PiBoSo Official Forum

GP Bikes => General Discussion => Topic started by: PiBoSo on August 24, 2017, 02:16:43 PM

Title: GP Bikes beta12
Post by: PiBoSo on August 24, 2017, 02:16:43 PM

GP Bikes beta12 released:
http://www.gp-bikes.com/?page=news

Download:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )
Title: Re: GP Bikes beta12
Post by: PiBoSo on August 24, 2017, 02:23:59 PM
Release Notes
- a clean installation is strongly recommended
- replays are not compatible with the previous versions

- All modded bikes need to be updated because the tires physics data and models have been moved to the "tyres" shared folder
- The brake light setting in the file gfx.cfg has been renamed from "brakelights" to "brakelight"
- Temporary models are no used anymore. They can be deleted and reference to them removed from the file gfx.cfg
- Support for a dedicated onboard engine sound has been added. The sfx.cfg section name is "onboard_engine". The format is the same as "engine"
- Support for a dedicated engine limiter sound has been added. A sfx.cfg example can be found in MX Bikes and also the s_fs250 engine of Kart Racing Pro.
- It is now possible to use categories to better organize tracks. Simply create a new directory in the "Tracks" folder and move the tracks into it. The directory name should then appear in the "Testing Setup" and "Race Setup" pages
- GP Bikes now supports an external folder for mods, but only for bikes, tyres, helmets, stands, paints and tracks. The default path is "My Documents"/PiBoSo/GP Bikes/mods/ but it's possible to change it: http://forum.piboso.com/index.php?topic=18.msg79098#msg79098
- The network ports have been changed to try to be more compatible: http://forum.piboso.com/index.php?topic=35
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 24, 2017, 02:26:31 PM
BIG Thank you once again sir

About to install it now

DD
Title: Re: GP Bikes beta12
Post by: janaucarre on August 24, 2017, 02:30:10 PM
Thank you so much
Title: Re: GP Bikes beta12
Post by: tchemi on August 24, 2017, 02:31:28 PM
(http://www.reactiongifs.com/r/acb.gif)

But... There is no changelog on the news section for beta 12 :/
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 24, 2017, 02:43:28 PM
MaxHud works too woohoo

Thanks P

DD
Title: Re: GP Bikes beta12
Post by: Boerenlater on August 24, 2017, 02:51:54 PM
Is a Mega mirror fine?
https://mega.nz/#!3dlykQYK!NnIyRLG9dqx8iO9bHOm_eAjLrUAD3K4gbkzrTpToxZs
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 24, 2017, 03:13:55 PM
I take it MOD bikes need to be reworked as it crashes trying to change from 990?

DD

EDIT cant use any mod bikes. Helmets and tracks seem fine

DD
Title: Re: GP Bikes beta12
Post by: dibu on August 24, 2017, 03:52:39 PM
First of all thank you :), when I look at gpbikes.ini I've a question.

Is the master server for beta12 really using port 54300 instead of 10500 ?
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 24, 2017, 04:04:35 PM
Good question a need to port forward virgin routers for the right one

DD
Title: Re: GP Bikes beta12
Post by: Blackheart on August 24, 2017, 04:57:51 PM
Why now the tire files in an other folder?  ???
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 24, 2017, 05:01:42 PM
Where Blacky?

Could this be why b12 crashes with mod bikes?

DD

JUST saw it ty
Title: Re: GP Bikes beta12
Post by: Blackheart on August 24, 2017, 05:08:22 PM
Quote from: doubledragoncc on August 24, 2017, 05:01:42 PM
Could this be why b12 crashes with mod bikes?

