PiBoSo Official Forum

World Racing Series => Mods => Plugins => Topic started by: HornetMaX on January 14, 2014, 11:48:04 AM

Title: MaxHUD plugin
Post by: HornetMaX on January 14, 2014, 11:48:04 AM
Hi all,
this plugin allows to put on screen a variety of widgets as show in the below images.

EACH WIDGET CAN BE CONFIGURED AND HIDDEN, YOU DO NOT HAVE TO USE THEM ALL.

For install instructions, plugin configuration, changes in versions and so on, please read the .pdf file in the .zip.  PLEASE. READ. IT.

      DOWNLOAD v2.0.8: (https://mega.nz/#F!dRsyARjI!ceFbX0UW01KgB93KY83hZA)  <<-- THIS if for GPB beta11, WRS beta11, KRP beta16 and MXB beta6


IMPORTANT: If you get a warning/error about missing dlls, or if nothing shows up once on track, install Microsoft Visual C++ 2015 Redistributable Package (x86) (https://www.microsoft.com/en-US/download/details.aspx?id=48145): once you press Download, select the x86 version "vcredist_x86.exe".

(https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1dE9fbE00RzRRM1E) (https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1dE9fbE00RzRRM1E)(https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1R2JXX180enc5Wjg) (https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1R2JXX180enc5Wjg)
(https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1anVmSDM5b01yNjQ) (https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1anVmSDM5b01yNjQ)(https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1YmJZUHYwTTZZZW8) (https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1YmJZUHYwTTZZZW8)
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 14, 2014, 11:13:02 PM
v1.5.1 out: no changes for GPB with respect to v1.5.0. Fixes for WRS (Timing widgets and Map widget now show the correct number of sectors).

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 19, 2014, 12:02:08 AM
v1.6.0 out, some major changes (for once):
MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 29, 2014, 12:07:14 PM
v1.6.1 out:
Title: Re: MaxHUD plugin
Post by: HornetMaX on February 18, 2014, 12:42:16 AM
v1.6.2 out:MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 03, 2014, 11:39:46 PM
v1.6.3 out:MaX.
Title: Re: MaxHUD plugin
Post by: Hawk on March 24, 2014, 06:52:24 PM
Hi Max.

I installed you plugin and it works okay in test mode but when I go online I keep getting an error message simply saying, "error" and I can't connect. Is this a plugin problem or is it a server problem?
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 24, 2014, 07:57:27 PM
Hi Max.

I installed you plugin and it works okay in test mode but when I go online I keep getting an error message simply saying, "error" and I can't connect. Is this a plugin problem or is it a server problem?

I'd put my money on a server problem. Tried to remove the plugin (just rename the ".dlo" to ".dlo.off" for example) and connect to crosscheck ?

MaX.
Title: Re: MaxHUD plugin
Post by: Hawk on March 24, 2014, 08:54:42 PM
Hi Max.

I installed you plugin and it works okay in test mode but when I go online I keep getting an error message simply saying, "error" and I can't connect. Is this a plugin problem or is it a server problem?

I'd put my money on a server problem. Tried to remove the plugin (just rename the ".dlo" to ".dlo.off" for example) and connect to crosscheck ?

MaX.

Your right Max, it was a server problem. Dibu has got it sorted now. Thanks mate.  ;)
Title: Re: MaxHUD plugin
Post by: HornetMaX on May 26, 2014, 12:20:35 PM
v1.6.4 out:

MaX.
Title: Re: MaxHUD plugin
Post by: dibu on May 26, 2014, 05:23:47 PM
Thank you very much MaX, I'll test it asap. :)

Hmm, now a impertinent question:
Would you do a version for KRP too?
If you don't have a KRP license you can get one of mine ;)
Title: Re: MaxHUD plugin
Post by: RiccoChicco on May 26, 2014, 05:42:40 PM

If you don't have a KRP license you can get one of mine ;)


When MaX will see that :

(http://www.reactiongifs.com/r/ybrws.gif)

