PiBoSo Official Forum

World Racing Series => Mods => Tracks => Topic started by: PiBoSo on May 27, 2015, 10:59:43 AM

Title: Track Modding
Post by: PiBoSo on May 27, 2015, 10:59:43 AM
TRACK TOOLS (http://www.kartracing-pro.com/downloads/tt.zip)

TRACK CREATION GUIDE (http://docs.piboso.com/wiki/index.php/Track_Tools)

TERRAIN CREATION GUIDE (http://docs.piboso.com/wiki/index.php/MXB_Track_Creation_Guide)

EXAMPLE TERRAIN FILES (http://www.mx-bikes.com/downloads/mxb_track_example.zip)
Title: Re: Track Modding
Post by: PiBoSo on December 28, 2015, 11:19:42 PM

Track tools updated to fix a FBX2EDF bug:
http://www.kartracing-pro.com/downloads/tt.zip

There also are several improvements in TrackEd.
Title: Re: Track Modding
Post by: PiBoSo on July 06, 2016, 10:59:26 PM
Track tools updated:
http://www.worldracingseries.net/?page=downloads

Changelog:
- fixed the 3D grass generation bug with x64 plugins
- added support for pitlane, start area and joker lap centerlines
- added support for the "START_" and "JOKER_" prefixes for polygon surfaces
- added support for the joker lap surface in TerrainED
- fixed the "Make Lead Segment" functions in TrackED
- saved and restored the view settings in TrackED
- cleanup of data when loading a new track in TrackED
- added the "alpha mask" switch to shaders
- added the "emission" section to shaders
- added support for reflection maps' and specular maps' frames
Title: Re: Track Modding
Post by: PiBoSo on July 09, 2016, 11:11:17 PM

Track tools updated to integrate the new TrackED 1.20, that should fix the race data crash.
Title: Re: Track Modding
Post by: PiBoSo on July 13, 2016, 11:50:27 PM

Track tools updated to improve the FBX2EDF normals generation for models exported from Blender:
http://www.worldracingseries.net/?page=downloads

FBX files exported from Blender should be converted ticking "Recalculate" and "Smoothing Groups".
Title: Re: Track Modding
Post by: janaucarre on July 14, 2016, 08:14:22 AM
Hi,
Thank you.
What does joker lap means?
Title: Re: Track Modding
Post by: PiBoSo on September 27, 2016, 11:59:43 AM
Track tools updated: http://www.worldracingseries.net/?page=downloads

- updated TrackEd:
  -- restored the command-line merge of the centerline
  -- updated the bestline generation to the latest replays format
  -- added support for checkpoints on the start area and joker lap lines, too
  -- added the generation of the check lines ( needed for GP Bikes beta9 and MX Bikes beta5 )
- when the same texture is applied to both the diffuse and opacity channel ( usually to view the transparency in 3dsmax ) multi-mapping is no longer generated
- changed the default shadowmaps scale from 0.4 to 0.2
Title: Re: Track Modding
Post by: PiBoSo on November 22, 2016, 09:38:50 PM

Track tools updated:
http://www.worldracingseries.net/?page=downloads

Changelog:
- updated Map Viewer and Track Editor to integrate the latest rendering fixes
Title: Re: Track Modding
Post by: PiBoSo on November 26, 2016, 10:42:58 AM

Track tools updated to fix a Track Editor bug:
http://www.worldracingseries.net/?page=downloads
Title: Re: Track Modding
Post by: PiBoSo on January 13, 2017, 11:05:00 PM

Track tools updated to fix a bug in emission support:
http://www.worldracingseries.net/?page=downloads
Title: Re: Track Modding
Post by: PiBoSo on March 29, 2017, 11:33:38 PM

Track tools updated:
http://www.worldracingseries.net/?page=downloads

Changelog:
FBX2EDF: added the "use_normals" parameter for command-line
TrackEd: revised the automatic "Kart" starting grid, and added the corridors to the default data
TrackEd: automatic swap of left and right values for flipped race lines
TrackEd: updated the bestline generation for all sims to support the latest replay format
TrackEd: fixed the placing of layout objects on the track
Title: Re: Track Modding
Post by: PiBoSo on September 23, 2017, 09:51:48 PM

