@Piboso
I'm finding a way to add new animations and be able to use custom skeletons.
For the moment I have found a way to create an .anm files using fbx2edf exporter but I'm missing additional information to export the animation.
I'm using this script to create the .anm file but the information corresponding to the [animation] section is missing. "animations.txt"
[params]
type = 4
[Hierarchy]
split = 1
rotation = 0 90 0
Skeleton = C:\....\rider_stand.anm
[animation]
split=1
config=C:\....\animations.txt
@Piboso. Can you provide "animations.txt" sample?
Possible content of animations file?
num_animations =
name =
start =
end =