beta 4 and for me there is no question to be brutally honest. Beta 4 wins hands down..

I have an open mind on all this but beta 4 is beautiful to ride. Intuitive and balanced. Beta 5b feels pretty awful by comparison. For me anyway..

For me beta 4 with a tiny bit more ability to slide the rear would be close to perfection.  I just do not get beta 5b if I am honest. No disrespect to PiBoSo or his team but I'm personally a bit mystified by this.

Just my honest opinion.

grT  :)

P.S. I cannot help but wonder if those who like beta 5b are members of the direct lean off club..because of the bikes ability to turn in more easily?

Tracey, I have followed your posts very much since you came here and your oppinions have always been balanced and well spoken, I respect your oppinion very much. So I am somewhat susprised to read that you dont like the new beta5b.

So, just some quick reactions from me:
1) Your review "beta4 wins hands-down" and "Beta 5b feels pretty awful by comparison. For me anyway.." doesn't give much real feedback and sounds more like a gut feeling than an actual substantiated oppinion.
2) Did you do a large number of laps? You might judge otherwise if you get a feeling for how the new beta physics behave... In beta4 release the reactions were much worse than now (which I would estimate to about 80% is approval for beta5b) - so, dont judge too fast ;)
3) On directer leaners club: good point, but no. Actually, I don't like direct lean at all and I always was advocating that the bike imo turned fast enough in beta4. But in beta5 turning just feels more natural, not speaking of the speed of leaning, but for me beta4 somehow always felt like the turning was very delicate.. now it feels like I can hit every lean angle like I want perfectly, whereas in beta4 I had to correct it more often.
4) Do you ride a bike irl? Do not get me wrong please, but I think especially the way the engine braking of a motorcycle feels irl, can only be appreciated if you have experienced it. And maybe your dislike originates from there?

Just some thoughts.
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 23, 2014, 08:58:43 PM
Quote from: Warlock on June 23, 2014, 08:52:02 PM
Ok back to topic.

Do you beta5b lovers ride onboard ?

yes sir! :)
Title: Re: GP Bikes beta5b
Post by: Klax75 on June 23, 2014, 09:02:12 PM
Helmet view. :D
Title: Re: GP Bikes beta5b
Post by: Ian on June 23, 2014, 09:08:56 PM
Quote from: girlracerTracey on June 23, 2014, 07:09:57 PM

P.S. I cannot help but wonder if those who like beta 5b are members of the direct lean off club..because of the bikes ability to turn in more easily?
Why not give your Xbox 360 another go  you may like it now
Title: Re: GP Bikes beta5b
Post by: BOBR6 84 on June 23, 2014, 09:14:19 PM
is Xinput compatable with beta5b?
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 23, 2014, 09:16:36 PM
Quote from: BOBR6 84 on June 23, 2014, 09:14:19 PM
is Xinput compatable with beta5b?
Yes.
Title: Re: GP Bikes beta5b
Post by: Ian on June 23, 2014, 09:21:11 PM
Its not working for me,it was ok in beta5
Title: Re: GP Bikes beta5b
Post by: Ian on June 23, 2014, 09:24:42 PM
Sorted it re-calibrate after you add the plugin
Title: Re: GP Bikes beta5b
Post by: girlracerTracey on June 23, 2014, 09:27:08 PM
Quote from: Stout Johnson on June 23, 2014, 08:58:03 PM
My thoughts so far:

@Piboso:
I did about 50 laps and I have to say: great improvement from what was already considered a "perfect" physics in beta4

My quick thoughts:
+engine brake simulation feels great
+braking in general feels much better, feels somehow like I am getting feedback on how hard I am braking
+braking while leaning is MUCH improved, you cannot brake with full power and lean into corner like in beta4; much more realistic as you can now fall if braking too hard into corner, feels much like it was in beta2 (which I think had a great braking simulation)
+the leaning feels MUCH improved

little con:
- front wheel problem still is a bit there; but like Alibaskins said - it can be taken care of in next release
- when braking (or when coming down from wheelie) the fork and the whole bike should move a bit more - feels a bit too static imo

I will give a more detailed oppinion soon.

Quote from: girlracerTracey on June 23, 2014, 07:09:57 PM
Quote from: Daniel_F on June 23, 2014, 06:52:25 PM
i rly dont get this people i dont understand how can u say the bike feels amazing tbh...

I have to agree. I am testing beta 5b back to back against beta 4 and for me there is no question to be brutally honest. Beta 4 wins hands down..

I have an open mind on all this but beta 4 is beautiful to ride. Intuitive and balanced. Beta 5b feels pretty awful by comparison. For me anyway..

For me beta 4 with a tiny bit more ability to slide the rear would be close to perfection.  I just do not get beta 5b if I am honest. No disrespect to PiBoSo or his team but I'm personally a bit mystified by this.

Just my honest opinion.

grT  :)

P.S. I cannot help but wonder if those who like beta 5b are members of the direct lean off club..because of the bikes ability to turn in more easily?

Tracey, I have followed your posts very much since you came here and your oppinions have always been balanced and well spoken, I respect your oppinion very much. So I am somewhat susprised to read that you dont like the new beta5b.

So, just some quick reactions from me:
1) Your review "beta4 wins hands-down" and "Beta 5b feels pretty awful by comparison. For me anyway.." doesn't give much real feedback and sounds more like a gut feeling than an actual substantiated oppinion.
2) Did you do a large number of laps? You might judge otherwise if you get a feeling for how the new beta physics behave... In beta4 release the reactions were much worse than now (which I would estimate to about 80% is approval for beta5b) - so, dont judge too fast ;)
3) On directer leaners club: good point, but no. Actually, I don't like direct lean at all and I always was advocating that the bike imo turned fast enough in beta4. But in beta5 turning just feels more natural, not speaking of the speed of leaning, but for me beta4 somehow always felt like the turning was very delicate.. now it feels like I can hit every lean angle like I want perfectly, whereas in beta4 I had to correct it more often.
4) Do you ride a bike irl? Do not get me wrong please, but I think especially the way the engine braking of a motorcycle feels irl, can only be appreciated if you have experienced it. And maybe your dislike originates from there?

Just some thoughts.

Well I didn't mean to be too outspoken. Sorry if it sounded that way. Yes I do ride in real life and I have raced in real life. Although in the latter respect only as a novice.

For me it doesn't feel right exiting bends on the power. The power induced "weave" is there in beta 4 but is much less pronounced and feels much more realistic to me. It beta 5b it feels almost artificially induced to me. In real life motorcycles on the power exiting bends for me at least feel more like the behaviour I have experienced with beta 4. The behaviour in beta 4 feels more consistent with the power you are feeding to the rear wheel.

This is the aspect that I have the main problem with. The wheelies also, particularly in the higher gears on the varese 500, feel unrealistic. The bike is wheelying far too easily and the front end is snapping up quite viciously. A 500 would have to have a very peaky power-band to do that and I think more power than they actually had in real life.

The bike, the varese in my case, turns in more easily but this effect is muffled and spoilt for me at low speed by the uncertainty and lack of security in the front end.

For me it is very difficult to properly test beta 5 because of these aspects.

If it was possible to solve the low speed front end woes, the throttle induced weaves and the wheelies I think then perhaps I would be able to start to see the wood from the trees. At the moment the physics seem to be mimicking a real life motorcycle that has quite serious issues and needs urgent attention in the pits. As I say by comparison for me, as a newbie, the beta 4 physics are a pleasure to "ride".

Just my honest opinion. I think with this sort of thing it is sensible to be honest.

I would just like to add that I think gpbikes is brilliant. It truly is. But beta 5, if I am to be honest, just doesn't feel right. It needs more work in my honest opinion.

grT  :)





Title: Re: GP Bikes beta5b
Post by: JamoZ on June 23, 2014, 09:27:47 PM
I agree with everything Stout said. I`ve discussed it with him and for both of us we immediately felt more at home in this version because of the brakes & engine braking being more similar to Beta 2. We both are riders that make use of engine braking alot and this has definatly improved over the previous 2 beta`s.

Also my beloved brake feeling is back again, it`s alot more progressive and has more initial bite to them then before, big plus on both these 2 points.
The high speed wobble i still a bit too exagerated imo, as is the wheely on high speeds. i should not have to hold my rear brake 100% to keep the front on the ground with 330 kp/h :P

Also me and stout noticed that the gearbox on the 990 feels MotoGP unworthy. Downshifting goes about as fast as an old Daf truck, and even at low speeds you will sometimes lock up the rear when shifting from 3rd to 2nd or 1st. I`m quite convinced a MotoGP grade slipperclutch would never allow for anything to lock up....ever. Yes not even in 2003...

All in all this Beta feels very similar to Beta 2, with some improvements for the good. Just the front wheel, wheelie & wobble problems need to be ironed out and then we`re on to something really good. ;)
Title: Re: GP Bikes beta5b
Post by: girlracerTracey on June 23, 2014, 09:30:28 PM
Quote from: Ian on June 23, 2014, 09:08:56 PM
Quote from: girlracerTracey on June 23, 2014, 07:09:57 PM

P.S. I cannot help but wonder if those who like beta 5b are members of the direct lean off club..because of the bikes ability to turn in more easily?
Why not give your Xbox 360 another go  you may like it now

Sorry I do not understand what you are trying to say here?

Title: Re: GP Bikes beta5b
Post by: Daniel_F on June 23, 2014, 09:31:44 PM
Quote from: Stout Johnson on June 23, 2014, 08:58:03 PM


Tracey, I have followed your posts very much since you came here and your oppinions have always been balanced and well spoken, I respect your oppinion very much. So I am somewhat susprised to read that you dont like the new beta5b.

So, just some quick reactions from me:
1) Your review "beta4 wins hands-down" and "Beta 5b feels pretty awful by comparison. For me anyway.." doesn't give much real feedback and sounds more like a gut feeling than an actual substantiated oppinion.
2) Did you do a large number of laps? You might judge otherwise if you get a feeling for how the new beta physics behave... In beta4 release the reactions were much worse than now (which I would estimate to about 80% is approval for beta5b) - so, dont judge too fast ;)
3) On directer leaners club: good point, but no. Actually, I don't like direct lean at all and I always was advocating that the bike imo turned fast enough in beta4. But in beta5 turning just feels more natural, not speaking of the speed of leaning, but for me beta4 somehow always felt like the turning was very delicate.. now it feels like I can hit every lean angle like I want perfectly, whereas in beta4 I had to correct it more often.
4) Do you ride a bike irl? Do not get me wrong please, but I think especially the way the engine braking of a motorcycle feels irl, can only be appreciated if you have experienced it. And maybe your dislike originates from there?

Just some thoughts.

i did same or more number of laps on this beta and i like it i srly do but i cant say the handling is good because its not i cant push i dont even belive its possible to do a race without crash even going slow...

about the engine break how the hell a downshift without eletronic help blocks the wheel on almost every rpm? its feel right with almost full help from eletronic (set 2 ) thats not good thats rly bad actualy u have 2 settings from 4 u cant use at all..

anyway apart from that i belive to test something u need to be consistent with it doesnt matter if u can run 1.29 one lap then the other 49 u did or u crashed or u had to almost stop the bike...

with that said i belive the main goal its to make the bike ridable and then fix all the details and not the way arround...

And to be honest i belive piboso and his team like and prefer to know whats wrong and whats happening and listen to honest feedback other then "omg its perfect now nothing is wrong now i can power steer and 500 are so much easier or whatever"

its my honest opinion and dont belive im a hater cos im not i just want to help improve the game with my feedback is not much but its what i can give

thank you all

Daniel
Title: Re: GP Bikes beta5b
Post by: Toomes1 on June 23, 2014, 09:32:26 PM
Quote from: Ian on June 23, 2014, 09:08:56 PM
Quote from: girlracerTracey on June 23, 2014, 07:09:57 PM

P.S. I cannot help but wonder if those who like beta 5b are members of the direct lean off club..because of the bikes ability to turn in more easily?
Why not give your Xbox 360 another go  you may like it now

And no to direct lean club, it's not on a real bike so why use here.
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 23, 2014, 09:37:51 PM
Thanks for your more detailed oppinion, now I can understand better what you mean ;)

Quote from: girlracerTracey on June 23, 2014, 09:27:08 PM
For me it doesn't feel right exiting bends on the power. The power induced "weave" is there in beta 4 but is much less pronounced and feels much more realistic to me. It beta 5b it feels almost artificially induced to me. In real life motorcycles on the power exiting bends for me at least feel more like the behaviour I have experienced with beta 4. The behaviour in beta 4 feels more consistent with the power you are feeding to the rear wheel.
I do somewhat feel the same way with you on that respect. I also felt, that imo oppinion, if you pull the gas open, full throttle, the bike maybe should "weave" a bit more. But on the other side, I never raced on a real MotoGP bike, so I do not really know how stiff it actually is. But if we get to use mod bikes that resemble more or less "stock" or "stock-near" bikes then it should definitely have more obvious load transfer in the bike.

Quote from: girlracerTracey on June 23, 2014, 09:27:08 PM
This is the aspect that I have the main problem with. The wheelies also, particularly in the higher gears on the varese 500, feel unrealistic. The bike is wheelying far too easily and the front end is snapping up quite viciously. A 500 would have to have a very peaky power-band to do that and I think more power than they actually had in real life.