Track tools updated:
http://www.worldracingseries.net/?page=downloads

Changelog:
fbx2edf: added the 64-bit version
edfexp / fbx2edf / TerrainEd: added support for the "SIGN_" prefix, for billboards overlapping walls
TrackEd / Map Viewer: fixed the loading of MAP files over 500MB
TrackEd: updated the bestline generation for GPB and KRP to support the latest replay format
TrackEd: the ESC key doesn't quit the program anymore
Title: Re: Track Modding
Post by: PiBoSo on October 19, 2017, 09:48:12 PM

TrackEd updated to add the possibility to set a relative angle for pits in absolute mode, too:
http://www.worldracingseries.net/?page=downloads
Title: Re: Track Modding
Post by: PiBoSo on May 23, 2018, 11:15:17 PM

Track tools updated:
http://www.worldracingseries.net/?page=downloads

Changelog:
fbx2edf: fixed the normals conversion
fbx2edf: fixed the negative scaled meshes conversion
fbx2edf: removed the 32-bit version
Map Viewer: fixed the puddles rendering
Map Viewer: added support for the shared skies folder http://docs.piboso.com/wiki/index.php?title=Map_Viewer
Map Viewer: rectangular heightmaps support
TrackEd: rectangular heightmaps support
TerrainEd: rectangular heightmaps support
TerrainEd: fixed multiple scenes support
Title: Re: Track Modding
Post by: PiBoSo on July 25, 2018, 12:27:28 PM

Track Tools updated:
http://www.worldracingseries.net/?page=downloads

Changelog:
fbx2edf: fixed a bug when using configuration files
TrackEd: checkpoint lines generation crash
TrackEd: support for command-line merge of all centerlines
TrackEd: updated the WRS bestline generation
Title: Re: Track Modding
Post by: PiBoSo on February 27, 2019, 08:45:21 PM

Track tools updated:
http://www.worldracingseries.net/?page=downloads

Changelog
fbx2edf:
- fixed the tangent space calculation
- if a texture is not found, it is now searched in all the subfolders of the FBX file directory
3dsmax plugins:
- fixed the tangent space calculation
Map Viewer:
- it is now a 64-bit program
- added support for the shared flags folder: http://docs.piboso.com/wiki/index.php?title=Map_Viewer
- added support for objects animation
Track Editor:
- it is now a 64-bit program
Title: Re: Track Modding
Post by: PiBoSo on November 10, 2019, 10:37:22 PM

Track tools updated:
http://www.worldracingseries.net/?page=downloads


Changelog
3dsmax plugins / fbx2edf:
- added support for haybales and plastic walls: http://docs.piboso.com/wiki/index.php?title=Track_Creation_Rules#Naming

3dsmax plugins:
- added animations support

fbx2edf:
- fixed the normals and tangent space calculation

Track Editor:
- added open centerlines support
- the centerline elevations are now shown in the Height view
- the mouse middle button can now be used to pan the Main and Height views
- the mouse middle button can now be used to select and move cameras, marshals and layout objects
- updated the bestline generation for all sims

TerrainEd:
- TerrainEd is now a 64 bit program
- please note that MAP files generated by the latest version are incompatible with the previous track tools
- fixed the shadows generation when "shadowmaps_supersampling" is set to 0
- it is now possible to set different repetitions on the X and Z axes: http://docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#track.hmf
- it is now possile to force the normal map to use the same repetitions as the texture: http://docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#Terrain_Textures_.26_Shaders
- it is now possible for the terrain to self-cast shadows: http://docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#params.ini

Map Viewer:
- added support for the latest MAP format
Title: Re: Track Modding
Post by: PiBoSo on November 18, 2019, 11:20:02 PM

Track tools updated:
http://www.worldracingseries.net/?page=downloads


Changelog
3dsmax plugins / fbx2edf:
- fixed 3D grass generation

3dsmax plugins:
- fixed the parsing of floating point numbers in text files

fbx2edf:
- reduced CPU usage at idle

Track Editor:
- fixed the bestline and checkpoint lines generation
- reduced CPU usage at idle
Title: Re: Track Modding
Post by: PiBoSo on November 19, 2019, 02:51:50 PM

