PiBoSo Official Forum

General => General Discussion => Topic started by: Alby46 on June 21, 2016, 09:07:24 AM

Title: Questions about daily development
Post by: Alby46 on June 21, 2016, 09:07:24 AM
I start with this:

Quote
* WRS: stagger support debug

* KRP: added stagger support

what is exactly?
Title: Re: Questions about daily development
Post by: PiBoSo on June 21, 2016, 10:29:39 AM

(https://upload.wikimedia.org/wikipedia/commons/thumb/6/63/Sprint_Car_Stagger_Plymouth_Dirt_Track_Wisconsin.jpg/220px-Sprint_Car_Stagger_Plymouth_Dirt_Track_Wisconsin.jpg)
Title: Re: Questions about daily development
Post by: HornetMaX on June 21, 2016, 10:45:47 AM
Wheels of different sizes (diameter) on the left/right of the car.
Title: Re: Questions about daily development
Post by: Alby46 on June 21, 2016, 03:38:39 PM
cool, thanks for the answers
Title: Re: Questions about daily development
Post by: iVolution on June 21, 2016, 03:52:42 PM
@piboso

When do you expect us to see some improvements that are netcode related. Thought this was going to have one of the highest priorities aside from finishing KRP.
Title: Re: Questions about daily development
Post by: PiBoSo on June 21, 2016, 05:46:49 PM
@piboso

When do you expect us to see some improvements that are netcode related. Thought this was going to have one of the highest priorities aside from finishing KRP.

The plan is to update WRS and KRP first... There still are some tasks to complete unfortunately :(
Then it should be netcode all the way.
Title: Re: Questions about daily development
Post by: iVolution on June 22, 2016, 02:19:36 AM
Ok thanks piboso.
Title: Re: Questions about daily development
Post by: Napalm Nick on July 20, 2016, 07:54:12 AM
Some really exciting posts going in the dev Log last two days - dampers and natural suspension frequencies etc.

Any chance of a titbit of information as to what these will add/cure/enhance?  :)
Title: Re: Questions about daily development
Post by: PiBoSo on July 20, 2016, 03:17:22 PM
Some really exciting posts going in the dev Log last two days - dampers and natural suspension frequencies etc.

Any chance of a titbit of information as to what these will add/cure/enhance?  :)

The changes will improve the dampers, therefore making the simulation more realistic.
Title: Re: Questions about daily development
Post by: Hawk on July 20, 2016, 04:42:10 PM
Some really exciting posts going in the dev Log last two days - dampers and natural suspension frequencies etc.

Any chance of a titbit of information as to what these will add/cure/enhance?  :)

The changes will improve the dampers, therefore making the simulation more realistic.

V/Nice! Thank you Pib!  ;D 8)

Hawk.
Title: Re: Questions about daily development
Post by: PiBoSo on July 20, 2016, 05:00:23 PM
Some really exciting posts going in the dev Log last two days - dampers and natural suspension frequencies etc.

Any chance of a titbit of information as to what these will add/cure/enhance?  :)

The changes will improve the dampers, therefore making the simulation more realistic.

Dampers AKA shocks, by the way :)
Title: Re: Questions about daily development
Post by: Napalm Nick on July 20, 2016, 05:33:59 PM
Thank you for that snippet.  :) sounds like it will be great to experience and test. Appreciated.
Title: Re: Questions about daily development
Post by: Furious on July 31, 2016, 11:47:47 AM
Quote from: PiBoSo

* KRP: race manager debug

That race manager seems buged as hell :P
Keep up the good work ;)
Title: Re: Questions about daily development
Post by: PiBoSo on July 31, 2016, 12:33:11 PM
Quote from: PiBoSo

* KRP: race manager debug

That race manager seems buged as hell :P
Keep up the good work ;)

It's actually more of a re-write / refactoring / adding missing features... It shouldn't take much more time, hopefully...

In the meantime the Vive arrived... And the desktop parts I had to buy the day after because my laptop couldn't handle it  :'(
Haven't built / used a desktop in ages... Can't wait to have free time to put it together and test the OpenVR I wrote some weeks ago.
Title: Re: Questions about daily development
Post by: grimm on July 31, 2016, 02:49:36 PM
Some really exciting posts going in the dev Log last two days - dampers and natural suspension frequencies etc.

Any chance of a titbit of information as to what these will add/cure/enhance?  :)

The changes will improve the dampers, therefore making the simulation more realistic.


I just fired up GP Bikes for the first time in months (been playing ALOT of MX Bikes) and was rather bothered by how GPB feels compared. I know they are two completely different approaches to motorcycle disciplines in a simulation, but, it feels like GP Bikes still needs "more" in development. Good to see you are still tuning and tweaking it! I get the feeling both sims are nearly perfect, just a few small changes and they will both shine brighter than anything currently offered in the market!  ;)


Keep up the good work, I'm nearing a point financially where I can afford a VR setup... just for Piboso titles. I've no interest in anything else with it really, just want to look around when I'm riding on GP Bikes and MX Bikes.  ;D
Dampers AKA shocks, by the way :)
Title: Re: Questions about daily development
Post by: PiBoSo on August 01, 2016, 09:33:24 PM

Oh by the way: Snappe last week fixed the rider model.
As soon as I have some free time I will export it and post a screenshot...
Title: Re: Questions about daily development
Post by: Hawk on August 01, 2016, 09:44:53 PM

Oh by the way: Snappe last week fixed the rider model.
As soon as I have some free time I will export it and post a screenshot...

Nice! Looking forward to seeing the screenshots..... I presume you do mean the GPB rider model?  ;D

Hawk.
Title: Re: Questions about daily development
Post by: Blackheart on August 01, 2016, 09:50:32 PM
fixed rider model?  :o

Do u mean feet and shaders or what else?
Title: Re: Questions about daily development
Post by: vini97 on August 01, 2016, 09:51:57 PM
very good news!

can't wait for the screens.
Title: Re: Questions about daily development
Post by: teeds on August 02, 2016, 07:46:12 AM
In the meantime the Vive arrived... And the desktop parts I had to buy the day after because my laptop couldn't handle it  :'(
Haven't built / used a desktop in ages... Can't wait to have free time to put it together and test the OpenVR I wrote some weeks ago.

Good news, hopefully you have a GFX card that'll let you turn up your supersampling which I highly recommended if possible. I just wondered if the OVR SS will cause the same issue as the same Nvidia setting talked about on here a while back?
Title: Re: Questions about daily development
Post by: vini97 on August 15, 2016, 04:18:51 AM
does the "Xinput fix" in the daily development mean that the game no longer crashes when you exit the pits with the controller disconnected/turned off?
Title: Re: Questions about daily development
Post by: PiBoSo on August 15, 2016, 10:16:48 PM
does the "Xinput fix" in the daily development mean that the game no longer crashes when you exit the pits with the controller disconnected/turned off?

No, a bug with POV support.
Title: Re: Questions about daily development
Post by: TheFatController on August 20, 2016, 06:47:54 AM
PiBoSo..

'completed work on shape blend support'

Sounds great!.. Will this also be applicable to other parts / Will the modeller be able to specify parts?

I could see this being very useful elsewhere, specifically the front brake cable so it doesn't split, and possibly front fork gators on older bikes and other things along these lines.

Could it also be used to better improve the tyre deformation model, even if only visually? Or is that just not worth it / not possible..
Title: Re: Questions about daily development
Post by: PiBoSo on August 20, 2016, 09:43:32 AM
PiBoSo..

'completed work on shape blend support'

Sounds great!.. Will this also be applicable to other parts / Will the modeller be able to specify parts?

I could see this being very useful elsewhere, specifically the front brake cable so it doesn't split, and possibly front fork gators on older bikes and other things along these lines.

Could it also be used to better improve the tyre deformation model, even if only visually? Or is that just not worth it / not possible..

Ah yes, for sure, thank you for the ideas!
Tyre deformation would work better with a new ad-hoc code, though.
Title: Re: Questions about daily development
Post by: TheFatController on August 20, 2016, 12:47:00 PM
Awesome :)
Title: Re: Questions about daily development
Post by: h106frp on August 21, 2016, 11:13:12 AM
If we have support for deform-able springs will we also have support for the fixed pivot points for the rods and linkages?
Title: Re: Questions about daily development
Post by: PiBoSo on August 21, 2016, 01:24:37 PM
If we have support for deform-able springs will we also have support for the fixed pivot points for the rods and linkages?

Do you mean for the rear suspension linkages?
Title: Re: Questions about daily development
Post by: h106frp on August 21, 2016, 05:07:20 PM
Mainly rear suspension to stop it interfering with the spring, but also hoping it would work for the 1P steer damper
Title: Re: Questions about daily development
Post by: HornetMaX on August 22, 2016, 06:57:39 AM
Quote
* GPB / MXB: brand new bike reset system

Sounds interesting ! Details ?
Title: Re: Questions about daily development
Post by: TheFatController on August 22, 2016, 10:27:32 AM
Yeah, please explain that one, sounds good!
Title: Re: Questions about daily development
Post by: Blackheart on August 26, 2016, 09:59:03 PM
Quote from: PiBoSo
* GPB / WRS: fixed a mirror rendering bug that generated a crash

(https://s-media-cache-ak0.pinimg.com/564x/e8/0f/2d/e80f2da54be6e1c201f43c38c7dcab45.jpg)

Title: Re: Questions about daily development
Post by: Alby46 on August 27, 2016, 01:10:23 PM
Good news, people! The new Dacia... oh wait, no
Title: Re: Questions about daily development
Post by: Blackheart on August 27, 2016, 01:27:32 PM
What does it mean?

It's a great fix for road bikes.
Title: Re: Questions about daily development
Post by: PiBoSo on August 27, 2016, 01:59:43 PM
Good news, people! The new Dacia... oh wait, no

 ???
Title: Re: Questions about daily development
Post by: matty0l215 on August 27, 2016, 06:01:02 PM
https://www.youtube.com/v/ylxcU7E8if0

Old top gear joke
Title: Re: Questions about daily development
Post by: Blackheart on August 27, 2016, 06:11:06 PM
I realized later that it was part of a Top Gear sketch but still dont understand...
Title: Re: Questions about daily development
Post by: matty0l215 on August 27, 2016, 06:18:21 PM
James May was obsessed with the Dacia Sandero and whenever a new version came out he would always say-

"Good news, the new Dacia... etc"

and nobody gave an F

Put 2 and 2 together...
Title: Re: Questions about daily development
Post by: Blackheart on August 27, 2016, 06:22:17 PM
James May was obsessed with the Dacia Sandero and whenever a new version came out he would always say-

"Good news, the new Dacia... etc"

and nobody gave an F

Put 2 and 2 together...

lol I understand that ... but I do not understand how it can be a bad thing, since it was a specific fix request of a modder (me)

Or im James...
Title: Re: Questions about daily development
Post by: Alby46 on August 27, 2016, 07:13:18 PM
it's just a joke, i'm happy for the crash fixes tbh
Title: Re: Questions about daily development
Post by: Blackheart on August 27, 2016, 07:22:11 PM
My fault that I had misunderstood, however peaceful it took very little for a fix, (1 day since I sent to Pibo the model) did not steal time from other more important things  ;)
Title: Re: Questions about daily development
Post by: matty0l215 on September 01, 2016, 10:59:42 PM
Quote
* GPB / MXB: finally found a way to reliably replicate the ODE crash. Started debugging.