The bike, the varese in my case, turns in more easily but this effect is muffled and spoilt for me at low speed by the uncertainty and lack of security in the front end.
Do not forget, the Varesa actually DOES have a very very peaky power-band. But as stated above, I only tried Murasama physics - so I cannot really judge on Varese.
Title: Re: GP Bikes beta5b
Post by: Ian on June 23, 2014, 09:38:23 PM
Quote from: girlracerTracey on June 23, 2014, 09:30:28 PM
Quote from: Ian on June 23, 2014, 09:08:56 PM
Quote from: girlracerTracey on June 23, 2014, 07:09:57 PM

P.S. I cannot help but wonder if those who like beta 5b are members of the direct lean off club..because of the bikes ability to turn in more easily?
Why not give your Xbox 360 another go  you may like it now

Sorry I do not understand what you are trying to say here?
I thought you started playing the game with a 360 pad but changed to a wheel and direct lean on because the bike did not change direction quick enough  or did I get lost  ;)
It plays a lot better with the 360 now
Title: Re: GP Bikes beta5b
Post by: girlracerTracey on June 23, 2014, 09:44:15 PM
Quote from: Ian on June 23, 2014, 09:38:23 PM
Quote from: girlracerTracey on June 23, 2014, 09:30:28 PM
Quote from: Ian on June 23, 2014, 09:08:56 PM
Quote from: girlracerTracey on June 23, 2014, 07:09:57 PM

P.S. I cannot help but wonder if those who like beta 5b are members of the direct lean off club..because of the bikes ability to turn in more easily?
Why not give your Xbox 360 another go  you may like it now

Sorry I do not understand what you are trying to say here?
I thought you started playing the game with a 360 pad but changed to a wheel because the bike did not change direction quick enough  or did I get lost  ;)
It plays a lot better with the 360 now

I understand what you mean now.. ;) I have an xbox 360 gathering dust so I thought you might have meant something else..lol.

Yes, I think that's a very good idea. I'll try that with my xbox one controller. See how it feels.

Look guys I fully accept you are all more experienced on gpbikes. That's a given. I'm just offering my honest opinion that's all. I don't criticise things for the sake of it. I'm not like that. I'm just struggling with beta 5. Beta 4 felt brilliant to me from the start. Apart from turn-in. Which is why I switched to direct lean on with the steering wheel.

Anyway, I will switch to my xbox one pad and see what I make of it.

grT
Title: Re: GP Bikes beta5b
Post by: Warlock on June 23, 2014, 09:45:36 PM
Quote from: girlracerTracey on June 23, 2014, 09:27:08 PM
....... a real life motorcycle that has quite serious issues and needs urgent attention in the pits.

Exactly


From minute 0.26
https://www.youtube.com/v/F6Ebi8dU6uU
Title: Re: GP Bikes beta5b
Post by: Toomes1 on June 23, 2014, 09:46:12 PM
While we're talking Xbox controllers, anyone using the Razor sabertooth controller with beta5b
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 23, 2014, 09:55:19 PM
Quote from: Daniel_F on June 23, 2014, 09:31:44 PM
about the engine break how the hell a downshift without eletronic help blocks the wheel on almost every rpm? its feel right with almost full help from eletronic (set 2 ) thats not good thats rly bad actualy u have 2 settings from 4 u cant use at all..
The engine braking setting can not be understood as an electronic help. The setting only determines how big the engine brake effect is desired. It depends on the track and the riders driving style. It's just a normal setting. So you do not have to take false pride in not using EB=0 ;)
But I do agree with you that the engine braking with engine braking = 0 might be overdone. I havent tested it in beta5b, but in beta5 it was definitely exaggerated. But that is not a physics flaw, the effect of the setup settings of engine braking might need to be tweaked, if it is still to much.

Quote from: Daniel_F on June 23, 2014, 09:31:44 PM
with that said i belive the main goal its to make the bike ridable and then fix all the details and not the way arround...
Imo, the goal should be to make the "virtual bikes" in GPB feel like actually riding their real life counterparts as much as possible. And for me, beta5b is a nice improvement.

Quote from: Daniel_F on June 23, 2014, 09:31:44 PM
i cant push i dont even belive its possible to do a race without crash even going slow...
Well, I can only speak for myself, but after about 15 laps or so, I started to get a feeling for where the limit with the new physics are and I started to push. I didn't fall much, and my honest oppinion is, that as soon as I have adapted to the new physics, I might actually fall even less than in beta4b. And there I already had multiple races without a single crash.

Quote from: Daniel_F on June 23, 2014, 09:31:44 PM
And to be honest i belive piboso and his team like and prefer to know whats wrong and whats happening and listen to honest feedback other then "omg its perfect now nothing is wrong now i can power steer and 500 are so much easier or whatever"

its my honest opinion and dont belive im a hater cos im not i just want to help improve the game with my feedback is not much but its what i can give
You are entitled to you own oppinion as much as anybody. Every feedback (if founded) is welcome. But people that like the new build are also entitled to give their positive feedback without being considered a "brown-noser"
[/quote]

Note: All feedback from me only based on Murasama
Title: Re: GP Bikes beta5b
Post by: girlracerTracey on June 23, 2014, 10:02:51 PM
Quote from: Warlock on June 23, 2014, 09:45:36 PM
Quote from: girlracerTracey on June 23, 2014, 09:27:08 PM
....... a real life motorcycle that has quite serious issues and needs urgent attention in the pits.

Exactly


From minute 0.26
https://www.youtube.com/v/F6Ebi8dU6uU

Warlock, have you played with bike set-up to iron out the "weave"? If you have, which I suspect is the case, did it make a noticeable and beneficial difference? I presume you stiffened up the suspension settings and/or dampened out the effects of the weave.

I am just going on default settings and my previous suspension settings so far.

grT
Title: Re: GP Bikes beta5b
Post by: Warlock on June 23, 2014, 10:09:15 PM
I did try both, stiffer bike and dampened bike but doesn't really seems to solve the issue.
But setting a bike can take really long time, maybe just not enough time trying yet. Thats why i  say to wait a week before give some feedback
Title: Re: GP Bikes beta5b
Post by: JamoZ on June 23, 2014, 10:13:50 PM
Lolvid showing exactly how the front wheel behaves during a turn & powerslide. Even on a smooth track as Victoria, imagine this on something like the old Barcelona or Brno :[

For best experience during this JamoZ production, please watch full HD and or fullscreen :P

http://www.youtube.com/v/bVzncxBr2oQ&feature
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 23, 2014, 10:15:47 PM
Quote from: Warlock on June 23, 2014, 10:09:15 PM
But setting a bike can take really long time, maybe just not enough time trying yet. Thats why i  say to wait a week before give some feedback
Best advices are always disregarded in my experience :)

MaX.
Title: Re: GP Bikes beta5b
Post by: JamoZ on June 23, 2014, 10:17:52 PM
Oh, mind you. That video also shows that somehow the bike does recover alot better from slides instead of whacking that back wheel fron left to right like it used to do in beta 4...so that`s good..i guess...
Title: Re: GP Bikes beta5b
Post by: BOBR6 84 on June 23, 2014, 10:22:24 PM
Watch my little video.. Shit lap as stated but from what I see watching it again is eye candy and...

potential!!

Way I see it.. Its turned down the right path, needs some tweeks, yes..

All in all the feeling im getting from beta5b is great and natural!

I picked up straight away that you have to think about throttle control a bit more.. Rolling off a touch here and there.. Beta4 was full throttle most of the time..

The front end ''issues'' resemble to me a race bike without a steering damper.. Which it DOES NOT HAVE!

be great if there was a couple more options regarding the wheelbase too.

I have to say though im really impressed so far.. Call me a brown noser I couldnt care less lol.

I know what I see/feel but I also see the bigger picture here..
Title: Re: GP Bikes beta5b
Post by: girlracerTracey on June 23, 2014, 10:31:06 PM
Quote from: BOBR6 84 on June 23, 2014, 10:22:24 PM

The front end ''issues'' resemble to me a race bike without a steering damper.. Which it DOES NOT HAVE!


I would tend to agree with that.

I am off to test anyway.. one thing this has done is to get me off motogp14 on PS4..lol..which is a very positive development in some quarters I suspect.  ;)

grT

Title: Re: GP Bikes beta5b
Post by: Klax75 on June 23, 2014, 11:05:55 PM
I'm getting data mismatch when trying to go online. I don't have any MOD Bikes installed. Not sure why. Or I am getting the "Connected" but nothing ever happens.
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 23, 2014, 11:34:18 PM
Quote from: JamoZ on June 23, 2014, 09:27:47 PM
Also me and stout noticed that the gearbox on the 990 feels MotoGP unworthy. Downshifting goes about as fast as an old Daf truck,
I noticed that on the 990, even with no shift help, when you downshift it blips the throttle (just stand still, push the clutch, gear up to 6th and then down, at each gear down you hear the RPMs blip a bit). Doesn't do it on the 500 (which is not surprising).

EDIT: forgot to mention, with the reduction of the DisenageMaxTorque (150 --> 100 from beta 4 to beta 5/5b for the 990) it is normal that you can't slam the gears in as fast as before (while downshifting, because when upshifting the shifter still cuts so there's no problem). Maybe the auto-throttle blip must be retuned accordingly ...

Anyway about the gearbox, I'm still surprised we can downshift without using the clutch ... clutchless downshifting is very very recent in MotoGP as far as I know (http://www.thrillspeed.com/2014-motogp-preview/ (http://www.thrillspeed.com/2014-motogp-preview/)).

Quote from: JamoZ on June 23, 2014, 09:27:47 PM
and even at low speeds you will sometimes lock up the rear when shifting from 3rd to 2nd or 1st. I`m quite convinced a MotoGP grade slipperclutch would never allow for anything to lock up....ever. Yes not even in 2003...
I'm not so sure about that (the "ever" part): a real slipper clutch is tunable, in GPB it is, but only "internally" (by the modders), not in the garage.
Maybe having it tunable in the garage could help.

At any rate it's not because you have a slipper clutch that you can downshift like a dirty pig, you can ask Desteban: he races an R6 that has much much less engine brake than a motogp, but
slipper clutch or not, you downshift carefully, even 4th to 3rd otherwise your rear will slide (lock is technically incorrect and you know I hate when you do this Jamoz :) ).

Quote from: BOBR6 84 on June 23, 2014, 10:22:24 PM
The front end ''issues'' resemble to me a race bike without a steering damper.. Which it DOES NOT HAVE!
It has a steering damper. In fact one may even consider it has two steering dampers (a classic one and one that is part of the virtual rider).
You don't see it in the garage (hence you can't tune it), but it is there.
And more damping would be good (likely) for the low speed wobble but bad (likely) for the high speed weave.

MaX.
Title: Re: GP Bikes beta5b
Post by: Hawk on June 23, 2014, 11:48:59 PM
Quote from: Klax75 on June 23, 2014, 11:05:55 PM
I'm getting data mismatch when trying to go online. I don't have any MOD Bikes installed. Not sure why. Or I am getting the "Connected" but nothing ever happens.

Just been riding online myself testing the verase out on Victoria. No problems for me.

Hawk.
Title: Re: GP Bikes beta5b
Post by: girlracerTracey on June 23, 2014, 11:49:59 PM
Well guys I switched to my xbox one gamepad and tried out beta 5b once again. By the way I turned direct lean OFF.

It has transformed beta 5b for me. It now makes one heck of a lot more sense. You can now ride this thing with direct lean off with a joypad controller. The bike now turns in and steers..much to my surprise.

So with my steering wheel set-up with direct lean on I have major issues. With my xbox one joppad plugged in and direct lean off it works! On the basis of this set-up I like beta 5b quite a lot!

Just thought I had better let you know.

I'm off to bed now. But what a pleasant surprise.  :)

grT

P.S. I'm also getting a few rear wheel powerslides round Silverstone on the varese 500..

Title: Re: GP Bikes beta5b
Post by: JamoZ on June 24, 2014, 12:02:57 AM
Quote from: HornetMaX on June 23, 2014, 11:34:18 PM

At any rate it's not because you have a slipper clutch that you can downshift like a dirty pig, you can ask Desteban: he races an R6 that has much much less engine brake than a motogp, but

MaX.

I never downshift like a dirty pig, if i would do i wouldn`t complain about the slipper clutch because then it would be something on my end, and now the rear just "locks" ( :P ) up randomly even when taking it easy on the gearbox & rpm`s...just sometimes it does and sometimes it doesn`t....

And with all due respect towards Desteban & his R6, but i doubt that even a 2014 track R6 would have a slipper clutch as technologically advanced as the MotoGP machines would have back in 2003. That was the season the teams were experimenting with the most exotic engines & materials.



Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 24, 2014, 12:14:22 AM
Quote from: JamoZ on June 24, 2014, 12:02:57 AM
I never downshift like a dirty pig, if i would do i wouldn`t complain about the slipper clutch because then it would be something on my end, and now the rear just "locks" ( :P ) up randomly even when taking it easy on the gearbox & rpm`s...just sometimes it does and sometimes it doesn`t....
For the same kind of downshft (comparable RPMs and bike speed) it may lock ( ::) ) or not depending on how loaded the rear is: more rear load, less chances to lock.
So if you downshift early (with respect to when you brake with the front brake), it will lock less, but if you do the opposite (front brake a lot, then downshift) and your rear light, you'll lock it.

Quote from: JamoZ on June 24, 2014, 12:02:57 AM
And with all due respect towards Desteban & his R6, but i doubt that even a 2014 track R6 would have a slipper clutch as technologically advanced as the MotoGP machines would have back in 2003. That was the season the teams were experimenting with the most exotic engines & materials.
Oh you know, a slipper clutch is not a very complex piece of equipment. It's a bit hard to tune and to get to work properly (Yam had issues during their 1st season) but after that ...
On motogp bikes a lot of work is done by the electronics (and that I do agree, is far more advanced on a motogp than on any street bike).

MaX.

P.S.
Read my EDIT above (added later): the fact right now you have to downshift slower than before is explained. Not arguing it should stay or not like that, just pointing this out.
Title: Re: GP Bikes beta5b
Post by: JamoZ on June 24, 2014, 12:27:45 AM
The gearbox is too slow as it is anyways. Of course they didn`t have a seamless gearbox back then, but listning to some onboard footage up & downshifting seemed to be alot quicker on the real RCV from 2003 then our 990 ingame. We lose about 1000 rpm when upshifting? Would be interesting to know what the real bikes did back then. I couldn`t find any footage with a dash onscreen or whatever...
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 24, 2014, 12:36:19 AM
Seamless is not the same thing as clutchless downshift, but here too the terminology is a bit of a mess: some are using "seamless downshift" for "clutchless downshift" and it's just confusing IMO.

Anyway I personally didin't find the downshift of beta4 too slow, but in beta5/5b I expect it to be slower than beta4, so I may well agree that in beta5/5b it could be too slow (haven't tried enough yet).

The RPM you lose upshifting depend on the gear ratios (luckily !): I don't understand, what do you want to verify ?

MaX.
Title: Re: GP Bikes beta5b
Post by: Hawk on June 24, 2014, 12:37:39 AM
My initial impressions of Beta 5b after testing the 500cc Verase on Victoria:
These are just my initial thoughts after an initial test on beta 5b.

Hawk.


Title: Re: GP Bikes beta5b
Post by: JamoZ on June 24, 2014, 12:47:27 AM
Quote from: HornetMaX on June 24, 2014, 12:36:19 AM
Seamless is not the same thing as clutchless downshift, but here too the terminology is a bit of a mess: some are using "seamless downshift" for "clutchless downshift" and it's just confusing IMO.

Anyway I personally didin't find the downshift of beta4 too slow, but in beta5/5b I expect it to be slower than beta4, so I may well agree that in beta5/5b it could be too slow (haven't tried enough yet).

The RPM you lose upshifting depend on the gear ratios (luckily !): I don't understand, what do you want to verify ?

MaX.

The term seamless is only used when talking about upshifting right? I can`t imagine being able to downshift seamlessly (is that even a word? ) so that would be clutchless?

Is the RPM loss purely determined by the ratios? Not also by the electronics?
Title: Re: GP Bikes beta5b
Post by: Daniel_F on June 24, 2014, 12:57:18 AM
ok with more news from me ( sorry to be boring) so i changed to full tank hard tyres and the front improved a lot right now can do a lot better lap times with race setup then qual setup ill post a video with hard tyres and then qual ones

PS: ill take a pic of my setup so u guys can try and give me feedback
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 24, 2014, 01:03:02 AM
Quote from: JamoZ on June 24, 2014, 12:47:27 AM
The term seamless is only used when talking about upshifting right? I can`t imagine being able to downshift seamlessly (is that even a word? ) so that would be clutchless?
Seamles in the origin was for upshifting only, indicating upshifting with no interruption of transmitted torque (engine --> rear wheel).
A normal shifter (available even for road bikes) allows you to upshift with no clutch, but to do so it cuts the injection for a short time, interrupting torque transmission (actually, generation).
A seamless gearbox doesn't do this: you upshift (with no clutch) but the torque is not cut at all (practically). So it's damn quick and the bike does not jerk (as response to torque being cut and then restored).

Honda has something that allows you to downshift without the clutch (to make it ultra simple, it automatically "blips" the throttle to rev match, but it does it in a very very smart manner, not all the details are even disclosed). I wouldn't call this "seamless downshifting", even if somehow it is true that it allows(almost) to have uninterrupted torque transmission (from the wheel to the engine, this time). But some tech guys and journos are, so it's gonna spread and stick. Anyway, it's very recent, surely not there in 2003 (and surely not there for the varese).

In principle, it is possible to manually do what Honda does automatically (i.e. rev match when downshifting) but in practice is very hard and would be very slow (and risky: you do it wrong too much, gearbox bye bye). Before the honda thing (1-2 years ago) riders were using the clutch to downshift: it's very visible on some onboard videos.

Quote from: JamoZ on June 24, 2014, 12:47:27 AM
Is the RPM loss purely determined by the ratios? Not also by the electronics?
Ratios only: when you shift (up or down), the bike speed is nearly constant (unless you take too long on the clutch), so the revs after the gear shift depend only on the revs before the gear shift and the ratio between the previous gear and the new one. Only exception: if you shift down and overrev and blow then engine :)

MaX.
Title: Re: GP Bikes beta5b
Post by: Daniel_F on June 24, 2014, 01:11:08 AM
Fuel : 24 L                                         

Tyre : Hard Hard                                 

Front leverage : 20 mm                       

Front Disc : Carbon 314 mm               

Rear leverage : 13 mm                       

Rear Disc : steel 255                           

Mapping : Qual



Front suspension

Spring : 29 n/mm

Bump : 7               

Rebound : 13                 

Preload : 7                     

Oil : 99




Rear Suspension         

Spring : 120 n/mm         

Bump : 9                                               

Rebound : 6                                           

Preload : 7                                           

                 
Drivetrain

Standard


Geom

Rake angle : 25

Swing arm pivot : 0

Swing arm lenght : 2


Pressure

Rear 1.25

Frong 1.25



Eletronic at max all
Title: Re: GP Bikes beta5b
Post by: Hawk on June 24, 2014, 01:12:20 AM
Quote from: Daniel_F on June 24, 2014, 12:57:18 AM
ok with more news from me ( sorry to be boring) so i changed to full tank hard tyres and the front improved a lot right now can do a lot better lap times with race setup then qual setup ill post a video with hard tyres and then qual ones

PS: ill take a pic of my setup so u guys can try and give me feedback

Hi Daniel.

This sounds interesting.... I'll have to give this a try when you post your pic of your setup.

Thanks Daniel.  ;)

Hawk.

EDIT: Oh. This was on the 990 bike? I will try a similar setup on the 500 and compare.  ;)
Title: Re: GP Bikes beta5b
Post by: Warlock on June 24, 2014, 01:16:17 AM
Preload does seem to help in the overall handling.
Imo the bike still wheeling too much, also wobbling but preload seems to help a bit.
Title: Re: GP Bikes beta5b
Post by: Daniel_F on June 24, 2014, 01:19:07 AM
well about the wheeliies im doing control by throtle
Title: Re: GP Bikes beta5b
Post by: Daniel_F on June 24, 2014, 01:48:57 AM
https://www.youtube.com/watch?v=EZbrglB9sOw

https://www.youtube.com/watch?v=EZbrglB9sOw
there u go hard tyres tomorow ill post the qual ones and ull see the difference
Title: Re: GP Bikes beta5b
Post by: Klax75 on June 24, 2014, 05:13:35 AM
New feature I found that I like. In replays if you go to free-roam it now goes to the bike, not the start finish. :D
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 24, 2014, 05:22:46 AM
Quote from: Daniel_F on June 24, 2014, 12:57:18 AM
ok with more news from me ( sorry to be boring) so i changed to full tank hard tyres and the front improved a lot right now can do a lot better lap times with race setup then qual setup ill post a video with hard tyres and then qual ones

PS: ill take a pic of my setup so u guys can try and give me feedback

I did not even think about that, I also did my testing with hard tyres. I did not think that the front issues could get worse with softer tyres. Would be strange if.... will test that tonight myself.
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 24, 2014, 05:25:37 AM
Quote from: girlracerTracey on June 23, 2014, 11:49:59 PM
Well guys I switched to my xbox one gamepad and tried out beta 5b once again. By the way I turned direct lean OFF.

It has transformed beta 5b for me. It now makes one heck of a lot more sense. You can now ride this thing with direct lean off with a joypad controller. The bike now turns in and steers..much to my surprise.

So with my steering wheel set-up with direct lean on I have major issues. With my xbox one joppad plugged in and direct lean off it works! On the basis of this set-up I like beta 5b quite a lot!

Just thought I had better let you know.

I'm off to bed now. But what a pleasant surprise.  :)


grT

P.S. I'm also getting a few rear wheel powerslides round Silverstone on the varese 500..
nice to hear that, although MaX may shed a tear to see you leave the direct leaners club  ;D
Title: Re: GP Bikes beta5b
Post by: BOBR6 84 on June 24, 2014, 05:48:56 AM
Tyre pressures seem to have a bigger impact now!

I dont know maybe its just in my head but I think beta5b has more to offer and find out!

Testing testing testing! :) lovin it!!
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 24, 2014, 08:12:50 AM
Quote from: Stout Johnson on June 24, 2014, 05:25:37 AM
Quote from: girlracerTracey on June 23, 2014, 11:49:59 PM
Well guys I switched to my xbox one gamepad and tried out beta 5b once again. By the way I turned direct lean OFF.
nice to hear that, although MaX may shed a tear to see you leave the direct leaners club  ;D
Youngsters ... so volatile ... pad, no wheel; no direct lean, yes direct lean, no direct lean; pink, no salmon pink, no candy pink ... :)

BTW leaning in the turn has never been what I disliked about direct lean off: picking up the bike is what bothers me.

As soon as I have my PC back I want to do a few tests with direct lean ON/OFF and the telemetry to try to visualize what direct lean off does.

MaX.
Title: Re: GP Bikes beta5b
Post by: girlracerTracey on June 24, 2014, 08:14:25 AM
Quote from: Stout Johnson on June 24, 2014, 05:25:37 AM
Quote from: girlracerTracey on June 23, 2014, 11:49:59 PM
Well guys I switched to my xbox one gamepad and tried out beta 5b once again. By the way I turned direct lean OFF.

It has transformed beta 5b for me. It now makes one heck of a lot more sense. You can now ride this thing with direct lean off with a joypad controller. The bike now turns in and steers..much to my surprise.

So with my steering wheel set-up with direct lean on I have major issues. With my xbox one joppad plugged in and direct lean off it works! On the basis of this set-up I like beta 5b quite a lot!

Just thought I had better let you know.

I'm off to bed now. But what a pleasant surprise.  :)


grT

P.S. I'm also getting a few rear wheel powerslides round Silverstone on the varese 500..
nice to hear that, although MaX may shed a tear to see you leave the direct leaners club  ;D

Thanks Stout. Yes I'm very pleased about it as well!  ;) Relieved more than anything. Even the weave is controllable now. It's just that front wheel "oscillation" into and through bends that is spoiling this now. I think everyone pretty much agrees on that now. But it seems easier to deal with that with the joypad.. Wheelies on the 500 varese are a bit exaggerated in the higher gears but again more easy to compensate for with the xbox one controller. You have a quicker response to "trouble" with the pad..

I wasn't going mad guys for a steering wheel user with direct lean on beta 5b is pretty much unrideable. I don't think this beta is for steering wheel users. It seems designed for joypad controllers and the direct lean off club to me. Direct lean off feels great now. Only thing I notice is a sort of "slow zone" in steering input at the top of the thumbstick's travel when changing direction from left to right..but I guess you have that effect in real life.

So happy'ish bunny here really but the front wheel oscillation does need attention I think.

grT (new member of the direct lean off club)  ;)
Title: Re: GP Bikes beta5b
Post by: Klax75 on June 24, 2014, 08:17:03 AM
Quote from: girlracerTracey on June 24, 2014, 08:14:25 AM
Quote from: Stout Johnson on June 24, 2014, 05:25:37 AM
Quote from: girlracerTracey on June 23, 2014, 11:49:59 PM
Well guys I switched to my xbox one gamepad and tried out beta 5b once again. By the way I turned direct lean OFF.

It has transformed beta 5b for me. It now makes one heck of a lot more sense. You can now ride this thing with direct lean off with a joypad controller. The bike now turns in and steers..much to my surprise.

So with my steering wheel set-up with direct lean on I have major issues. With my xbox one joppad plugged in and direct lean off it works! On the basis of this set-up I like beta 5b quite a lot!

Just thought I had better let you know.