Track tools updated again because the 3dsmax plugins parsing bug wasn't properly fixed:
http://www.worldracingseries.net/?page=downloads
Title: Re: Track Modding
Post by: PiBoSo on December 24, 2019, 10:57:34 PM

Track tools updated:
http://www.worldracingseries.net/?page=downloads


Changelog
fbx2edf:
- fixed the ambient colour of materials with no texture
- added support for 'Map' multi-texturing

TerrainEd:
- fixed the colour of materials with no texture
Title: Re: Track Modding
Post by: PiBoSo on February 17, 2020, 11:05:33 PM

Track tools updated:
http://www.worldracingseries.net/?page=downloads


Changelog
Track Editor:
- the camera set surface setting is now more user-friendly
- fixed the checkpoints removal
- the new checkpoint is now added 50 meters after the current one
- marshals are now created on the ground, where possible
- the longitudinal track position is now automatically calculated when creating a marshal
Title: Re: Track Modding
Post by: PiBoSo on March 06, 2020, 06:21:51 PM

Track tools updated:
http://www.worldracingseries.net/?page=downloads


Changelog
fbx2edf:
- fixed the normals and tangent space calculation of shape animated objects
- added a few keyboard shortcuts
Title: Re: Track Modding
Post by: PiBoSo on June 08, 2020, 08:19:21 PM
Track tools updated:
http://www.worldracingseries.net/?page=downloads


Changelog
Track Editor:
fix: rendering of tracks higher than 500 meters
new: mouse pointer position on track display
new: support for custom layout objects
Title: Re: Track Modding
Post by: PiBoSo on October 29, 2020, 10:08:30 AM
Track tools updated:
http://www.worldracingseries.net/?page=downloads


Changelog
3dsmax plugins / fbx2edf / TerrainEd:
- added soft objects support
- optimization of the dynamic track surface generation
- additional log info

Track Editor:
- added soft objects support

Map Viewer:
- rendering performances improvements
Title: Re: Track Modding
Post by: PiBoSo on March 27, 2021, 10:27:35 PM
Track tools updated:
http://www.worldracingseries.net/?page=downloads


Changelog
Track Editor:
- fixed a bug introduced in version 1.38, that caused the "absolute" starting grid and pits positions to be incorrectly saved
Title: Re: Track Modding
Post by: PiBoSo on August 12, 2021, 11:40:50 AM
Track tools updated:
http://www.worldracingseries.net/?page=downloads


Changelog
Map Viewer:
- added the possibility to set the camera start position and rotation
- added a key to grab a cubic screenshot
- added the option to reload the latest file at the start
http://docs.piboso.com/wiki/index.php?title=MapView
Title: Re: Track Modding
Post by: PiBoSo on October 05, 2021, 11:19:16 AM
Track tools updated:
http://www.worldracingseries.net/?page=downloads

Changelog
TerrainEd:
- added the possibility to import MAP files, to allow rain puddles and 3D grass on polygon terrain
- SOFT objects are now automatically marked as shadows receivers


The conversion tools have been moved to a separate download:
http://www.worldracingseries.net/?page=downloads

Changelog
- SOFT objects are now automatically marked as shadows receivers
Title: Re: Track Modding
Post by: PiBoSo on February 08, 2022, 09:04:47 AM
Track tools updated:
http://www.worldracingseries.net/?page=downloads


Changelog
Map Viewer:
- the movement keys have been changed to WASD + left shift, because some keyboards don't have arrow keys or right ctrl
Title: Re: Track Modding
Post by: PiBoSo on May 03, 2023, 10:06:24 PM
Track tools updated:
http://www.worldracingseries.net/?page=downloads


Changelog
Map Viewer:
- integrated the improved lighting

TrackEd:
- the movement keys have been changed to WASD + left shift, for consistency with the Map Viewer
- changed the way checklines are drawn
- integrated the improved lighting