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GP Bikes => Bug Reports => Topic started by: HornetMaX on January 25, 2014, 03:38:49 PM

Title: GPB known bugs
Post by: HornetMaX on January 25, 2014, 03:38:49 PM
Topic to list known bugs. Post here if something is missing.

Title: Re: GPB known bugs
Post by: iVolution on January 25, 2014, 10:46:47 PM
1. Invisible riders: sometimes I only see the names but no bike/rider. Can sometimes be fixed by going to the pit
2. Temporary invisible bikes/riders: When in a server with multiple people, bikes just sometimes disappear for a few seconds (including rider name) and then just reappear as if nothing happened. The other person(s) seems to experience the same.
Title: Re: GPB known bugs
Post by: Arvoss on January 25, 2014, 10:53:17 PM
1. What iVo says: The game seems to render only +-6 bikes.
2. Ghost bike when someone joins lobby and you're on the track
3. 'Quick shift' Varese
4. Sometimes you jumpstart when you don't move (lag)
Title: Re: GPB known bugs
Post by: iVolution on January 25, 2014, 11:17:10 PM
Quote from: Arvoss on January 25, 2014, 10:53:17 PM
2. Ghost bike when someone joins lobby and you're on the track
3. 'Quick shift' Varese
I think those (2 and 3) are not bugs but design decisions.

P.s. you see a ghost bike to prevent lag when you are on track and would have to load the skin of the guy joining
Title: Re: GPB known bugs
Post by: Reactive on February 09, 2014, 10:49:39 AM
Bug on sloping surfaces.
When rider stand (after crash, for examle) on this surface it fall dawn (especially very often on Nordschleife). Also when bike moving with low speed (using I and K keys) on the sloping surfaces it fall dawn too (I also requested "LowSpeed stability" in my Some wishes (http://forum.piboso.com/index.php?topic=628.0) thread, but seems like no one cares) :)

And, as additional wish for Reset timer after crash, I request about this timer be able to work not only when bike riding itself without rider, but also in situations when rider and bike falling in space (getting in collision holes, very useful while testing the track or someone riding on track with this errors).
Title: Re: GPB known bugs
Post by: HornetMaX on February 09, 2014, 11:18:32 AM
Quote from: Reactive on February 09, 2014, 10:49:39 AM
Bug on sloping surfaces.

Yep, this is a good one, will add it.
The others however are whishes, not for this thread.

MaX.
Title: Re: GPB known bugs
Post by: Stout Johnson on February 09, 2014, 10:43:32 PM
Chain spinning around wildly - bad bug - I only noticed it on the new GSVR by Juju, but others reported it from other bikes too. The GSVR is by far the best bike atm - therefore many ride with it. But watching replays is just a mess with the spinning chain in the rear. Guess this bug could easily be solved...
Title: Re: GPB known bugs
Post by: HornetMaX on February 09, 2014, 10:55:15 PM
Quote from: Stout Johnson on February 09, 2014, 10:43:32 PM
Chain spinning around wildly - bad bug - I only noticed it on the new GSVR by Juju, but others reported it from other bikes too. The GSVR is by far the best bike atm - therefore many ride with it. But watching replays is just a mess with the spinning chain in the rear. Guess this bug could easily be solved...
Can somebody post a clear description of this problem happening on the default bikes (125, 500, 990) ?
I've read somewhere it is the case, but ...

MaX.
Title: Re: GPB known bugs
Post by: Warlock on February 09, 2014, 11:03:27 PM
I never seen it on other bikes, only with the GSVR
Title: Re: GPB known bugs
Post by: JamoZ on February 09, 2014, 11:04:55 PM
I have seen it on other bikes before (modded & stock piboso bikes), iVolution can confirm this aswell.
Title: Re: GPB known bugs
Post by: Stout Johnson on February 09, 2014, 11:11:17 PM
Quote from: JamoZ on February 09, 2014, 11:04:55 PM
I have seen it on other bikes before (modded & stock piboso bikes), iVolution can confirm this aswell.

that is good.... (well not that it happens, but having one to be able to report it :P ) I guess MaX would like to know if there are any special circumstances to be witnessed when it happens?
Title: Re: GPB known bugs
Post by: HornetMaX on February 09, 2014, 11:14:22 PM
Quote from: Stout Johnson on February 09, 2014, 11:11:17 PM
Quote from: JamoZ on February 09, 2014, 11:04:55 PM
I have seen it on other bikes before (modded & stock piboso bikes), iVolution can confirm this aswell.

that is good.... (well not that it happens, but having one to be able to report it :P ) I guess MaX would like to know if there are any special circumstances to be witnessed when it happens?
I'd just like some evidence (a screenshot, a video, a replay file), on default bikes first.
IIRC, the problem was visible on default bikes in replays, but only from certain distances/cameras (or something like this).