Yep
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 24, 2017, 05:24:21 PM
But there are 2 files I cant find the hrc files for ftyre.hrc and rtyre.hrc? Or I could make the tyre folder..................bummer

DD
Title: Re: GP Bikes beta12
Post by: Blackheart on August 24, 2017, 05:32:21 PM
Quote from: doubledragoncc on August 24, 2017, 05:24:21 PM
But there are 2 files I cant find the hrc files for ftyre.hrc and rtyre.hrc? Or I could make the tyre folder..................bummer

DD

All bike mods should be updated from the modders. Its a copy/paste work but very boring...
Title: Re: GP Bikes beta12
Post by: matty0l215 on August 24, 2017, 05:37:45 PM
Don't forget to use the LAA hack to get the larger tracks

Especially Silverstone ;)
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 24, 2017, 05:40:07 PM
Wont be using b12 for the whole demo as need to use h's Ducati for clutch demo and to show 3D quality of MOD bike available plus other stuff



DD
Title: Re: GP Bikes beta12
Post by: tchemi on August 24, 2017, 05:45:15 PM
If you don't do online races, B11 is a solid release !
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 24, 2017, 05:49:27 PM
My b11 is solid so prefer to ensure no cores in front of Dorna lol
Title: Re: GP Bikes beta12
Post by: matty0l215 on August 24, 2017, 06:11:54 PM
80% of the way to getting a 916 into GPB...

Silverstone is also looking very promising
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 24, 2017, 06:22:31 PM
New Silverstone?
Title: Re: GP Bikes beta12
Post by: PiBoSo on August 24, 2017, 06:43:57 PM

Release notes updated.
Title: Re: GP Bikes beta12
Post by: matty0l215 on August 24, 2017, 06:44:19 PM
Just need to sort the track texture out.
Title: Re: GP Bikes beta12
Post by: Manu on August 24, 2017, 07:15:25 PM
Quote from: Blackheart on August 24, 2017, 05:32:21 PM
Quote from: doubledragoncc on August 24, 2017, 05:24:21 PM
But there are 2 files I cant find the hrc files for ftyre.hrc and rtyre.hrc? Or I could make the tyre folder..................bummer

DD

All bike mods should be updated from the modders. Its a copy/paste work but very boring...

Not only copy/paste work. 3D tyre models must be exported separately as well.
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 24, 2017, 07:27:19 PM
Cagiva 500 MOD works?
Title: Re: GP Bikes beta12
Post by: PiBoSo on August 24, 2017, 07:36:40 PM
Quote from: Manu on August 24, 2017, 07:15:25 PM
Quote from: Blackheart on August 24, 2017, 05:32:21 PM
Quote from: doubledragoncc on August 24, 2017, 05:24:21 PM
But there are 2 files I cant find the hrc files for ftyre.hrc and rtyre.hrc? Or I could make the tyre folder..................bummer

DD

All bike mods should be updated from the modders. Its a copy/paste work but very boring...

Not only copy/paste work. 3D tyre models must be exported separately as well.

It is recommended to export the models separately, but it's not strictly needed.
Title: Re: GP Bikes beta12
Post by: matty0l215 on August 24, 2017, 07:37:49 PM
Has anything changed with the chain?

I have converted out 916 but the chain now spins around the Rear wheel piviot?
Title: Re: GP Bikes beta12
Post by: PiBoSo on August 24, 2017, 08:09:39 PM
Quote from: matty0l215 on August 24, 2017, 07:37:49 PM
Has anything changed with the chain?

I have converted out 916 but the chain now spins around the Rear wheel piviot?

Nothing has been changed in the chain data.
Please note that only the tyres should be exported separately, not the wheels, the brake discs, the rear sprocket, the chain, ...
Title: Re: GP Bikes beta12
Post by: matty0l215 on August 24, 2017, 08:15:24 PM
So there will now be a ftyre and rtyre model in the Tyre folder and then the rest of the wheel (rim, disks etc) stay in the Bike folder with the main bike model.
Title: Re: GP Bikes beta12
Post by: Manu on August 24, 2017, 08:21:26 PM
@Piboso

Tyre blur and dirt don't work. Neither the different textures (wet, etc)
Title: Re: GP Bikes beta12
Post by: PiBoSo on August 24, 2017, 08:29:58 PM
Quote from: Manu on August 24, 2017, 08:21:26 PM
@Piboso

Tyre blur and dirt don't work. Neither the different textures (wet, etc)

Thank you for the report and sorry for the new bug  :(
Title: Re: GP Bikes beta12
Post by: janaucarre on August 24, 2017, 09:50:39 PM
Hi, impossible to connect to world "connection timeout"
Game completely stock
Title: Re: GP Bikes beta12
Post by: SwarleyRuiz on August 25, 2017, 06:18:07 AM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/GP-Bikes/Downloads/Betas/gpbikes-beta12.exe
Title: Re: GP Bikes beta12
Post by: PiBoSo on August 25, 2017, 09:06:15 PM

Master server updated.
Title: Re: GP Bikes beta12
Post by: HornetMaX on August 25, 2017, 09:16:30 PM
Quote from: PiBoSo on August 25, 2017, 09:06:15 PM

Master server updated.
Seems to work fine now, thx !

