PiBoSo Official Forum

GP Bikes => General Discussion => Topic started by: PiBoSo on February 06, 2018, 10:31:48 PM

Title: Potpourri
Post by: PiBoSo on February 06, 2018, 10:31:48 PM

All values of "texture_quality" other than 3 or 4 should NEVER be used when connecting online. Combined with some not very well optimized ( to use an euphemism ) mods, they use an insane amount of video RAM ( especially 1 ) and are almost guaranteed to make GPB crash.

The naming of mods is a mess. The track and bike ID was meant to be short and simple, with no spaces in the middle.
The full name should be in the INI file.
For example: Misano_06, not Misano World Circuit Marco Simoncelli-2006_NC_V2.2_NDS  :'(
Also: GPB supports multiple layouts for the same track... There are examples in WRS, KRP and MXB. Why release each layout as a different track?  :(

There has been a lot of activity in the forum lately, with new users and a lot of messages every day. This is very good, of course, but this also means I cannot read everything.
If there are important messages waiting for a reply or noteworthy, please post a link down here.
Title: Re: Potpourri
Post by: uberslug on February 07, 2018, 03:35:28 AM
I'll go first...

http://forum.piboso.com/index.php?topic=5651.0 (http://forum.piboso.com/index.php?topic=5651.0)
Title: Re: Potpourri
Post by: matty0l215 on February 07, 2018, 11:06:17 AM
Not wuite what youve asked for but here goes...

Seen as we have never really had much guidence on what we can and cant get away with in game we have just been trying to get away with what we can without breaking it. (This is more for bikes, ive never looked at tracks personally)

Tutorials take a lot of time to make which is understandable but we are a bit in the dark here.

As for naming we use the system so that it is easy to identify the bikes. Again it has neer been said that it is a problem (apart from us working out the 32 character limit which again we had to find out the hard way)

How can we help? Can we run any tests our end (as modders)?
Title: Re: Potpourri
Post by: KG_03 on February 07, 2018, 01:33:56 PM
http://forum.piboso.com/index.php?topic=5632.0
Title: Re: Potpourri
Post by: Greg on February 07, 2018, 05:00:54 PM
J'ai un problème avec ma licence, je ne peux pas démarrer le jeu en ligne et je vous envoie un message pour cela. Aurez-vous 5 mn pour prendre soin de mon problème afin de pouvoir jouer en ligne?
Merci."

i have a problem with my licence, i can't start the game online and i send you a message for that. Will you have 5 mn to take care of my problem so i could play online ?
Thanks."
Title: Re: Potpourri
Post by: Wimp #97 on February 07, 2018, 06:19:55 PM
Quote from: KG13 on February 07, 2018, 01:33:56 PM
http://forum.piboso.com/index.php?topic=5632.0

Agreed, for me this seems like the most urgent problem. People not being able to play online because they are getting cores. Seems like several people have this problem, about 1 in 15 people i would say. Several different installs and other changes have been tested but nothing seems to work.
Title: Re: Potpourri
Post by: PiBoSo on February 07, 2018, 06:54:08 PM
Quote from: Greg on February 07, 2018, 05:00:54 PM
J'ai un problème avec ma licence, je ne peux pas démarrer le jeu en ligne et je vous envoie un message pour cela. Aurez-vous 5 mn pour prendre soin de mon problème afin de pouvoir jouer en ligne?
Merci."

i have a problem with my licence, i can't start the game online and i send you a message for that. Will you have 5 mn to take care of my problem so i could play online ?
Thanks."

You have a new PM.
Title: Re: Potpourri
Post by: MultiCOOLFRESH on February 07, 2018, 07:14:36 PM
Quote from: Wimp #97 on February 07, 2018, 06:19:55 PM
Quote from: KG13 on February 07, 2018, 01:33:56 PM
http://forum.piboso.com/index.php?topic=5632.0

Agreed, for me this seems like the most urgent problem. People not being able to play online because they are getting cores. Seems like several people have this problem, about 1 in 15 people i would say. Several different installs and other changes have been tested but nothing seems to work.

