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GP Bikes => Mods => Bikes => Topic started by: Alibaskins on August 31, 2014, 04:10:13 PM

Title: Bike mod revived auto sync
Post by: Alibaskins on August 31, 2014, 04:10:13 PM
Hello all,

A lot of people have problems to maintain the bikes folder up to date.
So i have decided to open a ftp server to Klax, in the aim to push updates on.

With this method, Bike mod would be updated most frequently i think (If Klax is ok).

OPERATION:
SyncBack connects to the ftp server every hour when your computer is strated.
It checks the files on the server and compare with those in your bikes folder.
If it detects missing files or too much, then it adds or deletes these files (or folders).

INSTALLATION:

1: Download SyncBack free: http://www.2brightsparks.com/assets/software/SyncBack_Setup.exe
2: Install the software
3: Download two configurations files for SyncBack: http://www.motonline-france.com/public/Downloads/GP_Bikes/Motos/mod_bike_ftp.sps
http://www.motonline-france.com/public/Downloads/GP_Bikes/Motos/mod_bike_ftp_misc.sps (http://www.motonline-france.com/public/Downloads/GP_Bikes/Motos/mod_bike_ftp_misc.sps)  http://www.motonline-france.com/public/Downloads/GP_Bikes/Motos/mod_bike_ftp_tyres.sps (http://www.motonline-france.com/public/Downloads/GP_Bikes/Motos/mod_bike_ftp_tyres.sps)
4: In SyncBack, go to the "Profiles" menu in the upper left, then click "Import profile".
5: To create the scheduled task, SyncBack asks for your password session, do so and enter.

Note: Depending on the configuration of Windows and security policy chosen, SyncBack can not write to the directory Gp Bikes/Bikes. We must therefore allow the user "Everyone" to have full rights to this directory (for simplicity) (right click/ Properties / Security).
Note 2: Be careful if you have bikes not included in the bikemod, then they will be deleted. You can disable the scheduled task if it is the case.
Note3: You must have the default configuration at the location of the game folder Else, you need to edit the conf SyncBack profile accordingly to the destination...


Currently, the full bike mod 2.0 with all skins are on the ftp server.
Title: Re: Bike mod revived auto sync
Post by: JamoZ on August 31, 2014, 04:26:27 PM
You`re a hero.  :-*

Title: Re: Bike mod revived auto sync
Post by: Hawk on August 31, 2014, 04:35:31 PM
No offence Ali, but I just hope Klax is okay with that?.... I'm sure he would've appreciated it more if you'd have PM'd him and discussed your idea before taking this action.

Hawk.
Title: Re: Bike mod revived auto sync
Post by: Alibaskins on August 31, 2014, 04:41:31 PM
I have send MPs yes.
He haven't answer yet. But if he isn't interested, i could update this ftp alone with his mod. But for him, it would be very easy to maintain this ftp contrary to mega account.
Just one version, without zip, or with or without skins.

i have time this week end, so it was easy for me to work on it. If Klax isn't ok it's easy. delete = rm -rf /ftp-mod ...  :'(
Title: Re: Bike mod revived auto sync
Post by: BozoCRO on August 31, 2014, 05:49:41 PM
Dont delete it. Give people time to adjust and test the mod.
Title: Re: Bike mod revived auto sync
Post by: JamoZ on August 31, 2014, 05:56:10 PM
Quote from: Hawk_UK on August 31, 2014, 04:35:31 PM
No offence Ali, but I just hope Klax is okay with that?.... I'm sure he would've appreciated it more if you'd have PM'd him and discussed your idea before taking this action.

Hawk.

Noone owns the bike mod. It`s created to provide the whole community easy acces to the needed bikes for online use, although doing a good job, Klax just collects the new work and provides a link to it all. Ali has all the rights to release a tool like this without contacing anyone but the included mod authors. When i started with the bike mod & was doing what Klax is doing now, i was already wishing for a system like this...

Title: Re: Bike mod revived auto sync
Post by: janaucarre on August 31, 2014, 06:14:11 PM
I think it can help us and particularly the new comers.
No more needing to search wich bikes is used, it makes automatically.
Title: Re: Bike mod revived auto sync
Post by: Klax75 on August 31, 2014, 06:21:26 PM
Hi All,

I haven't written back because my dad had spinal surgery on Tuesday, and will be staying at my house for two weeks. My house is one level, his house has a lot of stairs. You wrote me on the 29th, and I live in the U.S. so there is a 5-6 hour time difference. My dad didn't get out of the hospital until the 29th.

