PiBoSo Official Forum

General => General Discussion => Topic started by: PiBoSo on March 09, 2017, 11:19:35 PM

Title: Aaugh!
Post by: PiBoSo on March 09, 2017, 11:19:35 PM

http://www.youtube.com/v/uRkrqjX1N4c

(http://vignette1.wikia.nocookie.net/peanuts/images/1/1f/Charliebrown-1-.jpg/revision/latest?cb=20130411035507)
Title: Re: Aaugh!
Post by: Warlock on March 09, 2017, 11:46:54 PM
I'm sorry to say Piboso, but you can't compete with the quality IRacing offers, great graphics , sounds , great online experience, championships. Physics, probably. But physics alone means nothing

I hope GPBikes not to be the next one ....
I can't believe dirt oval racing have more fans than bikes,.. if that was the point on working on it
Title: Re: Aaugh!
Post by: PiBoSo on March 09, 2017, 11:58:38 PM
Quote from: Warlock on March 09, 2017, 11:46:54 PM
I'm sorry to say Piboso, but you can't compete with the quality IRacing offers, great graphics , sounds , great online experience, championships. Physics, probably. But physics alone means nothing

I hope GPBikes not to be the next one ....
I can't believe dirt oval racing have more fans than bikes,.. if that was the point on working on it

The point of dirt oval racing was mostly to have fun creating it. However, at some point, WRS was showing some very good potential, with a lot of dirt fans interested. Until, of course, the big bully with unlimited money arrived, and sales took a dive  >:(

Nonetheless, as posted in another thread that the OP asked to delete, there are no plans to give up...
(https://cdn.meme.am/cache/instances/folder836/58606836.jpg)
Title: Re: Aaugh!
Post by: bison160 on March 10, 2017, 12:44:18 AM
That's fine, I was planning on going after licensing with Lucas Oil Dirt Latemodel Series anyways! ;P
Title: Re: Aaugh!
Post by: bison160 on March 10, 2017, 12:47:44 AM
And on the sprint car side of things, Lucas Oil ASCS Sprint cars are more wide spread with a national series and regional series throughout the country. I'm sure they went to WoO just because it's been around forever and they have a top tier Latemodel and Sprint Car series.
Title: Re: Aaugh!
Post by: AUSSIEDIRT on March 10, 2017, 04:18:43 AM
Awesome looking cars but the thing about a modding community is the fun comes from the build
Title: Re: Aaugh!
Post by: AUSSIEDIRT on March 11, 2017, 03:30:34 AM
Went from iracing securing woo licence to gpb quickly,

Iracing can and will be dominate the dirt sector odds are midgets and chilli bowl will be next until they have secured everything. But they never have what wrs does and that's a potential to have the hard core modding community at its peak every man and his dog had a rfactor league and even modding group while this was heavily dominated boz spr and many other group hell didn't ascs agree to they're name being used on a mod. What this means for wrs is with the right resources modders can turn of equally accurate tracks and cars quicker then iracing but we really need the resources we need better modding tools on the game end.
This includes
A more in depth guide on the actual build (yes we have pretty good mxb guides but nothing for wrs)
Car builder there needs to be more done on this as
Better shaders control whilst I think this is impossible due to the mapping style of the model.
Time and light movement
Look at what rfactor 2 did before the game even came out they had full in depth modding guides and we have....... A light text guide that does little to help.

Help us help you pib people 

Build test race
Title: Re: Aaugh!
Post by: h106frp on March 11, 2017, 08:37:10 AM
You can better manage the shaders by using seperate UV maps with their own(or none) shader for various material types and masks with your shaders.
Title: Re: Aaugh!
Post by: PiBoSo on March 11, 2017, 02:10:28 PM
Quote from: AUSSIEDIRT on March 11, 2017, 03:30:34 AM
Went from iracing securing woo licence to gpb quickly,

You are right.
OT posts deleted.
Title: Re: Aaugh!
Post by: AUSSIEDIRT on March 27, 2017, 04:22:11 PM
As pre orders open for iracing dirt and potentially the biggest game changer since the big move from Dtr 2 to rfactor all those years ago. I put it to you the rest of the community and to piboso where do you draw they line in the sand and say gallerfray falls no more.