(https://a.disquscdn.com/get?url=http%3A%2F%2Fm0.joe.co.uk%2Fwp-content%2Fuploads%2F2016%2F05%2F10104300%2FxtlvW1m.gif&key=o-zB2a8WzPBrETXBSEKj0g)
Title: Re: Questions about daily development
Post by: Hawk on September 01, 2016, 11:05:35 PM
Quote
* GPB / MXB: finally found a way to reliably replicate the ODE crash. Started debugging.


Is this what is causing the Core.exe crash?

Hawk.
Title: Re: Questions about daily development
Post by: matty0l215 on September 01, 2016, 11:08:29 PM
Some of them.
Title: Re: Questions about daily development
Post by: Warlock on September 02, 2016, 12:20:01 AM
Great!  , hope this will lead to finally discover also the core crash cause
Title: Re: Questions about daily development
Post by: TheFatController on September 02, 2016, 04:10:25 AM
That is great news! What does ODE stand for / reference?
Title: Re: Questions about daily development
Post by: HornetMaX on September 02, 2016, 06:30:47 AM
Best daily dev news ever.

ODE = Open Dynamics Engine (http://www.ode.org/ (http://www.ode.org/)), the library that computes how the bike's state evolves over time given its mathematical description.
The ODE crashes are the ones that end up with a "normalization error" pop-up.
Title: Re: Questions about daily development
Post by: Alby46 on September 02, 2016, 10:24:31 AM
The ODE crashes are the one that end up with a "normalization error" pop-up.
and it is the most common too
Title: Re: Questions about daily development
Post by: janaucarre on September 02, 2016, 10:34:45 AM
Oooooooooooooooooooh YESSSSSSSSSSSSS
Title: Re: Questions about daily development
Post by: Alone on September 02, 2016, 11:26:43 AM
YEEEEEEEESSSSSS :D
Title: Re: Questions about daily development
Post by: RiccoChicco on September 02, 2016, 11:32:10 AM
(https://media3.giphy.com/media/JltOMwYmi0VrO/200.gif)
Title: Re: Questions about daily development
Post by: vini97 on September 02, 2016, 05:34:29 PM
The ODE crashes are the one that end up with a "normalization error" pop-up.
and it is the most common too
not for me.
the untrapped, classic core.exe is the most common for me.
i usually only get the ODE one when there are extreme forces involved (high speed collision, extreme brake pressure, etc.).

nonetheless, very very good news!!
Title: Re: Questions about daily development
Post by: doubledragoncc on September 02, 2016, 05:37:32 PM
Never had one ODE?

DD
Title: Re: Questions about daily development
Post by: matty0l215 on September 02, 2016, 05:40:53 PM
It is a lot more common on Unfinished/poor tracks or bikes. Gaps in plans or models can cause the issue.
Title: Re: Questions about daily development
Post by: Hawk on September 02, 2016, 05:55:22 PM
Core.exe crash is 99% of all GPB crashes I've had too. ODE like Vin said is only when I've gone full speed into a wall or barrier or similar(had very few of those crashes). This is why I asked if this is what causes "Core.exe" multiplayer crashes because it's the core.exe crash for me that is most common not the ODE crash.

But yeah still great news that at least one of the crash bugs is being worked on, just hope you can find the reason for the core.exe multiplayer crash bug too(though we know gaps in track models does have some cause to it, we also know that core.exe crashes and instability happens when a lot of riders are online and riding on dynamic surface tracks also.

So are all these crash bugs and instabilities related to the ODE bug? Would be nice to think so and know they will soon be sorted.  ;)

Hawk.
Title: Re: Questions about daily development
Post by: Mace-x on September 13, 2016, 09:15:31 PM
Quote
* MXB: added a new control that allows to place a track marker, and reset the bike to it

So, now we can practice any track part over and over again? Freaking fantastic!  ;D
Title: Re: Questions about daily development
Post by: Blackheart on September 14, 2016, 09:32:30 PM
Question for Piboso; realistically when might be released gpb beta 9?
Title: Re: Questions about daily development
Post by: PiBoSo on September 14, 2016, 09:41:18 PM
Question for Piboso; realistically when might be released gpb beta 9?

Beta9 should be ready for release in roughly one week.
Title: Re: Questions about daily development
Post by: Blackheart on September 14, 2016, 09:55:18 PM
Question for Piboso; realistically when might be released gpb beta 9?

Beta9 should be ready for release in roughly one week.

Very well, I did not think it was already almost ready  8)
Title: Re: Questions about daily development
Post by: PiBoSo on September 14, 2016, 10:00:29 PM
Question for Piboso; realistically when might be released gpb beta 9?

Beta9 should be ready for release in roughly one week.

Very well, I did not think it was already almost ready  8)

Of course it depends on what you mean with "almost ready".
There are enough fixes and updates for a new release, but for sure many will not consider it "ready".
Title: Re: Questions about daily development
Post by: Manu on September 14, 2016, 10:03:02 PM
Beta9 should be ready for release in roughly one week.

Great news! waiting impatiently
Title: Re: Questions about daily development
Post by: Blackheart on September 14, 2016, 10:31:50 PM
Question for Piboso; realistically when might be released gpb beta 9?

Beta9 should be ready for release in roughly one week.

Very well, I did not think it was already almost ready  8)

Of course it depends on what you mean with "almost ready".
There are enough fixes and updates for a new release, but for sure many will not consider it "ready".

Personally I do not expect big changes, but with each update, it's fun to test new things, and see what works and what does not.

The "problem" for me is that today we users use practically only mods, and not the official contents. Although in some cases them are very unrealistic, example my nr750 was my first (for fun and learn) mod, has a orrible geom and also other bad stuff, I should redo from scratch, now that I know a little more than before.

I say this because many do not realize what a good job and what a poor job  :P

I follow the project, bacause with gpb is possible generate infinite contents,  But my dream is a complete wiki with every single detail of gpb (and wrs, mx bikes, krp), to create higher quality contents for all users with skills.

Almost every day we discover new things, and it's genuinely funny, but very slow without an official guide.

Title: Re: Questions about daily development
Post by: vini97 on September 18, 2016, 05:37:44 PM
Quote
* GPB / WRS / KRP / MXB: completed self-lighting emission support
Will this include a "sound trigger"?
Title: Re: Questions about daily development
Post by: TheFatController on September 18, 2016, 05:51:14 PM
Where did you find that post! I searched for that for half a damn hour the other day lol..
Title: Re: Questions about daily development
Post by: Blackheart on September 18, 2016, 05:59:10 PM
Old post:

http://forum.piboso.com/index.php?topic=2765.msg53863#msg53863 (http://forum.piboso.com/index.php?topic=2765.msg53863#msg53863)
Title: Re: Questions about daily development
Post by: TheFatController on September 18, 2016, 06:03:17 PM
Thanks ;)
Title: Re: Questions about daily development
Post by: vini97 on September 22, 2016, 03:51:03 PM
hmm, maybe piboso missed it due to quick responses by other users, so i'll just repeat my question:

Quote
* GPB / WRS / KRP / MXB: completed self-lighting emission support
Will this include a "sound trigger"?
Title: Re: Questions about daily development
Post by: PiBoSo on September 22, 2016, 05:26:39 PM
hmm, maybe piboso missed it due to quick responses by other users, so i'll just repeat my question:

Quote
* GPB / WRS / KRP / MXB: completed self-lighting emission support
Will this include a "sound trigger"?

???
Title: Re: Questions about daily development
Post by: vini97 on September 22, 2016, 05:43:35 PM
maybe i misunderstood it.
i thought it was about engine backfire.
Title: Re: Questions about daily development
Post by: PiBoSo on September 22, 2016, 05:46:31 PM
maybe i misunderstood it.
i thought it was about engine backfire.

No. It's meant for lit trackside objects with night lighting.
Title: Re: Questions about daily development
Post by: vini97 on September 22, 2016, 05:51:31 PM
ahh okay then :D
Title: Re: Questions about daily development
Post by: HornetMaX on September 23, 2016, 06:34:14 AM
Why the youtube video with the new animations (nice !!)  is named "Ride 2 - Gameplay" ?  :o

https://www.youtube.com/watch?v=GcFwpxjFack (https://www.youtube.com/watch?v=GcFwpxjFack)

[EDIT] OK, got my answer in the other topic :)
Title: Re: Questions about daily development
Post by: h106frp on September 23, 2016, 06:45:46 AM
Will the new rider animations fully effect the movement of the 'helmet cam' view in first person riding?
Title: Re: Questions about daily development
Post by: doubledragoncc on October 25, 2016, 10:31:41 PM
Daily report looks great.

So dynamic tracks will work in next release?

DD
Title: Re: Questions about daily development
Post by: Warlock on October 25, 2016, 10:35:59 PM
Indeed looks great :)
Title: Re: Questions about daily development
Post by: Warlock on November 04, 2016, 04:03:45 AM
Quote
* GPB / WRS / KRP / MXB: general multiplayer testing and debugging

Let us know if you need people to stress the server in multiplayer  :)
Title: Re: Questions about daily development
Post by: PiBoSo on November 04, 2016, 09:22:12 AM
Quote
* GPB / WRS / KRP / MXB: general multiplayer testing and debugging

Let us know if you need people to stress the server in multiplayer  :)

Beta10 coming soon, for public tests.
Title: Re: Questions about daily development
Post by: HornetMaX on November 04, 2016, 09:24:00 AM
Quote
* GPB / WRS / KRP / MXB: general multiplayer testing and debugging

Let us know if you need people to stress the server in multiplayer  :)
Beta10 coming soon, for public tests.
Xmas before time !
Title: Re: Questions about daily development
Post by: TheFatController on November 04, 2016, 09:28:04 AM
Will there be a public test version of MXB too?
Title: Re: Questions about daily development
Post by: doubledragoncc on November 04, 2016, 09:47:34 AM
That is great news

Thank you very much for the hard work Piboso

DD
Title: Re: Questions about daily development
Post by: teeds on November 04, 2016, 10:02:27 AM
Will there be a public test version of MXB too?

Pibs said he would be using GPB to do the testing with. What works for GPB should work for all Piboso sims, so makes sense.
Title: Re: Questions about daily development
Post by: TheFatController on November 04, 2016, 10:23:20 AM
Thanks teeds.. I'm sure I remembered reading that somewhere but couldn't find it.
Title: Re: Questions about daily development
Post by: PiBoSo on November 04, 2016, 10:32:40 AM
Will there be a public test version of MXB too?

The problem with releasing MXB beta5 is that it would need some physics work, too... And this would delay netcode work.
Nonetheless, it will be released as soon as possible, to stress-test the online terrain deformation.
Title: Re: Questions about daily development
Post by: Stout Johnson on November 04, 2016, 11:47:38 AM
Quote
* GPB / WRS / KRP / MXB: general multiplayer testing and debugging

Let us know if you need people to stress the server in multiplayer  :)

Beta10 coming soon, for public tests.

