PiBoSo Official Forum

GP Bikes => Mods => CAWS Mod Team => Topic started by: Grooveski on July 10, 2018, 03:52:47 PM

Title: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 10, 2018, 03:52:47 PM
Oliver's Mount V0.1
https://mega.nz/#!it8xjC5C!aqSYGFHfbTBLdAeKD2TQvBuMgMmSoGYyiQ_vIJ9kOv8

NOTE:  In order to view the track properly you must change:
drawdistance=1000
to:
drawdistance=20000
...in profile.ini
(\Documents\PiBoSo\GP Bikes\profiles\<your profile>\)


Tons of stuff still to add - buildings, hedges, banners, trees, bushes, tons of stuff.  ::)
Plenty of things already in that need fixed or finished - fence ends need capped, there's some dodgy UVing on the memorial, a flickering tree up there too...
Whole thing will eventually be reskinned and the shaders are all very much early attempts.

But it's running, quite entertaining and I could do with a little break from it - so here it is as it stands.  Have fun.   ;D
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Davide74 on July 10, 2018, 04:48:54 PM
A great start, I did some laps with the 250cc 2T and I loved the layout, great work.
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Blackheart on July 10, 2018, 05:08:29 PM
Great job, and not looks empty for a 0.1 version, there are a lot of details here. 
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: grimm on July 10, 2018, 05:53:21 PM
Downloading now.... and here I thought I would get to the work in my shop I need to do.... might be a late night if I spend a wee bit of time on a proper road racing course. I've watched your thread for this track for a long time hoping for an early try at it to get released. Even in early stages, I'm excited to try it out. Thank you so much for the effort!  ;)
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Syd on July 10, 2018, 07:13:20 PM
Very very nice indeed. Immersion is great! Detail is great!
And I managed a full lap without destroying the cafe, monument or any trees ::)
Is there an easy bike to do laps around here? It is a bit challenging with the sharp hairpins and the up/down GPB problems.

Oh and thanks! A lot of work, much appreciated
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: MultiCOOLFRESH on July 10, 2018, 08:00:01 PM
For me, the track crashes every time I try to load it  :(

MCF
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 10, 2018, 08:10:29 PM
Oh, are you trying to connect to the CAWS server - sorry, I never thought...   :-[
That's an old server we were using at the weekend for testing.  It's running an old version.
I'll ask Peter to take it down.

If it's crashing in testing mode -do you have the LAA hack applied?
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 10, 2018, 08:12:11 PM
Is there an easy bike to do laps around here? It is a bit challenging with the sharp hairpins and the up/down GPB problems.

I run the 916 Strada - geared high so it's holding 2nd all the way up the hill.
...and hitting the jump flat out in 3rd. 
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 10, 2018, 08:24:59 PM
Peter's on the ball.   :)

Server has already been updated.

...and loaded with the usual CAWS selection - The Strada, the R6 CUP bike, the Manx Norton and the 350 Clubman.
...which if anyone can get round here in one piece you've got better clutch control than I'll ever have.  The Clubman was not built with hairpins in mind.   ;)
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: matty0l215 on July 10, 2018, 08:30:43 PM
Well not uphill, off camber, tight as **** Hairpins :P
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: janaucarre on July 10, 2018, 08:33:00 PM
Wow, wow, wow
Groovesky you made a really great good job.
I know exactly the problem with track bump, how to do  clean road but there you did the best possible.
Thank you very much.
The guys racing in real life on this road are completely crazy, it is a russian roulett to go through the firts corners.
I like it.
Tried with moto2suter and made 1:54:725 in about 10 lap, with no settings changed max of the fifth gear up the map.
Really good.
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Hawk on July 10, 2018, 08:42:56 PM
Peter's on the ball.   :)

Server has already been updated.

...and loaded with the ongoing CAWS test bikes - The Strada, the R6 CUP bike, the Manx Norton and the 350 Clubman.
...which if anyone can get round here in one piece you've got better clutch control than I'll ever have.  The Clubman was not built with hairpins in mind.   ;)

I think this is where the 2 stroke mod bikes need a wider selection of gearing options in comparison to the 4 strokes.... I remember hearing Wayne Gardner say once that he had 98 gearing options to select from to get the correct gearing for the corners of one track he was racing at on the Honda NSR500.... I don't think we have one 2 stroke mod bike with anything near that many gearing options. :)
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Meyer#12 on July 10, 2018, 10:15:01 PM
Peter's on the ball.   :)

Server has already been updated.