Otherwise it would be very intersting to have it on KRP. I really should buy a licence for this game after all these months on the demo ;D Moreover, summer holidays in few days  :D
Title: Re: MaxHUD plugin
Post by: dibu on May 26, 2014, 05:50:27 PM
Lol, thanks for your help ...  ;)

KRP is really a must have but the community ... ::)
Title: Re: MaxHUD plugin
Post by: HornetMaX on May 26, 2014, 06:14:06 PM
Hmm, now a impertinent question:
Would you do a version for KRP too?
If you don't have a KRP license you can get one of mine ;)

I've been pondering for a while if adapting it to KRP. Iwasn't sure of the interest for such a thing on KRP (as far as I know, you have custom dashboards in KRP so some of the features are redundant).

If there's an interest I can surely do it: the only annoying thing is that the 3 games (GPB, WRS, KRP) are most of the time on different "versions" of the plugin interface (e.g. right now the KRP interface is one step ahead of GPB/WRS, and it has been like that for a while). It makes life a bit harder on my side, but  who cares ? :)

I actually don't need a KRP license to test the plugin,  as plugins work even with the demo version. Thx anyway for the offer dibu, appreciate !

@dibu: if there are things in the current plugin that are not adapted to KRP or things KRP would need and are not currently in, just let me know.

MaX.
Title: Re: MaxHUD plugin
Post by: dibu on May 26, 2014, 06:36:10 PM
MaX, there is surely a big interest in KRP for your plugin because starting with beta11 all tools of Random stopped working.

The most important features of your tool for KRP are the time difference and the helmet.  For the rest it should be be quite similar to WRS. I'll report after testing.
Title: Re: MaxHUD plugin
Post by: dibu on May 27, 2014, 04:50:27 PM
@dibu: if there are things in the current plugin that are not adapted to KRP or things KRP would need and are not currently in, just let me know.
Hi MaX,
I just tried your new WRS version and I'd say that it fits 1:1 for KRP too. Simply adapt the WRS version to KRP and test the helmet with the 'Tuck' feature. 
Thank you very much in advance  :D
Title: Re: MaxHUD plugin
Post by: HornetMaX on May 27, 2014, 06:51:17 PM
Hi MaX,
I just tried your new WRS version and I'd say that it fits 1:1 for KRP too. Simply adapt the WRS version to KRP and test the helmet with the 'Tuck' feature. 
Thank you very much in advance  :D
I'm trying to finish the telemetry stuff befor ei move back to france (end of June).
As soon as this is done (and as soon as I have my PC back from the movers) I'll have a look.

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on June 21, 2014, 12:49:56 AM
v1.8.0 out:

MaX.
Title: Re: MaxHUD plugin
Post by: Hawk on June 21, 2014, 10:10:00 AM
v1.8.0 out:
  • Updated for GPB beta5 (no changes for KRP and WRS).

MaX.

Hi Max.

Thank you for your usual reliable speedy updates... Very much appreciated mate!  ;D 8)

Hawk.
Title: Re: MaxHUD plugin
Post by: HornetMaX on September 08, 2014, 09:24:55 PM
v1.8.1 out:

MaX.
Title: Re: MaxHUD plugin
Post by: dibu on September 09, 2014, 03:57:28 AM
Thank you very much for the WRS updates  :)
Title: Re: MaxHUD plugin
Post by: HornetMaX on September 09, 2014, 06:42:30 AM
I was a bit late on that but I got my pc back just yesterday :)

MaX.
Title: Re: MaxHUD plugin
Post by: dibu on September 25, 2014, 05:27:38 PM
Hi Max,

is it much work to include the possibility to save/load the best lap of a session in your MaxHUD tool?

I'm asking because driving at tracks like Nordschleife is quite time consuming and I often have only 30 minutes to drive my hotlaps. It would be nice if could load my best lap from a previous day to compare with.

dibu
Title: Re: MaxHUD plugin
Post by: HornetMaX on September 25, 2014, 07:22:29 PM
Hi Max,

is it much work to include the possibility to save/load the best lap of a session in your MaxHUD tool?

I'm asking because driving at tracks like Nordschleife is quite time consuming and I often have only 30 minutes to drive my hotlaps. It would be nice if could load my best lap from a previous day to compare with.
Hi dibu,
unfortunately yes, it would be a fair bit of hassle if one wants to do it properly.