I'm off to bed now. But what a pleasant surprise.  :)


grT

P.S. I'm also getting a few rear wheel powerslides round Silverstone on the varese 500..
nice to hear that, although MaX may shed a tear to see you leave the direct leaners club  ;D

Thanks Stout. Yes I'm very pleased about it as well!  ;) Relieved more than anything. Even the weave is controllable now. It's just that front wheel "oscillation" into and through bends that is spoiling this now. I think everyone pretty much agrees on that now. But it seems easier to deal with that with the joypad.. Wheelies on the 500 varese are a bit exaggerated in the higher gears but again more easy to compensate for with the xbox one controller. You have a quicker response to "trouble" with the pad..

I wasn't going mad guys for a steering wheel user with direct lean on beta 5b is pretty much unrideable. I don't think this beta is for steering wheel users. It seems designed for joypad controllers and the direct lean off club to me. Direct lean off feels great now. Only thing I notice is a sort of "slow zone" in steering at the top of the thumbstick's travel when changing direction from left to right..but I guess you have that effect in real life.

So happy'ish bunny here really but the front wheel oscillation does need attention I think.

grT (new member of the direct lean off club)  ;)

Welcome to the Direct Lean Off club. ;)

Next you can join the DST club... Which is more just one guy (me) sitting alone. lol ;)
Title: Re: GP Bikes beta5b
Post by: girlracerTracey on June 24, 2014, 08:22:06 AM
Quote from: HornetMaX on June 24, 2014, 08:12:50 AM

Youngsters ... so volatile ... pad, no wheel; no direct lean, yes direct lean, no direct lean; pink, no salmon pink, no candy pink ... :)

MaX.

LOL. You cheeky thing you!  ;)
Title: Re: GP Bikes beta5b
Post by: janaucarre on June 24, 2014, 08:53:56 AM
hello,
i note a little strange thing:
When i'm downshifting during rear braking(softly or hardly) the motor makes the same noise as a good downshifting but the gear does'nt go down, not ever but often.
Fresh report now:
I loose the front easier than on beta5, before that i can see when the front goes away, now no more.
The bike is harder to put in the right line.
The brakes were better in beta5.
I have lost about 20-30 fps(nothing has been changed in my pc), and the ping is higher than the beta5.
In beta 5 we made around 1hour, 4-5 riders, now in 3 laps i have had 4core.exe:(
I have tested the 1000 at misano, r b ring, magny-cours. This last is quite unridable in some parts because the bike begins to make big weaves between 15 degrees and -15 degrees.
We have had this problem with older beta but not so much.

It's a real pleasure to upshift at full angle in the output of the turns:)
Title: Re: GP Bikes beta5b
Post by: Abigor on June 24, 2014, 09:26:21 AM
I don't know if everybody is testing on hard tires ?.......but on soft and quali well......TITANIC
Title: Re: GP Bikes beta5b
Post by: janaucarre on June 24, 2014, 09:41:10 AM
i never use other tyres than soft and quali and wet.
Title: Re: GP Bikes beta5b
Post by: Harrytmj66 on June 24, 2014, 12:33:19 PM
Quote from: Abigor on June 24, 2014, 09:26:21 AM
I don't know if everybody is testing on hard tires ?.......but on soft and quali well......TITANIC

What do you mean?

1. Do you mean a shit film
2. Sinking shit
3. Boobies?
Title: Re: GP Bikes beta5b
Post by: Ian on June 24, 2014, 12:37:21 PM
Quote from: girlracerTracey on June 23, 2014, 11:49:59 PM
Well guys I switched to my xbox one gamepad and tried out beta 5b once again. By the way I turned direct lean OFF.

It has transformed beta 5b for me. It now makes one heck of a lot more sense. You can now ride this thing with direct lean off with a joypad controller. The bike now turns in and steers..much to my surprise.

So with my steering wheel set-up with direct lean on I have major issues. With my xbox one joppad plugged in and direct lean off it works! On the basis of this set-up I like beta 5b quite a lot!

Just thought I had better let you know.

I'm off to bed now. But what a pleasant surprise.  :)

grT

P.S. I'm also getting a few rear wheel powerslides round Silverstone on the varese 500..
I thought you might like it now  ;)
Title: Re: GP Bikes beta5b
Post by: BOBR6 84 on June 24, 2014, 12:57:52 PM
@GRT lol yes welcome back you little traitor..   :P

Pleased you like it more now  :)
Thats the trouble with gpbikes and pc.. So many things to set-up and fiddle around with makes the difference between liking and disliking. Imo.. Same for most of the pc games iv played using a control pad really.. Worth it when you get it done tho..  ;)

Try Xinput if u havnt already. Helps me with downshifting anyway..
I struggle to speed match and the slipper clutch is a pussy on gpbikes so I blip..
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 24, 2014, 01:06:30 PM
Yep, without xinput (and having throttle and front brake on triggers) you can't blip while braking.

MaX.
Title: Re: GP Bikes beta5b
Post by: Vini on June 24, 2014, 01:45:29 PM
Ok, my opinion on beta5b so far:

Pro
- Braking (feel for the front wheel at lean angle and feel for the rear wheel at high speed) is improved
- Greately improved feel for the rear wheel, powerslides and weaves out of corners are now possible and look very realisitic
- Lean-angle-rpm simulation is good
- Smooth rider animation

Con
- Very nervous front wheel in slow corners (wobble), makes the bike unridable on a lot of tracks
- A lot of core.exe crashes
- A little bit too much wheelie
- Bike standing up after crash
- Helmet view too high
- Too much weaving once the the bike is stood up ('tankslappers')
- Engine braking needs to be readjusted (3 is ok but 2 is already unridable when braking hard)

One thing I don't understand though is why it is only possible to tuck in behind the fairing if going 140 km/h or faster.
Title: Re: GP Bikes beta5b
Post by: Warlock on June 24, 2014, 02:16:05 PM
Quote from: janaucarre on June 24, 2014, 08:53:56 AM

The bike is harder to put in the right line.
The brakes were better in beta5.


I noticed this too.
I lost the feeling with brakes in beta5b, beta5 was great.
Struggling to put the bike on the line before i can hit the throttle, entry and exit was more predictable in beta5
Title: Re: GP Bikes beta5b
Post by: Braap570 on June 24, 2014, 02:21:50 PM
i like the new beta my opinion is the same as vins...

really cool that the rider animation got fixed and so on...
so my positive aspects are the same as vins wrote before me.
besides that the negative aspects are the same.
Idk if its normal that the 1000ccm bike makes wheelies in real if your ride with 250km/h 5th gear...
the nervous bike is great but if you ride e.g. red bull ring beta 1 after the first corner, when it goes a bit left you get that much chattering, that you often can't stay on the bike...

all in all i wanted to say that i like it that much, that piboso and the team are updating the game! im very thankfull for that
so cheers and ride on  8)
Title: Re: GP Bikes beta5b
Post by: Vini on June 24, 2014, 02:57:15 PM
Quote from: Warlock on June 24, 2014, 02:16:05 PM
I lost the feeling with brakes in beta5b, beta5 was great.
I think you just need to get used to it.
I don't want to sound cocky but I think that I was quite good at braking late in beta4b and now I can brake even later. Especially on Mugello (turn 1) and the hairpin at Jerez I can definetely brake later/reach higher speeds.
Title: Re: GP Bikes beta5b
Post by: Daniel_F on June 24, 2014, 03:12:33 PM
brake later doesnt mean u have better feel
Title: Re: GP Bikes beta5b
Post by: Warlock on June 24, 2014, 03:21:23 PM
Yes, what i mean is i could feel better when the front wheel was about to lose grip, in the last moment of the braking when you are just at the point to release it.

And about the correct line, i think beta5 did a better parabolic line, so you could calculate better the trajectory
Title: Re: GP Bikes beta5b
Post by: JamoZ on June 24, 2014, 03:24:04 PM
It does. Without good feeling in the brakes it's impossible to brake late. I was extremely good on the brakes in Beta 2, feeling changed in Beta 3 & 4 and i never felt confident with it and never was able to brake like i used to. Now that feeling is back and i can brake exactly how i want and i have alot more confidence in the bike...
Title: Re: GP Bikes beta5b
Post by: Warlock on June 24, 2014, 03:28:16 PM
Quote from: JamoZ on June 24, 2014, 03:24:04 PM
It does. Without good feeling in the brakes it's impossible to brake late. I was extremely good on the brakes in Beta 2, feeling changed in Beta 3 & 4 and i never felt confident with it and never was able to brake like i used to. Now that feeling is back and i can brake exactly how i want and i have alot more confidence in the bike...

Im comparing beta5 with beta5b , and i think beta5 was better
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 24, 2014, 03:32:26 PM
1) very nice review vin97, pretty much my oppinion too

2)
Quote from: Warlock on June 24, 2014, 03:21:23 PM
Yes, what i mean is i could feel better when the front wheel was about to lose grip, in the last moment of the braking when you are just at the point to release it.
I thought the same at first. First, I couldnt find a real feeling for the brake, because the suspension didnt give as much feedback as in beta4 at first. But after a couple of laps I just braked a bit harder and I noticed that there actually is good feedback if you brake hard, the front goes down noticeably, is a bit shaky. You just have to be courageous, you can actually brake a bit harder right at the beginning of the braking process. Imo, the front was a bit too shaky in beta4 when braking hard. I watched some video to verify, and a racebike actually is pretty stable on the front, even while braking hard.

PS: if you compare beta5 and beta5b, I cannot say... didnt test beta5 long enough
Title: Re: GP Bikes beta5b
Post by: Vini on June 24, 2014, 03:34:28 PM
Yes, good feeling is necessary to brake late.
When trial braking, you feel the front wobble a little bit so it's quite easy to release the brake at the last moment. I find it harder to successfully reach the maximum possible retardation before approaching the corner (lifting the rear wheel just a few centimeters in a controlled way, etc.).
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 24, 2014, 03:39:10 PM
Quote from: vin97 on June 24, 2014, 03:34:28 PM
Yes, good feeling is necessary to brake late.
When trial braking, you feel the front wobble a little bit so it's quite easy to release the brake at the last moment. I find it harder to successfully reach the maximum possible retardation before approaching the corner (lifting the rear wheel just a few centimeters in a controlled way, etc.).
I hope we will get a good feeling for controlled trail braking with more practice. On rear while braking... The rear is lifted nicely sometimes, but for me it is hard to brake right at the edge from onboard view - maybe I will also learn when adapted to new beta.
Title: Re: GP Bikes beta5b
Post by: JamoZ on June 24, 2014, 03:42:07 PM
Quote from: Warlock on June 24, 2014, 03:28:16 PM
Quote from: JamoZ on June 24, 2014, 03:24:04 PM
It does. Without good feeling in the brakes it's impossible to brake late. I was extremely good on the brakes in Beta 2, feeling changed in Beta 3 & 4 and i never felt confident with it and never was able to brake like i used to. Now that feeling is back and i can brake exactly how i want and i have alot more confidence in the bike...

Im comparing beta5 with beta5b , and i think beta5 was better

I wasn't replying to you noob   :P
Title: Re: GP Bikes beta5b
Post by: Warlock on June 24, 2014, 03:45:54 PM
lol !   ;D    ok ,  got it  ;D
Title: Re: GP Bikes beta5b
Post by: Daniel_F on June 24, 2014, 03:50:53 PM
ofc u can break later if u increase the power of the brakes that doenst mean u improved ur feeling with it
Title: Re: GP Bikes beta5b
Post by: Vini on June 24, 2014, 03:56:00 PM
Yes, when I ride onboard I usually just brake 'blindely' if that makes sense because it is a lot harder to judge when to release pressure.
I only have this onboard footage from beta4b but even though it's a lot harder (turn 1 and hairpin) it's still possible to brake very hard and even lift the rear (turn 1):
http://www.youtube.com/v/2X7tOmnn2gc


Here are two hard braking maneuvers performed in beta5b (lowside save and the 292 km/h Jerez brake).
http://www.youtube.com/v/ZYaChWns6xY
Title: Re: GP Bikes beta5b
Post by: JamoZ on June 24, 2014, 05:46:38 PM
Quote from: Daniel_F on June 24, 2014, 03:50:53 PM
ofc u can break later if u increase the power of the brakes that doenst mean u improved ur feeling with it

It did for me, i got my feeling back with this beta. More bite over the whole line of braking ;)
Title: Re: GP Bikes beta5b
Post by: girlracerTracey on June 24, 2014, 08:25:43 PM
Okay..I admit it. I love it. On the strict caveat that somehow the front wheel oscillations are sorted out.. Braking is better. With a joypad and direct lean off it responds beautifully and turns in like it should do. Back end is much better in terms of encouraging a rear wheel slide.

Many more laps and I can fully see the potential now. My steering wheel and pedals are going back into their box in the cupboard.

PiBoSo and team..big hug and a thank you!

grT  :)
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 24, 2014, 08:37:05 PM
Quote from: girlracerTracey on June 24, 2014, 08:25:43 PM
Okay..I admit it. I love it. On the strict caveat that somehow the front wheel oscillations are sorted out.. Braking is better. With a joypad and direct lean off it responds beautifully and turns in like it should do. Back end is much better in terms of encouraging a rear wheel slide.

Many more laps and I can fully see the potential now. My steering wheel and pedals are going back into their box in the cupboard.