Seeing the iracing screen shots angers me deeply because why should they be able to control the yard. Comrades leaders members  let us find the promised land let's give piboso a reason for investing the time in wrs. Let's not give up on this little Indy game just cause there is iracing. Let get these walls moving and constant messages through let's get active!!!
Title: Re: Aaugh!
Post by: Phathry25 on March 27, 2017, 05:50:27 PM
Patiently waiting on a fix from piboso. Further development from my end is useless until it arrives. There is room for both games.
Title: Re: Aaugh!
Post by: PiBoSo on March 27, 2017, 07:25:20 PM
Quote from: AUSSIEDIRT on March 27, 2017, 04:22:11 PM
As pre orders open for iracing dirt and potentially the biggest game changer since the big move from Dtr 2 to rfactor all those years ago. I put it to you the rest of the community and to piboso where do you draw they line in the sand and say gallerfray falls no more.

Seeing the iracing screen shots angers me deeply because why should they be able to control the yard. Comrades leaders members  let us find the promised land let's give piboso a reason for investing the time in wrs. Let's not give up on this little Indy game just cause there is iracing. Let get these walls moving and constant messages through let's get active!!!

Thank you for your support.
At the moment the full focus is on releasing Kart Racing Pro on Steam. Unfortunately, being a tiny team, this means that WRS development is paused.
Work will resume as soon as possible, and the plan is to improve the physics and the track editing and car editing tools.
Title: Re: Aaugh!
Post by: AUSSIEDIRT on March 28, 2017, 05:21:47 AM
If that's whatvwe have a head piboso then the future looks dam good. Understandable karts are were the money is and if that supports the rest of its only positive for the rest of us. Esp with the development side of the game there's no reason we as track and car builders can't be doing iracing quality content
Title: Re: Aaugh!
Post by: PiBoSo on March 28, 2017, 09:26:53 AM
Quote from: AUSSIEDIRT on March 28, 2017, 05:21:47 AM
Esp with the development side of the game there's no reason we as track and car builders can't be doing iracing quality content

Even better, if you noticed how the suspensions are animated in the iRacing promo video  ;)
Title: Re: Aaugh!
Post by: AUSSIEDIRT on March 29, 2017, 02:16:38 PM
(https://3.bp.blogspot.com/-Xo86L6Ds9RM/Vr4d0xhy3uI/AAAAAAAACn0/x-WaZL_NJDo/s1600/TheSimpsons0614-1.jpg)

and just like that its all over sim racing as we know it changes ... not since rfactor has there been that sort of game changer. im actually depressed that iracing have dirt, regardless of whats achieved here today is a sad day for all the games that have paved the way / forught for a piece of the cake .



Title: Re: Aaugh!
Post by: PiBoSo on March 29, 2017, 02:49:40 PM
Quote from: AUSSIEDIRT on March 29, 2017, 02:16:38 PM
(https://3.bp.blogspot.com/-Xo86L6Ds9RM/Vr4d0xhy3uI/AAAAAAAACn0/x-WaZL_NJDo/s1600/TheSimpsons0614-1.jpg)

and just like that its all over sim racing as we know it changes ... not since rfactor has there been that sort of game changer. im actually depressed that iracing have dirt, regardless of whats achieved here today is a sad day for all the games that have paved the way / forught for a piece of the cake .

Sad indeed.
It could, however, be turned into motivation to work harder and faster to try to give iRacing a good run for their money  :)
Title: Re: Aaugh!
Post by: Phathry25 on March 29, 2017, 06:03:49 PM
Why would that make you sad?  Finally a bar to measure our mods by exists. Seems like the glory days are upon us to me. Just the small matter of PiBoSo delivering the platform on which to mod. rFactor was not a great game, it was merely a platform from which to build. The mods made it great.

The excitement over iRacing isn't because it's iRacing, it's because it marks a huge improvement over any content 99% of that community knows about. WRS has its own strengths that iRacing will never be able to compete with. Focus your energy on exploiting those strengths as best you can while striving to equal iRacings strengths as best you can. Every single iRacing player also owns other simracing titles that interest them, make WRS one of those titles.
Title: Re: Aaugh!
Post by: Urban Chaos 2.0 on March 29, 2017, 06:40:22 PM
Mods, mods, and more mods. It always is that special sweet source which grows a game/sim RAPIDLY. I know A.I's it's been mentioned briefly before, but A.I, and the ability for the community to train the A.I, would be of great benefit. Building a simple base, from which modders can customize A.I. for each track will lift a significant work-load away from Piboso, and place it on the community who will certainly be quite eager to take it upon themselves.
Title: Re: Aaugh!
Post by: AUSSIEDIRT on March 30, 2017, 04:32:50 AM
Sad because of what it means for all the rfactor communities.