Mainly because it would require dialogs to load/save the best lap file (which is a royal PITA given I'd have to build the dialogs from scratch with rectangles and strings).
Potentially, if the plugin load/saves to a fixed filename we could avoid the dialogs (1 best lap file per track/bike) ... hmm, just thinking out loud here.

I'll note this down somewhere, who knows, I may get struck with sudden inspiration :)

MaX.
Title: Re: MaxHUD plugin
Post by: PiBoSo on September 25, 2014, 09:30:08 PM
Hi Max,

is it much work to include the possibility to save/load the best lap of a session in your MaxHUD tool?

I'm asking because driving at tracks like Nordschleife is quite time consuming and I often have only 30 minutes to drive my hotlaps. It would be nice if could load my best lap from a previous day to compare with.

dibu

Sorry for the OT.
Would a ghost be helpful? Or would it be too arcade?
Title: Re: MaxHUD plugin
Post by: dibu on September 26, 2014, 05:31:18 AM
Thanks Max, don't think too much about it. It was just a silly idea to make HL easier at long tracks were you often crash before get a first timed lap. At normal tracks it's ok as it is.

Sorry for the OT.
Would a ghost be helpful? Or would it be too arcade?
I've no (arcade) problem with the ghost feature. Also many people asked for it in the past. I look at it like an instructor at a track day and nobody is forced to use it.
I personally use it very rarely in KRP because I'm less concentrated when watching the ghost.
Title: Re: MaxHUD plugin
Post by: HornetMaX on September 26, 2014, 03:10:53 PM
+1 on what dibu said.
Ghost is not a huge priority for me personally, but I do think it's a pretty popular request and a very common feature of even the most  reality-oriented simulators.

Eventually you could make it available for offline only (i.e. online = no ghost). It would be something like a training aid.

MaX.
Title: Re: MaxHUD plugin
Post by: BOBR6 84 on September 26, 2014, 03:57:57 PM
+1 on what dibu said.
Ghost is not a huge priority for me personally, but I do think it's a pretty popular request and a very common feature of even the most  reality-oriented simulators.

Eventually you could make it available for offline only (i.e. online = no ghost). It would be something like a training aid.

MaX.

+1
Title: Re: MaxHUD plugin
Post by: Klax75 on September 26, 2014, 04:12:00 PM
Ghost would help me in my relearning GPB's DST quest. To visually rider behind my lap and see what I did wrong lean angle and rider weight position wise. I know this is the WRS thread, just thought I'd mention it. But a ghost should ONLY be for offline play.
Title: Re: MaxHUD plugin
Post by: HornetMaX on September 29, 2014, 09:46:10 PM
v1.9.0 out:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on September 30, 2014, 11:29:08 PM
v1.9.1 out:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 01, 2014, 09:03:43 PM
v1.9.2 out:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 29, 2014, 08:25:12 PM
v1.9.4 out:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on January 03, 2015, 07:20:02 PM
v1.9.5 out:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on May 23, 2015, 11:15:58 PM
v1.9.6 out:

MaX.
Title: Re: MaxHUD plugin
Post by: dibu on May 25, 2015, 12:35:46 PM
Thanks as always MaX.

But now Houston has a problem - the dlo seems not to load in WRS beta6. No MaxHUD.ini is created.
Title: Re: MaxHUD plugin
Post by: HornetMaX on May 25, 2015, 06:36:55 PM
But now Houston has a problem - the dlo seems not to load in WRS beta6. No MaxHUD.ini is created.
Yep, there are some changes in the plugin interface that I need to take care of.

BTW, on e of the changes is: now WRS seems to support a variable number of wheels (up to 6).

MaX.
Title: Re: MaxHUD plugin
Post by: Docfumi on May 25, 2015, 06:42:41 PM
But now Houston has a problem - the dlo seems not to load in WRS beta6. No MaxHUD.ini is created.
Yep, there are some changes in the plugin interface that I need to take care of.

BTW, on e of the changes is: now WRS seems to support a variable number of wheels (up to 6).