I did read the message but I have been so tired going back and forth to the hospital to see him, then with him being here also. There are things out side of GP Bikes I need to do also. lol

I'm not sure about this, because this would me people downloading things much more often, and servers having to update more often. I picked the two week cycle, so servers and MOD makers would have time to get releases more stable. Instead of everyday a new version is out, then waiting for the server host to get a new version that is released everyday.

I have looked in to sync software too, Mega has software for that. But I haven't used it for the Bike MOD since when putting things together during the gap between the two weeks. I don't want things out before the MOD is updated.

Again I have been pretty busy lately, I have also looked in to DropBox, if maybe setting up maybe a PayPal account for donations to pay for the 1TB dropbox account to use for Bike MOD.
Title: Re: Bike mod revived auto sync
Post by: Alibaskins on August 31, 2014, 06:40:06 PM
OK Klax.
You are doing a very good job with bike mod.
I'm offering you a tool. Free and easy to use for everyone. Just to help you and community.

For Mega there are a lot of problems for a lot of peoples. And sync tools can just sync your account. You can't sync a third part account.

With this FTP, you have access with full rights. Nobody can modify your mod. You are totaly free in your updates.
If you want i can authorize listing in web browser for peoples without FTP skills (lol).
Title: Re: Bike mod revived auto sync
Post by: Klax75 on August 31, 2014, 06:51:11 PM
I am concerned with full rights for any user. Someone could decided to mess with things either to be funny or to be mean. Then screw things up for everyone.  Also the concern of server host having to constantly restart servers for what could be daily changes. In some cases versions were coming out several per day.
Title: Re: Bike mod revived auto sync
Post by: Alibaskins on August 31, 2014, 07:04:34 PM
No no no :-)

You have full rights.
Others can just read.

Like on Mega.
Title: Re: Bike mod revived auto sync
Post by: HornetMaX on August 31, 2014, 07:07:50 PM
@klax: only one people will be allowed to upload/remove stuff from the "master" ftp repository. Anybody else can only sync his own local copy to the master repository, not change the master repository. At least, that is the usually chosen (and logical) setup. If anybody can upload stuff, I'll never use it.

@Ali: I just hate a couple of things:

MaX.
Title: Re: Bike mod revived auto sync
Post by: Alibaskins on August 31, 2014, 07:35:16 PM
1 : yes of course ! Just disable the task.
2 : yes again. Haven't try.
3 : There are a lot of options. I think it's possible.
Title: Re: Bike mod revived auto sync
Post by: Hawk on August 31, 2014, 08:53:52 PM
Quote from: JamoZ on August 31, 2014, 05:56:10 PM
Quote from: Hawk_UK on August 31, 2014, 04:35:31 PM
No offence Ali, but I just hope Klax is okay with that?.... I'm sure he would've appreciated it more if you'd have PM'd him and discussed your idea before taking this action.

Hawk.

Noone owns the bike mod. It`s created to provide the whole community easy acces to the needed bikes for online use, although doing a good job, Klax just collects the new work and provides a link to it all. Ali has all the rights to release a tool like this without contacing anyone but the included mod authors. When i started with the bike mod & was doing what Klax is doing now, i was already wishing for a system like this...

Your twisting my statement JamoZ, you should run for parliament! LOL

I'm not saying anyone owns anything, but when it's well known who is running and organising a database for the communities benefit then if anyone else wants to change anything or has an idea then they should consult the person who it's accepted is organising that database before any action is made, don't you think? Otherwise chaos will soon reign.  :P

Anyway, no offence Ali as non was intended mate. I'm just trying to explain things to JamoZ in the statement above as he's obviously got the wrong end of the stick. ;)

Hawk.
(Say what you want but this is my last post on this subject.) ::) :P
Title: Re: Bike mod revived auto sync
Post by: iVolution on August 31, 2014, 08:56:44 PM
First of all, this sounds great and many thanks to Ali for the possible solution to the "data mismatch" problem.

I agree with klax that this might be harder to sync with the servers, but if Klax is the only one who has access to change things on server he can still just update the content every two weeks. Furthermore, as Ali has mentioned, this does not only benefit the downloaders, but also Klax who can just add one bike without having to upload the whole mod each time.

