PiBoSo Official Forum

GP Bikes => Mods => Tracks => Topic started by: janaucarre on June 20, 2016, 06:20:17 PM

Title: Racetrack builder
Post by: janaucarre on June 20, 2016, 06:20:17 PM
Hi,
I just bought race track builder and i made a track to see how it can be import in 3ds max and how export to gpbikes.
Really nice,  can make our own texturepacks and add to rtb.
The export can be done for assetto corsa and rf2.
I try now the AC export and see its a fbx file.
Say you how it works about bump in gpbikes
Title: Re: Racetrack builder
Post by: janaucarre on June 21, 2016, 07:11:41 PM
Hi,
I built a little track with big elevation and strange curves,  it sseems that its good in gpbikes, .
Nothing change but the texture reattribution in 3dsmax, the terrain,  mountain s,  go so far i can't go out of track in thevvacuum.
Really nice.
Next i will build a better racetrack and see all the capability of race track builder.
I will try the rf2 exporr to see if its quicker to import in 3ds max than AC
Title: Re: Racetrack builder
Post by: CapeDoctor on June 22, 2016, 09:19:09 AM
i am following this thread with interest, mate - i may consider buying this software myself, but want to wait a little while, at least until i can try a track that has been built with this, to see how it works.....  ;)
please keep us informed of progress!  8)
Title: Re: Racetrack builder
Post by: LauZzZn on June 22, 2016, 02:25:59 PM
I am very interested in the conversion process to PiBoSo simulations
Title: Re: Racetrack builder
Post by: matty0l215 on June 22, 2016, 02:34:37 PM
I have got a copy of RTB and i lime how it works but it is still very early in its development and it shows.

It has only just implimented an undo button (well not even fully) which when making tracks is a huge problem.

From what Hawk has said it doesnt generate the best track surfaces and its terrain is dificult to work with.

Saying that i would love for it to be usable as it would male making track so quick to a low level with posibilty to make them really good.
Title: Re: Racetrack builder
Post by: CapeDoctor on June 22, 2016, 03:41:58 PM
matty, yes, that's why i've decided to wait a while and see how it develops.
i had a look on Steam and i could see that the software is still being developed - although it looks quite promising at this early stage already....
(dreams of IOM track and similar....)  8)
Title: Re: Racetrack builder
Post by: LauZzZn on June 22, 2016, 04:50:17 PM
I think the better question currently is, if its working better than Bobs Tracks Builder, which is the previous program
Title: Re: Racetrack builder
Post by: CapeDoctor on June 22, 2016, 05:49:50 PM
it looks as if it might be better than BTB, but that could just be the hype.  ;D
i guess the real test will be to race on a track built with it RTB, so we can compare....
Title: Re: Racetrack builder
Post by: janaucarre on June 22, 2016, 06:11:42 PM
I hope next week i will publy a short track
Title: Re: Racetrack builder
Post by: LesNeilson on July 27, 2016, 07:34:57 PM
I've been using RTB for a while now. It's pretty powerful if you want to take a real location and make a track out of it, but it's entirely dependent on the quality of the google earth data. It works reasonably well on large areas too. See my Isle of Man test track for example:

http://www.mediafire.com/download/4cw589uyqqmduhw/TT_Test.zip (http://www.mediafire.com/download/4cw589uyqqmduhw/TT_Test.zip)

I've not yet got into creating custom objects for it; I need to figure out UV mapping first...
Title: Re: Racetrack builder
Post by: JJS209 on September 25, 2016, 04:09:57 PM
did anybody build a gpb's track with it now?
i have btb and it would be interesting if converting is more or less difficult as with btb.
Title: Re: Racetrack builder
Post by: janaucarre on September 25, 2016, 04:18:57 PM
I have tried two track build with rtb. The only problem i encountered was the enormous time to import fbx in 3dsmax. I didnt post about rtb since a long time because i m at the near end of my studies with all work it needs so sorry.
Title: Re: Racetrack builder
Post by: janaucarre on July 30, 2017, 09:48:11 PM
Hi,
I'm currently building a complete track using RTB.