If we can have a replay file (.rpy) that allows anybody to see that, then that's great (debugging 101: step 1 = reproduce).

MaX.
Title: Re: GPB known bugs
Post by: Stout Johnson on February 10, 2014, 08:50:29 PM
would anyone be so kind and save a replay and a screenshot from that very replay to prove that this happens on Murasama?
Title: Re: GPB known bugs
Post by: camillozockt on February 22, 2014, 01:10:45 PM
to respawn on a banked section , just hit the throttle a few times , it works for me : )
Title: Re: GPB known bugs
Post by: Stout Johnson on February 24, 2014, 10:56:31 AM
Quote from: Stout Johnson on February 09, 2014, 10:43:32 PM
Chain spinning around wildly - bad bug - I only noticed it on the new GSVR by Juju, but others reported it from other bikes too. The GSVR is by far the best bike atm - therefore many ride with it. But watching replays is just a mess with the spinning chain in the rear. Guess this bug could easily be solved...
that annyoing chain bug is also very noticeable with the new GP12... it pretty much ruins every replay :-\


Quote from: HornetMaX on February 09, 2014, 10:55:15 PM
Can somebody post a clear description of this problem happening on the default bikes (125, 500, 990) ?
I've read somewhere it is the case, but ...
we need to do something about it.... anyone who sees this on one of the default bikes, PLEASE post a description and save a replay and screenshot and post it ... Thank you!

@JamoZ: you said, that you could reproduce that error on the Murasama... any news on that?
Title: Re: GPB known bugs
Post by: GhostdogNL on April 07, 2014, 11:48:03 AM
lot of tracks have to nerrow corners .. and for the nordschleife ..i am a big fan of it ..mostly i`m going there 5 times a year for a spin and i have to say it looks realy simulair in the game ..and i realy enjoy it ..but i noticed that it is very buggy ..the first mile its verry jumpie ..the whole screen is a bit wigley in that part ..and there are some parts and you see that in al lot of other tracks or i think al of the tracks that there are spots in corners you almost have to go straitup or you fall of youre bike...but tracks like the nordschleife must be a 100% ..also becouse its one of the most famous tracks in the world . but next to all mine bitching i still love the game and i`m realy thankfull for the people that a creating all the cool bikes,skins,tracks.
Title: Re: GPB known bugs
Post by: Hawk on April 07, 2014, 01:35:09 PM
Quote from: Stout Johnson on February 24, 2014, 10:56:31 AM
Quote from: Stout Johnson on February 09, 2014, 10:43:32 PM
Chain spinning around wildly - bad bug - I only noticed it on the new GSVR by Juju, but others reported it from other bikes too. The GSVR is by far the best bike atm - therefore many ride with it. But watching replays is just a mess with the spinning chain in the rear. Guess this bug could easily be solved...
that annyoing chain bug is also very noticeable with the new GP12... it pretty much ruins every replay :-\


Quote from: HornetMaX on February 09, 2014, 10:55:15 PM
Can somebody post a clear description of this problem happening on the default bikes (125, 500, 990) ?
I've read somewhere it is the case, but ...
we need to do something about it.... anyone who sees this on one of the default bikes, PLEASE post a description and save a replay and screenshot and post it ... Thank you!

@JamoZ: you said, that you could reproduce that error on the Murasama... any news on that?

Hmmm.... I've certainly see this happening in the replays of the GSVR, but never before seen this happen with any of the default bikes.
Title: Re: GPB known bugs
Post by: Klax75 on April 07, 2014, 01:38:46 PM
Quote from: Hawk_UK on April 07, 2014, 01:35:09 PM
Quote from: Stout Johnson on February 24, 2014, 10:56:31 AM
Quote from: Stout Johnson on February 09, 2014, 10:43:32 PM
Chain spinning around wildly - bad bug - I only noticed it on the new GSVR by Juju, but others reported it from other bikes too. The GSVR is by far the best bike atm - therefore many ride with it. But watching replays is just a mess with the spinning chain in the rear. Guess this bug could easily be solved...
that annyoing chain bug is also very noticeable with the new GP12... it pretty much ruins every replay :-\


Quote from: HornetMaX on February 09, 2014, 10:55:15 PM
Can somebody post a clear description of this problem happening on the default bikes (125, 500, 990) ?
I've read somewhere it is the case, but ...
we need to do something about it.... anyone who sees this on one of the default bikes, PLEASE post a description and save a replay and screenshot and post it ... Thank you!