PiBoSo and team..big hug and a thank you!

grT  :)

Nice to hear that Tracey!
Title: Re: GP Bikes beta5b
Post by: Vini on June 24, 2014, 08:56:27 PM
Yep, back end feel is fantastic.
With soft or qualy tyres on Jerez you can slide the rear wheel very well.
Title: Re: GP Bikes beta5b
Post by: Ian on June 24, 2014, 09:05:46 PM
Quote from: girlracerTracey on June 24, 2014, 08:25:43 PM
Okay..I admit it. I love it. On the strict caveat that somehow the front wheel oscillations are sorted out.. Braking is better. With a joypad and direct lean off it responds beautifully and turns in like it should do. Back end is much better in terms of encouraging a rear wheel slide.

Many more laps and I can fully see the potential now. My steering wheel and pedals are going back into their box in the cupboard.

PiBoSo and team..big hug and a thank you!

grT  :)
Yes I got you back from the dark side  ;D
Title: Re: GP Bikes beta5b
Post by: girlracerTracey on June 24, 2014, 10:19:25 PM
Thanks Ian. You saved me a further dose of frustration and consternation in finding the path to enlightenment..

I owe you one. If I knew you I would bake you a cake and make you a home made curry to say thanks..  ;)

grT

P.S. the individuals who have been hospitalised by my cooking you could count on only one hand..others have spent just a few days in bed recovering.

Title: Re: GP Bikes beta5b
Post by: JamoZ on June 24, 2014, 10:22:44 PM
Core.exeCore.exeCore.exeCore.exeCore.exeCore.exeCore.exeCore.exeCore.exeCore.exeCore.exeCore.exeCore.exeCore.exeCore.exeCore.exe

(http://www.reactiongifs.com/wp-content/uploads/2011/05/face.gif)

*edit, a Beta 5c version would be nice to have to fix the front wheel issue, god knows i`m not going to ride another 6 months till the next beta arrives with a front wheel that lives it`s own life. I can live with every other issue we have so far, yes...even the damned core.exe`s , as i have been living with those for the past 3 years so what else is new...

/rant

Title: Re: GP Bikes beta5b
Post by: Daniel_F on June 24, 2014, 11:39:09 PM
yes thats the main goal right now for sure
Title: Re: GP Bikes beta5b
Post by: valentinik46 on June 25, 2014, 12:21:37 AM
i didn't mind the woobles until i test the new m1 (wich is amazing) at assen,i like the new physics but if those woobles were a litle smaller and not escalate so much and so fast and so often, and if they needed less effort to calm down and very agressive throttle to activate them,instead of beeing smooth and they still happen,would be nice,this  at assen was very obvious, at other tracks i didn't mind so much,but i only try it in victoria,and paul richards for many laps,maybe i have to make the inputs softer setting dont know :-\
Title: Re: GP Bikes beta5b
Post by: Warlock on June 25, 2014, 01:19:26 AM
Please Piboso i cannot live with this in our favourite tracks:

View in HD for a better wobbling experience  :P
https://www.youtube.com/v/qL-JKtyb1To


Everything else is great in this beta, the feeling is so good, i can get used to the new brakes feeling, even that too much wheeling,
im already used to core.exe crashes and low speed corners issues, but those wobbles are ruining my joy with this sim.

* Video is hidden from public in Youtube, not my intention to promote bad things
Title: Re: GP Bikes beta5b
Post by: Hawk on June 25, 2014, 02:03:25 AM
Quote from: JamoZ on June 24, 2014, 10:22:44 PM

*edit, a Beta 5c version would be nice to have to fix the front wheel issue, god knows i`m not going to ride another 6 months till the next beta arrives with a front wheel that lives it`s own life. I can live with every other issue we have so far, yes...even the damned core.exe`s , as i have been living with those for the past 3 years so what else is new...

/rant

Not had one core.exe yet, but +1 on your comment regarding a quick fix(a beta 5c release) for the unstable front wheel problem; this is a big issue that desperately needs sorting out fast! ;)

Hawk.
Title: Re: GP Bikes beta5b
Post by: Klax75 on June 25, 2014, 02:21:33 AM
Quote from: Hawk_UK on June 25, 2014, 02:03:25 AM
Quote from: JamoZ on June 24, 2014, 10:22:44 PM

*edit, a Beta 5c version would be nice to have to fix the front wheel issue, god knows i`m not going to ride another 6 months till the next beta arrives with a front wheel that lives it`s own life. I can live with every other issue we have so far, yes...even the damned core.exe`s , as i have been living with those for the past 3 years so what else is new...

/rant

Not had one core.exe yet, but +1 on your comment regarding a quick fix(a beta 5c release) for the unstable front wheel problem; this is a big issue that desperately needs sorting out fast! ;)

Hawk.

And the return of the correct helmet view! (I know I seem to be the only this is bugging...)
Title: Re: GP Bikes beta5b
Post by: Klax75 on June 25, 2014, 04:03:05 AM
I just noticed when you pick the server you want in the game it gives you the useful info how long each session is. But it doesn't say what the weather is. You can look at the list and see a S for sunny. But maybe add it to the bottom also.
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 25, 2014, 05:27:26 AM
Quote from: Klax75 on June 25, 2014, 02:21:33 AM
And the return of the correct helmet view! (I know I seem to be the only this is bugging...)
what do you mean by "correct" helmet view?

Quote from: Klax75 on June 25, 2014, 04:03:05 AM
I just noticed when you pick the server you want in the game it gives you the useful info how long each session is. But it doesn't say what the weather is. You can look at the list and see a S for sunny. But maybe add it to the bottom also.
Good idea. But weather cannot be be categorized so easily. How about ...e.g. 21°/35°/0% (air temp/asphalt temp/rain percentage)?
Title: Re: GP Bikes beta5b
Post by: BOBR6 84 on June 25, 2014, 06:06:58 AM
Quote from: Warlock on June 25, 2014, 01:19:26 AM
Please Piboso i cannot live with this in our favourite tracks:

View in HD for a better wobbling experience  :P
https://www.youtube.com/v/qL-JKtyb1To


Everything else is great in this beta, the feeling is so good, i can get used to the new brakes feeling, even that too much wheeling,
im already used to core.exe crashes and low speed corners issues, but those wobbles are ruining my joy with this sim.

* Video is hidden from public in Youtube, not my intention to promote bad things

Lol it looks like your suspension is too soft.. I know thats not the case in game.

My R6 actually does that.. Im still using standard rear shock.. Its not stiff enough..

So yeah its anoying in game but at least it looks realistic. Lol

Surely it can be dialed out?? Was that using quali/soft tyres?

Too much grip maybe for your suspension settings?

Im just thinking aloud..
Title: Re: GP Bikes beta5b
Post by: Abigor on June 25, 2014, 07:05:41 AM
Quote from: Harrytmj66 on June 24, 2014, 12:33:19 PM
Quote from: Abigor on June 24, 2014, 09:26:21 AM
I don't know if everybody is testing on hard tires ?.......but on soft and quali well......TITANIC

What do you mean?

1. Do you mean a shit film
2. Sinking shit
3. Boobies?
I mean a really bad beta......front wheal jums like motocross in slow corners.......bike wheelis and wobbles like in a Hollywood movie......TITANIC means catastrophe.
Title: Re: GP Bikes beta5b
Post by: C21 on June 25, 2014, 07:27:33 AM
QuoteQuote from: Harrytmj66 on June 24, 2014, 01:33:19 PM

    Quote from: Abigor on June 24, 2014, 10:26:21 AM

        I don't know if everybody is testing on hard tires ?.......but on soft and quali well......TITANIC


    What do you mean?

    1. Do you mean a shit film
    2. Sinking shit
    3. Boobies?

I mean a really bad beta......front wheal jums like motocross in slow corners.......bike wheelis and wobbles like in a Hollywood movie......TITANIC means catastrophe.

I only test on hard tires  ;)
Won´t say new B5b is TITANIC....
IT is indeed very different to the B4b we ride a long time and get familiar with.
Remember: Before B4b there were no Mod bikes and not that much activity. Since B4b we were flooded with mod bikes, got race events,.....

In my opinion (but only did 10 laps with the 125cc on B5b and 6 laps on B5) the whobble is still too much , i would decrease it 50% more to see how it behaves than.
If this issue is decreased the ride will be more realistic....right now it is still way to much whobble even with the 125cc!
The brake simulation is perfect for me, very very good and a big advantage over B4b!! (i can brake later and harder and into the corner with the 125cc as in real life and i´ve got a much better feeling of what he brake is doing)
Bike handling is improved and feels better as in previous Beta´s, the 125cc is no as light to throw into the corners and into chicanes as his real life companion.
Turning into corners is way better.
But other things are worse than in B4b and making the game a bit frustrating at the moment.

For a Beta5C i would suggest to step back to B4b ADD the brake simulation and increased bike handling (turn in) of B5b and a 50% decreased whobble "feature" of B5b OR remove the whobble "feature" completly and rethink and rework this feature for Beta6. (No offence against you Piboso, but as most of the guys and girl tell the whobble is way too exagerated, so a rethink will be necessary imho. Sometimes small steps/improvements are better than large ones resulting in a complete different feeling of the bike especially if the feel of the bike was really good in B4b ;) ).
I think this combination would be a good step forward compared to B4b bringing more "realism" in the race bike sim.
jm2ct.  ;D
Title: Re: GP Bikes beta5b
Post by: Hawk on June 25, 2014, 08:34:13 AM
Has anyone else noticed a marked improvement with the uphill and downhill handling in GPB? I don't know if it's just me, but I'm sure there is a big improvement in this area?

Hawk.
Title: Re: GP Bikes beta5b
Post by: Alibaskins on June 25, 2014, 08:48:53 AM
Yes it's true. On french forum we have tested different tracks and it's not perfect but it's much better
Title: Re: GP Bikes beta5b
Post by: Hawk on June 25, 2014, 08:51:29 AM
Just been testing again on the 500cc bike..... I still think the radius calculation for the 500cc 2 stroke bike is too much? There just seems to be such a big difference between upright to leaned over to upright again, especially on uphill sections of track I'm having to step down two gears to compensate for the lower revs when pulling the bike upright from the higher revs of being leant over... This cannot be right for sure?

Hawk.
Title: Re: GP Bikes beta5b
Post by: Hawk on June 25, 2014, 08:52:39 AM
Quote from: Alibaskins on June 25, 2014, 08:48:53 AM
Yes it's true. On french forum we have tested different tracks and it's not perfect but it's much better

Thanks for that Ali..... I was beginning to think it was just me imagining this. Lol.  ;)

Hawk.
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 25, 2014, 08:58:20 AM
It's probably better to align the naming of the various things, so that we can understand each other.

Low speed + high lean angle, front wheel shaking left/right like mad = wobble (or low speed wobble, or shatter or shimmy). I'd stick to wobble.

High speed exiting the corner (or sometimes even on a straight), front wheel shaking left right, rear wheel moving left right too = weave.

What is bothering you people more between the two ? The low speed wobble or the high speed weave ?
In the (too) short testing I've done, the weave was by far the more annoying.

@C21: I doubt you could work on features individually (e.g. take beta4b and add bike handling of beta5b). Same for "dial back the wobble (or weave) by 50%". All these things are dependent. Unless you were talking in terms of objectives.

MaX
Title: Re: GP Bikes beta5b
Post by: Alby46 on June 25, 2014, 09:02:55 AM
Quote from: Hawk_UK on June 25, 2014, 08:51:29 AM
Just been testing again on the 500cc bike..... I still think the radius calculation for the 500cc 2 stroke bike is too much? There just seems to be such a big difference between upright to leaned over to upright again, especially on uphill sections of track I'm having to step down two gears to compensate for the lower revs when pulling the bike upright from the higher revs of being leant over... This cannot be right for sure?

Hawk.
don't know if this can help https://www.youtube.com/v/XlHBn6bOa0k
Title: Re: GP Bikes beta5b
Post by: Hawk on June 25, 2014, 09:28:48 AM
Quote from: Alby46 on June 25, 2014, 09:02:55 AM
Quote from: Hawk_UK on June 25, 2014, 08:51:29 AM
Just been testing again on the 500cc bike..... I still think the radius calculation for the 500cc 2 stroke bike is too much? There just seems to be such a big difference between upright to leaned over to upright again, especially on uphill sections of track I'm having to step down two gears to compensate for the lower revs when pulling the bike upright from the higher revs of being leant over... This cannot be right for sure?

Hawk.
don't know if this can help https://www.youtube.com/v/XlHBn6bOa0k

Hi Alby.

Yes, thank you, that helps a lot to confirm what I'm saying.

In the video you can clearly hear the differences in the RPM as the bike is leaning left/right and upright through the corners and exiting onto the straights. Just what I'd expect.
The 500 in GPB is definitely giving a bigger difference in RPM range change than that video you've posted here, and it stands out very much on a track that has height changes, especially when your still on an uphill inclination as you flip the bike over from left to right to line up for the apex of the next corner; it really is as though someone has stepped on the rear brakes and I have to step it down one or two gears to compensate.

I'll try to sort out a replay file to demonstrate(Not good at recording vids.  :P ;D).