Side note: the change in Cl of the murasama (0.00 now, was 0.09) is very noticeable on Victoria (last turn exit and whole final straight). Much better now I'd say.
Title: Re: GP Bikes beta12
Post by: PiBoSo on August 25, 2017, 10:46:09 PM
Quote from: SwarleyRuiz on August 25, 2017, 06:18:07 AM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/GP-Bikes/Downloads/Betas/gpbikes-beta12.exe

Thank you: http://www.gp-bikes.com/?page=downloads
Title: Re: GP Bikes beta12
Post by: Nicotine on August 26, 2017, 09:10:14 AM
Thank You for Update PiBoSo
Title: Re: GP Bikes beta12
Post by: Nicotine on August 26, 2017, 09:50:09 AM
i just reseting my operating system (Windows10 x64) and i download GP-Bikes Beta 12 then i clean install GP-Bikes Software, after finish the installation, i run GP-Bikes.....but i always get core.exe has stop working.
please help me
Title: Re: GP Bikes beta12
Post by: PeterV on August 26, 2017, 10:02:50 AM
I dont think its a specific B12 bug, but i noticed it now.

When in game looking at the browse world screen i see in the caws #5 server under H categorie a C for cockpit only.  Tthats oke.
If i do the same with the GP Bikes stats page and click on server i see on the same caws #5 server under H categorie an A instead of a C.
Title: Re: GP Bikes beta12
Post by: BOBR6 84 on August 26, 2017, 10:36:31 AM
Varese500.. The stock setup uses hard tyres. when i change to soft tyres, hard tyres remain!

Seems good so far.. i like it! Not sure what changed exactly but braking feels refined. Everything seems a little bit more refined. Nice work. thankyou  :)
Title: Re: GP Bikes beta12
Post by: Grooveski on August 26, 2017, 11:22:00 AM
Yeah - the tyres appear to be biting again more often when things get out of ehape, and everything just feels nicer in general on both the Varase and 916.  Liking it.  8)
The menu's much snappier now too.  :)
...and the wee dude's boots aren't flickering anymore.
Cheers Pib.

Thanks for the track glitch work as well.  Much apprecciated.   ;)
Title: Re: GP Bikes beta12
Post by: BOBR6 84 on August 26, 2017, 12:22:32 PM
Ok the tyres do change but theres no colour indication anymore... all black, no red or white rings.
Title: Re: GP Bikes beta12
Post by: Grooveski on August 26, 2017, 06:19:13 PM
Slow speed handling much improved!   :)
Title: Re: GP Bikes beta12
Post by: Napalm Nick on August 26, 2017, 08:12:05 PM
Anyone done a Compatibility 0 Install and figured out how to get the Mods to show?

If so pls advise tks.
Title: Re: GP Bikes beta12
Post by: HornetMaX on August 26, 2017, 08:19:05 PM
Quote from: Napalm Nick on August 26, 2017, 08:12:05 PM
Anyone done a Compatibility 0 Install and figured out how to get the Mods to show?

If so pls advise tks.
Works fine for me: you point it to an existing folder and within this folder it will create a "gpbikes' folder under which you can put the mod folders (bikes, tracks, misc, tyres, rider).
Title: Re: GP Bikes beta12
Post by: Napalm Nick on August 26, 2017, 08:30:54 PM
Thanks Max.

Yeh I have done the .ini change to point it to a new Mods and it created the gpbikes folder so I stuck the Tracks, Bikes, misc and various paints in it but none are showing in game.

