* WRS / MXB: investigation of a heightmap rendering error
Noticed this in the development updates. Could you please expand PIBOSO? I have noticed some HM's coming into the game a little strange. Not what is expected. Especially the way it rounds off slopes. Wondering if this might fix the issue.
Unfortunately not.
The problem turned out to be with a 8192x8192 normal map ( normal maps are uncompressed... A 256mb texture is overkill ).