Yep...
Title: Re: Potpourri
Post by: damonboss on February 07, 2018, 08:08:36 PM
Quote from: KG13 on February 07, 2018, 01:33:56 PM
http://forum.piboso.com/index.php?topic=5632.0

yes needs fixing
Title: Re: Potpourri
Post by: PiBoSo on February 13, 2018, 09:14:34 PM

Sorry for the multiplayer crashes... It's very difficult to solve them until I find a way to reproduce them.
Title: Re: Potpourri
Post by: PiBoSo on February 13, 2018, 09:15:12 PM

Which is, in your opinion, the mod with the most realistic rear tyre grip?
Title: Re: Potpourri
Post by: MikeyMerging on February 14, 2018, 12:47:01 AM
Howdy.. :D
Assuming this thread is open to all, I'll opine on rear grip.

While I'll never actually ride Zarco's Yamaha up the Queckenberg at Sachsenring, the way the rear tire digs in if you pick the right line is just epic.

Conversely, if you try and pinch that final corner too tightly, the rear will skip and buck in what has to be realistic protest.

Beta13 rules..! IMHO.
Title: Re: Potpourri
Post by: Wimp #97 on February 14, 2018, 09:33:34 AM
Quote from: PiBoSo on February 13, 2018, 09:15:12 PM

Which is, in your opinion, the mod with the most realistic rear tyre grip?

That is very difficult to say. Most mods have too much rear grip and ofcourse on any mod with TCS on its hard too tell...

I would say the yamaha r6 cup bike feels fairly accurate. It does like to slide a little bit too much I think but its still very good. I do have to say that sliding on most bikes still feels strange. Not sure what or why but I guess its because of the tyre deformation model. Might be the same reason why bumpy curbs are so slippery.
Title: Re: Potpourri
Post by: poumpouny on February 14, 2018, 11:24:27 AM
i think the honda GP 500 and the manu's moto 2, especially with moto 2 cause it really slide like what i see in TV on real moto 2  ;D
Title: Re: Potpourri
Post by: janaucarre on February 14, 2018, 11:26:40 AM
I feel the moto2 kalex rear tyre very well, it pasts very well until the limit and when too much throttle on max angle it slides.
A great compromise between power and grip.
Title: Re: Potpourri
Post by: Grooveski on February 14, 2018, 03:17:11 PM
The 916 Strada has nice tyres too.
Title: Re: Potpourri
Post by: KG_03 on February 14, 2018, 05:55:28 PM
Yes I agree, I like the rear tyre grip in Moto2. Feels realistic.
Title: Re: Potpourri
Post by: PiBoSo on February 23, 2018, 12:33:34 PM

Welcome back Blackheart!
I reassigned all your old messages to your new account  ;)
Title: Re: Potpourri
Post by: Italian Mod Team on February 25, 2018, 01:19:14 AM
QuoteGPB / WRS / KRP / MXB: started work on post-processing effects

Finally, we lived enough to see this!  :P

P.S. An quickly answer here (http://forum.piboso.com/index.php?topic=5713.msg86768#msg86768) please?
Title: Re: Potpourri
Post by: PiBoSo on February 25, 2018, 03:04:28 PM
Quote from: Italian Mod Team on February 25, 2018, 01:19:14 AM
QuoteGPB / WRS / KRP / MXB: started work on post-processing effects

Finally, we lived enough to see this!  :P

P.S. An quickly answer here (http://forum.piboso.com/index.php?topic=5713.msg86768#msg86768) please?

The bike template will be updated as soon as possible.
Title: Re: Potpourri
Post by: PiBoSo on February 25, 2018, 10:32:12 PM

The problem reported with the Moto2 blowing up seems to be due to the bike engine breaking, and the GPB physics doesn't apply the correct reaction torque when this happens.
Title: Re: Potpourri
Post by: Manu on February 26, 2018, 01:24:10 AM
Quote from: PiBoSo on February 25, 2018, 10:32:12 PM

The problem reported with the Moto2 blowing up seems to be due to the bike engine breaking, and the GPB physics doesn't apply the correct reaction torque when this happens.