The + compare to BTB:
- road bump, mmm how to say... It's really better for GPB, the track is really good to ride without smoothing in 3ds max.
- the textures look better

The - compare to BTB:
- the kerbs and others string objects don't align them automatically to the track
- the elevation of each nodes of the track are no more related, no elevation indication, no view from the side

Conclusion:
it's better than before and the owner will add something new in the future.
I like it.
Some skills need to be learned alone because no one talks about it in any forum i read.

I hope i will finish my track in some weeks, track is ok now and "only" misc must be added.
Title: Re: Racetrack builder
Post by: Napalm Nick on July 31, 2017, 06:23:00 AM
Which track are you making Janau? Or is it a surprise!?

Good luck!
Title: Re: Racetrack builder
Post by: matty0l215 on July 31, 2017, 08:39:13 AM
There is a way to align the kurbs to the track.

Take a look at the turoials here.

Tutorials: http://www.youtube.com/playlist?list=PL9LDuIx0UB-dJnApA6pucDRBtMG6qLNxv
Title: Re: Racetrack builder
Post by: janaucarre on July 31, 2017, 09:30:48 AM
Hi,
It's a fantasy track but another real will be done but much later.

Thank you for video link but i watch these videos and didn't find anything compare to btb to align kerbs to the track.
Perhaps I missed something.
Title: Re: Racetrack builder
Post by: matty0l215 on July 31, 2017, 03:54:04 PM
I do apoligise. You are correct, they don't align.

Well that is a bit shit :P
Title: Re: Racetrack builder
Post by: janaucarre on August 01, 2017, 07:50:55 PM
Hi,
Someone gave me the "a" key to align to the track
yepeeee
Title: Re: Racetrack builder
Post by: matty0l215 on August 01, 2017, 08:31:58 PM
Ahhh

Good :)
Title: Re: Racetrack builder
Post by: LesNeilson on August 21, 2017, 08:52:53 PM
My TT circuit is built in RTB... Let me know if a converted version is of any interest. I don't use many additional tools, but if I can export it in some suitable format just give me a shout
Title: Re: Racetrack builder
Post by: matty0l215 on August 21, 2017, 09:09:19 PM
Are you exporting to AC or Rf2??

If it's AC then we can just use the fbx file that is exported.
Title: Re: Racetrack builder
Post by: LesNeilson on August 21, 2017, 09:27:24 PM
I'm exporting to AC, so I have an fbx, plus a directory of texture files
Title: Re: Racetrack builder
Post by: matty0l215 on August 21, 2017, 09:47:13 PM
That is pretty much all that is needed but at the moment due to a limitation in GPB we can get a track the legnth of the IOM to work (centerline issue, piboso is/was working on the fix)
Title: Re: Racetrack builder
Post by: Hawk on August 22, 2017, 12:32:19 PM
Quote from: matty0l215 on August 21, 2017, 09:47:13 PM
That is pretty much all that is needed but at the moment due to a limitation in GPB we can get a track the length of the IOM to work (centerline issue, piboso is/was working on the fix)

I think you mean, "we cannot"?  ;)
Title: Re: Racetrack builder
Post by: matty0l215 on August 22, 2017, 12:51:52 PM
Can't*

Poxy phone :P
Title: Re: Racetrack builder
Post by: Hawk on August 22, 2017, 03:44:51 PM
Quote from: matty0l215 on August 22, 2017, 12:51:52 PM
Can't*

Poxy phone :P

ROFL!  ;D
Must be an iPhone..... Apple rubbish! Hehe!  ;D


Title: Re: Racetrack builder
Post by: janaucarre on August 22, 2017, 04:22:38 PM
Apple, 4 strokes same war
Title: Re: Racetrack builder
Post by: joepoverbeeke on August 23, 2017, 03:47:51 PM
Can you import the TT Assen Circuit from Assetto Corsa?
Would be great!  :)

http://assettocorsa.club/mods/tracks/tt-circuit-assen.html

(http://assettocorsa.club/assets/template/images/tracks/tt-circuit-assen/large/image3.jpg)

(http://assettocorsa.club/assets/template/images/tracks/tt-circuit-assen/large/image2.jpg)

(http://assettocorsa.club/assets/template/images/tracks/tt-circuit-assen/large/image1.jpg)
Title: Re: Racetrack builder
Post by: LesNeilson on August 23, 2017, 05:03:38 PM
Personally, I can only offer tracks I've built myself