Reading the daily dev blog and reading that you include us for your netcode testing is like a dream come true. I have never been more optimistic about the future of GPB (and all other sims).  :)
Title: Re: Questions about daily development
Post by: TheFatController on November 04, 2016, 03:20:06 PM
Ok pib thanks, looking forward to it ;)
Title: Re: Questions about daily development
Post by: Stout Johnson on November 05, 2016, 06:05:59 AM
Quote from: PiBoSo
* GPB / WRS / KRP / MXB: more small bug fixes
Piboso, have you already eliminated the bug that causes crashes during wet conditions? Once beta10 is out, it would be great to also test your new netcode in rain :)
Title: Re: Questions about daily development
Post by: PiBoSo on November 05, 2016, 09:12:20 AM
Quote from: PiBoSo
* GPB / WRS / KRP / MXB: more small bug fixes
Piboso, have you already eliminated the bug that causes crashes during wet conditions? Once beta10 is out, it would be great to also test your new netcode in rain :)

Yes, the bug was fixed. It is listed on the devlog: http://forum.piboso.com/index.php?topic=2765.msg65458#msg65458
Title: Re: Questions about daily development
Post by: Stout Johnson on November 05, 2016, 01:38:54 PM
Oh great! I missed that...
Title: Re: Questions about daily development
Post by: vini97 on November 05, 2016, 03:17:00 PM
Will the reintroduction of the old respawn systems mean that we can reset runaway/ghost bikes?
Title: Re: Questions about daily development
Post by: PiBoSo on November 05, 2016, 03:32:43 PM
Will the reintroduction of the old respawn systems mean that we can reset runaway/ghost bikes?

This should already be possible.
A check has been added to Beta9: if the bike has been riderless for more than 5 seconds, it should be possible to use the "3 seconds reset" regardless of the bike speed.
Title: Re: Questions about daily development
Post by: PiBoSo on November 05, 2016, 03:37:02 PM
Will the reintroduction of the old respawn systems mean that we can reset runaway/ghost bikes?

This should already be possible.
A check has been added to Beta9: if the bike has been riderless for more than 5 seconds, it should be possible to use the "3 seconds reset" regardless of the bike speed.

Mmmmh... Actually...
Nevermind, there is a bug and it doesn't work  :-[
It will be fixed in Beta10.
Title: Re: Questions about daily development
Post by: doubledragoncc on November 05, 2016, 05:27:48 PM
Will the downshift not working right while using the rear brake also be fixed Mr P?

DD
Title: Re: Questions about daily development
Post by: PiBoSo on November 05, 2016, 06:02:44 PM
Will the downshift not working right while using the rear brake also be fixed Mr P?

DD

Gearbox simulation improvements are very, VERY low on the tasks list at the moment.
Title: Re: Questions about daily development
Post by: iVolution on November 05, 2016, 06:03:56 PM
Will the reintroduction of the old respawn systems mean that we can reset runaway/ghost bikes?

This should already be possible.
A check has been added to Beta9: if the bike has been riderless for more than 5 seconds, it should be possible to use the "3 seconds reset" regardless of the bike speed.

Mmmmh... Actually...
Nevermind, there is a bug and it doesn't work  :-[
It will be fixed in Beta10.
Either way, sounds like you made some good progress already. Cant wait to do some massive group testing with the new beta. Keep up the good work, heading in the right direction  :D
Title: Re: Questions about daily development
Post by: HornetMaX on November 06, 2016, 09:09:41 AM
Quote
* GPB / WRS / KRP / MXB: fixed the rendering of surfaces with texture blending and bump but no shadows

Will this have any impact on the issue we have with Suzuka (http://forum.piboso.com/index.php?topic=3794.msg64320#msg64320 (http://forum.piboso.com/index.php?topic=3794.msg64320#msg64320)) ?
Title: Re: Questions about daily development
Post by: PiBoSo on November 06, 2016, 09:21:31 AM
Quote
* GPB / WRS / KRP / MXB: fixed the rendering of surfaces with texture blending and bump but no shadows

Will this have any impact on the issue we have with Suzuka (http://forum.piboso.com/index.php?topic=3794.msg64320#msg64320 (http://forum.piboso.com/index.php?topic=3794.msg64320#msg64320)) ?

No. The Suzuka asphalt DOES have shadows. The only solution at the moment is for the track maker to update the track.
The alternative would be to create a tool to unpack the textures and shaders of a MAP file and then repacking them, thus allowing modifications.
However, that would be a lot of work and probably not something all modders would like.
Title: Re: Questions about daily development
Post by: HornetMaX on November 06, 2016, 10:56:12 AM
What I thought, unfortunately. I think Ricco tried to get in touch with Noss but no joy yet.
Title: Re: Questions about daily development
Post by: Manu on November 07, 2016, 07:20:33 AM
Piboso, will fix support for Steam VR in beta 10?
Title: Re: Questions about daily development
Post by: TheFatController on November 08, 2016, 11:18:49 PM
I'm probably missing the obvious here, but what is the remote vehicle in the pits all about?
Title: Re: Questions about daily development
Post by: HornetMaX on November 08, 2016, 11:36:01 PM
I'm probably missing the obvious here, but what is the remote vehicle in the pits all about?
Vehicle staying in the pits (and hence visible by other vehicles) when the rider is back to the garage page ? Right now, it disappears.
Title: Re: Questions about daily development
Post by: TheFatController on November 09, 2016, 05:03:26 AM
Ah yeah that would make sense, thanks MaX :)
Title: Re: Questions about daily development
Post by: TheFatController on December 07, 2016, 05:52:46 AM
Hey pib, what is the 'engine blending'? Is that something to do with things like heightmap/object clipping?
Title: Re: Questions about daily development
Post by: PiBoSo on December 07, 2016, 10:55:55 AM
Hey pib, what is the 'engine blending'? Is that something to do with things like heightmap/object clipping?

No. It was written in a rush. It means engine sound blending.
Title: Re: Questions about daily development
Post by: C21 on December 12, 2016, 09:17:51 AM
Quote
« Reply #384 on: December 10, 2016, 11:58:41 PM »

* MXB: added support for the limiter engine sound
Could you please add the limiter back to GPB as well?
Title: Re: Questions about daily development
Post by: PiBoSo on December 12, 2016, 10:11:30 AM
Quote
« Reply #384 on: December 10, 2016, 11:58:41 PM »

* MXB: added support for the limiter engine sound
Could you please add the limiter back to GPB as well?

That is a dedicated engine limiter sample.
The GPB engine sound at limiter, with semi-automatic gearshifts and with ECU cutting the throttle has been fixed. It will come back in the next build.
Title: Re: Questions about daily development
Post by: Mace-x on December 13, 2016, 02:34:01 AM
Rear tyre steering?
Do i smell monster trucks?  ;D
Title: Re: Questions about daily development
Post by: C21 on December 13, 2016, 07:11:41 AM
Quote
The GPB engine sound at limiter, with semi-automatic gearshifts and with ECU cutting the throttle has been fixed. It will come back in the next build.
Thank you for your Reply.
Much appreciated! :)
Title: Re: Questions about daily development
Post by: PiBoSo on December 13, 2016, 10:14:59 AM
Rear tyre steering?
Do i smell monster trucks?  ;D

http://forum.piboso.com/index.php?topic=2747.0
Title: Re: Questions about daily development
Post by: Mace-x on December 13, 2016, 05:33:57 PM
sorry, i mean, do i smell the monster truck release?  ;D
Title: Re: Questions about daily development
Post by: Phathry25 on January 02, 2017, 12:29:47 AM
Quote from: PiBoSo
WRS: live axle reaction torque simulation

Good news!  Will we be able to set pinion angle in the GEOM to tune the effect?
Title: Re: Questions about daily development
Post by: PiBoSo on January 02, 2017, 04:25:22 PM
Quote from: PiBoSo
WRS: live axle reaction torque simulation

Good news!  Will we be able to set pinion angle in the GEOM to tune the effect?

Good point.
It will be added. It's probably better to calculate the angle dynamically, though, as the axle moves up and down.
Title: Re: Questions about daily development
Post by: AUSSIEDIRT on January 06, 2017, 07:42:14 AM
Hey piboso,
The video you put up of the bike on the speedway was that in reference to flat track motocross bikes on speedways or are u looking at introducing speedway bikes at some point (this is where particle physics are going to be more required as speedway bike less deform rather build up of loose soil) 

Speedway bikes
https://youtu.be/ocLBkNJV9x4
Title: Re: Questions about daily development
Post by: PiBoSo on January 06, 2017, 10:21:28 AM
Hey piboso,
The video you put up of the bike on the speedway was that in reference to flat track motocross bikes on speedways or are u looking at introducing speedway bikes at some point (this is where particle physics are going to be more required as speedway bike less deform rather build up of loose soil) 

Speedway bikes
https://youtu.be/ocLBkNJV9x4

The plan is to allow modders to simulate the correct suspensions for the speedway bikes.
There is definitely interest in creating them: https://www.youtube.com/watch?v=D9ZzifQPU1U
Title: Re: Questions about daily development
Post by: AUSSIEDIRT on January 06, 2017, 01:26:21 PM
There is a whole separate universe out there that's amazing looks like old school speedway bikes. This isn't going to be do able in wrs tho is it that's for one of the bike games?
Title: Re: Questions about daily development
Post by: PiBoSo on January 06, 2017, 04:29:22 PM
This isn't going to be do able in wrs tho is it that's for one of the bike games?

Yes, it's mainly for MX Bikes, even if the new suspensions will be available in GPB, too.
Title: Re: Questions about daily development
Post by: DarkHorse0 on January 08, 2017, 07:19:37 AM
Quote from: PiBoSo
WRS: live axle reaction torque simulation

Good news!  Will we be able to set pinion angle in the GEOM to tune the effect?

Good point.
It will be added. It's probably better to calculate the angle dynamically, though, as the axle moves up and down.




Pinion angle is usually set at ride height of the vehicle. All you are trying to do is get the drive line angle to be perfect on accel/decel so the ujoints are not binding on the drive shaft. A lot of hp loss is through the drive line and if you can accurately adjust the pinion in real life it is worth a lot of speed.
Title: Re: Questions about daily development
Post by: JJS209 on January 15, 2017, 04:26:08 PM
hey pib, werent there plans to make a road racing / tt game?
is it already an actual theme or not anymore?
Title: Re: Questions about daily development
Post by: Donnie on January 15, 2017, 04:49:02 PM
hey pib, werent there plans to make a road racing / tt game?
is it already an actual theme or not anymore?

Yeah i was thinking the same thing. Especially as it seems the console version is dead.
Title: Re: Questions about daily development
Post by: lkslodzkzn on January 15, 2017, 09:07:36 PM
Yes, it's mainly for MX Bikes, even if the new suspensions will be available in GPB, too.
  if I live to see good speedway race in GPB and will be the happiest man of this planet; p
Title: Re: Questions about daily development
Post by: PiBoSo on January 15, 2017, 09:10:34 PM
Yes, it's mainly for MX Bikes, even if the new suspensions will be available in GPB, too.
  if I live to see good speedway race in GPB and will be the happiest man of this planet; p

It will probably be simulated much better in MXB.
Title: Re: Questions about daily development
Post by: lkslodzkzn on January 15, 2017, 09:21:23 PM
extinguished me like cigarette  :P
Title: Re: Questions about daily development
Post by: JJS209 on January 23, 2017, 07:50:10 PM

* GPB / WRS: started the release TODO list

Does that means V1.0?
Title: Re: Questions about daily development
Post by: PiBoSo on January 23, 2017, 08:00:22 PM

Beta11.
Title: Re: Questions about daily development
Post by: doubledragoncc on January 25, 2017, 12:06:29 AM
GPB: Nvidia Shield controller profile

So sheild will recognze gpb for recording and streaming ???

lf yes many thanks big guy

dd
Title: Re: Questions about daily development
Post by: TheFatController on January 25, 2017, 09:09:00 AM
Quote
* GPB / WRS / KRP / MXB: setup of the new dedicated server machine to replace the broken one

Awesome.. Should this contribute to a better online experience? If so, I guess it's more to do with server restarts, servers going down etc.. over performance, or both?
Title: Re: Questions about daily development
Post by: PiBoSo on January 25, 2017, 10:13:55 AM
GPB: Nvidia Shield controller profile

So sheild will recognze gpb for recording and streaming ???