Hi PiBoSo.

Is this a problem with the physics of the game? or is it something that can be solved via .cfg?
Title: Re: Potpourri
Post by: Italian Mod Team on February 26, 2018, 03:53:19 AM
Quote from: PiBoSo on February 25, 2018, 03:04:28 PM
Quote from: Italian Mod Team on February 25, 2018, 01:19:14 AM
QuoteGPB / WRS / KRP / MXB: started work on post-processing effects

Finally, we lived enough to see this!  :P

P.S. An quickly answer here (http://forum.piboso.com/index.php?topic=5713.msg86768#msg86768) please?

The bike template will be updated as soon as possible.

Perfect  ;)
Title: Re: Potpourri
Post by: PiBoSo on February 26, 2018, 06:20:21 PM
Quote from: Manu on February 26, 2018, 01:24:10 AM
Quote from: PiBoSo on February 25, 2018, 10:32:12 PM

The problem reported with the Moto2 blowing up seems to be due to the bike engine breaking, and the GPB physics doesn't apply the correct reaction torque when this happens.

Hi PiBoSo.

Is this a problem with the physics of the game? or is it something that can be solved via .cfg?

The bike flipping in the air is a physics problems, but even if fixed, the bike would crash anyway because of the engine braking and the rear wheel locking.
Please check the value of "BreakingRPM" in the bike CFG file.
Title: Re: Potpourri
Post by: PiBoSo on March 26, 2018, 08:18:28 PM

I read the complain by Olaf Lehmann about the "arcade" feeling of online racing. It's something I noticed, too, watching some streams.
A lot of reckless riding often followed by crashes, helped by the possibility to quickly reset the bike back into action.

For the future the plan is to add a "full crash" option, that forces the rider to go back and pick up the bike.
However, at the moment a quick reset is really needed because of a couple problems with the physics.

In the meantime ( but also in the long term ), maybe the best solution is, if the community is big enough, to try to select the most correct riders for championships...

Title: Re: Potpourri
Post by: PiBoSo on March 26, 2018, 08:23:33 PM

I would like to publicly thank Jorge Sprinter for showcasing GP Bikes on his YT channel.
Lately there was a huge increase of GP Bikes sales, especially from Spain, and I guess that most of them come from his videos  ;D
Title: Re: Potpourri
Post by: matty0l215 on March 26, 2018, 08:40:33 PM
Quote from: PiBoSo on March 26, 2018, 08:18:28 PM

I read the complain by Olaf Lehmann about the "arcade" feeling of online racing. It's something I noticed, too, watching some streams.
A lot of reckless riding often followed by crashes, helped by the possibility to quickly reset the bike back into action.

For the future the plan is to add a "full crash" option, that forces the rider to go back and pick up the bike.
However, at the moment a quick reset is really needed because of a couple problems with the physics.

In the meantime ( but also in the long term ), maybe the best solution is, if the community is big enough, to try to select the most correct riders for championships...

This would be an amazing addition. It would soon teach people not to keep crashing ;D :P
Title: Re: Potpourri
Post by: Jorge Sprinter on March 26, 2018, 08:50:55 PM
Quote from: PiBoSo on March 26, 2018, 08:23:33 PM

I would like to publicly thank Jorge Sprinter for showcasing GP Bikes on his YT channel.
Lately there was a huge increase of GP Bikes sales, especially from Spain, and I guess that most of them come from his videos  ;D

I do not know what I am passionate about, bikes with pleasure. This is the best motorcycle simulator that exists for now, I am tired of playing the thousandstone arcade frequently. I would like to speak with you privately. a big thank you for all the work and effort of everyone, especially yours piboso, let's continue growing gpbikes! LIKEGASS A FONDO!
Title: Re: Potpourri
Post by: KG_03 on March 27, 2018, 08:01:58 AM
Quote from: PiBoSo on March 26, 2018, 08:23:33 PM

I would like to publicly thank Jorge Sprinter for showcasing GP Bikes on his YT channel.
Lately there was a huge increase of GP Bikes sales, especially from Spain, and I guess that most of them come from his videos  ;D


Thats great news! I have also noticed that many new people came to the game (if they only respected the online racing rules it would be nice).
Title: Re: Potpourri
Post by: Stout Johnson on March 27, 2018, 08:15:58 AM
Quote from: PiBoSo on March 26, 2018, 08:18:28 PM
I read the complain by Olaf Lehmann about the "arcade" feeling of online racing. It's something I noticed, too, watching some streams.
A lot of reckless riding often followed by crashes, helped by the possibility to quickly reset the bike back into action.

