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GP Bikes => Mods => Bikes => Topic started by: TFC on July 02, 2018, 08:09:10 AM

Title: Fbx2edf not creating file
Post by: TFC on July 02, 2018, 08:09:10 AM
Hey all..

Just wondered if anyone's had this before.

Fbx2edf (latest version and previous) suddenly doesn't want to output anything..

It all looks like it runs well, and gets to ending log, but the file isn't updated, and if no file exists to overwrite one isn't created.

Any ideas what could have suddenly gone wrong  or is anyone else finding this? Any ideas for a fix?

Thanks :)
Title: Re: Fbx2edf not creating file
Post by: Grooveski on July 02, 2018, 12:30:09 PM
No problems here using the latest version(for tracks).

Could you be working somewhere that doesn't have write permission(or needs admin privilege to write)?  I just moved to win10 and noticed Program Files is now an admin folder...

...or how about folder names?  Long path names can cause problems with some programs.
Title: Re: Fbx2edf not creating file
Post by: matty0l215 on July 02, 2018, 01:37:47 PM
Odd. Tried re-downloading FBX2EDF??

That or there may be somthing wrong with your input files maybe?
Title: Re: Fbx2edf not creating file
Post by: TFC on July 02, 2018, 03:34:30 PM
Thanks guys, I've litterally exported this bike as it is 50 or so times before..

:(
Title: Re: Fbx2edf not creating file
Post by: TFC on July 02, 2018, 04:32:59 PM
Ok quick update.. it works if I don't include the export script..

But I've tried different directories and even using the stock export script and stock template folder structure..  🤔
Title: Re: Fbx2edf not creating file
Post by: matty0l215 on July 02, 2018, 05:53:11 PM
What are you exporting out of interest??
Title: Re: Fbx2edf not creating file
Post by: TFC on July 02, 2018, 06:06:21 PM
A bike.. a new model I've made.

Its in game, in fact I've exported the model about 50 times with updates and all of a sudden it doesn't like the export script.

The script creates all model parts within a model.edf, as opposed to exporting them all separately which is what I'm looking into doing now.

Its a shame because the export script makes it so easy.
Title: Re: Fbx2edf not creating file
Post by: matty0l215 on July 02, 2018, 06:29:49 PM
I have had this once before but i can't remember how i fixed it

It was either re-downloading EDF2FBX, When an update came out for EDF2FBX Or it was something to do with the model/export script

I've only ever used scripts to export, so much easier to work with :)
Title: Re: Fbx2edf not creating file
Post by: TFC on July 02, 2018, 08:10:48 PM
Thanks for the hints.. Unfortunately I'm having zero luck.

Any other suggestions? Anyone? This is driving me insane lol.. I've tried exporting the bike parts separately but it messes up the geom which was SO perfect as it was.. :(
Title: Re: Fbx2edf not creating file
Post by: h106frp on July 02, 2018, 08:15:57 PM
Can you post the script file?

Full path with .ini entered in the script path box?
Title: Re: Fbx2edf not creating file
Post by: TFC on July 02, 2018, 08:19:00 PM
Sure:

(https://i.gyazo.com/498e1e86829b88a0f9879bc49f3f1581.png)

This is just my latest attempt, newly downloaded FBX2EDF, new folder..
Title: Re: Fbx2edf not creating file
Post by: h106frp on July 02, 2018, 08:26:55 PM
Looks OK, I do not normally add a save path, just add the scipt path and hit OK.

Notice that its the new x64 version. Does it work with the original 32 bit fbx2edf ?
Title: Re: Fbx2edf not creating file
Post by: TFC on July 02, 2018, 08:32:54 PM
I've just tried without a save path and still no joy. Also tried with both versions of FBX2EDF.

It skips straight to ending log, looks like it's completed everything but in seconds and no file is created :(

Thanks for looking h106frp
Title: Re: Fbx2edf not creating file
Post by: h106frp on July 02, 2018, 08:42:05 PM
I have had this when the pivot references in the model (names or hierarchy) do not agree with the names in the script.

Open 3D viewer is a quick and easy way to independently view an fbx and its hierarchy.

http://www.open3mod.com/ (http://www.open3mod.com/)

Just remembered another sinister issue  :)
If you have any 'empty' model objects (name defined but no geometry and usually caused be deleting all the points while in edit mode rather than deleting an object in object mode it trips up fbx2edf.)

In open viewer look for objects with a little blob next to the name in the tree as these will be empty
Title: Re: Fbx2edf not creating file
Post by: TFC on July 02, 2018, 09:07:51 PM
Thanks h106frp,

I think we both came to the same conclusion at the same time. I checked the exported FBX in Notepad++ and searched for the word 'chassis'. I could only find 'chassis.pivot' etc..

I checked my RM250 model and right there is 'chassis' and other references. Exploring this in Blender I tried exporting the model with both 'empties' and 'mesh' selected, and what do you know! It works.

I've never had to do that before. My guess is that somethings gone wrong with the blend and it wasn't including them anymore.

Thanks for all your help everybody, much appreciated. 8)
Title: Re: Fbx2edf not creating file
Post by: matty0l215 on July 02, 2018, 09:11:45 PM
Glad you are sorted!