No, sorry.
It only means the Shield controller will not have to be calibrated and assigned to work.
Title: Re: Questions about daily development
Post by: doubledragoncc on January 25, 2017, 10:41:56 AM
Ah ok

Thanks for the reply. My new system should be fine using OBS. Just waant to make the best vids and streams I can.

DD
Title: Re: Questions about daily development
Post by: BOBR6 84 on January 26, 2017, 11:55:59 PM
What made you decide to work on the brakes physics data? Good to know what's going on but confusing at the same time..  ;D
Title: Re: Questions about daily development
Post by: PiBoSo on January 27, 2017, 10:24:38 AM
What made you decide to work on the brakes physics data? Good to know what's going on but confusing at the same time..  ;D

To make Beta11 a bit more interesting, and to try to finalize modding.
Title: Re: Questions about daily development
Post by: HornetMaX on January 30, 2017, 07:27:24 AM
Quote
* GPB / WRS / KRP / MXB: removed the number of centerline segments limit

Does this mean anything on TT bikes ?
Title: Re: Questions about daily development
Post by: PiBoSo on January 30, 2017, 12:47:22 PM
Quote
* GPB / WRS / KRP / MXB: removed the number of centerline segments limit

Does this mean anything on TT bikes ?

No  :(
Title: Re: Questions about daily development
Post by: Manu on February 08, 2017, 11:33:53 AM
Quote
* GPB: rider model selection support

Different rider models to choose? Is it possible to create new models?
Title: Re: Questions about daily development
Post by: PiBoSo on February 08, 2017, 11:57:15 AM
Quote
* GPB: rider model selection support

Different rider models to choose? Is it possible to create new models?

Yes.
No.
Title: Re: Questions about daily development
Post by: LOOPATELI on February 08, 2017, 12:18:47 PM
so are you going to make any new model or leather for this new beta or is just a feature for the future
Title: Re: Questions about daily development
Post by: Urban Chaos 2.0 on February 08, 2017, 03:21:44 PM
It would be nice to be able to choose skin colour as well as gender.
Title: Re: Questions about daily development
Post by: JamoZ on February 08, 2017, 06:56:36 PM
It would be nice to be able to choose skin colour as well as gender.

 I knew it, you`re a teenage girl!  ;D
Title: Re: Questions about daily development
Post by: matty0l215 on February 08, 2017, 06:59:19 PM
It would be nice to be able to choose skin colour as well as gender.

 I knew it, you`re a teenage girl!  ;D

 ;D
Title: Re: Questions about daily development
Post by: Warlock on February 08, 2017, 08:30:56 PM
It would be nice to be able to choose skin colour as well as gender.

 I knew it, you`re a teenage girl!  ;D

Lol  ;D
Title: Re: Questions about daily development
Post by: Urban Chaos 2.0 on February 08, 2017, 08:39:53 PM
It would be nice to be able to choose skin colour as well as gender.

 I knew it, you`re a teenage girl!  ;D

Haha nah, I'm just a brown-skinned African dude who'd like to see some resemblance in his in-game rider. The gender thing would just be a nice addition for folks like "girlracerTracey".
Title: Re: Questions about daily development
Post by: doubledragoncc on February 08, 2017, 09:10:14 PM
I would love to see some girls figures during racing, will remind me of an ex who was a proddy racer back in the old dayz lol (None of my mates in Basingstoke could keep up with her lol)

Sorry but I like lookiing at a female bum in tight leathers

DD
Title: Re: Questions about daily development
Post by: h106frp on February 13, 2017, 11:32:56 PM
Can you give any clues on the scope of improvements to the 1P views?

Better rain?
Dirt on the windshield?
Full hemet?
Animated damper?
Rider shadows project onto bike?

Just part of my personal wishlist so curious  ;)

Thanks
Title: Re: Questions about daily development
Post by: PiBoSo on February 13, 2017, 11:48:00 PM
Can you give any clues on the scope of improvements to the 1P views?

Better rain?
Dirt on the windshield?
Full hemet?
Animated damper?
Rider shadows project onto bike?

Just part of my personal wishlist so curious  ;)

Thanks

Nothing of that.

The plan is to:
1) keep the pitch level with the ground, rather than the bike
2) keep the view pointed to the direction of motion, rather than where the bike is pointing
Preliminary results are interesting, but the old views will probably be kept as default, and the new ones as option.
Title: Re: Questions about daily development
Post by: vini97 on February 14, 2017, 12:12:36 AM
What about implementing the "dampened 1P cam" from MXB?
Title: Re: Questions about daily development
Post by: h106frp on February 15, 2017, 08:32:19 AM
For the next beta are the issues with the default 125 resolved?

I am interested because in attempting to generate a tyre set with similar narrow widths i am observing similar handling traits.

Thanks
Title: Re: Questions about daily development
Post by: PiBoSo on February 15, 2017, 11:46:55 AM
For the next beta are the issues with the default 125 resolved?

I am interested because in attempting to generate a tyre set with similar narrow widths i am observing similar handling traits.

Thanks

No  :-[
Title: Re: Questions about daily development
Post by: Urban Chaos 2.0 on February 15, 2017, 12:32:13 PM
For the next beta are the issues with the default 125 resolved?

I am interested because in attempting to generate a tyre set with similar narrow widths i am observing similar handling traits.

Thanks

No  :-[

How about a variable "motion blur" graphics option? That would be nice.
Title: Re: Questions about daily development
Post by: PiBoSo on February 15, 2017, 01:17:20 PM
For the next beta are the issues with the default 125 resolved?

I am interested because in attempting to generate a tyre set with similar narrow widths i am observing similar handling traits.

Thanks

No  :-[

How about a variable "motion blur" graphics option? That would be nice.

This has nothing to do with "Questions about daily development".
Please post this request in "Suggestions and Wishlist".
Title: Re: Questions about daily development
Post by: tchemi on February 15, 2017, 11:36:33 PM
Can you give any clues on the scope of improvements to the 1P views?

Nothing of that.

The plan is to:
1) keep the pitch level with the ground, rather than the bike
2) keep the view pointed to the direction of motion, rather than where the bike is pointing
Preliminary results are interesting, but the old views will probably be kept as default, and the new ones as option.

If I knew where you live, I would come to hug you, send you pizzas, take a selfie with you, cook you a cappuccino with cream, clean your car, wash your dishes, hug you again...
Title: Re: Questions about daily development
Post by: JonOfMine on February 17, 2017, 03:14:59 PM
* KRP: got a new official track license

What track are we getting?
Title: Re: Questions about daily development
Post by: PiBoSo on February 17, 2017, 03:17:19 PM
* KRP: got a new official track license

What track are we getting?

Surprise  ;)
Title: Re: Questions about daily development
Post by: JonOfMine on February 17, 2017, 03:21:14 PM
* KRP: got a new official track license

What track are we getting?

Surprise  ;)

RELEASE1 CONFIRMED ??1111111!!!!!!?!??!?!?!?!?!!?!?!??!
(http://i2.kym-cdn.com/photos/images/newsfeed/000/946/695/ab6.gif)
Title: Re: Questions about daily development
Post by: TheFatController on February 19, 2017, 10:46:47 PM
Hey Pib..

Quote
Re: Daily development
« Reply #279 on: August 19, 2016, 10:12:50 PM »

* GPB / WRS / MXB: completed work on shape blend support, and modified FBX2EDF to convert it ( integration in the 3dsmax export plugins coming later )

Could you please explain how to do this using Blender? Thanks :)
Title: Re: Questions about daily development
Post by: PiBoSo on February 19, 2017, 11:06:16 PM
Hey Pib..

Quote
Re: Daily development
« Reply #279 on: August 19, 2016, 10:12:50 PM »

* GPB / WRS / MXB: completed work on shape blend support, and modified FBX2EDF to convert it ( integration in the 3dsmax export plugins coming later )

Could you please explain how to do this using Blender? Thanks :)

Unfortunately shape blend support had to be dropped, because it wasn't correctly implemented.
It will be rewritten as soon as possible.
Title: Re: Questions about daily development
Post by: TheFatController on February 19, 2017, 11:33:46 PM
Great, and no rush.. Don't prioritize it over other important things, I think I was the only one interested in using it from the community anyhow :)
Title: Re: Questions about daily development
Post by: Hawk on February 20, 2017, 12:04:32 AM
Great, and no rush.. Don't prioritize it over other important things, I think I was the only one interested in using it from the community anyhow :)

Oh no you weren't! Lol!  ;D ;D

That and integrating the export of normal, spec and occlusion maps, and transparency channel compatible with Maya .fbx file export I've been wanting for a long time from the FBX2EDF Converter.  ;)

Agree it's not the highest of priority by any means, but at the same time it would be great to have that functionality at our disposal from the FBX2EDF converter as soon as possible.  :)

Hawk.
Title: Re: Questions about daily development
Post by: h106frp on February 20, 2017, 12:07:36 AM
+1  :)  I would really like to improve the rear suspension animation
Title: Re: Questions about daily development
Post by: TheFatController on February 20, 2017, 07:02:20 AM
Sorry guys, didn't realise anyone else was waiting for this.. I guess it makes sense, it's something every modeler or bike importer should be interested in :)
Title: Hotfix for suits problem?
Post by: davidboda46 on February 20, 2017, 11:42:17 PM
Hi Piboso. Are you planing to release a hotfix for Beta 11:s rider suit bug and if "yes", approximately when?

Cheers,

/David "Gonzo" Boda #46
Title: Re: Questions about daily development
Post by: doubledragoncc on February 20, 2017, 11:50:58 PM
Can we please have a pnt file for legends rider suit too kind sir

DD
Title: Re: Hotfix for suits problem?
Post by: PiBoSo on February 21, 2017, 10:15:22 AM
Hi Piboso. Are you planing to release a hotfix for Beta 11:s rider suit bug and if "yes", approximately when?

Cheers,

/David "Gonzo" Boda #46

A patch is planned.
Waiting for more feedback to pack more fixes into one update.
Title: Re: Hotfix for suits problem?
Post by: davidboda46 on February 21, 2017, 12:33:28 PM
Hi Piboso. Are you planing to release a hotfix for Beta 11:s rider suit bug and if "yes", approximately when?

Cheers,

/David "Gonzo" Boda #46

A patch is planned.
Waiting for more feedback to pack more fixes into one update.

Ok, thanks for the update.
Title: Re: Questions about daily development
Post by: tchemi on March 01, 2017, 08:57:08 AM
Hello Piboso.

Quote
* GPB / WRS / KRP / MXB: work on the vehicle selection user interface

Interesting. Is there any goal to make it load faster ?? Some UI only load an image of the desired object. If we want to see it and move around with the mouse, we can load a scene or theatre to admire the model. But if you just want to choose your bike, a name and a thumbnail could be enough.