Thanks for that Alby! ;)

Hawk

EDIT: Just thought of a good description for the feeling. It's exactly like really heavy engine braking on a four stroke bike, that does not happen on a 2 stroke engine(well practically negligible).
Title: Re: GP Bikes beta5b
Post by: C21 on June 25, 2014, 09:33:02 AM
Quote@C21: I doubt you could work on features individually (e.g. take beta4b and add bike handling of beta5b). Same for "dial back the wobble (or weave) by 50%". All these things are dependent. Unless you were talking in terms of objectives.
@Max.
For sure i don´t know if there could be worked on individually.
Using your terms i have to correct my statement. The whobble i was talking about is now the weave effect  :)
I don´t have so much whobble issues with the 125cc. In the replay i can see that the steering does slightly whobble a lot more than on B4b but don´t have that much crash issues.

The weave is really annoying because it´s (speaking of the 125cc) not realistic!
Witch every 125cc GP bike you can enter Victorias Start/Finish FULL Throttle in real life. This is now not possible anymore with B5b.
Ok, i don´t had the time to test different bike settings but even if i use the standard setting the weave should not happen in that exaggerated manner.
Only my point of view.
Title: Re: GP Bikes beta5b
Post by: janaucarre on June 25, 2014, 09:51:07 AM
please, yes please, stop talking about front end issues, i'm sure piboso know this problem because it is from alpha7, in my memory.
The rpm changes at full angle only depends of the tyres radius, if the 500 had the same tyre as the norton commando, we quasi can't hear the difference but it's not the case. If you want less rpm changes, take less angle or build new thin tyres.
Title: Re: GP Bikes beta5b
Post by: Jose Reina on June 25, 2014, 10:16:06 AM
I think it makes too Wheelis, too unreal.
And on .... Piboso wobbles, you have not thought about putting a steering damper? in which one could control the hardness as is done in reality. That would make depending on how you configure tubieses + wobbles but more agility on the bike, or - wobbles but slower bike (in terms of direction).
Title: Re: GP Bikes beta5b
Post by: Arvoss on June 25, 2014, 10:32:58 AM
PiBoSo, was alby's crash picture 'luck' or are you working on a simple crash damage model like KRP? Losing a front wheel or a side panel would be awesome! :D
Title: Re: GP Bikes beta5b
Post by: PiBoSo on June 25, 2014, 10:33:29 AM
Quote from: janaucarre on June 25, 2014, 09:51:07 AM
The rpm changes at full angle only depends of the tyres radius, if the 500 had the same tyre as the norton commando, we quasi can't hear the difference but it's not the case. If you want less rpm changes, take less angle or build new thin tyres.

Indeed. The RPM change with lean is not due to a fake "effect" that can be tuned. It is the end result of torus radius and lean angle.
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 25, 2014, 10:43:33 AM
Quote from: Hawk_UK on June 25, 2014, 09:28:48 AM
EDIT: Just thought of a good description for the feeling. It's exactly like really heavy engine braking on a four stroke bike, that does not happen on a 2 stroke engine(well practically negligible).
Except it doesn't brake at all, it's just the RPMs going down, speed stays the same (it was probably already clear to you Hawk, just to be sure it is clear for all).

I haven't tried the 500 enough, on the 990 it seemed OK: we need to get accustomed to it and take it into account when shifting gears entering/exiting turns.

MaX.
Title: Re: GP Bikes beta5b
Post by: janaucarre on June 25, 2014, 10:45:10 AM
but if you have well done the calculs the rpm change is good, and all here want a hyper realistic game, so if it's well calculated it significate that this is the reality, and so, why change it?
Title: Re: GP Bikes beta5b
Post by: LOOPATELI on June 25, 2014, 10:46:11 AM
https://www.youtube.com/watch?v=MEfpOXCWr5c

https://www.youtube.com/watch?v=MEfpOXCWr5c

an other weird thing that happened right now online
first of all when i crash rider disappeared and only his shadow was visible. Is not the first time that this happens but is not an important thing, no problem.
The important thing is that the front suspension of the bike is like a spring! with default setting this doesn't happen, it happened with a 4b setting (The setting was good I was qite fast with it)
Maybe all the front tires problems (wobbles, waves,wheelies..) is because of this. maybe this movements happened in a minor way, and my setting just exagerate it. no idea
Someone with the same problem??
Title: Re: GP Bikes beta5b
Post by: Alby46 on June 25, 2014, 10:55:32 AM
Quote from: Arvoss on June 25, 2014, 10:32:58 AM
PiBoSo, was alby's crash picture 'luck' or are you working on a simple crash damage model like KRP? Losing a front wheel or a side panel would be awesome! :D
no just a crash, don't know if you ever played beta 1b but there was something like that also on that beta, and it was all about crashes
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 25, 2014, 11:04:10 AM
(I tried to find a general resumé based on what I read here numerous times; please note that not every single aspect that was mentioned by only one or few can be taken into a resumé - I tried to find a resumé with the right balance between overview and detail. In terms of brake feeling the majority found it to be better compared to beta4, while some seemed to prefer beta4 braking)

First off, it seems to be the vast majority's consensus that - wobble/weave issue aside - beta5(b/c/...) is definitely a huge step in the right direction. It feels much more like really riding a motorcycle - especially in terms of engine brake, leaning and braking. I would like give an overview of positive and negative aspects compared to beta4b, also indicating importance and probable root causes for the negative aspects. I sorted aspects by observed frequency (descending).
Note: aspects which in general are positive, but still need adjustment are listed positive and negative and are marked with *.

positive

negative / still needs to be worked on

Feel free to discuss my list or make other proposals.[/list]
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 25, 2014, 11:18:57 AM
Quote from: HornetMaX on June 25, 2014, 10:43:33 AM
Quote from: Hawk_UK on June 25, 2014, 09:28:48 AM
EDIT: Just thought of a good description for the feeling. It's exactly like really heavy engine braking on a four stroke bike, that does not happen on a 2 stroke engine(well practically negligible).
Except it doesn't brake at all, it's just the RPMs going down, speed stays the same (it was probably already clear to you Hawk, just to be sure it is clear for all).

I haven't tried the 500 enough, on the 990 it seemed OK: we need to get accustomed to it and take it into account when shifting gears entering/exiting turns.

MaX.

Judging from the rear tyre of a race-bike http://www.bridgestone.de/motorrad-reifen/~/media/Images/Motorcycle/Central/Products/Tyres/battlax%20racing/v01/closer%20look/battlax%20racing_v01_closerlook1.ashx?h=379&mh=379&mw=379&w=379 it would be coherent to have a RPM decrease of about 15-18% when going from zero-lean to full lean, for a wider MotoGP tyre this could possibly mean about 20%.

This is based on simple measurement and maths. I am not sure though, how the tyre deformation would change this calculation irl though. I would say that the tyre deformation would possibly change the 'perimeter' (is this the correct terminus technicus?) of a tyre under load. But probably not very much, so it could be estimated by measuring along the outer flank of the tyre. So roughly 15-20% of RPM increase should be the maximum while leaning for the big bikes if I estimated it correctly? For smaller tyres of other bike classes (esp. 125cc) the rpm change should be drastically lower.

Now it would be someone's turn to test it GPB.  :)
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 25, 2014, 11:41:19 AM
I've made a simple spreadsheet before beta5 came out, when we started discussing this thing. Change the values in red (you have them in the tyre files of the bikes) and look at the table below them (the table on the right with the rim sizes is irrelevant).

https://docs.google.com/spreadsheets/d/1GvWPanOWV-jjMcInMpxvl5f2BC3_Ycg9Y5FG4MVwtpg/edit?usp=sharing (https://docs.google.com/spreadsheets/d/1GvWPanOWV-jjMcInMpxvl5f2BC3_Ycg9Y5FG4MVwtpg/edit?usp=sharing)

So for the 990 at 60deg, i have 20% of radius reduction (which means +25% in RPMs).

The numbers are not exact as they do not take into account the tire deformation due to the normal load: so that could justify why in GPB we see less RMP increase than that (the effective rolling radius under load being smaller than the free radius).

Notice also that GPB assumes (for good reasons, no critic here) a circular profile of the tire, while real tires are not really circular in profile.

MaX.

P.S.
Thanks Stout for the recap on wobble, weave and the other remarks.
Title: Re: GP Bikes beta5b
Post by: Vini on June 25, 2014, 11:52:40 AM
I have already tried to put up a complete list of positive/negative points on page 8.
I think we can all agree that there needs to be a hotfix for the front wheel wobble (shattering) at low speed and high lean angle.
The weaving when accelerating out of corners (still at high lean angle) is good and realistic (you can see these little oscillations out of every corner if you watch a MotoGP onboard video). The problem is that it doesn't stop when the bike is stood up and that it quickly develops iinto a tankslapper.
Title: Re: GP Bikes beta5b
Post by: Furious on June 25, 2014, 12:08:21 PM
Guys. If the bike behave is calculeted correclty with the dynamic physics it can't be wrong. I'm almost 90 % sure, that all that wobbles and stuff you are complaining about is caused by the virtual rider you ale "partly" controling. I assume, while you plug in a proper wheel and use direct steer, then all the negative effects might go away. I have no forcefeedback wheel right now to check it out, so i cant tell for sure.

I just want to point out that lack of true input to the bike you can't really tell if the bike behave is correct or not, because you are never sure what virtual rider is doing.
Title: Re: GP Bikes beta5b
Post by: C21 on June 25, 2014, 12:23:47 PM
QuoteGuys. If the bike behave is calculeted correclty with the dynamic physics it can't be wrong. I'm almost 90 % sure, that all that wobbles and stuff you are complaining about is caused by the virtual rider you ale "partly" controling. I assume, while you plug in a proper wheel and use direct steer, then all the negative effects might go away. I have no forcefeedback wheel right now to check it out, so i cant tell for sure.

Just read a few pages back....:

QuoteOkay..I admit it. I love it. On the strict caveat that somehow the front wheel oscillations are sorted out.. Braking is better. With a joypad and direct lean off it responds beautifully and turns in like it should do. Back end is much better in terms of encouraging a rear wheel slide.

Many more laps and I can fully see the potential now. My steering wheel and pedals are going back into their box in the cupboard.
See GRT on page 8 and 9  ;)
Title: Re: GP Bikes beta5b
Post by: JamoZ on June 25, 2014, 12:30:50 PM
Quote from: Furious on June 25, 2014, 12:08:21 PM
Guys. If the bike behave is calculeted correclty with the dynamic physics it can't be wrong. I'm almost 90 % sure, that all that wobbles and stuff you are complaining about is caused by the virtual rider you ale "partly" controling. I assume, while you plug in a proper wheel and use direct steer, then all the negative effects might go away. I have no forcefeedback wheel right now to check it out, so i cant tell for sure.

I just want to point out that lack of true input to the bike you can't really tell if the bike behave is correct or not, because you are never sure what virtual rider is doing.

No physics engine is 100% accurate, of course there's a chance some calculations can be wrong.
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 25, 2014, 12:45:41 PM
Quote from: vin97 on June 25, 2014, 11:52:40 AM
I think we can all agree that there needs to be a hotfix for the front wheel wobble (shattering) at low speed and high lean angle.
Yes, pretty sure everyone seconds that.

Quote from: vin97 on June 25, 2014, 11:52:40 AM
The weaving when accelerating out of corners (still at high lean angle) is good and realistic (you can see these little oscillations out of every corner if you watch a MotoGP onboard video). The problem is that it doesn't stop when the bike is stood up and that it quickly develops iinto a tankslapper.
Exactly my opinion. The way the weaves start is always very realistic, many forget that. It also happens when you are accelerating on lean and suddenly close the throttle - it weaves --> very realistic. It can always be observed when the big load transfers happen - and that this brings the bike at its extremes is normal.

But, like you said, the weaves should not build up as much as they do. And they should happen only marginally with the 125cc. Maybe the 125cc should be used as a reference. If it is realistic there - the other bikes might also behave realistically.

But somehow I do think that the weaves, wobbles are not a problem with suspension and/or steering damper. I get the feeling that the virtual rider does play a role here. I also observed, sometimes when braking hard and already trying to lean a bit into corner - the rear sort of "overtakes" the front. It looks a bit like trail braking - but much, much more. In replay it looked like the virtual rider turned the steering too much inside  - the subsequent behaviour of the bike seemed very much realistic. It just looked like a problem with virtual rider. Maybe there is also something happening with the weave problems. Maybe the realistic behaviour of the bike and the reactions of the virtual rider add up to an un-wanted frequency?
Title: Re: GP Bikes beta5b
Post by: rodney007 on June 25, 2014, 01:03:47 PM
I am still playing beta 4 - unfortunately 5&B is unbearable! WOBBLE!
Title: Re: GP Bikes beta5b
Post by: RiccoChicco on June 25, 2014, 01:06:52 PM
Chattering is not only in B5(B), MotoGP riders suffer from it too  ;D

https://www.youtube.com/v/icvyC9tBbOI
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 25, 2014, 01:13:18 PM
Quote from: Furious on June 25, 2014, 12:08:21 PM
I'm almost 90 % sure, that all that wobbles and stuff you are complaining about is caused by the virtual rider you ale "partly" controling.