Wish these releases came with instructions other than how to uninstall it.  ::)

Edit: Everything now working except tracks pfffffff. Must read "A guide to Programmers thought process"  :D
Title: Re: GP Bikes beta12
Post by: HornetMaX on August 26, 2017, 08:43:44 PM
Weird, all works for me (bikes, tracks, riders suits, helmets, stands and tyres).
Title: Re: GP Bikes beta12
Post by: Napalm Nick on August 26, 2017, 08:47:46 PM
Well all tracks are there and available in Testing but I only see CAWS #3 server on the World Page so I assumed it wasn't seeing all the tracks. But now maybe it is the other servers not using port 54300 to the Master. What do you think?
Title: Re: GP Bikes beta12
Post by: HornetMaX on August 26, 2017, 09:26:09 PM
Quote from: Napalm Nick on August 26, 2017, 08:47:46 PM
Well all tracks are there and available in Testing but I only see CAWS #3 server on the World Page so I assumed it wasn't seeing all the tracks. But now maybe it is the other servers not using port 54300 to the Master. What do you think?
They may even be beta11 servers.

If you see the tracks offline, then you're good.
Title: Re: GP Bikes beta12
Post by: PeterV on August 26, 2017, 10:51:03 PM
Quote from: Napalm Nick on August 26, 2017, 08:47:46 PM
Well all tracks are there and available in Testing but I only see CAWS #3 server on the World Page so I assumed it wasn't seeing all the tracks. But now maybe it is the other servers not using port 54300 to the Master. What do you think?
you got the correct misano version you need the GP one not the one we usual use ;)
Title: Re: GP Bikes beta12
Post by: Napalm Nick on August 26, 2017, 11:11:46 PM
Both Correct - Only Peter the Great has B12 servers! And yes was missing Misano GP that goes the wrong way round lol.  ::)

Thankee  ;)
Title: Re: GP Bikes beta12
Post by: Kerazo on August 27, 2017, 04:11:39 PM
whenever I click on 'World' to play online with the new beta, the game keeps freezing - to the point where i cannot even close it with taskmanager
i've made a fresh install without any mods.
everything works fine in offline testing

does somebody have and idea what it could be?
Title: Re: GP Bikes beta12
Post by: PeterV on August 27, 2017, 04:52:49 PM
Did you open the new ports? UDP 54300 and 54310
Title: Re: GP Bikes beta12
Post by: dibu on August 27, 2017, 04:56:11 PM

GP Bikes beta12 released. - 2017/8/24
Changelog:
fix: memory optimizations
...

@PiBoSo could you please explain more about the memory optimizations?

When I look at the memory usage of beta12 dedicated servers there are big differences to the old ones.
- If one or more  players connect, there is no significant increase of memory usage 
- the memory usage stays quite low -  15-35MB


Are these settings in gpbikes.ini still valid?
Quote from: PiBoSo on February 17, 2013, 04:55:19 PM
...
Under [core] section ( must be created ):
...

replay  = 10

to set the size, in megabytes, of the replay buffer. 10MB is the default value.
Warning: the bigger the buffer, the more RAM will be used.
...
Title: Re: GP Bikes beta12
Post by: Kerazo on August 27, 2017, 05:14:44 PM
Quote from: PeterV on August 27, 2017, 04:52:49 PM
Did you open the new ports? UDP 54300 and 54310
that could well be it. unfortunately im unable to change/open ports
but thanks anyway
Title: Re: GP Bikes beta12
Post by: Napalm Nick on August 27, 2017, 05:54:16 PM
Check your antivirus/firewall is allowin the new outbound connection?
Title: Re: GP Bikes beta12
Post by: Kerazo on August 27, 2017, 07:14:18 PM
Quote from: Napalm Nick on August 27, 2017, 05:54:16 PM
Check your antivirus/firewall is allowin the new outbound connection?
that was it. working now thanks Nick.
btw, what exactly does the new folder path look like for mods? can't get them to work
Title: Re: GP Bikes beta12
Post by: Napalm Nick on August 27, 2017, 07:38:49 PM
Hard to explain on my phone but it is a little confusing.

http://forum.piboso.com/index.php?topic=18.msg79098#msg79098

The bit this does not make clear in the above is that when you have changed the. Ini to add the Mods folder and started the game a new folder will be generated inside this Mods folder called gpbikes. Put all the mods in there.