And with regards to Mega, I would rather not give them full permission to automatically change things on my computer. There just has to be some security into the server of Ali that if it gets hacked, they have no full access to all our computers. I am no expert in this field so I might be talking shit here...
Title: Re: Bike mod revived auto sync
Post by: HornetMaX on August 31, 2014, 09:22:50 PM
Quote from: iVolution on August 31, 2014, 08:56:44 PM
And with regards to Mega, I would rather not give them full permission to automatically change things on my computer.
And what makes you think the software Ali is proposing is any safer than mega ? You will never know.

That's why I personally will never do any automatic unsupervised update of stuff on my PC (and especially if the updates go into sensible folders like program files, requiring permission elevation).

Ali's solution has multiple advantages: first, FTP is the good way to store the data we need, it will make life easier for the one(s) uploading the stuff.
Second, we will no longer depend on mega or whatever. We only need somebody hosting the ftp server (I guess that's Ali at the moment) and one of the many free ftp-capable sync software. Moving the ftp server would be very easy. Finally, we could even have more than one ftp server around the world, if that's better.

The only drawbacks I see are: the free software must be good enough, very flexible and realtively easy to use. But that seems to be the case for SyncBack so no issue.

Also, downloading individual files without zipping may be a tad less efficient, but that's not a big issue neither. And anyway I'm getting optical fiber soon at home so I don't care ...  8)

Maybe the biggest concern is a potential legal risk: the one hosting the FTP server could (could) be deemed responsible of what he is hosting.
Ripped bikes/tracks ? Even bikes tracks created from scratch but without the permission of the bike constructor ? Tiny risk IMO, but being shielded by Mega is fractionally safer.

MaX.
Title: Re: Bike mod revived auto sync
Post by: Alibaskins on September 01, 2014, 10:39:43 AM
I have push the 2.05 update for tests
Title: Re: Bike mod revived auto sync
Post by: Alibaskins on September 04, 2014, 06:49:00 AM
The profil needs to be updated.

Please re-download and install it : http://www.motonline-france.com/public/Downloads/GP_Bikes/Motos/mod_bike_ftp.sps (http://www.motonline-france.com/public/Downloads/GP_Bikes/Motos/mod_bike_ftp.sps)
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Hawk on September 04, 2014, 08:16:21 AM
I'm just wondering if any server admins have been using this lately? Because there was a lot of unexplained and unusual "Data Mismatches" on a lot of the online servers(Except Peterv's Oldschool server) last night?

http://forum.piboso.com/index.php?topic=1456.0 (http://forum.piboso.com/index.php?topic=1456.0)


We had to go through checking all tracks and Bike Mods to make sure no mistakes there so we couldn't figure out what the problem was.

Hawk.
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Alibaskins on September 04, 2014, 08:24:31 AM
Maybe a problem with the old auto-sync profile.

Maybe this solution will disapear in few weeks if there are too much problems.
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: dibu on September 04, 2014, 08:32:38 AM
Maybe it helps to identify the problem, at the Oldschool server only these bikes were installed yesterday.

aprilia rsv4
Ducati Panigale
DucatiGP12
Ducati_996R
Honda_500_NSR_95
RCV213
suzuki rgv500
Suzuki-GSVR
Suzuki_500_RGV_93
Yamaha YZR-M1
Yamaha_500_YZR_93

This morning I've added

Aprilia_Rsa250
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Hawk on September 04, 2014, 08:40:02 AM
Quote from: Alibaskins on September 04, 2014, 08:24:31 AM
Maybe a problem with the old auto-sync profile.

Maybe this solution will disapear in few weeks if there are too much problems.

Hi Ali.

My concern is that not everyone will want their "bikes" folder being synced with a programme that is automatically going to delete and replace files without their knowledge or control. I personally have development files in my "bikes" folder, likewise in my "tracks" folder. Can you assure me that those files will not be deleted in favour of the standard Bike MOD file formats as and when they change?

And how are you going to co-ordinate the GPB users who do use the "bike" folder auto sync updates with the ones who will not use it?

Hawk.
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Alibaskins on September 04, 2014, 10:00:49 AM
This "tool" isn't done for modders.
It's for simple players. They just want to connect online without searching informations in all bikes folders.

Advanced users don't need to use this tool. They know how update the bikes folder and they follow actively the thread of the mod bike.