That's my opinion too (maybe not 90% sure, but it's my bet). It's exactly what I meant when I said the virtual rider parameters may need a re-tune due to the new physics. I even think they needed it already in beta4.

MaX.
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 25, 2014, 01:48:56 PM
Quote from: HornetMaX on June 25, 2014, 01:13:18 PM
Quote from: Furious on June 25, 2014, 12:08:21 PM
I'm almost 90 % sure, that all that wobbles and stuff you are complaining about is caused by the virtual rider you ale "partly" controling.

That's my opinion too (maybe not 90% sure, but it's my bet). It's exactly what I meant when I said the virtual rider parameters may need a re-tune due to the new physics. I even think they needed it already in beta4.

MaX.

If virtual rider is involved, I pretty much assume that in all likelihood, there is no short term solution. Virtual rider is probably very complex. And now although physics could be ultra-realistic, the sim migh suffer from virtual rider deficiencies. Would be interesting what Piboso would say on this matter. Many seem to expect a short term solution, which might not be possible.The complex stuff is hard to simulate, and probably has many cross-dependencies. If you alter one small thing it might affect the whole simulated system very much.
Title: Re: GP Bikes beta5b
Post by: Hawk on June 25, 2014, 02:10:01 PM
Quote from: Stout Johnson on June 25, 2014, 01:48:56 PM
Quote from: HornetMaX on June 25, 2014, 01:13:18 PM
Quote from: Furious on June 25, 2014, 12:08:21 PM
I'm almost 90 % sure, that all that wobbles and stuff you are complaining about is caused by the virtual rider you ale "partly" controling.

That's my opinion too (maybe not 90% sure, but it's my bet). It's exactly what I meant when I said the virtual rider parameters may need a re-tune due to the new physics. I even think they needed it already in beta4.

MaX.

If virtual rider is involved, I pretty much assume that in all likelihood, there is no short term solution. Virtual rider is probably very complex. And now although physics could be ultra-realistic, the sim migh suffer from virtual rider deficiencies. Would be interesting what Piboso would say on this matter. Many seem to expect a short term solution. The complex stuff is hard to simulate, and probably has many cross-dependencies. If you alter one small thing it might affect the whole simulated system very much.

It is my understanding that if all controls are operated on manual then it cuts out the input from the virtual rider... Is this correct? Because I for one am about to change over to full manual control.

Hawk.
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 25, 2014, 02:36:11 PM
Quote from: Stout Johnson on June 25, 2014, 01:48:56 PM
If virtual rider is involved, I pretty much assume that in all likelihood, there is no short term solution. Virtual rider is probably very complex. And now although physics could be ultra-realistic, the sim migh suffer from virtual rider deficiencies.
Most likely it's just a matter of re-tuning the gains of the virtual rider.
It's not as easy as it sounds, but it's much easier than changing the "structure" of how the virtual rider works.

Quote from: Stout Johnson on June 25, 2014, 01:48:56 PM
Would be interesting what Piboso would say on this matter.
Indeed. Like on a few other subjects ...

Quote from: Hawk_UK on June 25, 2014, 02:10:01 PM
It is my understanding that if all controls are operated on manual then it cuts out the input from the virtual rider... Is this correct? Because I for one am about to change over to full manual control.
Direct Steer Torque + full manual rider lean = no virtual rider. Anything else has some degree of virtual rider.

MaX.
Title: Re: GP Bikes beta5b
Post by: Hawk on June 25, 2014, 02:53:49 PM
Quote from: HornetMaX on June 25, 2014, 02:36:11 PM
Quote from: Hawk_UK on June 25, 2014, 02:10:01 PM
It is my understanding that if all controls are operated on manual then it cuts out the input from the virtual rider... Is this correct? Because I for one am about to change over to full manual control.
Direct Steer Torque + full manual rider lean = no virtual rider. Anything else has some degree of virtual rider.

MaX.

OMG!.... Then it looks like I'll have to go full DST+full manual rider control.... KLAX! HELP!!! Hehe  ;D

Hawk.
Title: Re: GP Bikes beta5b
Post by: janaucarre on June 25, 2014, 04:51:05 PM
I want to say that i take a great pleasure to rediscover some tracks i didn't ride for a long time and of course with a 500cc, like assen, brno and other.
These tracks were unridable for me until now, because the bike was unable to take a realistic line. Now it's a dream(or near), i need to stop playing because the fatigue (i didn't know it was the same word as in french) comes before the nervousness:)
I noted that the heights changing, like the 3 last turns at brno, are really better managed than before.
Thank you piboso:)
Title: Re: GP Bikes beta5b
Post by: Stout Johnson on June 25, 2014, 05:04:25 PM
Quote from: janaucarre on June 25, 2014, 04:51:05 PM
I want to say that i take a great pleasure to rediscover some tracks i didn't ride for a long time and of course with a 500cc, like assen, brno and other.
These tracks were unridable for me until now, because the bike was unable to take a realistic line. Now it's a dream(or near), i need to stop playing because the fatigue (i didn't know it was the same word as in french) comes before the nervousness:)
I noted that the heights changing, like the 3 last turns at brno, are really better managed than before.
Thank you piboso:)

+1 havent tried too many tracks yet, but I have had a similar experience like you Janaucarre. For me the jaw-dropping and thrilling moment was riding at NC - Mugello. You can take the exact same lines as in reality, esp. the braking into corner 1 feels so nice now. And while accelerating out of corner 1 you do not run wide anymore. Also the left right combinations can now be taken as irl and you can now take advantage of the engine brake. Heights are also feeling nice.
Title: Re: GP Bikes beta5b
Post by: Vini on June 25, 2014, 06:06:11 PM
To be honest, I don't see a lot of improvements on the 500 in terms of corner speed/turning radius
Title: Re: GP Bikes beta5b
Post by: rodney007 on June 25, 2014, 11:52:00 PM
Quote from: RiccoChicco on June 25, 2014, 01:06:52 PM
Chattering is not only in B5(B), MotoGP riders suffer from it too  ;D

https://www.youtube.com/v/icvyC9tBbOI

good vid, though are we experiencing chatter or front end wobble?
Title: Re: GP Bikes beta5b
Post by: girlracerTracey on June 26, 2014, 07:06:47 AM
Definitely front end wobble in my book..although I would term it irregular oscillation of the front wheel.

Why? Because it's not really a wobble in the accepted sense of the word in the context of a motorcycle.  For me it's more the effect you get when the front wheel is badly out of balance.

grT  ;)
Title: Re: GP Bikes beta5b
Post by: BOBR6 84 on June 26, 2014, 07:22:49 AM
Its not chatter.. No way!
Maybe the headstock bearing needs replacing haha.

Should just give an adjustable steering damper a try.. You never know.. :P
Title: Re: GP Bikes beta5b
Post by: C21 on June 26, 2014, 08:01:44 AM
QuoteIts not chatter.. No way!
Maybe the headstock bearing needs replacing haha.

Chatter:
While braking the whole front of the bike vibrates (when turning into a corner).
The handlebars do not move side to side.

IRL it could be caused by:
- defective or loose steer bearing
- warped brake rotors
- too much or less front rebound
- too much or less compression
- too much or less oil level

Imho this is not the same which could be seen in replays of the front end issue in GPB5B when the steering moves side to side and then the bike crash (most of the time).
i prefer "Whobble" for this GPB5b issue.

Title: Re: GP Bikes beta5b
Post by: BOBR6 84 on June 26, 2014, 08:06:39 AM
Quote from: C21 on June 26, 2014, 08:01:44 AM
QuoteIts not chatter.. No way!
Maybe the headstock bearing needs replacing haha.

Chatter:
While braking the whole front of the bike vibrates (when turning into a corner).
The handlebars do not move side to side.

Imho this is not the same which could be seen in replays of the front end issue in GPB5B when the steering moves side to side and then the bike crash (most of the time).
i prefer "Whobble" for this GPB5b issue.

Exactly!   ;)
Title: Re: GP Bikes beta5b
Post by: JamoZ on June 26, 2014, 09:45:16 PM
A little bit of communication towards us about some of the issues we`re having would be helpfull. Communication is the key to happy customers, just sayin`

Title: Re: GP Bikes beta5b
Post by: Hawk on June 27, 2014, 02:47:03 PM
Quote from: JamoZ on June 26, 2014, 09:45:16 PM
A little bit of communication towards us about some of the issues we`re having would be helpfull. Communication is the key to happy customers, just sayin`

+1 Jamoz  ;)

Hawk.
Title: Re: GP Bikes beta5b
Post by: Abigor on June 27, 2014, 03:43:01 PM
I really hope that beta5c is on its way
Title: Re: GP Bikes beta5b
Post by: davidboda46 on June 27, 2014, 07:57:16 PM
My impressions of 5b so far:

(M990, Helmet view, Auto rider movement, TCS 0, engine brake 2, anti wheelie 0, Front Wheel: Spring 22, Bump 1, Rebound 1, Preload 0, Oil 89, Rear Wheel: Spring 80, Bump 1, Rebound 1, Preload 0)

* Front wheel too light, you shouldn't be able to flip over backwards when coming up on the start/finish straight at Victoria. Also a lot of wobbles, feels like the rear is pushing the front too much. 
* Changing direction feels too slow, bike sluggish.
* Feels like the rider sits to high when rider is neutral "ie not braking or accelerating".
* Maximum lean angle almost only possible in slow corners with no throttle. It's okay that more throttle stands the bike up but I think it shouldn't be as instant as it is now. A small amount of "momentum-throttle" to keep the line in the corner should not stand the bike up.
* Rear wheel control is better in beta 5/5b than in beta 4, able to slide it a little without it resulting in an automatic fall.
* White line core exe. Happened multiple times at Victoria and at Assen.       
* Felt like the cornering behaviour was actually better in beta 5 compared to 5b, but the wheeling problem was worse. 

Cheers.

/David "Gonzo" Boda #46
Title: Re: GP Bikes beta5b
Post by: Klax75 on June 28, 2014, 12:43:33 PM
Quote from: davidboda46 on June 27, 2014, 07:57:16 PM
* Feels like the rider sits to high when rider is neutral "ie not braking or accelerating".

/David "Gonzo" Boda #46

The rider is sitting about 6 inches to high compared to all the other betas. Even when tucked in when using helmet view he is to high. When using the 500's or 125's he is looking above the the wind screen. I asked Piboso and he said this will be fixed next release.
Title: Re: GP Bikes beta5b
Post by: janaucarre on June 28, 2014, 01:17:28 PM
I note that more longer gear, more left/right problems at the exit of turns.
Can someone try it and note the same reactions?
Thank you.
Title: Re: GP Bikes beta5b
Post by: PeterV on June 28, 2014, 02:42:01 PM
Quote from: davidboda46 on June 27, 2014, 07:57:16 PM
My impressions of 5b so far:

* Front wheel too light, you shouldn't be able to flip over backwards when coming up on the start/finish straight at Victoria. Also a lot of wobbles, feels like the rear is pushing the front too much. 
* Changing direction feels too slow, bike sluggish.
* White line core exe.       
* Felt like the cornering behaviour was actually better in beta 5 compared to 5b, but the wheeling problem was worse. 

/David "Gonzo" Boda #46


Driven with Varese 500, on NC mugello.

The alterations for the beta's are general improvements for the whole game or for a specific bike model?
I ask cause on every bike it reacts differently, which is good or bad cause 125cc is not 990 or 500cc.
Title: Re: GP Bikes beta5b
Post by: HornetMaX on June 29, 2014, 01:58:28 PM
Quote from: rodney007 on June 25, 2014, 11:52:00 PM
good vid, though are we experiencing chatter or front end wobble?
Arf, we really should start using the right terms hen we describe this stuff or we'll never sort it out: http://forum.piboso.com/index.php?topic=1219.msg15504;topicseen#msg15504 (http://forum.piboso.com/index.php?topic=1219.msg15504;topicseen#msg15504)

For the extra lazy ones: low speed, high lean, front wheel and handlebars moving left/right like mad == wobble. High speed on corner exits (sometimes even on straights, if front hits an obstacle / imperfection) bike that stars moving like on a wave == weave. The basic difference is that wobble is essentially limited to front assembly, in weave the entire bike follows a sinus like trajectory (and there's more lean, more rear wheel lateral displacement).

Also, when you have wobble, opening the gas can help. When you have weave, it's more closing the gas or using the rear brake that helps.
Steering damper: more steering damping would help with the wobble but would also make the weave worse.

No chattering in GPB, and thanks god (or Piboso) for that: even in MotoGP, when they do experience chattering they are in deep troubles as nobody knows exactly where it comes from nor how to solve it. Yamaha had it for a long period years ago and they were fingers away from callig some VooDoo guy as pour some chicken blood on their chassis ...

MaX.
Title: Re: GP Bikes beta5b
Post by: Warlock on June 29, 2014, 08:49:15 PM
Today i was at Magny Cours server, and at some point i got Alibaskins setup for suspension.
All suspension settings at minimum.  Than means the softer springs with minimum dampering.  I tried it, and: Weave problem, in big part, went off.  It still there but improved a lot, not only this but overall feeling of the bike. The excess of movement of the bike didn't let me see the real behaviour of the bike before, and it feels great.

