PiBoSo Official Forum

GP Bikes => Support => Topic started by: h106frp on July 03, 2017, 04:01:42 PM

Title: Animation with shaders
Post by: h106frp on July 03, 2017, 04:01:42 PM
Is it possible to have an animation sequence with a seperate shader (normal/specular) for each frame?

Thank you.
Title: Re: Animation with shaders
Post by: Grooveski on November 13, 2018, 01:21:18 AM
+1 on the question.

Would open up the options for water a fair bit.  :)
Title: Re: Animation with shaders
Post by: Grooveski on November 13, 2018, 02:42:35 PM
Just in case it's not clear - I'm not asking for it to be added, for all I know GPB may already support what I'd like to do.   :)

...but if not it'd be a shame to waste hours setting up the scene only to find it didn't work in-game. 
Thinking of using procedural surfaces animated in LightWave to a loop then baking out a series of images.
...then making norm/spec maps for each image.


...so I'm simply asking:

Does GPB support using an individual normal and specular shader for each frame of an animation?
Title: Re: Animation with shaders
Post by: Napalm Nick on November 13, 2018, 04:18:56 PM
+1  8)
Title: Re: Animation with shaders
Post by: Hawk on November 13, 2018, 08:59:34 PM
+1
Title: Re: Animation with shaders
Post by: Grooveski on November 15, 2018, 02:03:30 AM
Done a test - no joy.
The animation only uses the norm&spec from the main image.

(https://i.postimg.cc/TPxn3BjJ/Water-Test.gif)