MaX.

Looking forward to the update, the game is not the same for me without MaxHUD  ;D
Title: Re: MaxHUD plugin
Post by: dibu on May 25, 2015, 06:53:31 PM
...
BTW, on e of the changes is: now WRS seems to support a variable number of wheels (up to 6).

MaX.
Hmm, does that mean a comeback of the Tyrell P34?  ;)
Title: Re: MaxHUD plugin
Post by: Tulle_Gert on July 02, 2015, 09:24:06 AM
Hi Max

The tool you've created looks great! I cannot wait to try it out, but when i copy the files MaxHUD_Data and MaxHUD_WRS.dlo into my plugins folder, I don't get any .ini file anywhere, and I can't access the tool in the game. I hope you can help me, because I'm really looking forword to trying it out :)

Best Regards
Dan
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 02, 2015, 09:32:27 AM
Hi Dan,

as mentioned in the .pdf manual:

Quote
NOTE: in case of issues like missing dlls or things not showing up, please install Microsoft Visual C++ 2010 Redistributable Package (x86) available here:

http://www.microsoft.com/en-gb/download/details.aspx?id=5555 (http://www.microsoft.com/en-gb/download/details.aspx?id=5555)

Let me know if that fixes it.

MaX.
Title: Re: MaxHUD plugin
Post by: Tulle_Gert on July 02, 2015, 02:54:13 PM
Hi again

I have already tried that, and running the setup, it told me that I already had a newer version of the software, and therefore couldn't install it. But a newer version couldn't cause any trouble, could it?

BTW thanks a lot for responding so quickly, nice with great support :)
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 02, 2015, 03:00:29 PM
Hi again

I have already tried that, and running the setup, it told me that I already had a newer version of the software, and therefore couldn't install it. But a newer version couldn't cause any trouble, could it?
Hmm, likely you have the SP1 already installed. Can you try this: https://www.microsoft.com/fr-fr/download/details.aspx?id=8328 (https://www.microsoft.com/fr-fr/download/details.aspx?id=8328)
It's just to confirm, because if you have the SP1 installed (or the pre-SP1), then it should work.

Could you take a couple of screenshots from a windows (file) explorer showing:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 02, 2015, 03:06:00 PM
Oups, I'm a silly wee boy ... I forgot to update the download link to the 1.9.7 version of the plugin (that, ironically, was made on purpose for WRD beta6) ....

Can you download v1.9.7 (1st post) and try ?

MaX.
Title: Re: MaxHUD plugin
Post by: Tulle_Gert on July 02, 2015, 03:15:37 PM
The redistributable just said it needed to be repaired, so I did, but no changes done in the file system.

Tried downloading from the first post again, but again no changes.
Just to make sure, this is for WRS and not GP Bikes, so we don't get each other wrong :)

Here's some screenshots:

Title: Re: MaxHUD plugin
Post by: Tulle_Gert on July 02, 2015, 03:44:49 PM
Sorry Max

Hadn't tested it out because I couldn't find the .ini file, but anyways it seems to work now, so thanks for the great support, plugin looks very good :)

Best regards
Dan
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 04, 2015, 02:54:43 PM
v1.9.8 out:

IMPORTANT:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 18, 2015, 02:23:19 PM
v1.9.9 out:

IMPORTANT: the rumble stuff has been tested on GPB only (and very briefly). Read the manual for the details (it saves you asking here and me replying "It's in the manual").

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 27, 2015, 10:01:18 PM
v1.9.9b out:

IMPORTANT:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 29, 2015, 09:51:36 PM
v1.9.9c out:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on August 02, 2015, 10:28:33 AM
v1.9.9d out:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 20, 2015, 12:25:29 PM
v1.9.9e out:

MaX.
Title: Re: MaxHUD plugin
Post by: Yohji on October 20, 2015, 12:40:26 PM
gooood!