If Klax isn't ok for this tool, i will stop this test.
I know update my servers and my PC. It's not a problem for me :)
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Warlock on September 04, 2014, 01:16:33 PM
Quote from: Alibaskins on September 04, 2014, 10:00:49 AM
This "tool" isn't done for modders.
It's for simple players. They just want to connect online without searching informations in all bikes folders.

Advanced users don't need to use this tool. They know how update the bikes folder and they follow actively the thread of the mod bike.

I agree, we did use a dropbox account for quite a long time to keep bikes autoupdated and was a more dangerous thing as we all could make a mess in the folders (in fact , happened).
You guys are not forced to use this. If you dont like it , it's simple, don't use it (as i'm doing because i'm working with modders files i dont want to be deleted..)
Many users will be happy not having to update all manually.
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Mairo on September 05, 2014, 12:07:36 PM
Quote from: Warlock on September 04, 2014, 01:16:33 PM


You guys are not forced to use this. If you dont like it , it's simple, don't use it (as i'm doing because i'm working with modders files i dont want to be deleted..)


Warlock, with SyncBack, there is an option for not delet file witch are on your computer and not on the ftp. I've try and it works fine!
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Warlock on September 05, 2014, 01:23:19 PM
really?,    thats nice ,thx
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: RBp on September 05, 2014, 09:58:27 PM
Not a tool I would use either but very good for people who just wont to play the game.  Good job.
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: JC#21 on September 06, 2014, 06:01:46 PM
Despite I'm modder I use it and I don't loose any new files from work in progress. There is an option to keep those files safe  ;)
it's like to have simsync for Rfactor, it's perfect !!!  8)
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Alibaskins on September 14, 2014, 08:16:26 PM
FTP updated and transfered on another server (windows). For timestamps problems.
Redownload is needed... Sorry. :-[
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: HornetMaX on September 14, 2014, 08:21:11 PM
Quote from: Mairo on September 05, 2014, 12:07:36 PM
Quote from: Warlock on September 04, 2014, 01:16:33 PM

You guys are not forced to use this. If you dont like it , it's simple, don't use it (as i'm doing because i'm working with modders files i dont want to be deleted..)


Warlock, with SyncBack, there is an option for not delet file witch are on your computer and not on the ftp. I've try and it works fine!
Actually there's an even better option (IMO): you can ask SyncBack to prompt you for any change: you'll be then able to tell him what to do for any discrepancy.
Full control:

https://www.youtube.com/v/83I9El6C47A

MaX.
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: BozoCRO on October 08, 2014, 01:36:25 PM
Have I done something wrong or the application deleted the 600 bikes on purpuse???
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Klax75 on October 08, 2014, 05:33:25 PM
Try using the mouse wheel to scroll down. GP Bikes doesn't give you a indicator that there are more bikes listed. If you scroll down more will show.
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: BozoCRO on October 12, 2014, 09:05:47 AM
Quote from: Klax75 on October 08, 2014, 05:33:25 PM
Try using the mouse wheel to scroll down. GP Bikes doesn't give you a indicator that there are more bikes listed. If you scroll down more will show.

Problem solved, thanks
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Napalm Nick on March 28, 2015, 10:15:19 PM
Hi all,

Bear with me on this.....

I've set up my dedicated server OK (for the possible Daily Races) and have applied this auto-syncing magic for the bikes (and paints) without any hitches.  8).

So my next logical ( ??? ) question is can we do it for the Rider (leathers) and Helmets and Tracks?

It seems SUCH a good way of doing things especially for server admins. There must be a reason its not being done I wonder what it is???

Many thanks as always.
Nick.
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Hawk on March 29, 2015, 08:24:03 PM
Quote from: Napalm Nick on March 28, 2015, 10:15:19 PM
Hi all,

Bear with me on this.....

I've set up my dedicated server OK (for the possible Daily Races) and have applied this auto-syncing magic for the bikes (and paints) without any hitches.  8).

So my next logical ( ??? ) question is can we do it for the Rider (leathers) and Helmets and Tracks?

It seems SUCH a good way of doing things especially for server admins. There must be a reason its not being done I wonder what it is???

Many thanks as always.
Nick.

Hi Nick.

I'll try to explain this from my point of view.... I'm sure others will think differently, but we cannot please everyone.  ;) :P

The BikeMOD version is a necessity to be able to connect with the servers and so makes sense to have it in the auto-sync updater. Though even the total size of that BikeMOD version file is getting far too big and I hope in the future Piboso will somehow allow a rider to connect to a server without having to have all BikeMODS installed.