You dont have to create this mods folder but it is very useful for controlling where the Mods go. For example i can keep them off my SSD and on a bigger HDD
Title: Re: GP Bikes beta12
Post by: PiBoSo on August 27, 2017, 11:12:33 PM

Stats updated: http://stats.gp-bikes.com/records.php?trackid=59&bikeid=4
Title: Re: GP Bikes beta12
Post by: PiBoSo on August 27, 2017, 11:14:52 PM
Quote from: dibu on August 27, 2017, 04:56:11 PM

GP Bikes beta12 released. - 2017/8/24
Changelog:
fix: memory optimizations
...

@PiBoSo could you please explain more about the memory optimizations?

When I look at the memory usage of beta12 dedicated servers there are big differences to the old ones.
- If one or more  players connect, there is no significant increase of memory usage 
- the memory usage stays quite low -  15-35MB


Are these settings in gpbikes.ini still valid?
Quote from: PiBoSo on February 17, 2013, 04:55:19 PM
...
Under [core] section ( must be created ):
...

replay  = 10

to set the size, in megabytes, of the replay buffer. 10MB is the default value.
Warning: the bigger the buffer, the more RAM will be used.
...

When the same model is loaded multiple times, an instance is created instead of duplicating it, as it was until Beta11.
No setting has been changed.
Title: Re: GP Bikes beta12
Post by: teeds on August 28, 2017, 11:49:44 AM
Do we need to do something differnet to get VR going in B12? I see the VR dlls are now included, but can't seem to get GPB to launch in VR.
Title: Re: GP Bikes beta12
Post by: tchemi on August 28, 2017, 12:23:18 PM
Did you see that there are now two distinct executables ? Try to execute GPBikes VR
Title: Re: GP Bikes beta12
Post by: tonygas on August 28, 2017, 03:31:43 PM
Thanks  ;)
Title: Re: GP Bikes beta12
Post by: teeds on August 28, 2017, 03:53:49 PM
Where's the other exe?

This works http://forum.piboso.com/index.php?topic=5188.0
Title: Re: GP Bikes beta12
Post by: tchemi on August 28, 2017, 06:35:04 PM
@PiBoSo

Before I take my HTC Vive out of its box, can you tell me. Is the new camera mode mode=1  now available in VR with Beta12 ??
Title: Re: GP Bikes beta12
Post by: PiBoSo on August 28, 2017, 07:26:40 PM
Quote from: tchemi on August 28, 2017, 06:35:04 PM
@PiBoSo

Before I take my HTC Vive out of its box, can you tell me. Is the new camera mode mode=1  now available in VR with Beta12 ??

No, the alternative onboard view mode is not available in VR.
Title: Re: GP Bikes beta12
Post by: tchemi on August 28, 2017, 08:47:51 PM
 :'(
Title: Re: GP Bikes beta12
Post by: Manu on August 29, 2017, 08:03:08 AM
@Piboso

Will there be a patch to fix the beta 12 bugs soon?
Title: Re: GP Bikes beta12
Post by: teeds on August 29, 2017, 11:38:15 AM
Did some laps last night with a mate and we both noticed the track side white lines being very blurred about 5 to 10 meters out on some tracks, e.g. Silverstone 0.96 NDS all the way around and the pit exit lines on Aragon, Victoria was fine throughout. All other kerbs and barriers seemed fine.
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 29, 2017, 12:47:15 PM
The white line blurring is graphics card settings from what I remember

I have not had a chance yet to check but remember from older betas

DD
Title: Re: GP Bikes beta12
Post by: Hawk on August 29, 2017, 01:08:32 PM
Quote from: teeds on August 29, 2017, 11:38:15 AM
Did some laps last night with a mate and we both noticed the track side white lines being very blurred about 5 to 10 meters out on some tracks, e.g. Silverstone 0.96 NDS all the way around and the pit exit lines on Aragon, Victoria was fine throughout. All other kerbs and barriers seemed fine.
Quote from: doubledragoncc on August 29, 2017, 12:47:15 PM
The white line blurring is graphics card settings from what I remember

I have not had a chance yet to check but remember from older betas

DD

Yes.... You need to set your "Anisotropic Filter" to a higher setting(I have mine set at 16x).  ;)

Hawk.
Title: Re: GP Bikes beta12
Post by: teeds on August 29, 2017, 05:26:32 PM
That's it, thanks Hawk.
Title: Re: GP Bikes beta12
Post by: Hawk on August 29, 2017, 06:24:20 PM
Quote from: teeds on August 29, 2017, 05:26:32 PM
That's it, thanks Hawk.