Title: Re: Questions about daily development
Post by: Blackheart on March 01, 2017, 10:15:36 AM
Hello Piboso.

Quote
* GPB / WRS / KRP / MXB: work on the vehicle selection user interface

Interesting. Is there any goal to make it load faster ?? Some UI only load an image of the desired object. If we want to see it and move around with the mouse, we can load a scene or theatre to admire the model. But if you just want to choose your bike, a name and a thumbnail could be enough.

+1
Title: Re: Questions about daily development
Post by: PiBoSo on March 01, 2017, 10:24:42 AM
Hello Piboso.

Quote
* GPB / WRS / KRP / MXB: work on the vehicle selection user interface

Interesting. Is there any goal to make it load faster ?? Some UI only load an image of the desired object. If we want to see it and move around with the mouse, we can load a scene or theatre to admire the model. But if you just want to choose your bike, a name and a thumbnail could be enough.

Please...
There is a whole "Suggestions and wishlist" section for requests.
Title: Re: Questions about daily development
Post by: tchemi on March 01, 2017, 03:50:00 PM
Yes Piboso, sorry but, my first intention was to ask if the ongoing devs were about perfs or were about customisation or anything else.
I wont make any suggestion if it goes the opposite way of ongoing developments.
Title: Re: Questions about daily development
Post by: Blackheart on March 17, 2017, 12:08:13 AM
Quote
* GPB / WRS / KRP / MXB: started work on a launcher to better handle updates and modding

Grazie  ;D
Title: Re: Questions about daily development
Post by: Napalm Nick on March 17, 2017, 08:26:30 AM
Please could you update us on the netcode fix plan if possible. Many thanks.
Title: Re: Questions about daily development
Post by: Meyer#12 on March 17, 2017, 11:22:14 AM
Please could you update us on the netcode fix plan if possible. Many thanks.

+1

would be nice to know how it is going. I think this could bring back old players and bring some new when online racing with big grid is actually possible.

Title: Re: Questions about daily development
Post by: Warlock on March 17, 2017, 01:58:12 PM
Please could you update us on the netcode fix plan if possible. Many thanks.

+1

We already saw big problems in our attempt to race a championship.
Title: Re: Questions about daily development
Post by: Alone on March 17, 2017, 04:00:13 PM
Please could you update us on the netcode fix plan if possible. Many thanks.

+1
Title: Re: Questions about daily development
Post by: PiBoSo on March 17, 2017, 05:04:49 PM

Unfortunately now the focus is 100% on KRP, to release it on Steam  :-[
Title: Re: Questions about daily development
Post by: Napalm Nick on March 17, 2017, 05:50:07 PM
Well I think that is very good idea so good luck with it! :)

I will hope netcode for all games is priority no 2 lol  ;)

Good luck in your aim.
Title: Re: Questions about daily development
Post by: HornetMaX on March 17, 2017, 07:38:35 PM

Unfortunately now the focus is 100% on KRP, to release it on Steam  :-[
Somehow that could be good news too. Good luck !
Title: Re: Questions about daily development
Post by: PeterV on March 17, 2017, 07:49:01 PM

Unfortunately now the focus is 100% on KRP, to release it on Steam  :-[
That is very good indeed, but could we have a quick fix for the legend rider bug in Beta11b ?
Title: Re: Questions about daily development
Post by: Alone on March 17, 2017, 07:57:42 PM
Good luck!
Title: Re: Questions about daily development
Post by: Hawk on March 17, 2017, 10:34:45 PM

Unfortunately now the focus is 100% on KRP, to release it on Steam  :-[
That is very good indeed, but could we have a quick fix for the legend rider bug in Beta11b ?

+1

Hawk.
Title: Re: Questions about daily development
Post by: Napalm Nick on March 17, 2017, 10:52:47 PM
+2 would be great if possible . If someone joins a server facing backwards it won't clear until the server is restarted  :(
Title: Re: Questions about daily development
Post by: TheFatController on March 19, 2017, 10:40:42 PM
Pib, could you give us a quick rundown on this dedicated mod folder? What's it all about?
Title: Re: Questions about daily development
Post by: matty0l215 on March 19, 2017, 10:45:32 PM
I'm guessing that it means that we can set the location for the bikes/tracks folder.

Or are we seeing the Core engine put in one folder with each game being a "MOD" (So one folder for core.exe engine, then you select in the game/launcher which game to play)

Or something completely different :P
Title: Re: Questions about daily development
Post by: PiBoSo on March 19, 2017, 11:01:05 PM
I'm guessing that it means that we can set the location for the bikes/tracks folder.

This.
By default it will be in "My Documents", so it will not be needed anymore to create folders and copy files in the installation folder that, if using the default one, is protected by Windows.
Title: Re: Questions about daily development
Post by: TheFatController on March 19, 2017, 11:03:57 PM
Awesome, thanks :)
Title: Re: Questions about daily development
Post by: matty0l215 on March 19, 2017, 11:04:47 PM
Ah, okay.

What happened to the launcher? And quite how would it work (download a pack, then have the launcher install it?)

Title: Re: Questions about daily development
Post by: PiBoSo on March 20, 2017, 02:36:43 PM
Ah, okay.

What happened to the launcher? And quite how would it work (download a pack, then have the launcher install it?)

Thank you for the idea of allowing installation from a downloaded pack, too.
Title: Re: Questions about daily development
Post by: matty0l215 on March 20, 2017, 03:00:18 PM
No worries :)
Title: Re: Questions about daily development
Post by: Alby46 on March 20, 2017, 08:30:06 PM
an rfactor2 like launcher for mods would be great
Title: Re: Questions about daily development
Post by: PiBoSo on March 20, 2017, 09:39:52 PM
an rfactor2 like launcher for mods would be great

Could you please describe how it works?
Title: Re: Questions about daily development
Post by: matty0l215 on March 20, 2017, 09:47:07 PM
A modder would put all of a Mods files (weather it be a track, a car or a collection of many things) in to a pack file (Similar to how your .pkz files are) then the launcher takes this and puts the files in the relevant places.

Just a bit more user friendly, over having to individually place bikes and tracks.

Also good for things like a race series mod (Say the Mazda MX5 cup, with 5 tracks) The series host uploads one file that all participants then know they can all get onto the servers.
Title: Re: Questions about daily development
Post by: Boerenlater on March 22, 2017, 12:09:34 PM
 :) Do you have any marketing plans for the KRP Steam release?
For example giving a review code to well known youtubers like Totalbiscuit?
Title: Re: Questions about daily development
Post by: PiBoSo on March 22, 2017, 04:03:22 PM
:) Do you have any marketing plans for the KRP Steam release?
For example giving a review code to well known youtubers like Totalbiscuit?

No marketing plans yet  :-[
No idea who Totalbiscuit was. He seems a very generic PC gamer ( so popular that maybe he asks for money to review? ). It would probably be much better to give keys to simracing youtubers.
Title: Re: Questions about daily development
Post by: guigui404 on March 22, 2017, 04:34:29 PM
:) Do you have any marketing plans for the KRP Steam release?
For example giving a review code to well known youtubers like Totalbiscuit?

No marketing plans yet  :-[
No idea who Totalbiscuit was. He seems a very generic PC gamer ( so popular that maybe he asks for money to review? ). It would probably be much better to give keys to simracing youtubers.

Maybe , but are there Simracers with a big audience ?
Title: Re: Questions about daily development
Post by: doubledragoncc on March 22, 2017, 05:59:22 PM
:) Do you have any marketing plans for the KRP Steam release?
For example giving a review code to well known youtubers like Totalbiscuit?

No marketing plans yet  :-[
No idea who Totalbiscuit was. He seems a very generic PC gamer ( so popular that maybe he asks for money to review? ). It would probably be much better to give keys to simracing youtubers.

If I got a penny for every youtuber that is so kind to do a reveiw on my system if I give the a grands worth oe harware I would be the first anti mollionaire

Please try SimUK though, Mike is honest and puts his whole heart into a review

DD
Title: Re: Questions about daily development
Post by: PiBoSo on March 22, 2017, 09:17:45 PM
:) Do you have any marketing plans for the KRP Steam release?
For example giving a review code to well known youtubers like Totalbiscuit?

No marketing plans yet  :-[
No idea who Totalbiscuit was. He seems a very generic PC gamer ( so popular that maybe he asks for money to review? ). It would probably be much better to give keys to simracing youtubers.

Maybe , but are there Simracers with a big audience ?

Not really. But KRP doesn't target a big audience anyway  :)
From a quick search, there seem to be a few relatively popular channels, though: Inside Sim Racing, Empty Box, The Simpit, GamerMuscle, Jimmy Broadbent, ... There also are several channels about racing games, like Team VVV, but they probably wouldn't appreciate an hardcore simulator.
Title: Re: Questions about daily development
Post by: guigui404 on March 22, 2017, 09:36:04 PM
:) Do you have any marketing plans for the KRP Steam release?
For example giving a review code to well known youtubers like Totalbiscuit?

No marketing plans yet  :-[
No idea who Totalbiscuit was. He seems a very generic PC gamer ( so popular that maybe he asks for money to review? ). It would probably be much better to give keys to simracing youtubers.

Maybe , but are there Simracers with a big audience ?

Not really. But KRP doesn't target a big audience anyway  :)
From a quick search, there seem to be a few relatively popular channels, though: Inside Sim Racing, Empty Box, The Simpit, GamerMuscle, Jimmy Broadbent, ... There also are several channels about racing games, like Team VVV, but they probably wouldn't appreciate an hardcore simulator.
Give a key could be good , or also all the contrary , so if you do it , you need to be really smart on the youtuber you will choose , IMO
Title: Re: Questions about daily development
Post by: doubledragoncc on March 22, 2017, 11:09:14 PM
:) Do you have any marketing plans for the KRP Steam release?
For example giving a review code to well known youtubers like Totalbiscuit?

No marketing plans yet  :-[
No idea who Totalbiscuit was. He seems a very generic PC gamer ( so popular that maybe he asks for money to review? ). It would probably be much better to give keys to simracing youtubers.

Maybe , but are there Simracers with a big audience ?

Not really. But KRP doesn't target a big audience anyway  :)
From a quick search, there seem to be a few relatively popular channels, though: Inside Sim Racing, Empty Box, The Simpit, GamerMuscle, Jimmy Broadbent, ... There also are several channels about racing games, like Team VVV, but they probably wouldn't appreciate an hardcore simulator.

Last post from ISR about KRP was not so great and no link to you in any way but they posted a link on the same post for KartKraft!!!!

I am done with ISR as they have become very much American sims rule the rest sucks and its all about how they know everything and the world knows jack shit!!!

Allan from VVV is actually pretty fair in his reviews but too much into Mario cart racing for my liking lol.

Hope you get aa good a fair review from somewhere

DD
Title: Re: Questions about daily development
Post by: tchemi on March 27, 2017, 03:48:41 PM
Quote from: PiBoSo
* GPB / WRS / KRP / MXB: a few changes to VR support

Hello PiBoSo. Does it means that the new camera modes will be availables in VR in future (next) beta release ??
Title: Re: Questions about daily development
Post by: PiBoSo on March 27, 2017, 04:14:28 PM
Quote from: PiBoSo
* GPB / WRS / KRP / MXB: a few changes to VR support

Hello PiBoSo. Does it means that the new camera modes will be availables in VR in future (next) beta release ??