With there being so many tracks(10GB+) and some are good some are bad, not everyone will want to download and keep all tracks in their GPB "tracks" folder, so at the moment it is easier and simpler just to download and update manually - I do make it well known when a track is updated, so anyone who visits the forum regularly will know when a track has been updated, plus the servers states quite clearly which track and version is being used, so it's not hard to know when your not up to date with the track being used on the servers. It would just be a lot of work for very little gain, I mean it doesn't take much time to download and install one updated track every 3 months or so. ;)

I also co-ordinate all the track updates with all the established and regular server admins anyway, simply to make sure they are aware of any changes and have a direct download link to make it easy for them to update their track archives. I've not had any complaints yet.  ;)

Any problems with "Data Mismatch" on server connection invariably tend to be an issue with the BikeMOD version being used, and even with the Autosync-updater it still happens because not all server admins stick to the BikeMOD version update dates, so.....  :)



Hawk.
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Napalm Nick on March 29, 2015, 09:25:04 PM
Hi Hawk,

Well I knew there must be a good reason and I appreciate you taking the time to explain from your point of view. It helps me understand the way the chi flows round here.

Now you say that the track updates are only appx once every 3 months then yes there is no problem manually updating locally. Its just a shame players are unlikely to ever get all the rider and lid paints ( and bike paints)  so their games and replays will always be ugly. I suppose a simple solution to this would be to make the default 'white' bikes something nicer. It does explain to me why we do the 'skin-packs' for the champ races.

The reason for my post was a quest for lazy Nirvana really.  I mean one program (syncback) with 3 profiles all sync-ing bikes, tracks and paints automatically means more time playing the game, less time pulling the hair out.  :o

I need to digest your last sentence a little more to understand it. For instance my games PC with a full bike mod download installed from Mega on it couldn't connect to my server today (mismatch no matter what bike selected) after the server did a full bike sync. Which implied the two are not the same. On investigation there appeared to be something awry with a 'miscellaneous' zip.  If people have a data mismatch now on my server surely its because their data is old. I mean, my server is checking its in sync every hour!  (Yes I'm going to change that)

" not all server admins stick to the BikeMOD version update dates, so.....".           This is the bit I'm not getting. Do you mean they are not syncing at the same time the Mega and Drop box files are updated and therefore getting behind compared to what players may have?

Thanks Hawk, its a shame we can't just auto sync our brains eh. One big knowledge base  8) Mind you, you don't want some of the crazy stuff I'm carrying.
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Hawk on March 29, 2015, 10:06:40 PM
Quote from: Napalm Nick on March 29, 2015, 09:25:04 PM
Hi Hawk,

Well I knew there must be a good reason and I appreciate you taking the time to explain from your point of view. It helps me understand the way the chi flows round here.

Now you say that the track updates are only appx once every 3 months then yes there is no problem manually updating locally. Its just a shame players are unlikely to ever get all the rider and lid paints ( and bike paints)  so their games and replays will always be ugly. I suppose a simple solution to this would be to make the default 'white' bikes something nicer. It does explain to me why we do the 'skin-packs' for the champ races.

The reason for my post was a quest for lazy Nirvana really.  I mean one program (syncback) with 3 profiles all sync-ing bikes, tracks and paints automatically means more time playing the game, less time pulling the hair out.  :o

I need to digest your last sentence a little more to understand it. For instance my games PC with a full bike mod download installed from Mega on it couldn't connect to my server today (mismatch no matter what bike selected) after the server did a full bike sync. Which implied the two are not the same. On investigation there appeared to be something awry with a 'miscellaneous' zip.  If people have a data mismatch now on my server surely its because their data is old. I mean, my server is checking its in sync every hour!  (Yes I'm going to change that)

" not all server admins stick to the BikeMOD version update dates, so.....".           This is the bit I'm not getting. Do you mean they are not syncing at the same time the Mega and Drop box files are updated and therefore getting behind compared to what players may have?

Thanks Hawk, its a shame we can't just auto sync our brains eh. One big knowledge base  8) Mind you, you don't want some of the crazy stuff I'm carrying.

Hi Nick.

