Is it possible to have an animation sequence with a seperate shader (normal/specular) for each frame?
Thank you.
+1 on the question.
Would open up the options for water a fair bit. :)
Just in case it's not clear - I'm not asking for it to be added, for all I know GPB may already support what I'd like to do. :)
...but if not it'd be a shame to waste hours setting up the scene only to find it didn't work in-game.
Thinking of using procedural surfaces animated in LightWave to a loop then baking out a series of images.
...then making norm/spec maps for each image.
...so I'm simply asking:
Does GPB support using an individual normal and specular shader for each frame of an animation?
+1 8)
+1
Done a test - no joy.
The animation only uses the norm&spec from the main image.
(https://i.postimg.cc/TPxn3BjJ/Water-Test.gif)