So far the changes have only been to improve VR support.
Title: Re: Questions about daily development
Post by: Guiga on April 17, 2017, 11:09:54 PM
Will you add Steam Workshop integration into your titles, as you port them over?
Title: Re: Questions about daily development
Post by: AUSSIEDIRT on April 18, 2017, 06:40:48 AM
That's a great question guida. That would be good given it kinda removes the threat of theft of content to be claimed by someone else
Title: Re: Questions about daily development
Post by: PiBoSo on April 18, 2017, 09:57:28 AM
Will you add Steam Workshop integration into your titles, as you port them over?

No, sorry, at the moment there are no plans to integrate Steam Workshop.
Title: Re: Questions about daily development
Post by: JonOfMine on April 23, 2017, 01:55:51 PM
* KRP: integration of the updated models

Are these chassis models or...?
Title: Re: Questions about daily development
Post by: PiBoSo on April 23, 2017, 02:29:20 PM
* KRP: integration of the updated models

Are these chassis models or...?

All models ( chassis, bodyworks, engines, intakes ) have been updated to be more optimized and, in the case of bodyworks, easier to mod.
Title: Re: Questions about daily development
Post by: Vergio101 on April 30, 2017, 07:27:53 AM
A  Little preview of launcher?  ;) its possible?
Title: Re: Questions about daily development
Post by: doubledragoncc on April 30, 2017, 08:48:08 AM
Will the new dedicated mod folder automatically handle the transfer of paints from an old version of a bike model to the new one and then delete the old version to save on the manual transfer of paints due to the bike mod server NOT having custom paints in the mod folders?

Great to see more work on GPB Mr P and best of luck with KRP on Steam.

DD
Title: Re: Questions about daily development
Post by: PiBoSo on May 01, 2017, 12:01:41 AM
A  Little preview of launcher?  ;) its possible?

Attached, a couple screenshots of the launcher.
There still are a few tweaks to do, but this is mostly it. Nothing fancy  :-[
It may feel like a huge waste of time for the experienced users, but it's probably a good idea anyway, considering the number of emails asking for support to update.
Title: Re: Questions about daily development
Post by: TheFatController on May 01, 2017, 08:01:32 AM
No I think that's an integral part of any game or software, good stuff!
Title: Re: Questions about daily development
Post by: PiBoSo on May 01, 2017, 09:24:37 AM
No I think that's an integral part of any game or software, good stuff!

With the upcoming Steam release, many could feel it doesn't make sense.
However, the plan is to keep supporting the standalone version.
Title: Re: Questions about daily development
Post by: Alby46 on May 01, 2017, 11:17:46 AM
it is great indeed, an auto updater is what your games missed imo
Title: Re: Questions about daily development
Post by: Hawk on May 01, 2017, 01:11:12 PM
An auto updater is a great idea so long as it works properly and is reliable. Thank you Piboso.  ;) 8)

Hawk.
Title: Re: Questions about daily development
Post by: Boerenlater on May 13, 2017, 10:13:55 AM
What are those Misc Tasks which take more time? :(
Title: Re: Questions about daily development
Post by: matty0l215 on May 13, 2017, 11:10:02 AM
Getting KRP ready for release on steam i assume?

Must be a lot of work for a small dev team to get everything ready especially for steam.
Title: Re: Questions about daily development
Post by: Hawk on May 26, 2017, 08:01:10 AM
http://forum.piboso.com/index.php?topic=2765.msg76068#msg76068

Any chance of giving us more details of the FBX2EDF bug fix please Piboso?  :)

Hawk.
Title: Re: Questions about daily development
Post by: PiBoSo on May 26, 2017, 09:47:25 AM
http://forum.piboso.com/index.php?topic=2765.msg76068#msg76068

Any chance of giving us more details of the FBX2EDF bug fix please Piboso?  :)

Hawk.

Fixed a crash when an object had no mapping.
Title: Re: Questions about daily development
Post by: Guiga on May 26, 2017, 02:52:46 PM
With the upcoming Steam release, many could feel it doesn't make sense.
However, the plan is to keep supporting the standalone version.


This is a key thing to a few people in the simracing world, especially older folks. I personally will keep my standalone over Steam version too.
Title: Re: Questions about daily development
Post by: Hawk on May 26, 2017, 02:56:27 PM
With the upcoming Steam release, many could feel it doesn't make sense.
However, the plan is to keep supporting the standalone version.


This is a key thing to a few people in the simracing world, especially older folks. I personally will keep my standalone over Steam version too.

You should be able to use your standalone version the same as a steam version.... All you have to do is enter your standalone product key into steam and then you can use the steam version too. No difference at all.  ;)

Hawk.
Title: Re: Questions about daily development
Post by: tchemi on May 28, 2017, 12:37:01 AM
Hey Piboso,

Just saw that you have been working on OpenVR. Have you planned to implement the new camera mode for VR or is it still to be planned ?
Title: Re: Questions about daily development
Post by: Manu on May 28, 2017, 07:40:06 AM
Hey Piboso,

Just saw that you have been working on OpenVR. Have you planned to implement the new camera mode for VR or is it still to be planned ?

OpenVR is already running on gpbikes

http://forum.piboso.com/index.php?topic=3770.0
Title: Re: Questions about daily development
Post by: tchemi on May 28, 2017, 07:07:43 PM
Yes, thx Manu,

IIRC, Piboso said that the camera mode=1 is not yet available with VR. That was the subject of my question.
Title: Re: Questions about daily development
Post by: Mace-x on June 14, 2017, 03:44:25 PM
so 14-06-2017 and i dont see krp on steam, where is it pibs?  ;D
Title: Re: Questions about daily development
Post by: Hawk on July 03, 2017, 08:14:50 AM
Hmmm.... Is something "a foot" in the Piboso camp I wonder? I noticed there's been no daily dev posting from Piboso since June 16th 2017.

Hawk.
Title: Re: Questions about daily development
Post by: matty0l215 on July 05, 2017, 08:51:33 PM
Still nothing?

Everything alright boss??
Title: Re: Questions about daily development
Post by: poumpouny on July 06, 2017, 07:58:30 AM
I think it has Something to do with the "Massive news" SIM UK is talking about, let's hope Piboso Found Big sponsor, won the Moto gp liscence and will fix core and release V1 for christmass  ;D
Title: Re: Questions about daily development
Post by: matty0l215 on July 06, 2017, 09:31:53 AM
I lost £50 because a comment like that :P

Did go to a worthwile cause mind you ;D
Title: Re: Questions about daily development
Post by: HornetMaX on July 06, 2017, 09:55:15 AM
I lost £50 because a comment like that :P

Did go to a worthwile cause mind you ;D
Not really lost then :)

Bet still available: GPB v1 for xmas anyone ?! :)
Title: Re: Questions about daily development
Post by: doubledragoncc on July 06, 2017, 11:12:48 AM
Its not to do with SimUK's post.....I know lol

It is a mystery as P has not commented?

@matty, still waiting on an email and will call you as soon as I get it to finalize detail m8

DD
Title: Re: Questions about daily development
Post by: matty0l215 on July 06, 2017, 03:30:42 PM
 ;D
Title: Re: Questions about daily development
Post by: Alby46 on July 07, 2017, 08:43:18 AM
Not really lost then :)

Bet still available: GPB v1 for xmas anyone ?! :)
Ok for xmas, but which year? :D
Title: Re: Questions about daily development
Post by: Mace-x on July 13, 2017, 09:26:11 PM
Krp released!!!  ;D

Steam release or just standalone?
Title: Re: Questions about daily development
Post by: PiBoSo on July 13, 2017, 09:30:00 PM
Krp released!!!  ;D

Steam release or just standalone?

Standalone only.
Still waiting for the Steam review of the submitted build  :-\
Title: Re: Questions about daily development
Post by: HornetMaX on July 13, 2017, 09:31:28 PM
Congrats PiBoSo for KRP rel1 !

A true ... milestone :) :)
Title: Re: Questions about daily development
Post by: davidboda46 on July 13, 2017, 09:32:42 PM
@Piboso: Is it better for you (commercially) if I by the KRP license from you or from Steam (when it is released)?

Cheers,

/David "Gonzo" Boda #46
Title: Re: Questions about daily development
Post by: doubledragoncc on July 13, 2017, 09:35:53 PM
You just beat to it Max lol, was munching chips

Piboso, you deserver to go far. I wish you all the best in all your dreams as they are all we have.

Make it happen!!! Only you can

DD
Title: Re: Questions about daily development
Post by: Mace-x on July 13, 2017, 09:54:53 PM
@Piboso: Is it better for you (commercially) if I by the KRP license from you or from Steam (when it is released)?

Cheers,

/David "Gonzo" Boda #46

From piboso, Steams cut around a 30% of a game“s price, not sure if a little lower or higher tho.
Title: Re: Questions about daily development
Post by: PiBoSo on July 13, 2017, 09:56:31 PM
Congrats PiBoSo for KRP rel1 !

A true ... milestone :) :)

Meh...
Nothing to smile about.
A long list of tasks had to be cut out. At least three of them are very important ones  :'(
In theory this build should again be labelled as "Beta". However, in practice, names are not so important, since the project is still ongoing.
Title: Re: Questions about daily development
Post by: PiBoSo on July 13, 2017, 10:04:16 PM
@Piboso: Is it better for you (commercially) if I by the KRP license from you or from Steam (when it is released)?

Cheers,

/David "Gonzo" Boda #46

Thank you for the support.
The standalone would be definitely better. PayPal "only" takes, on average, 4.5%, while Valve's "sticky hands" keep around 30%. Maybe a little less ( haven't published on Steam yet  :( ), but it's still a robbery, especially considering that Steam is now the de facto standard for PC game publishing, and no developer can escape its clutches, like it or not >:(
Title: Re: Questions about daily development
Post by: Napalm Nick on July 13, 2017, 10:17:11 PM
Well done and congratulations on getting to a V1!

Like a painter, you are probably cursed with never being content with your releases but we love 'em. Gratz.
Title: Re: Questions about daily development
Post by: HornetMaX on July 13, 2017, 10:47:05 PM
Meh...
Nothing to smile about.
A long list of tasks had to be cut out. At least three of them are very important ones  :'(
In theory this build should again be labelled as "Beta". However, in practice, names are not so important, since the project is still ongoing.
Everything is in beta from a given point of view.
It's a v1 and if it goes on Steam too, it's definitely an event.

Grab the congrats, feel (at least) a bit proud and good luck for what's next.
Title: Re: Questions about daily development
Post by: PiBoSo on July 13, 2017, 11:03:21 PM
Meh...
Nothing to smile about.
A long list of tasks had to be cut out. At least three of them are very important ones  :'(
In theory this build should again be labelled as "Beta". However, in practice, names are not so important, since the project is still ongoing.
Everything is in beta from a given point of view.
It's a v1 and if it goes on Steam too, it's definitely an event.

Grab the congrats, feel (at least) a bit proud and good luck for what's next.

The Steam release will definitely be an event.
But still a disappointing one. It took way too long and it's not even as planned. It's very difficult to be proud and feel like the congratulations are earned.