@JamoZ: you said, that you could reproduce that error on the Murasama... any news on that?

Hmmm.... I've certainly see this happening in the replays of the GSVR, but never before seen this happen with any of the default bikes.

I don't know why but for me it's happens 100% of the time with Aprilia RSV4, DucatiGP12, Suzuki-GSVR. I've never seen it happen with a default bike.
Title: Re: GPB known bugs
Post by: Alby46 on April 10, 2014, 05:10:42 PM
talking about core.exe crashes... what about disabling aero theme on windows vista/7/8 ecc?
Title: Re: GPB known bugs
Post by: GhostdogNL on April 14, 2014, 10:06:01 PM
Quote from: Alby46 on April 10, 2014, 05:10:42 PM
talking about core.exe crashes... what about disabling aero theme on windows vista/7/8 ecc?


what do you mean by that ? :o
Title: Re: GPB known bugs
Post by: tseklias on November 29, 2014, 02:35:47 AM
1.when the rider fells off the bike you can actually change the electronics(maybe thats a left door open so we can turn eb to 0 and counter the previous bug of riderless driving forever ;D)

2.while cornering the rider's knee often gets beneath the ground-this together with some more realistic body movement(meaning not the driving style movement but the overall physics that affect the rider "making" him to move in order to keep stability and orbit) should be top on the list IMO... or is it just me feeling the rider is too rigid, too concrete?
Title: Re: GPB known bugs
Post by: tseklias on December 01, 2014, 07:20:45 AM
3.you shouldn't be able to choose gear with a scooter-neither rev limit it.
4.here's a replay in which if you check before it ends you'll see the riders left hand is moving really weird(i don't know if there's a chance this is a mod bug so...) http://www.mediafire.com/download/3crc4n95bylcp6m/scoobug.rpy (http://www.mediafire.com/download/3crc4n95bylcp6m/scoobug.rpy)
Title: Re: GPB known bugs
Post by: HornetMaX on December 01, 2014, 08:13:37 AM
Quote from: tseklias on December 01, 2014, 07:20:45 AM
3.you shouldn't be able to choose gear with a scooter-neither rev limit it.
This is a limitation (not a bug): CVT transmissions are not supported by GPB.

MaX.
Title: Re: GPB known bugs
Post by: Napalm Nick on March 03, 2016, 09:29:26 AM
Any chance we can get this thread wiped and restarted?  I know you are probably loathed to revive it Max but if nothing else, the members sanity can be saved by having ONE thread with the outstanding issues listed rather than dotted all throughout the forum. Maybe broke down into physics / Races sections etc

I would volunteer to co-ordinate it but unfortunately in about two months I may be away from here for a while. Also it would be nice to have your unwavering hand on the tiller.  Still, I will do it if needed.

Please. It will be easy for people to look at it and see if their 'drip' is already on it. You never know even PiBoSo might look at it/find it an easy-at-a-glance reference again.

(https://itsawonderfilledlife.files.wordpress.com/2014/05/20140514-063206.jpg?w=425&h=282)
Title: Re: GPB known bugs
Post by: doubledragoncc on March 03, 2016, 09:38:02 AM
Great idea Nick. Many important points are getting looked over like double upshifts due to only the wrong figure in cfg files. WE need a concrete place for P to see what MUST be fixed

DD
Title: Re: GPB known bugs
Post by: HornetMaX on March 03, 2016, 09:45:51 AM
I can't delete the thread, only and admin can do that (and I've nothing against that).

Having a "Known bugs" thread would be nice, but it would be better if it was managed by and admin (or somebody with some extended rights on the thread), because you're bound to have people cluttering it up (even if trying to help) and you'll have to do some clean-up periodically.

So I'd gladly leave this task to somebody else. Also because I already rank low enough in PiBoSo's preferred users list :)
Title: Re: GPB known bugs
Post by: Napalm Nick on March 03, 2016, 09:49:57 AM
I'm not under any illusion P will even acknowledge it but it will be good for US at least and of course we can live in hope of guest appearances  ;)

Other categories to consider: Modding tools, Server issues blah blah blah.

Quote from: HornetMaX on March 03, 2016, 09:45:51 AM
I can't delete the thread, only and admin can do that (and I've nothing against that).

Having a "Known bugs" thread would be nice, but it would be better if it was managed by and admin (or somebody with some extended rights on the thread), because you're bound to have people cluttering it up (even if trying to help) and you'll have to do some clean-up periodically.

