http://www.youtube.com/v/DHQYniah_GM
What software is that? ???
Oh, the humanity!
I've never seen that before! :o
The simulator itself looks great, but the visuals show, from what you can see, that they don't seem to have the actual bike physics realistic..... look more like "Ride" type physics? Hard to tell really because they don't show much of the visuals at all. :-\
Hawk.
Quote from: Hawk on May 23, 2017, 10:28:35 AM
I've never seen that before! :o
The simulator itself looks great, but the visuals show, from what you can see, that they don't seem to have the actual bike physics realistic..... look more like "Ride" type physics? Hard to tell really because they don't show much of the visuals at all. :-\
Hawk.
Simulator looks great ? only for straight line then , maximum angle seems to be 10° lol
I was playing with this idea in my mind. Problems are:
1. Cost. Mucho $£€
2. I don't think the hydraulics/engine can make transitions/large movements as fast as on a real bike, or in this case, as fast as it happens in the game, while still having the finer touch for small movements.
3. To achieve correct lean angels, the rigg must be a lot bigger, longer hydraulic shafts.
So basically, nice idea but nothing more...
Cheers,
/David "Gonzo" Boda #46
Quote from: davidboda46 on May 23, 2017, 10:45:03 AM
I was playing with this idea in my mind. Problems are:
1. Cost. Mucho $£€
2. I don't think the hydraulics/engine can make transitions/large movements as fast as on a real bike, or in this case, as fast as it happens in the game, while still having the finer touch for small movements.
3. To achieve correct lean angels, the rigg must be a lot bigger, longer hydraulic shafts.
So basically, nice idea but nothing more...
Cheers,
/David "Gonzo" Boda #46
Yeah it probably costs as much as a real bike.
Quote from: Boerenlater on May 23, 2017, 10:53:55 AM
Yeah it probably costs as much as a real bike.
more, i would wager....
Its not a game...
QuoteSince 2005, when Cruden built the world's first professional-grade motorcycle simulator, our engineers have been working on hardware, software, motion cueing, vehicle dynamics, rendering and content for a realistic motorcycle simulator that can be used professionally by manufacturers, race teams, universities, research institutions and road safety organisations.
A CCX motion system costs $89,000 for NOT its most expensive unit and is far less technical than this so try over the 100,000 and you might be getting there!!!
Quote from: guigui404 on May 23, 2017, 10:37:19 AM
Quote from: Hawk on May 23, 2017, 10:28:35 AM
I've never seen that before! :o
The simulator itself looks great, but the visuals show, from what you can see, that they don't seem to have the actual bike physics realistic..... look more like "Ride" type physics? Hard to tell really because they don't show much of the visuals at all. :-\
Hawk.
Simulator looks great ? only for straight line then , maximum angle seems to be 10° lol
If you look, the rider uses a VR visual system(probably Occulus Rift?); The movements on a simulator designed to work with a VR system don't have to move as much to give the realistic impressions of bike movements as they do if the rider isn't using a VR system. :P
Hawk.
seems like http://www.fillmoregames.com/machines/china/pop_moto.jpg (http://www.fillmoregames.com/machines/china/pop_moto.jpg)
the same level of simulation of car seat actuators http://simxperience.com/portals/0/Images/StageSeriesRacingSims/StageIVGroundLevel.jpg (http://simxperience.com/portals/0/Images/StageSeriesRacingSims/StageIVGroundLevel.jpg)
so many people get into simulator builds just for the cash and don't have decent projects to build, a car seat actuators system is not serious in my oppinion...just a way to help gases go out after dinner ;D
http://www.youtube.com/v/lFHBX9SgBm8
::)
;D
Lol and the front brake?
wow , simply amazing ;D
How dare they call it proffessional ::)
Lol.... It would've looked better if they had people who'd actually ridden a bike before in their lives...... By the way that rider was operating his throttle and shifting his weight I don't think he's ever ridden anything other than a bike from Milestone games! He'd kill himself if he actually got on a real bike! Haha! ;D
Not bad VR-simulators though... I'd like to have a go! ;D 8)
Hawk.
A friend of mine contacted them.
The simulator ( the latest, 6DOF one ) costs roughly like a Moto2 season, LOL.
And no, they didn't know about GP Bikes :'(
Quote from: PiBoSo on May 25, 2017, 12:41:48 PM
...
And no, they didn't know about GP Bikes :'(
cause they're not pros :)) just geeks with tricks ;D
While you guys are ragging on the lean angle, I'm skeptical of leaning in / on these things. IRL leaning around a corner provides force directly away from the corner (centrifugal?).. Surely the only way to simulate that is to cut the physical lean angle in half without it feeling like you're hanging off a cliff for dear life around every corner..
Quote from: TheFatController on May 25, 2017, 05:33:23 PM
While you guys are ragging on the lean angle, I'm skeptical of leaning in / on these things. IRL leaning around a corner provides force directly away from the corner (centrifugal?).. Surely the only way to simulate that is to cut the physical lean angle in half without it feeling like you're hanging off a cliff for dear life around every corner..
When done correctly they use acceleration to give the sense of initial movement and then gently rotate the table back while rotating the visible display to fool you into thinnking the acceleration has decreased. Its very clever and not simply just following the displayed (or expected) movements.
why he didnt turn body out when take the corner?