What I'm trying to say is that not all server admins use the autosync and also more importantly some server admins update bikeMODS when a bikeMOD update is released by the bikeMOD author and before Klax's BikeMOD version update dates of the 1st and 14th of each month, hence the resulting chaos and confusion of many riders suddenly getting "Data Mismatches" occurring at the time some of the server admins do this.
Personally I think the BikeMOD authors should co-ordinate with Klax and send Klax their BikeMOD releases/updates to be released by Klax at the next appropriate date(1st or 14th of the month); this would solve most if not all "Data Mismatch" issues. But again this is just my personal opinion, and I know not everyone agrees with this opinion. But to me it makes sense to only update from one place to avoid any problems. :)

Paint files on autosync?: Well, again I don't think people want everyones paint files loading up their hard drives, I wouldn't, especially as some paint authors choose to increase the templates to a 4MB+ size and end up with 12 - 16 MB of paint for one rider one bike! It's crazy to do that as it's not needed unless the paint is going to be viewed close up to the end of your nose to see that intricate detail. LOL.

But personally I think the skin pack is the way to go, because unless your riding in an event, seeing the other skins on other riders is good, but not good enough to warrant storing all paints of all riders who have GPB when half the time you wouldn't see most online anyway.... Am I making sense? Lol  ;D

Hawk.
Title: Re: Bike mod revived auto sync [beta-tests]
Post by: Napalm Nick on March 29, 2015, 10:30:22 PM
Thanks Hawk,

to me it makes sense to only update from one place to avoid any problems too. 

And now you have me thinking about my first skin - I must check the file size. :-[

Ultimately, I wonder how tracks, bikes, paints, servers and mods will be handled in the final release and how much will be left to the community ??? That's a question for the future.  :-X

Yes yes you are making perfect sense to me which possibly means we are both bananas.

Nick.

Title: Re: Bike mod revived auto sync
Post by: Bushmaster on October 28, 2015, 10:29:01 PM
just went to update my bikes and as far as I can figure the only bike on there is gp1000 yzr-m1. It deleted every single F****** bike I had and installed the m1, but keeps missing one file so all an all this ftp database f***** my bikes library.
Title: Re: Bike mod revived auto sync
Post by: matty0l215 on October 28, 2015, 10:30:17 PM
That is because the bikes arn't compatible with the current beta. The bikes will be re-added in due course.
Title: Re: Bike mod revived auto sync
Post by: HornetMaX on October 28, 2015, 10:31:29 PM
Sync-back is a powerful tool:

MaX.
Title: Re: Bike mod revived auto sync
Post by: Bushmaster on October 28, 2015, 10:32:18 PM
So if I go download the bikes from drop box they wont work??

and I know how I have it set up I didn't think they would clear out the database..
Title: Re: Bike mod revived auto sync
Post by: matty0l215 on October 28, 2015, 10:34:11 PM
They technical do work, but only in certain situations. So i am not being held responsible for any crashes due to non compatible bikes.
Title: Re: Bike mod revived auto sync
Post by: Hawk on October 29, 2015, 11:15:01 AM
This is why I don't trust sync programmes and never will.... Yes I know they can be configured, but one mistake can cost you a whole lot of pain and aggravation, even the lose of important data. Personally that is why I stick to only manually downloading tracks, bikes, and paints; and let's face it, it's not a big job to manually download and install this stuff.  :P ;D

When you start getting lazy you start making mistakes.  :P

Hawk.
Title: Re: Bike mod revived auto sync
Post by: Alibaskins on October 29, 2015, 12:20:17 PM
Quote from: Hawk UK on October 29, 2015, 11:15:01 AM
This is why I don't trust sync programmes and never will.... Yes I know they can be configured, but one mistake can cost you a whole lot of pain and aggravation, even the lose of important data. Personally that is why I stick to only manually downloading tracks, bikes, and paints; and let's face it, it's not a big job to manually download and install this stuff.  :P ;D

When you start getting lazy you start making mistakes.  :P

Hawk.

This sync is not for advanced users. Just for simple users like me (i don't make skins, bikes, tracks... I haven't time to know all new bikes, tracks...).
If you are able to add bikes and maintain all folders, it's very good for you. But i can't answer again and again at all new players how add bikes and help them when there are mistakes.
Since there is the auto sync, we haven't problem with new players ;-)
Title: Re: Bike mod revived auto sync
Post by: matty0l215 on October 29, 2015, 12:22:05 PM
Quote from: Alibaskins on October 29, 2015, 12:20:17 PM
Quote from: Hawk UK on October 29, 2015, 11:15:01 AM
This is why I don't trust sync programmes and never will.... Yes I know they can be configured, but one mistake can cost you a whole lot of pain and aggravation, even the lose of important data. Personally that is why I stick to only manually downloading tracks, bikes, and paints; and let's face it, it's not a big job to manually download and install this stuff.  :P ;D

When you start getting lazy you start making mistakes.  :P

Hawk.