So I'd gladly leave this task to somebody else. Also because I already rank low enough in PiBoSo's preferred users list :)

Ah OK understood and agree (not the lowly status bit lol). I will have to think how that can be achieved. Maybe Janu or Walken could offer some advice.
Title: Re: GPB known bugs
Post by: Hawk on March 03, 2016, 02:39:18 PM
If this thread is going to be sorted out, my personal advice would be to have one person with admin rights to admin the thread and keep it updated, but most importantly would be to lock the thread so that others cannot fill it with there personal advice and comments on bugs(helpful as they may be), but to supplement the thread by opening another thread for the community to freely comment on the bugs. That way the bug thread would stay clean and organised and would help Piboso to keep track of the bugs we find. Hopefully Piboso would then start to at least acknowledge the findings we make on this main locked bug thread.

Hawk.
Title: Re: GPB known bugs
Post by: Napalm Nick on March 03, 2016, 03:45:44 PM
Well I wouldn't raise any hopes there but it will be good for US at least.

Have already thought your thoughts so that's a good sign  8)
Title: Re: GPB known bugs
Post by: Napalm Nick on March 07, 2016, 08:43:03 PM
(https://media.giphy.com/media/P3npafkwe9Oh2/giphy.gif)
Title: Re: GPB known bugs
Post by: giorjoe on October 21, 2016, 10:26:24 AM
Bug with respam in qualify if you push capslock and reset for 3sec, your bike restart to finish line... In Victoria moto2 i make 1.23, i'm very fast with reset.... In race if you push reset with caps for 3 sec you finish -1 lap every reset. Pib please delete the 3sec restart this is a problem. In gpb beta4 respam work Ok i remember
Title: Re: GPB known bugs
Post by: Vini on May 25, 2017, 12:36:26 PM
the respawn really needs to be fixed. on many tracks the game puts you at a completely different part of the track.

also, a fix for the lag you get when somebody else connects, it has ruined plenty of nice laps and battles.
Title: Re: GPB known bugs
Post by: h106frp on May 25, 2017, 03:34:31 PM
Youn need minrace and maxrace but not checkleft checkright in the bike folder to fix the reset
Title: Re: GPB known bugs
Post by: Become dust on May 25, 2017, 10:45:55 PM
Quote from: vini97 on May 25, 2017, 12:36:26 PM
the respawn really needs to be fixed. on many tracks the game puts you at a completely different part of the track.

also, a fix for the lag you get when somebody else connects, it has ruined plenty of nice laps and battles.


I noticed that as well
Title: Re: GPB known bugs
Post by: CapeDoctor on May 26, 2017, 04:53:41 AM
i think the respawn options are now basically perfect.
for those complaining about respawn not putting you back in the correct place, i have been testing this, and i think the problem is also related to bad memory usage by the core.
i say this because i was testing at Nordschliefe track, and every time i crashed along the first roughly 1/3 of the track, i would respawn  back in the pits. then, later, after making it much further through the lap before crashing, i found that the respawn kept putting me back in the same spot on the track - crash 10 corners later - respawn on the same spot, rinse and repeat.
obviously, this is no good.
so, i thought about this situation a bit. shut down GPB and restart.
this time around, respawns were now working perfectly all along the track. i would respawn where i went off the track, as it should be.
so, my deduction from this is that the 3 second respawn feature is also suffering from some memory issue, much as the core game itself still seems to.
i believe this issue to be related, and not a separate issue.
take that 2 cents and do with it as you wish ;)
Title: Re: GPB known bugs
Post by: h106frp on May 26, 2017, 07:09:29 AM
Quote from: h106frp on May 25, 2017, 03:34:31 PM
Youn need minrace and maxrace but not checkleft checkright in the bike folder to fix the reset

Its just this issue about generating the reset lines in TrackED. I did not think to fix Nordy as I was hoping to do a better version - just struggling with track tools issues at the moment
Title: Re: GPB known bugs
Post by: CapeDoctor on May 27, 2017, 04:29:07 AM
Quote from: vini97 on May 25, 2017, 12:36:26 PM

also, a fix for the lag you get when somebody else connects, it has ruined plenty of nice laps and battles.

this.
i encountered this a lot yesterday, as some idiot was constantly disconnecting/connecting again, not to mention n he was mainly just making rude comments and generally being irritating, but each time he re-connected, i would suffer a little lag stutter, just enough to make me crash unless i was lucky enough to be on a long straight.
quite frustrating, to say the least. i can see why it's not allowed during races.