That being said there is alot to be learnt example just watching iracing stuff has got me thinking about what can be done with wrs and how we can replicate it. I dont think what iracing are doing with their tracks is to dissimilar to what wrs is capable of. Billion dollar Ted can't stop what's coming here.

I bet we can pump out tracks of the same quality faster then they can and when the platform comes up to meet our needs the war will certainly be on
Title: Re: Aaugh!
Post by: PiBoSo on March 30, 2017, 09:23:49 AM
Quote from: Phathry25 on March 29, 2017, 06:03:49 PM
Why would that make you sad?  Finally a bar to measure our mods by exists. Seems like the glory days are upon us to me. Just the small matter of PiBoSo delivering the platform on which to mod. rFactor was not a great game, it was merely a platform from which to build. The mods made it great.

The excitement over iRacing isn't because it's iRacing, it's because it marks a huge improvement over any content 99% of that community knows about. WRS has its own strengths that iRacing will never be able to compete with. Focus your energy on exploiting those strengths as best you can while striving to equal iRacings strengths as best you can. Every single iRacing player also owns other simracing titles that interest them, make WRS one of those titles.

From the user / modder point of view, it's sad because it fragments the community.
From a developer point of view, it's sad because it steals sales.
Title: Re: Aaugh!
Post by: AUSSIEDIRT on March 30, 2017, 04:28:57 PM
Poetry
Title: Re: Aaugh!
Post by: Phathry25 on March 30, 2017, 07:57:53 PM
Glass half full/glass half empty. I chose to see the positives.

More people exposed to dirt track racing via iRacing = more potential customers for PiBoSo.

Automobilista, AC, rFactor2 and R3E can all succeed and they all offer that same things as iRacing on a smaller scale. The each have their strengths. There's no reason WRS can't succeed if the right inprovements are made.
Title: Re: Aaugh!
Post by: Cory_Hayes.11 on March 31, 2017, 12:39:55 AM
Not sure how relevant this is, but I have heard like.... a lot of positive feed back from iRacing Dirt, apparently it really really good.
(As you would expect though from a company like iRacing though really )
Title: Re: Aaugh!
Post by: AUSSIEDIRT on March 31, 2017, 02:06:24 AM
One must ask them selves is what I'm about to say constructive to the conversation to be relevant. Good for them I say
Title: Re: Aaugh!
Post by: AUSSIEDIRT on March 31, 2017, 02:18:50 AM
Sorry that was probably a bit to passive aggressive. We're not talking about how good iracing is were talking about the want to beat it
Title: Re: Aaugh!
Post by: Cory_Hayes.11 on March 31, 2017, 03:07:45 AM
sorry?

I was just saying like.... I have heard its pretty good.... good on PiBoSo for being determined to take on a speedway market now, will be interesting to see if a community that is able to mod can keep up with quality content like iRacing.

Title: Re: Aaugh!
Post by: AUSSIEDIRT on March 31, 2017, 04:04:29 AM
Don't listen to me I'm tired

Piboso is there the potential for damage to be built in? I as because I was watching iracing crashes ND they look garbage
Title: Re: Aaugh!
Post by: PiBoSo on March 31, 2017, 07:48:21 AM
Quote from: AUSSIEDIRT on March 31, 2017, 04:04:29 AM
Don't listen to me I'm tired

Piboso is there the potential for damage to be built in? I as because I was watching iracing crashes ND they look garbage

Don't worry about being aggressive to Cory. He's a professional forum troll.

For sure it's possible to add damage, alongside dirt and detachable parts.
What exactly would you like to see simulated?
Title: Re: Aaugh!
Post by: Cory_Hayes.11 on March 31, 2017, 08:47:28 AM
Quote from: PiBoSo on March 31, 2017, 07:48:21 AM
Quote from: AUSSIEDIRT on March 31, 2017, 04:04:29 AM
Don't listen to me I'm tired

Piboso is there the potential for damage to be built in? I as because I was watching iracing crashes ND they look garbage

Don't worry about being aggressive to Cory. He's a professional forum troll.

For sure it's possible to add damage, alongside dirt and detachable parts.
What exactly would you like to see simulated?