Dont take me wrong, Weave effect is nice, i like it in some very forced situations, but once it appears it just doesn't stop.
I asked Alibaskins to share his suspensions settings here, maybe this info can help Piboso to solve the issue.
Title: Re: GP Bikes beta5b
Post by: Alibaskins on June 30, 2014, 10:49:05 AM
I haven't a complete setup.
Just turn down all parameters for suspensions (Spring, Bump...).

It's like in beta1 and 2 if my memory is correct. I used those parameters.

But on victoria, for example, we can play without this setup.
I think the weight of the bike is too low on the front of the bike.
We have wheeling when we are accelerating and we have problems at low speed when the inertia is too low.

I'm not a specialist... I don't know if those informations are helpful for Piboso...

I have another "strange" (not really) effect with radius calcul. On different parts of a lap, the bike can't take all rpms. There is a constraint too big and engine can't take all rpms.
I think it's very good to have this constraint, but it's too much important in my opinion.

ps : I'm agree with warlock for first view. It's very very strange now ^^
Title: Re: GP Bikes beta5b
Post by: guigui404 on June 30, 2014, 03:15:57 PM
I think i can give feedback now i've play enough time , so wheeli too much i think and wobble a lot but with concentration wobble is not really a problem , wheeli it's a real problem for speed of the motorbike :-(
Title: Re: GP Bikes beta5b
Post by: iceRasta on June 30, 2014, 05:09:38 PM
My rider is away :( I don't know why and how but from now to then the rider was away and there is just the bike driving around the track :( Anyone know what to do?

(http://abload.de/img/core30-06-201419-06-4kos0z.png) (http://abload.de/image.php?img=core30-06-201419-06-4kos0z.png)
Title: Re: GP Bikes beta5b
Post by: guigui404 on June 30, 2014, 06:58:59 PM
Quote from: iceRasta on June 30, 2014, 05:09:38 PM
My rider is away :( I don't know why and how but from now to then the rider was away and there is just the bike driving around the track :( Anyone know what to do?

(http://abload.de/img/core30-06-201419-06-4kos0z.png) (http://abload.de/image.php?img=core30-06-201419-06-4kos0z.png)
it's a bug already known men , nothing to do just wait or go pit ^^"
Title: Re: GP Bikes beta5b
Post by: Arvoss on June 30, 2014, 10:16:33 PM
Quote from: guigui404 on June 30, 2014, 06:58:59 PM
it's a bug already known men , nothing to do just wait or go pit ^^"

No no, his rider is invisible, his bike is not riding alone :P
Title: Re: GP Bikes beta5b
Post by: skerp on July 01, 2014, 12:00:16 AM
Quote from: Alibaskins on June 30, 2014, 10:49:05 AM
I haven't a complete setup.
Just turn down all parameters for suspensions (Spring, Bump...).

It's like in beta1 and 2 if my memory is correct. I used those parameters.

But on victoria, for example, we can play without this setup.
I think the weight of the bike is too low on the front of the bike.
We have wheeling when we are accelerating and we have problems at low speed when the inertia is too low.

I'm not a specialist... I don't know if those informations are helpful for Piboso...

I have another "strange" (not really) effect with radius calcul. On different parts of a lap, the bike can't take all rpms. There is a constraint too big and engine can't take all rpms.
I think it's very good to have this constraint, but it's too much important in my opinion.

ps : I'm agree with warlock for first view. It's very very strange now ^^

Thank you very much Alibaskins!!now it's much better, your setting is the only way to use this beta without falling continuously ;)
Title: Re: GP Bikes beta5b
Post by: skerp on July 01, 2014, 12:02:09 AM
Quote from: Warlock on June 29, 2014, 08:49:15 PM
Today i was at Magny Cours server, and at some point i got Alibaskins setup for suspension.
All suspension settings at minimum.  Than means the softer springs with minimum dampering.  I tried it, and: Weave problem, in big part, went off.  It still there but improved a lot, not only this but overall feeling of the bike. The excess of movement of the bike didn't let me see the real behaviour of the bike before, and it feels great.

Dont take me wrong, Weave effect is nice, i like it in some very forced situations, but once it appears it just doesn't stop.
I asked Alibaskins to share his suspensions settings here, maybe this info can help Piboso to solve the issue.

+1
I'm agree with you ;)
Title: Re: GP Bikes beta5b
Post by: JJS209 on July 02, 2014, 02:10:31 PM
Quote from: skerp on July 01, 2014, 12:02:09 AM
Quote from: Warlock on June 29, 2014, 08:49:15 PM
Today i was at Magny Cours server, and at some point i got Alibaskins setup for suspension.
All suspension settings at minimum.  Than means the softer springs with minimum dampering.  I tried it, and: Weave problem, in big part, went off.  It still there but improved a lot, not only this but overall feeling of the bike. The excess of movement of the bike didn't let me see the real behaviour of the bike before, and it feels great.

Dont take me wrong, Weave effect is nice, i like it in some very forced situations, but once it appears it just doesn't stop.
I asked Alibaskins to share his suspensions settings here, maybe this info can help Piboso to solve the issue.

+1
I'm agree with you ;)

+2
Also got alibaskins setup with minimun on each setting.
Title: Re: GP Bikes beta5b
Post by: rodney007 on July 03, 2014, 09:20:51 AM
You can accelerate much fast when leaning because bike will not wheelie,

As soon as you fully exit the corner and bike is up-right accelerate slows as you compensate for the bike starting to wheelie
Title: Re: GP Bikes beta5b
Post by: hygroovy on July 16, 2014, 05:19:45 PM
I'm getting this error quite regularly, with the game freezing as the bike goes off the track.

"ODE INTERNAL ERROR 1
assertion "bNormalizationResult" failed in ../../include\ode/odemath.h.326"

Then a window showing runtime error for core.exe

H
Title: Re: GP Bikes beta5b
Post by: Vini on July 16, 2014, 06:04:16 PM
No shit, my game crashes every 10 minutes when I am playing online.


I got 2 jump start bugs yesterday.


This is not acceptable.


When will beta5c be released?
Title: Re: GP Bikes beta5b
Post by: JJS209 on July 16, 2014, 07:08:28 PM
my bikes are sinking in the ground in mainmenue...
Title: Re: GP Bikes beta5b
Post by: Klax75 on July 16, 2014, 07:54:48 PM
Quote from: JJS209 on July 16, 2014, 07:08:28 PM
my bikes are sinking in the ground in mainmenue...

This will fix the bikes being half sunk in the ground.

I looked through the folders the bikes with the problems didn't have a stand.cfg.

Just download this and drop it in all the bikes that don't have it.
https://mega.co.nz/#!VZ4ViKSD!hHLo2xCh9ySYki2Y-enAo6tv7tTzb3ZmF6zkiEFwNyY (https://mega.co.nz/#!VZ4ViKSD!hHLo2xCh9ySYki2Y-enAo6tv7tTzb3ZmF6zkiEFwNyY)

Place the stand.cfg with these bikes:
aprilia rsv4
Ducati Panigale
DucatiGP12
RCV213
suzuki rgv500
Suzuki-GSVR
The Gent
Title: Re: GP Bikes beta5b
Post by: capeta on July 17, 2014, 03:32:41 AM
Klax why not put the stand.cfg in the mega.conz place?
Title: Re: GP Bikes beta5b
Post by: janaucarre on July 17, 2014, 04:06:43 PM
because he needs to reupload all the concerned bikes, it can be wait until next update:)
Title: Re: GP Bikes beta5b
Post by: capeta on July 18, 2014, 06:06:17 AM
Thx but you can just drop a file in a folder in mega like this:
https://mega.co.nz/#F!7ZFSACwT!_6V7YfUVE6P2SruLqbjTwQ
I have followed the structure of wrs for my skin and i can add new files in and the use can always download all as zip with mega.
I know for the whole zip it's not possible.

Anyway klax you make a very good job no offense here.
Title: Re: GP Bikes beta5b
Post by: JJS209 on July 18, 2014, 09:28:23 AM
every third or fouth time i start the game it executes the gpbikes.exe double.
so then i have gpbikes open two times and have to close one of it.
Title: Re: GP Bikes beta5b
Post by: capeta on July 18, 2014, 10:06:56 AM
Does it occur with wordpad too? If yes check you're double click.
Title: Re: GP Bikes beta5b
Post by: JJS209 on July 18, 2014, 10:51:51 AM
nope, it doesnt.
Title: Re: GP Bikes beta5b
Post by: capeta on July 18, 2014, 10:57:52 AM
Ah ok well i already had this in previous beta but i don't remember how i have fixed it.
You can try to launch it with amnid right maybe it 'll solve the problem.
Title: Re: GP Bikes beta5b
Post by: JJS209 on July 18, 2014, 11:10:26 AM
ill try, thx for the idea
Title: Re: GP Bikes beta5b
Post by: hygroovy on July 26, 2014, 09:50:10 AM
This will fix the bikes being half sunk in the ground.

QuoteI looked through the folders the bikes with the problems didn't have a stand.cfg.

Just download this and drop it in all the bikes that don't have it.
https://mega.co.nz/#!VZ4ViKSD!hHLo2xCh9ySYki2Y-enAo6tv7tTzb3ZmF6zkiEFwNyY (https://mega.co.nz/#!VZ4ViKSD!hHLo2xCh9ySYki2Y-enAo6tv7tTzb3ZmF6zkiEFwNyY)

This didnt work for me. And none of my bike folders have a stand.cfg
Title: Re: GP Bikes beta5b
Post by: janaucarre on July 26, 2014, 10:12:11 AM
in this case, your are the only one, there is no solution.
Title: Re: GP Bikes beta5b
Post by: PeterV on July 26, 2014, 11:09:54 AM
Quote from: hygroovy on July 26, 2014, 09:50:10 AM
This will fix the bikes being half sunk in the ground.

I looked through the folders the bikes with the problems didn't have a stand.cfg.
This didnt work for me. And none of my bike folders have a stand.cfg

I think you said it yourself....Every bike needs to have a stand.cfg.
Just copy stand.cfg to a bike folder, for example: DucatiGP12\stand.cfg
Do this for every bike that is not containing a stand.cfg

Title: Re: GP Bikes beta5b
Post by: hygroovy on July 27, 2014, 08:09:01 PM
I probably should have been clearer. I tried adding in the stand.cfg file from the download link to a couple of the bikes. It didn't seem to make any difference.

When I open stand.cfg with a text editor, all it contains is "height = 0.33". Is that all it should contain?

When Klax75 said "I looked through the folders the bikes with the problems didn't have a stand.cfg. " it seemed to be implied that some of them did contain it. Which was why I said that none of my bike folders contained it.
Title: Re: GP Bikes beta5b
Post by: PeterV on July 27, 2014, 09:26:37 PM
well thats weird then, i added the stand.cfg to all 1000cc bikes and they are working fine for me.
And yes 0.33 is the only entry.
Title: Re: GP Bikes beta5b
Post by: hygroovy on July 27, 2014, 10:58:50 PM
This may be my mistake. I just copied all the bikes and tracks over from my beta4 install. But I've noticed there are differences if I do a fresh download, so I'm going to try that for all of them and see how I go.

Should I be re-downloading all the tracks too?
Title: Re: GP Bikes beta5b
Post by: Kerazo on July 27, 2014, 11:35:36 PM
Quote from: hygroovy on July 27, 2014, 10:58:50 PM
Should I be re-downloading all the tracks too?
no
Title: Re: GP Bikes beta5b
Post by: PeterV on July 28, 2014, 08:30:57 AM
Quote from: hygroovy on July 27, 2014, 10:58:50 PM
This may be my mistake. I just copied all the bikes and tracks over from my beta4 install. But I've noticed there are differences if I do a fresh download, so I'm going to try that for all of them and see how I go.

Never ever copy stuff from an old beta to a newer beta version. Always do a clean install.
Title: Re: GP Bikes beta5b
Post by: doubledragoncc on July 29, 2014, 10:52:05 AM
I tried it too but not all bikes work only got 22 to work? Tried with height=0.33 and still wont work on all bikes. I also could not get other helmets to work?

Besides these point I love the 5, great work Piboso and all the modders who help make this the best sim in the world.
Title: Re: GP Bikes beta5b
Post by: yoshimura on September 02, 2014, 06:46:51 AM
Problem already written on the subject, brake, too direct, positive locking, manual or automatic, in curves, no possible dosage.Thanks.
Title: Re: GP Bikes beta5b
Post by: Boerenlater on September 05, 2014, 11:45:27 AM
So I havent touched this for at least 2 years.
How is the state of the game?

(also my forum account didnt excist anymore hmm)
Title: Re: GP Bikes beta5b
Post by: Warlock on September 05, 2014, 01:04:57 PM
Quote from: Boerenlater on September 05, 2014, 11:45:27 AM
So I havent touched this for at least 2 years.
How is the state of the game?

The state is beta 5   ;D
Title: Re: GP Bikes beta5b
Post by: janaucarre on September 05, 2014, 02:16:28 PM
Your account doesn't exist anymore perhaps because it's a new forum ;)