This sync is not for advanced users. Just for simple users like me (i don't make skins, bikes, tracks... I haven't time to know all new bikes, tracks...).
If you are able to add bikes and maintain all folders, it's very good for you. But i can't answer again and again at all new players how add bikes and help them when there are mistakes.
Since there is the auto sync, we haven't problem with new players ;-)

+1 This

It keeps ppeple for asking why bikes arnt working or they cant get onto a server.
Title: Re: Bike mod revived auto sync
Post by: Napalm Nick on October 29, 2015, 12:22:56 PM
Plus very useful for us running multiple servers  :)
Title: Re: Bike mod revived auto sync
Post by: Hawk on October 29, 2015, 12:30:06 PM
Quote from: Alibaskins on October 29, 2015, 12:20:17 PM
Quote from: Hawk UK on October 29, 2015, 11:15:01 AM
This is why I don't trust sync programmes and never will.... Yes I know they can be configured, but one mistake can cost you a whole lot of pain and aggravation, even the lose of important data. Personally that is why I stick to only manually downloading tracks, bikes, and paints; and let's face it, it's not a big job to manually download and install this stuff.  :P ;D

When you start getting lazy you start making mistakes.  :P

Hawk.

This sync is not for advanced users. Just for simple users like me (i don't make skins, bikes, tracks... I haven't time to know all new bikes, tracks...).
If you are able to add bikes and maintain all folders, it's very good for you. But i can't answer again and again at all new players how add bikes and help them when there are mistakes.
Since there is the auto sync, we haven't problem with new players ;-)

I'm not having a go at you Ali, or the sync update in general. Lol.  ;D
I'm just stating my position based on the fact that Bushmaster is having issues with sync update, and the reasons why I only update manually. Maybe he would benefit from doing the same? Up to him.  :)

Though I wouldn't say users need to be advanced users to be able to install bikes and tracks, it's simple enough like anything else if your willing to learn how to do it. It's not like having to learn to mod tracks or bikes, so it's certainly not rocket science.  :)

Anyway. No disrespect intended mate.  ;) 8)

Hawk.
Title: Re: Bike mod revived auto sync
Post by: HornetMaX on October 29, 2015, 12:34:57 PM
Easy way to avoid this kind of "problems": configure syncback to prompt you for *any* change.

  Do you want to delete this folder/file ? Y/N
  Do you want to create this new folder/file ? Y/N
  ...

Well, one still has o understand the questions and reply properly, but that's another problem :)

MaX.
Title: Re: Bike mod revived auto sync
Post by: loinen on November 02, 2015, 08:37:45 PM
great work, it's much better than hunting for updates, then downloading\unpacking\installing them. thanks a lot!
Title: Re: Bike mod revived auto sync
Post by: Alibaskins on April 08, 2016, 06:29:42 PM
Why ? It's In an other directory ?
Title: Re: Bike mod revived auto sync
Post by: matty0l215 on April 08, 2016, 06:33:10 PM
Quote from: Alibaskins on April 08, 2016, 06:29:42 PM
Why ? It's In an other directory ?
Yes, its under the misc folder not the bikes
Title: Re: Bike mod revived auto sync
Post by: Alibaskins on April 08, 2016, 07:16:57 PM
Ok it's updated.
We have to add this file in syncback : http://www.motonline-france.com/public/Downloads/GP_Bikes/Motos/mod_bike_ftp_misc.sps (http://www.motonline-france.com/public/Downloads/GP_Bikes/Motos/mod_bike_ftp_misc.sps)
And you have to update this folder :)
Title: Re: Bike mod revived auto sync
Post by: daye on April 19, 2016, 04:01:38 PM
I have a littel problem

I use now the autosync... and the server has deleted the original bikes??????

No more 125 or other from piboso
Title: Re: Bike mod revived auto sync
Post by: Napalm Nick on April 19, 2016, 04:36:31 PM
If you extracted and then deleted Bikes.pkz then AutoSync is set to MIRROR its files so (as there are no Extracted bikes in the Autosync BIKES folder) it will remove them.