For the future the plan is to add a "full crash" option, that forces the rider to go back and pick up the bike.
However, at the moment a quick reset is really needed because of a couple problems with the physics.
Very glad to read this. It has been proposed by many experienced riders before. Glad you care about that issue finally. But as you acklowledged yourself, the physics need to be 100% reliable for that. If physics are suitable, then I would consider having that said "full crash" behaviour not as an option, but as standard. At least for online servers. That way people would all become better riders, they would tend to avoid risky behaviour, because crashing would have more real-life consequences. It would suit the sim approach very well.  :)
Title: Re: Potpourri
Post by: HornetMaX on March 28, 2018, 06:47:50 AM
Quote from: Stout Johnson on March 27, 2018, 08:15:58 AM
Quote from: PiBoSo on March 26, 2018, 08:18:28 PM
I read the complain by Olaf Lehmann about the "arcade" feeling of online racing. It's something I noticed, too, watching some streams.
A lot of reckless riding often followed by crashes, helped by the possibility to quickly reset the bike back into action.

For the future the plan is to add a "full crash" option, that forces the rider to go back and pick up the bike.
However, at the moment a quick reset is really needed because of a couple problems with the physics.
Very glad to read this. It has been proposed by many experienced riders before. Glad you care about that issue finally. But as you acklowledged yourself, the physics need to be 100% reliable for that. If physics are suitable, then I would consider having that said "full crash" behaviour not as an option, but as standard. At least for online servers. That way people would all become better riders, they would tend to avoid risky behaviour, because crashing would have more real-life consequences. It would suit the sim approach very well.  :)
Right. Just disable fullcrash in offline.
Title: Re: Potpourri
Post by: PiBoSo on May 08, 2018, 03:51:45 PM

To whoever did the AMB file for Donington...

What the frak?
The sun is too white, too bright ( 2!!! ) and the ambient too dark...
It doesn't look realistic at all to me  :(
Title: Re: Potpourri
Post by: matty0l215 on May 08, 2018, 05:36:23 PM
Quote from: PiBoSo on May 08, 2018, 03:51:45 PM

To whoever did the AMB file for Donington...

What the frak?
The sun is too white, too bright ( 2!!! ) and the ambient too dark...
It doesn't look realistic at all to me  :(

We will take a look.
Title: Re: Potpourri
Post by: PiBoSo on July 25, 2018, 02:20:48 PM

This message is mostly for Blackheart, but it could be useful for other modders, too:

There are two problems with the modded bike:
1) the sfx.cfg file points to wsbk_tyres.cfg
the sfx tyres file should be in gpbikes\effects\sounds\sets\
did you create it? Do you need different tyres sounds for the mod?
2) the layer1 of the engine sound uses 11 samples. At the moment the maximum is 10. The limit will be increased in the future releases
The crash when the tyres sounds file is missing will be fixed, too
Title: Re: Potpourri
Post by: Blackheart on July 25, 2018, 02:54:38 PM
Quote from: PiBoSo on July 25, 2018, 02:20:48 PM

This message is mostly for Blackheart, but it could be useful for other modders, too:

There are two problems with the modded bike:
1) the sfx.cfg file points to wsbk_tyres.cfg
the sfx tyres file should be in gpbikes\effects\sounds\sets\
did you create it? Do you need different tyres sounds for the mod?
2) the layer1 of the engine sound uses 11 samples. At the moment the maximum is 10. The limit will be increased in the future releases
The crash when the tyres sounds file is missing will be fixed, too

Nope I dont need different sounds for tyres. It was a wrong file ;)