That said, Steam just sent an email: "Your game build has been reviewed and approved for release".
(https://img.memecdn.com/soon-cat_o_1257027.jpg)
Title: Re: Questions about daily development
Post by: HornetMaX on July 13, 2017, 11:31:34 PM
The Steam release will definitely be an event.
But still a disappointing one. It took way too long and it's not even as planned. It's very difficult to be proud and feel like the congratulations are earned.
See it half full: for MXB it will take much less :)

That said, Steam just sent an email: "Your game build has been reviewed and approved for release".
(https://img.memecdn.com/soon-cat_o_1257027.jpg)
w00t!!11
Title: Re: Questions about daily development
Post by: matty0l215 on July 14, 2017, 07:45:33 AM
Well done Piboso!

Not every person can say their game is on steam.

CAWS will a mirror up later today
Title: Re: Questions about daily development
Post by: Guiga on July 14, 2017, 08:28:07 PM
You can have some mention somewhere, like in the Community Discussion, that links to your forums and the download page. Maybe offer a couple of Euros off in the non-Steam version to attract more purchases that way.

It might be worth it revisiting the website design for KRP, make it more streamlined and modern.
Title: Re: Questions about daily development
Post by: PiBoSo on July 14, 2017, 09:50:53 PM
The refunds rate is brutal!  :-\
Over 12%!  :'(
Title: Re: Questions about daily development
Post by: HornetMaX on July 14, 2017, 10:02:19 PM
The refunds rate is brutal!  :-\
Over 12%!  :'(
It's a sim, kids won't like it.
Title: Re: Questions about daily development
Post by: Warlock on July 15, 2017, 02:17:14 AM
The refunds rate is brutal!  :-\
Over 12%!  :'(
It's a sim, kids won't like it.

Agree m8, its a sim.
Its something you will have to live with, steam is full of kids, that think they are buying mario karts...


Title: Re: Questions about daily development
Post by: Asdrael on July 15, 2017, 10:40:07 AM
Congratulations on the milestone and best of luck for the near future. I hope it picks up on Steam.
Title: Re: Questions about daily development
Post by: Boerenlater on July 15, 2017, 11:25:55 AM
I hope the marketing will do it's job and hopefully many people will buy it.
Title: Re: Questions about daily development
Post by: PiBoSo on July 15, 2017, 08:52:46 PM

Grace under pressure. Everything passes.
Grace under pressure. Everything passes.
Grace under pressure. Everything passes.
Grace under pressure. Everything passes.
Grace under pressure. Everything passes.
Grace under pressure. Everything passes.
Grace under pressure. Everything passes.
Grace under pressure. Everything passes.
Grace under pressure. Everything passes.
Grace under pressure. Everything passes.
...
Title: Re: Questions about daily development
Post by: HornetMaX on July 15, 2017, 09:06:14 PM
https://www.youtube.com/v/mLPJy1VS27U
Title: Re: Questions about daily development
Post by: h106frp on July 16, 2017, 01:26:51 PM
Just had a look at the steam page; very nice  :)

Most of the negatives appear related to VR issues - so I guess they are fixable and it suggests this is a selling point if you get it right.

The comment about vibrations feedback should be addressed, full telemetry is available and if I fire up the 4 seismic shakers I built and attached to my chair its easily enough to get complaints from the household - maybe you should add buttshaker support as an option. Maybe you should get a demo/review from someone with a full kart simulation  rig to add to the videos.

Well done - a 'milestone' for PiBosos games  :)
Title: Re: Questions about daily development
Post by: PiBoSo on July 18, 2017, 02:54:49 PM
Unfortunately the latest Kart Racing Pro release didn't go as planned.
There are a couple show-stopping bugs that must be addressed as soon as possible.
The Steam version is getting "Mixed" reviews and a disheartening refund rate over 20%  :'(

Work on GPB, WRS and MXB will resume as soon as possible.


P.S.
Not to mention the obscene amount of messages that clutter the inbox.
Apologies for the lack of replies.
Title: Re: Questions about daily development
Post by: Napalm Nick on July 18, 2017, 04:53:21 PM
4 out of 5 people love your game! Thats a great result  :)
Title: Re: Questions about daily development
Post by: TheFatController on July 18, 2017, 05:12:25 PM
I think that is a great result to be honest. I remember reading something a year or two ago, when Steam refunds were a relitively new thing. A developer (forget who) had something like 20 refund requests over the course of their game being on Steam, couple of years I think, and in the first week of Steam refunds being active it shot up to over 30%.

There are always people who will refund. People who can't really afford, people who want to try and exploit and those who just don't like. But, considering how long it's been on Steam I think it's pretty good going, damn good exposure and hey, extra publicity if you ever choose to put it on sale!
Title: Re: Questions about daily development
Post by: PiBoSo on July 18, 2017, 05:17:11 PM

It is true that 80% approval is not bad in the grand scheme of things.
However, Steam has a neat feature that allows buyers to write the reasons they ask for a refund.
Roughly half of them complained about bugs, so hopefully the update will bring refunds to a less gruesome rate.
Title: Re: Questions about daily development
Post by: Napalm Nick on July 18, 2017, 05:23:43 PM
 All feedback is good i guess. I wonder why those bugs are not already being reported from the KRP community before release? Or maybe they are paralleled now.

But it could be used back to your advantage as you fix the bugs and update Steam. Please though, engage with the Steamers with a mere line of comment either about what you are fixing or have fixed. It will go a long way I'm sure.
Title: Re: Questions about daily development
Post by: HornetMaX on July 18, 2017, 05:49:59 PM
The refund policy (pretty permissive) is to blame: people will just try it out via steam and ask for a refund after 5min (even if they could try the demo version for far less hassle).

I see a very good start. And everybody knows I'm not the most optimistic person on earth.
Don't forget to point the people to the forum: they will realise there's already a community, and it matters.
Title: Re: Questions about daily development
Post by: Napalm Nick on July 18, 2017, 06:00:43 PM
Yes some comments about content suggest they dont know a community already exists
Title: Re: Questions about daily development
Post by: HornetMaX on July 18, 2017, 07:37:11 PM
Yes some comments about content suggest they dont know a community already exists

Exactly. The "need moar tracks" / "need moar karts" ...
Title: Re: Questions about daily development
Post by: Warlock on July 19, 2017, 01:06:10 AM
Yeah i was thinking the same when i read the comments.

Also as Nick pointed a few words from the developer to them i'm sure will be very valuable so they feel they are not abandoned with a buggy product.
Some are pointing the fact that is a new product and putting confidence in it to be updated and fixed, let them know you are aware of it.
Title: Re: Questions about daily development
Post by: Alby46 on July 19, 2017, 11:04:24 AM
Will there be a steam greenlight integration? if so, it will be easier to install mods for noobs that want "moar tracks and karts"
Title: Re: Questions about daily development
Post by: Napalm Nick on July 19, 2017, 11:17:22 AM
Do you mean Workshop integration?
Title: Re: Questions about daily development
Post by: Alby46 on July 19, 2017, 12:36:26 PM
yeah sorry lol i meant workshop integration
Title: Re: Questions about daily development
Post by: HornetMaX on July 19, 2017, 08:09:25 PM
Last time PiBoSo said: "no, too much work for that".
Title: Re: Questions about daily development
Post by: AUSSIEDIRT on July 24, 2017, 04:47:37 AM
Shape animations?
Title: Re: Questions about daily development
Post by: h106frp on July 24, 2017, 07:33:45 AM
suspension springs animation I think - maybe crash damage
Title: Re: Questions about daily development
Post by: HornetMaX on July 24, 2017, 07:37:00 AM
suspension springs animation I think - maybe crash damage
I doubt crash damage, but was wondering, maybe it could be used for hub steering (even if the physics will stay the usual fork one).
Title: Re: Questions about daily development
Post by: Hawk on July 24, 2017, 08:14:59 AM
Shape animations: I'm hoping it's to allow modders to rig and animate any object they wish, including new riders. That to me would be more logical than limiting object animation only to certain objects.  :)

Hawk.
Title: Re: Questions about daily development
Post by: PiBoSo on July 24, 2017, 12:58:15 PM
Shape animations?

To be used for animated flags, coils, brake lines and motocross dust guards.
Not the most important feature to tackle, but still on the list. I felt like doing something different, a bit more on the "fun" side, after so many months of work on KRP that, sadly, didn't pay off at all.
Don't worry, though. Everyone seems to hate the idea, so I'm back to the more useful tasks.
Title: Re: Questions about daily development
Post by: BOBR6 84 on July 24, 2017, 01:30:37 PM
* GPB: porting of the latest features and improvements

Can i ask what these are??
Title: Re: Questions about daily development
Post by: PiBoSo on July 24, 2017, 01:34:54 PM
* GPB: porting of the latest features and improvements

Can i ask what these are??

Support for the external mod folder, code to lower the connection lag, VR reset key setting, revised aero sounds mixing, support for the engine limiter sound, and more...
Title: Re: Questions about daily development
Post by: BOBR6 84 on July 24, 2017, 01:36:35 PM
Nice!! Thankyou
Title: Re: Questions about daily development
Post by: h106frp on July 24, 2017, 02:21:09 PM
+1 for shape animations, correctly animated 3P rear suspension and steering dampers in 1P would finish the bikes nicely.

The ability to add animation for object and characters would improve track  immersion.
Title: Re: Questions about daily development
Post by: TheFatController on July 24, 2017, 03:44:47 PM
Don't worry, though. Everyone seems to hate the idea, so I'm back to the more useful tasks.

Guess that's a reference to me since I'm the only one who mentioned something negative. I didn't mean I hate the idea, I love the idea.

In fact I really wanted it to be included in the last beta so I could correctly model the brake lines on the bike I made.

I was just voicing my opinion on the MXB board.. I don't expect it to change your development plan. You're right, it doesn't matter what order things are done in when they're all going to be part of the same release. :)
Title: Re: Questions about daily development
Post by: Boerenlater on July 27, 2017, 09:00:47 AM
Can you tell us about the sales numbers in Steam?
Title: Re: Questions about daily development
Post by: PiBoSo on July 27, 2017, 01:40:23 PM
Can you tell us about the sales numbers in Steam?

There is no need to divulge sensitive data, as this website is accurate enough:
http://steamspy.com/app/415600

Probably the only fair comparison would be this software:
http://steamspy.com/app/335070
It is comparable to KRP in several ways:
1) It is an hardcore simulator aimed at a niche, mostly made of real-life enthusiasts ( this is something most simracers don't get about KRP, probably because half-assed karts can be found in almost every car simulator and simcade )
2) It has been on sale on their own website for years prior to landing on Steam
3) The price is relatively high, but very low compared to the expenses of the real-life counterpart ( even more for kart racing )
Title: Re: Questions about daily development
Post by: Phathry25 on July 27, 2017, 04:17:40 PM
They do a really good job of marketing that game, before and after steam. I haven't seen much noise being made about KRP being released on steam. The one review I have come across mentioned lack of content and lack of activity as the only negatives. Both fixable things, but you need to allow the community to help you out. Sell the community. Put the forums in the preview video, add on karts and tracks, skins, helmets etc.... Get some servers going. Host community races or skin competitions. Hot lap competitions. Anything! Give people a reason to play your game other than it being a great kart simulator. I get that you don't want to compromise the simulation quality in your games, that's a great selling point to a lot of people. But you still need to work to attract the non hardcore kart racing customers.

Iit only takes one spark to start a fire.