Couple things.

1. " Don't worry about being aggressive to Cory, He's a professional forum troll. ", yeah, really professional.
2. I understand AussieDirt being tired and what not and remain to have no problem with him, I understand being tired and grumpy.
3. This thread is specifically around iRacing Dirt as a topic, so since no one really had said it, me saying I have heard its really good is actually rather valid/relevant.

WRS is good for dirt in terms of you can still use a controller and produce good times ( You wouldn't be able to in iRacing ), I do plan on looking into making/finishing some dirt content for WRS ( even though I am an iracing fan) I do still enjoy messing around with modelling.
Title: Re: Aaugh!
Post by: AUSSIEDIRT on March 31, 2017, 12:36:52 PM
Did you have to apply for a licence and everything Cory? Not sure what regulators you have to apply to become a troll... Ha

I think outside of Ai which would separate wrs from iracing. I think we need particle physics to accurately replicate cushion and blow off this would be transferable to mxbikes too. Crushable parts so in the case of a roll the wings would deform and crush, with sprintcars especially the wheels detatch buy in most cases it's the suspension that fails and this would be the replicate able part to aim for. Beyond that what's the potential of having the game run multi race events and track it without having to record all data so it could have hotlaps quality race race dash feature. Have a look at how ratbag did woo2002
Title: Re: Aaugh!
Post by: Cory_Hayes.11 on March 31, 2017, 01:03:44 PM
Quote from: AUSSIEDIRT on March 31, 2017, 12:36:52 PM
Did you have to apply for a licence and everything Cory? Not sure what regulators you have to apply to become a troll... Ha

I think outside of Ai which would separate wrs from iracing. I think we need particle physics to accurately replicate cushion and blow off this would be transferable to mxbikes too. Crushable parts so in the case of a roll the wings would deform and crush, with sprintcars especially the wheels detatch buy in most cases it's the suspension that fails and this would be the replicate able part to aim for. Beyond that what's the potential of having the game run multi race events and track it without having to record all data so it could have hotlaps quality race race dash feature. Have a look at how ratbag did woo2002

Its rather funny though, I don't go out of my way to " troll ", I literally just state an opinion ( As any person is allowed to) you can call my opinion wrong, I understand everyone has their own opinion, and I appreciate others for having other opinions, you can try debunk my opinion with actual fact evidence, I am totally fine with it.

Some times people just can't take an opinion that differs to theirs though or it upsets them to hear someone voice their opinion in a way that doesn't praise them.

I mean, I honestly don't mind really if anyone ( Lets face it, most the people who have purchased PiBoSo games ) think I am a " dick head " or anything.

I can be a huge troll like... if people like you know.... that could always be fun
Title: Re: Aaugh!
Post by: Phathry25 on March 31, 2017, 05:27:25 PM
Quote from: PiBoSo on March 31, 2017, 07:48:21 AM
What exactly would you like to see simulated?

http://forum.piboso.com/index.php?action=search2;params=eJwtjUEKgDAMBP_iRfCmIH7DH5SaBKtoW5KqCH28qTSnnWGXWLytB8Lc5j43-RJiiQSK3exscvwOo_qF_8akUVx4DIQzHpSozuRadoJkgj9eVcUETgY3VkISqEZpQ3PKWpgsgyuP9D7L1jOq

Add to that list a set of clay surface types that deform much more slowly than the current soil types. Biggest hitter on that list is drying line. So appropriate surface types and drying line on dirt. Those are the two most necessary things for tracks. For cars we need the suspension improvements I have asked for in the past. The asymmetrical kinematic motion of the suspension is extremely critical in oval racing, until that is solved further development is pointless.
Title: Re: Aaugh!
Post by: AUSSIEDIRT on April 03, 2017, 05:41:43 AM
Look at pharthy goo captain organised.

My wish list is more track orientated as track curating is my deal.