...and loaded with the ongoing CAWS test bikes - The Strada, the R6 CUP bike, the Manx Norton and the 350 Clubman.
...which if anyone can get round here in one piece you've got better clutch control than I'll ever have.  The Clubman was not built with hairpins in mind.   ;)

I was close to getting the Clubman around there! Will probably give it a go again soon :D
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: MultiCOOLFRESH on July 10, 2018, 11:17:10 PM
Oh, are you trying to connect to the CAWS server - sorry, I never thought...   :-[
That's an old server we were using at the weekend for testing.  It's running an old version.
I'll ask Peter to take it down.

If it's crashing in testing mode -do you have the LAA hack applied?

It's crashing in testing mode, yep, I have LAA.

MCF
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: KG_03 on July 11, 2018, 07:38:57 AM
Thats really weird. Yes the track is big...maybe thats the reason ?

I love the track, its very well made! Have done few laps and its addictive :-)
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 11, 2018, 11:28:52 AM
Are other big tracks loading ok?  Donnington, Brands, Nordschliefe...

One thing that may be worth a try is unpacking the track and trying it from a folder.  Was just musing with Matty last week - wondering if archiving tracks made a difference to loading times.
Got as far as musing - didn't get as far as actually timing them to see.   ::)

Y'now I've - twice - had a memory problem that acted very similar to no-LAA.  Only happened at higher addresses - showed up mainly on game loading screens.
...and it turned out to be dirty DIMM connectors.
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: MultiCOOLFRESH on July 11, 2018, 11:30:18 AM
Are other big tracks loading ok?  Donnington, Brands, Nordschliefe...

One thing that may be worth a try is unpacking the track and trying it from a folder.  Was just musing with Matty last week - wondering if archiving tracks made a difference to loading times.
Got as far as musing - didn't get as far as actually timing them to see.   ::)

Y'now I've - twice - had a memory problem that acted very similar to no-LAA.  Only happened at higher addresses - showed up mainly on game loading screens.
...and it turned out to be dirty DIMM connectors.

Yeah, will check some solutions out later :)

MCF
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 11, 2018, 11:37:04 AM
Thought I'd post up my trainer from laying down the rubber for the groove(1:52.4) in case anyone wanted some company for their early laps.
...the setup used is in there too.

https://mega.nz/#!250QjajI!Q7q1bY9KaXk1HsQ4J3TZa3EtsbgCHWNOmN_a-fN4NrI
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 11, 2018, 12:42:08 PM
The guys racing in real life on this road are completely crazy...

Unfortunately no-one's racing there in real life at the moment.   
There were two accidents last year with bikes going over fences and into the crowd. :(

All races so far this year have been cancelled and any news snippet I've seen has had an ominous vibe.  Arguments about whether the work for safety improvements was being done or not - folk not getting refunds for cancelled events - the chairman of the Auto66 club left....
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 11, 2018, 01:40:33 PM
Meant to say....

Big thanks to nuovaic for his field trip with camera and tape measure.  Most of the TSO's are build on the photos(and quite a few are skinned with them too).
...and I'd have been nervous as hell making such a narrow track without real measurements.
Know it was a while ago but your data has been handy as hell.

So yeah - cheers again!   ;)
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Hawk on July 11, 2018, 05:03:24 PM
The guys racing in real life on this road are completely crazy...

Unfortunately no-one's racing there in real life at the moment.   
There were two accidents last year with bikes going over fences and into the crowd. :(

All races so far this year have been cancelled and any news snippet I've seen has had an ominous vibe.  Arguments about whether the work for safety improvements was being done or not - folk not getting refunds for cancelled events - the chairman of the Auto66 club left....

Oh Noooo, I didn't know that! That is sad news Groove. :(

Another classic track/event going down the tubes cause of these safety obsessed do-gooder idiots.... When will they realise that the riders and spectators know the risks and are willing to take the risks.... We have a choice to spectate/race or not.... If they spectate/race and get killed that is tragic but they knew the risks involved(Often used to warn people of the risks on the back of the ticket as a liability waiver), and if they didn't realise the risks then they are fools. :P

Sorry for the rant guys, but I'm just sick and tired of great classic events and tracks either being ruined or dropped due to so called health and safety issues that seem to be a crazy obsession these days in all areas of life..... What are we? A bunch of whining wimps and poofters or what!? >:( ::) :P

Reasonable safety I'm all for, but in reality nothing is 100% safe when your dealing with projectiles crashing at those speeds and energies and it all gets to a point where people are just implementing so called safety facilities for the sake of public consumption and at a detriment to the sport itself. :P

We need to start taking responsibility for our own actions.... We all know the risks involved in attending a motorsport, let's deal with it instead of looking to blame others and seeking compensation for every little thing that goes wrong in our lifes! :P