I was waiting that!! thx Max!
Title: Re: MaxHUD plugin
Post by: dibu on October 20, 2015, 05:29:59 PM
Thank you very much MaX. :) :)


Stupidly my G27 wheel is not working atm (the black plastic wheel inside the rotation sensor is broken). ::) I'll try to repair it asap or order a spare part (metal) from Thailand - Logitech isn't able to offer it.
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 28, 2015, 10:39:54 PM
v1.9.9f out:

MaX.
Title: Re: MaxHUD plugin
Post by: Hawk on October 29, 2015, 11:06:51 AM
v1.9.9f out:
  • Updated for GPB beta7.

MaX.

Brilliant with the updates as always Max. Thank you mate!  ;D 8)

Hawk.
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 31, 2015, 12:35:32 PM
v1.9.9g out:

MaX.
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 04, 2016, 11:14:16 PM
v2.0.0 out:
Title: Re: MaxHUD plugin
Post by: Hawk on March 04, 2016, 11:37:38 PM
Wow! Sounds like a brilliant job there Max! I'll be testing this shortly for sure! ;D

Appreciated Max as always.  ;) 8)

Hawk.
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 13, 2016, 08:43:12 PM
v2.0.1 (2016/07/13):
Title: Re: MaxHUD plugin
Post by: Hawk on July 13, 2016, 09:02:58 PM
Woohoo!! Rider standing during race events! Thanks Max!  ;D 8)

Appreciated all your work as always mate! Thank you!   ;D 8)

Hawk
Title: Re: MaxHUD plugin
Post by: HornetMaX on July 13, 2016, 09:13:25 PM
Woohoo!! Rider standing during race events! Thanks Max!  ;D 8)
Didn't test that one too much, try to use it in the different sessions of an event (practice / quali / race) and report if you see something strange.

There's a bug when one rider gets lapped: sometimes it says the gap is like 3min20s on a track where the lap is 1m50, instead of saying "+1 lap". It's a bug in GPB (and others), PiBoSo has already fixed it for the next releases.
Title: Re: MaxHUD plugin
Post by: Hawk on July 13, 2016, 09:19:44 PM
Woohoo!! Rider standing during race events! Thanks Max!  ;D 8)
Didn't test that one too much, try to use it in the different sessions of an event (practice / quali / race) and report if you see something strange.

There's a bug when one rider gets lapped: sometimes it says the gap is like 3min20s on a track where the lap is 1m50, instead of saying "+1 lap". It's a bug in GPB (and others), PiBoSo has already fixed it for the next releases.

Understood Max..... CAWS have a test race scheduled for this Sunday and we go through all sessions(Practice/Qualy/Sight Lap/ Warm-up Lap/ and 100% Race Length, so we should be able to give you some good feedback.  ;)

Thanks Max!

Hawk.
Title: Re: MaxHUD plugin
Post by: HornetMaX on August 22, 2016, 08:43:36 PM
V2.0.2 (2016/08/22) out:
Title: Re: MaxHUD plugin
Post by: HornetMaX on October 06, 2016, 08:31:06 PM
V2.0.3 (2016/10/06) out:
[/quote]
Title: Re: MaxHUD plugin
Post by: Phathry25 on October 07, 2016, 02:36:52 PM
Thanks for the update max!  Much appreciated!
Title: Re: MaxHUD plugin
Post by: HornetMaX on December 29, 2016, 03:57:14 PM
V2.0.5 (2016/12/29) out:
Title: Re: MaxHUD plugin
Post by: HornetMaX on December 30, 2016, 07:37:45 PM
v2.05b (2016/12/30) out:
Title: Re: MaxHUD plugin
Post by: HornetMaX on February 16, 2017, 08:59:59 PM
v2.0.6 out (2017/02/16):
Title: Re: MaxHUD plugin
Post by: HornetMaX on February 19, 2017, 09:14:18 PM
v2.0.6b out (2017/02/19):
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 16, 2017, 06:58:45 PM
v2.0.7 out (2017/03/16):
Title: Re: MaxHUD plugin
Post by: HornetMaX on March 17, 2017, 08:06:21 PM
v2.0.7b out (2017/03/17):
Title: Re: MaxHUD plugin
Post by: HornetMaX on June 19, 2017, 09:34:37 PM
v2.0.8 out (2017/06/19):