Glad you got it sorted mate.  ;) 8)
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 29, 2017, 06:49:11 PM
You need to adjust this everytime you install latest video drivers if is set in windows video settings as it will be loaded in standard setup.

DD
Title: Re: GP Bikes beta12
Post by: HornetMaX on August 29, 2017, 07:16:43 PM
I just set it in GPB and there's no issue as far as in your game profile (Nvidia, probably AMD works the same), if you have one, you let the application decide the setting.
Title: Re: GP Bikes beta12
Post by: Daniel_F on August 29, 2017, 09:53:31 PM
I think would be cool to add optimal pressure and temp on settings page since all the bikes has they own tyres we dont need to know them all in memory and also help us find the base setup a lot faster
Title: Re: GP Bikes beta12
Post by: Napalm Nick on August 29, 2017, 10:38:57 PM
Quote from: Daniel_F on August 29, 2017, 09:53:31 PM
I think would be cool to add optimal pressure and temp on settings page since all the bikes has they own tyres we dont need to know them all in memory and also help us find the base setup a lot faster

Stick it in the suggestions page mate.


PIBOSO - the 125 needs fixing it is practically unrideable STILL. New players will run a mile from this. Why wont you fix it, it must be hurting your game for the past years ????
Title: Re: GP Bikes beta12
Post by: HornetMaX on August 29, 2017, 11:49:25 PM
Quote from: Napalm Nick on August 29, 2017, 10:38:57 PM
PIBOSO - the 125 needs fixing it is practically unrideable STILL. New players will run a mile from this. Why wont you fix it, it must be hurting your game for the past years ????
Got to +1 this.

There are also a couple of visual thingies that are extra bad: the skydome in Victoria is something from an 8bit era (and if I recall correctly, any skydome in-game just looks that ugly) and the murasama stil l has that damn rear brake disc not centered properly (I know, I know, in 1st person you don't see it, but ....).
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 30, 2017, 05:38:48 AM
+10 on 125 for demo

Many people got introduced to GPBikes this weekend and it would be a shame to have them download the demo just to be VERY put off by this long term problem

DD
Title: Re: GP Bikes beta12
Post by: Alby46 on August 30, 2017, 06:22:55 AM
The 125 only needs higher grip on the front tyre. That's it.
Title: Re: GP Bikes beta12
Post by: Meyer#12 on August 30, 2017, 06:59:27 AM
+1 on the fix for the 125GP

Quote from: Alby46 on August 30, 2017, 06:22:55 AM
The 125 only needs higher grip on the front tyre. That's it.

Or lower lean as it leans quite a bit at the moment, probably more than what you can IRL on a 125GP/Moto3 bike.

If you just handle it with few degrees less lean (more like real life) it's actually ridable and feels quite good :)
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 30, 2017, 07:27:04 AM
You can expect someone who has never played gpb to know any of this ffs

It has to WORK without any special knowledge or tricks!!!

It is simply bad for promoting GPB

DD
Title: Re: GP Bikes beta12
Post by: Meyer#12 on August 30, 2017, 07:39:10 AM
Quote from: doubledragoncc on August 30, 2017, 07:27:04 AM
You can expect someone who has never played gpb to know any of this ffs

It has to WORK without any special knowledge or tricks!!!

It is simply bad for promoting GPB

DD

I know, that was not the point. The point is that the lean angle is probably the issue and if you just sort that out so it won't lean as much, the bike will probably be much nicer riding
Title: Re: GP Bikes beta12
Post by: Hawk on August 30, 2017, 09:47:15 AM
If Piboso is finding it hard to find the time or inclination to sort the GP125 bike-physics out, then maybe Piboso will allow one of the modding teams to give it a once over?

At the risk of controversy I'd also suggest the same for all the other default-stock bikes too.... None of them have had their bike-physics particularly well tuned to reality.