-a 24 hour lighting system
-night lighting
-changing temperatures and wind that affect the track conditions
As in real life as a windy track will blow off and dry out quicker then a no wind cool track.
-more surface styles so we can build a track that blows off
-particle physics so the cushion doesn't just build up with the cars using that part but by the dirt being blown up the track

It looks like they are doing things very similar to how wrs does it except the way the track takes rubber seams to be a bit different and they way the cushion changes texture / grows it looks like they have static layers that change as the cars use that part of the track
Title: Re: Aaugh!
Post by: loinen on April 06, 2017, 06:11:54 PM
IMHO pushing Rally/rallycross theme plus adding some crazy shit like buggies and maybe even bigfoots (lol) with suitable jumpy tracks (fuck ovals, they are not so funny for many ppl) may do the job. Adding basic damage with beautifully flying parts will help a lot. We still don't have true rally sim since RBR, Codemasters are making cute looking simcades for kids, nothing serious. iRacing is quite expensive and content-limited, not a strong side of it, physics of road racing is good but also far from perfect (comparing to rFactor 2 with quality mod) So... There is something to think about. I think WRS can live.
Title: Re: Aaugh!
Post by: PiBoSo on April 06, 2017, 07:07:41 PM
Quote from: loinen on April 06, 2017, 06:11:54 PM
IMHO pushing Rally/rallycross theme plus adding some crazy shit like buggies and maybe even bigfoots (lol) with suitable jumpy tracks (fuck ovals, they are not so funny for many ppl) may do the job. Adding basic damage with beautifully flying parts will help a lot. We still don't have true rally sim since RBR, Codemasters are making cute looking simcades for kids, nothing serious. iRacing is quite expensive and content-limited, not a strong side of it, physics of road racing is good but also far from perfect (comparing to rFactor 2 with quality mod) So... There is something to think about. I think WRS can live.

Bigfoot AKA monster trucks are not so far away...
http://forum.piboso.com/index.php?topic=2747.0
;)
Title: Re: Aaugh!
Post by: passerBy on April 06, 2017, 09:10:44 PM
The more the reason to make GPB the top priority back again ;D

On a more serious note, I don't see iR as a competitor here. Their marketing model is atrocious. The bigger problem is that only a really small part of simracing community is aware of your products, Piboso. Once you've released KRP on Steam, I expect that to change drastically. Just don't forget to put a word or two on the Steam page about your other products ;) Alternatively, put them on Steam too.
Title: Re: Aaugh!
Post by: loinen on April 06, 2017, 09:24:52 PM
Quote from: PiBoSo on April 06, 2017, 07:07:41 PM

Bigfoot AKA monster trucks are not so far away...
http://forum.piboso.com/index.php?topic=2747.0
;)

wow, that's very funny and cool! I like how it moves. I was looking after WRS from very very afar and seems i missed some special things here. Wanted to give you some fresh ideas but ended up looking like a captain obvious with my suggestions heh.. Well, surely you know where to move, i wish you best of luck! Dunno if it's possible but maybe we'll even see some barkhan racing in the future :D
Title: Re: Aaugh!
Post by: AUSSIEDIRT on April 07, 2017, 09:26:45 AM
Except rally cross is coming for iracing so realistically focusing on it for that fact is pretty void because iracing will have it and if there was people building for it then ud probably have more content personally I'm not interested so. I'll just build speedways thanks speedway isn't funny it's equally as serious as any motorsports category in the world
Title: Re: Aaugh!
Post by: HornetMaX on April 07, 2017, 11:06:15 AM
Quote from: AUSSIEDIRT on April 07, 2017, 09:26:45 AM
Except rally cross is coming for iracing so realistically focusing on it for that fact is pretty void because iracing will have it and if there was people building for it then ud probably have more content personally I'm not interested so. I'll just build speedways thanks speedway isn't funny it's equally as serious as any motorsports category in the world
But isn't iRacing going to have dirt too ? Does that make dirt in WRS void too ?
Title: Re: Aaugh!
Post by: Phathry25 on April 07, 2017, 04:12:02 PM
Can I get any sort of official statement on the viability of adding drying line to deformable surfaces? Or a timeline for any suspension fixes?

Please.
Title: Re: Aaugh!
Post by: PiBoSo on April 07, 2017, 05:37:39 PM
Quote from: Phathry25 on April 07, 2017, 04:12:02 PM
Can I get any sort of official statement on the viability of adding drying line to deformable surfaces? Or a timeline for any suspension fixes?

Please.

Dynamic drying on the deformable terrain is not planned. The problem is graphical only: how to smoothly transition between the wet texture layers ( including shaders ) and the dry ones.
There are, however, plans to add a new "hard soil" surface that can receive groove, too, for the bottom of dirt ovals.

The beam axle fixes ( and improvements, mostly the reaction torque ) will be done after the Kart Racing Pro "official" release.