Tha'st my opinion at least. I sell forklift parts for a living though, so it's probably not extremely valid. I wish you nothing but the best and hope you find a path to success.
Title: Re: Questions about daily development
Post by: poumpouny on July 27, 2017, 05:41:49 PM
Dirt rally/dirt 4 is i think the best example of the recontiliation of thoses userbase. You can choose between a hardcore sim or a simcadey with one click. you get the best of both word and the graphic lift doest the rest of the  (even if the physics isnt as accurate as RBR for example)
Title: Re: Questions about daily development
Post by: PiBoSo on July 27, 2017, 07:51:04 PM
They do a really good job of marketing that game, before and after steam. I haven't seen much noise being made about KRP being released on steam. The one review I have come across mentioned lack of content and lack of activity as the only negatives. Both fixable things, but you need to allow the community to help you out. Sell the community. Put the forums in the preview video, add on karts and tracks, skins, helmets etc.... Get some servers going. Host community races or skin competitions. Hot lap competitions. Anything! Give people a reason to play your game other than it being a great kart simulator. I get that you don't want to compromise the simulation quality in your games, that's a great selling point to a lot of people. But you still need to work to attract the non hardcore kart racing customers.

Iit only takes one spark to start a fire.

Tha'st my opinion at least. I sell forklift parts for a living though, so it's probably not extremely valid. I wish you nothing but the best and hope you find a path to success.

The lack of promotion around KRP has nothing to do with compromising the simulation quality. It's hard to see how they could be linked anyway.
While there is a common misconception that PiBoSo is a one-man show, reality isn't so distant: there are only a full-time and two part-time developers on the five projects ( GPB, WRS, KRP, MXB and editing tools ). It is also worth noting that we are running on a shoe string, so no money to hire help.
You opinion is valid indeed, and the idea prior to KRP release was to create an official championship with prizes at some point, but who has the free time? Where are the funds?
I am using every spare minute to try to update the other projects as soon as possible. I'm also trying to give support to the customers ( hundreds of emails in a few days...  :'( ). Snappe is working on MXB, Kevin is busy with his real job, ...
Title: Re: Questions about daily development
Post by: HornetMaX on July 27, 2017, 08:25:31 PM
Put the forums forward on steam.
There's plenty of help that could be given by the community instead of you.
Also, as said, it will make it clear there are players, modders, supporters etc. It counts. A lot.

Side note: how many mails have you received by users that do not understand that they have to calibrate *all* their input devices at the same time ?
It probably indicated the current calibrate "UI" is bad / not clear enough.
Title: Re: Questions about daily development
Post by: Stout Johnson on July 27, 2017, 08:26:39 PM
I am using every spare minute to try to update the other projects as soon as possible. I'm also trying to give support to the customers ( hundreds of emails in a few days...  :'( ). Snappe is working on MXB, Kevin is busy with his real job, ...
In my opinion ALL your time atm should go to KRP. It is a great sim as it is and I think you would get a solid community in a short period of time, if only the online play would work. While you seem to have made significant progress concerning the smoothness of other driver's and the lack of core.exe errors, there are still 2 major issues:
1) major lags when other player's connect to a server, which makes it impossible to drive at times
2) the server just goes nuts over time, especially if many people are connecting and disconnecting; I had some major fun today in wet conditions with some other drivers, but like after 10mins the server just went out; other drivers disappeared, next session would not load; I had that happen 3-times in 4 servers... that is where new players just say "f..k it".

Get the online play stable and you will get a solid and active community of die-hard sim fans. All other sims can wait, but they will profit from that in the long run too. If you cannot get the online play stable, then KRP will be a flop and it will damage the brand "PiBoSo" and probably all other sims.

it only takes one spark to start a fire.
Exactly... if Piboso could only overcome the netcode issues, then he is over the hump in my opinion.

Edit: I can provide you with a replay file of one KRP session in the wet, where the server just broke down, if that is any help. Also you could host netcode debug sessions again. We sure would love to help you.
Title: Re: Questions about daily development
Post by: Phathry25 on July 28, 2017, 05:03:50 AM
The lack of promotion around KRP has nothing to do with compromising the simulation quality. It's hard to see how they could be linked anyway.
While there is a common misconception that PiBoSo is a one-man show, reality isn't so distant: there are only a full-time and two part-time developers on the five projects ( GPB, WRS, KRP, MXB and editing tools ). It is also worth noting that we are running on a shoe string, so no money to hire help.
You opinion is valid indeed, and the idea prior to KRP release was to create an official championship with prizes at some point, but who has the free time? Where are the funds?
I am using every spare minute to try to update the other projects as soon as possible. I'm also trying to give support to the customers ( hundreds of emails in a few days...  :'( ). Snappe is working on MXB, Kevin is busy with his real job, ...

I didn't mean to say that promotion and simulation are mutually exclusive.  I meant that simulation isn't enough for you to survive on, you need to attract the casual users to your simulation.  Sure the game offers a great driving experience, and it will pull people in and keep them active.  Problem being that is all that it offers right now.  Sure the other features are there, but they are not being utilized fully.  Something needs to be done to get people playing consistently, make them want to tell their friend about this awesome game they came across.

Firstly I think something needs to be done about the lack of content.  To a person not already invested in the community this is the biggest drawback to buying a new game.  You see it all the time, reviewers saying everything about a game is great, but lack of content, so don't buy it.  Yes there are add on tracks and skins available, but as a base package the game is lacking.  Tracks aren't cost effective, so you have to look to skins.  Why not have a skin contest to generate interest in the game?  No copyright infringement, you take ownership of the skins when they are submitted etc, etc... rFactor2 just held such a contest, I'm sure PiBoSo can handle one too.  Promote the crap out of it, post it anywhere that will allow you.  Reddit, racedepartment, sim racing paddock, heck have pretend race cars get involved. (if you dare) Give best kart, best driver and best helmet a free copy of the game this way you can include people that aren't yet active, label a set of bodywork templates so someone who doesn't have the game can make it work, or include an example layer for each template.  Anyone who has a skin that you decide to include in the game gets a 20% off coupon, redeemable only through your website.  You still come out ahead of the steam price and generate a lot of sales and excitement.  These people will have a stake in the game and tell their friends about it... Maybe I'm making it too simple in my head.

When it comes to racing you absolutely need to bite the bullet and rent your own servers.  Weekly events, hotlap competitions, heck even utilize the mysterious "challenge" section of the game.  There needs to be an official server.  It shows that you are actively supporting the game.  Every developer in the market does it, it doesn't look good to a new user to not even have a single officially supported race server. Pick a track for each week. Monday KF3, Tuesday KZ1, Wednesday FS250, etc...  Give people a reason to play, something to look forward to.  Use your stats page to track results, average their points for however many races they run per class or something.  It doesn't need to be a rival to iRacing, something just needs to exist to get people involved.  Something to strive for.

As far as a premier race series goes you can start small, no need to throw cash at the competitors.  Talk to the karting companies you already have relationships, see if they will donate soft goods, you'd be surprised what people will do for a chance at a free shirt.  MX simulator was a community of about 500 total, maybe 100 active back in 2010 before the first series that the developer hosted.  Through a sponsorship he was able to offer simple prizes (shirts, discount codes, etc) word got out, players joined, prizes got better.  The community is over 20,000 people now, that's impressive IMO considering how niche motocross simulators are.  This was all done and very minimal costs to the developer. (server hosting) He also had to pump out 17 replica tracks each year, but with no licensing fees it was just his time.  Obviously the landscape and expectations of new tracks yearly are different here, I don't feel that bookoo tracks would be expected.

Ultimately if you want to grow your audience you will need to sacrifice development time. Look, I HATE that you can't devote the time to make WRS better for dirt track racing.  It's spilling over with potential to be absolutely epic.  It kills me that it will probably never realize it's full potential.  I've been around here for much longer than my forum accounts and activity would lead you to believe, and I've gotten to see how passionate you are.  I like how well you interact with your users, and how candid you are about the struggles you face.  You seem like a really nice person. (whoever posts as PiBoSo, it seems like one person at least)  I want to see your team enjoy all the success they deserve.  But developing four titles at once will never allow that.  You need to focus on having one great game.  And then another great game.  All of your titles have the potential to be great, but not if you are only focused on software development. In today's sim racing market you need more. I've been sim racing for over 20 years now and what your team has developed here is nothing short of amazing.  You had dynamic tracks before anyone else, and your system is still more accurate than anything else on the market.

IMHO, of course.
Title: Re: Questions about daily development
Post by: Phathry25 on August 09, 2017, 02:01:55 AM
Quote from: PiBoSo
* GPB: started experimenting with a new riding style

?
Title: Re: Questions about daily development
Post by: HornetMaX on August 09, 2017, 08:22:06 AM
Quote from: PiBoSo
* GPB: started experimenting with a new riding style

?

Marquez-sque ?
Title: Re: Questions about daily development
Post by: Manu on August 09, 2017, 09:13:47 AM
Quote from: PiBoSo
* GPB: started experimenting with a new riding style

Leg dangle animation?
Title: Re: Questions about daily development
Post by: PiBoSo on August 09, 2017, 11:34:26 AM
Quote from: PiBoSo
* GPB: started experimenting with a new riding style

Leg dangle animation?

(https://media.giphy.com/media/ui1hpJSyBDWlG/giphy.gif)
Title: Re: Questions about daily development
Post by: Manu on August 09, 2017, 12:35:31 PM
(https://media.giphy.com/media/gcinxbKrQkIcE/giphy.gif)
Title: Re: Questions about daily development
Post by: PiBoSo on August 09, 2017, 02:58:46 PM
Please don't get too excited.
Unfortunately the first tests proved that a lot of code is needed to make it work properly.
Creating a new animation is not enough.
Title: Re: Questions about daily development
Post by: Manu on August 09, 2017, 03:54:28 PM
Please don't get too excited.
Unfortunately the first tests proved that a lot of code is needed to make it work properly.
Creating a new animation is not enough.

(http://i.imgur.com/Eag3zA7.gif)
Title: Re: Questions about daily development
Post by: Guiga on August 10, 2017, 02:51:12 AM
VRC Pro looks to be a polished package and it looks modern. Apparently it lacks VR, though. 12% and 20% refund rates aren't desireable but considering the grand scheme of things, what's available from the game itself and price (I read a lot of people saying $29.99 would be easier to pay), I am sure that refund rate is on par with some AA and AAA releases.

And that rate is at the current lowest level of quality the game will be, right? So it will improve. The game's improvement will bring reviews and users around. A tutorial riding mode, tutorial videos, anything like GTR² or Nascar Racing 2003 Season, to add more ingame help and guides.
Title: Re: Questions about daily development
Post by: Hawk on August 12, 2017, 11:49:13 PM
Quote
* GPB / WRS / KRP / MXB: completed support for the animated flags ( it's not just a visual feature. They give a clue about the wind strength and direction )

Sounds very good!  8)

I presume we will still be able to animate the flag movement as we wish the flags to animate via a sequence of animation-frames, but I presume there is now code in there for wind direction to trail the flag animation direct into the wind itself?

Can we export animations now instead of having to script them? This would be a great help.....  It would also be great to be able to export the shaders and maps instead of having to script them too. Just makes more sense to be able to export everything in one job-lot with the exporter rather than sticking with the current shader scripts process(it's a pain in the ass), then we can apply everything in the 3D app, get it all how we like it and then just export. Easy(especially for the FBX exporter). :)

Hawk.
Title: Re: Questions about daily development
Post by: poumpouny on August 17, 2017, 08:51:40 AM

Quote
* GPB: misc tasks for release
  ;D :D