You can either change the default settings from MIRROR to only SYNC files that exist, or you can get a new Bikes.PKZ and leave it compressed (recommended). Easiest way to do that is an OVER-THE -TOP Install.
Title: Re: Bike mod revived auto sync
Post by: HornetMaX on April 19, 2016, 06:00:45 PM
As long as you still have bikes.pkz, you have the default bikes (but not the paints).

I'd advise to configure syncback to "always prompt me", so that you can decide what to do (instead of automagically copy and/or delete) files.
Title: Re: Bike mod revived auto sync
Post by: Become dust on April 09, 2017, 02:31:40 PM
can anyone tell me why none of the "profiles" are functional?
Title: Re: Bike mod revived auto sync
Post by: Alibaskins on September 03, 2017, 09:27:32 AM
Hi all,

A new file is needed to synchronise tyres.
You have to add this file in your synckback : 
- http://www.motonline-france.com/public/Downloads/GP_Bikes/Motos/mod_bike_ftp_tyres.sps (http://www.motonline-france.com/public/Downloads/GP_Bikes/Motos/mod_bike_ftp_tyres.sps)

Ps : First topic is updated with this file
Title: Re: Bike mod revived auto sync
Post by: HornetMaX on September 03, 2017, 01:09:48 PM
Hmm kinda work, but it's a bit impractical.

I'd suggest to:
Title: Re: Bike mod revived auto sync
Post by: HornetMaX on September 03, 2017, 01:15:37 PM
Note: we'd also need something for the misc folder (stands).
At the moment it is on the FTP server but it contains another misc folder (wityh all stands from beta11).
Title: Re: Bike mod revived auto sync
Post by: TheFREAK on December 14, 2017, 09:39:30 AM
Hi guys,

Great idea to be honest, this "autosync" stuff...  ;D ... It's helping me get into the world of GP Bikes more quickly...  8)

One question/ask, could we do this for the rest of the mods (tracks, plugins, helmets, etc...)?

I know this would mean more resources, bandwidth and power being consumed by the FTP server BUT it would help newbies like me to get GP Bikes working quick and easy. This would allow reaching more people as well...  ;)

PS: It seems MXB is doing this as it's working really well.

Just a thought, if I can be of assistance let me know.

TheFREAK
Title: Re: Bike mod revived auto sync
Post by: matty0l215 on December 15, 2017, 10:10:35 PM
The Helmets are on their way

Tracks are hosted By DD and they would require a very large amount of space online to store them, Upload and download them.
Title: Re: Bike mod revived auto sync
Post by: TheFREAK on December 16, 2017, 12:31:55 PM
Cool, thanks matty0l215.

Regarding the tracks, not sure how the community is doing but yesterday I've downloaded the MEGA app (from MEGA.nz, the host used to store most of the GP Bikes stuff) and created a free account (yes I never used MEGA...  ;D). With this we can copy the files we want to our "personal Cloud Drive" and then use the MEGA app to download what we want.

Not sure if there are daily limits using this strategy but I can surely state that downloading stuff this way is A LOT faster.

Still not as good and professional option as the "auto sync" but for the newbies this might work as well. Just need to keep track of all changes to the different folders.

Again, thanks for all the work and help guys, really appreciate it.

TheFREAK
Title: Re: Bike mod revived auto sync
Post by: turlock on January 30, 2018, 07:12:11 PM
Thanks a mill, struggling with mega, the FTP site is class!!! Synback running away now :D
Title: Re: Bike mod revived auto sync
Post by: Reactive on January 30, 2018, 10:36:17 PM
YES for plugins and helmets, NO for tracks (or its neccessary to adjust sync rules for tracks)
Title: Re: Bike mod revived auto sync
Post by: doubledragoncc on January 30, 2018, 10:56:22 PM
I dont use autosync for my track database as I am to dumb to set it up like that lol. Sorry but I am oldschool and only have time for the bare essencials.

DD
Title: Re: Bike mod revived auto sync
Post by: luisNunes on February 21, 2018, 01:50:08 PM
Hey guys! I have been trying to use SyncBack but for some reason i'm not being able to sync anything.

I just keep getting error when I hit run. I have followed all the steps in the first page of this topic but somehow it does not work.

Maybe someone can give me a headsup on what i'm doing wrong here?

I have imported all the profiles, I hit run, another window pops up showing the destination folder (on the left) and the action (on the right), and when I hit Continue Run, it gives me 97 errors (the number of bikes in the profile) and does not transfer anything. Am I being really dumb here? ;D