Hawk.
Title: Re: GP Bikes beta12
Post by: doubledragoncc on August 30, 2017, 10:02:02 AM
VERY good point Hawky

After all if it is an original bike it wont matter who fixes it as long as Mr P agrees to it and it helps him.

After all that is why we all try to help each other here.

DD
Title: Re: GP Bikes beta12
Post by: Desteban on August 30, 2017, 12:08:13 PM
Well I don't know how they are supposed to be compared to real life since I have never ridden one of those bikes.

But Varese and Murasama feel quite good with the new update. Compared to previous betas that is.
Title: Re: GP Bikes beta12
Post by: HornetMaX on August 30, 2017, 12:43:14 PM
Quote from: Desteban on August 30, 2017, 12:08:13 PM
But Varese and Murasama feel quite good with the new update. Compared to previous betas that is.
Haven't tried the varese yet, but I agree on the murasama: it feels quite OK to me compared to the previous betas.
Title: Re: GP Bikes beta12
Post by: janaucarre on August 30, 2017, 03:14:19 PM
Hi,
Not noted changes with murasama and varese.
At victoria on murasama all is ok but i tried at silverstone and my new track (not released yet) and i must put 0,0,0,0 to all suspension settings, if not, every gear change is a battle because the bike move very much.
But i like gpbikes like during all these years.
Thank piboso
Title: Re: GP Bikes beta12
Post by: BOBR6 84 on August 31, 2017, 12:13:53 AM
Just to be a pain.. iv'e actually had some fun with the 125 so far in beta12 lol first time in a long time.. first couple of laps was same old.. but then after some adjustment and practice i had a whole lot of fun with it  ;D i actually really enjoyed the challenge of setting it up. Just keep the suspension loaded as much as you can (Coast as little as possible) not saying it doesn't need improving but yeah i enjoy it  ;D
Title: Re: GP Bikes beta12
Post by: -aGy- on August 31, 2017, 10:51:03 PM
is core.exe solved?is multiplayerlag solved because idont understand how you guys can get the motivation to drive with other players because stupid lag(all the other games works fine).great physics game but it needs new engine and all with it.bug free. only my opinion
Title: Re: GP Bikes beta12
Post by: Warlock on September 01, 2017, 12:48:49 AM
Its just me, or player connection lag is worse now?
Title: Re: GP Bikes beta12
Post by: Vini on September 02, 2017, 09:36:52 AM
just had my first run with beta12 and the bikes feel way too stiff.
the front tucks out of every corner if you push the rear. i find controlled slides to be impossible.
Title: Re: GP Bikes beta12
Post by: Hawk on September 02, 2017, 10:02:52 AM
Quote from: vini97 on September 02, 2017, 09:36:52 AM
just had my first run with beta12 and the bikes feel way too stiff.
the front tucks out of every corner if you push the rear. i find controlled slides to be impossible.

Hi Vin
Was that on any particular bike or on all bikes in general? Same question for the track so we can see if we can repeat the problem and understand what's happening.  :)
Title: Re: GP Bikes beta12
Post by: Vini on September 02, 2017, 10:13:34 AM
all bikes in general.
Title: Re: GP Bikes beta12
Post by: Davide74 on September 03, 2017, 01:18:02 AM
I do not see the paints of the helmets
Title: Re: GP Bikes beta12
Post by: doubledragoncc on September 03, 2017, 07:39:03 AM
Its a bug Davide you have to enter paint name manually in profile ini

DD
Title: Re: GP Bikes beta12
Post by: Alone on September 03, 2017, 08:37:01 PM
First time I can do a race with 17 riders in a dynamic track surface. I almost cried, lol (I'm 250/400 ping).
Really good improved, Piboso.
Between sessions, the lag I was having (no more than 10 seconds) disapeared once the next session started, so it is a very good point if lag starts.
Thank you.

Title: Re: GP Bikes beta12
Post by: PeterV on September 03, 2017, 08:41:17 PM
Ping above 100 shows still stuttering riders. Replay watching is more steady less bouncing of bikes but still there.
Core.exe i think 1 in QP session, could be due too switching bikes before in practice session.
This was with Very High bandwidht setting (3) in the dedicatedserver.ini.