PiBoSo Official Forum

GP Bikes => General Discussion => Topic started by: PiBoSo on July 12, 2018, 10:50:09 PM

Title: GP Bikes beta14
Post by: PiBoSo on July 12, 2018, 10:50:09 PM

GP Bikes beta14 available:
http://www.gp-bikes.com/?page=news

Download:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )
Title: Re: GP Bikes beta14
Post by: PiBoSo on July 12, 2018, 10:50:34 PM
Release Notes
- GP Bikes is now a 64 bit only application
- now the nickname is used for the racing name, instead of the profile name

- the garage dampers settings should now be like the real ones. So the base setting, zero, is fully open
- the virtual rider simulation has been changed:
    - when the front wheel is under light load
    - when the rear wheel is lifted
- the ECU anti-wheeling simulation has been changed, too

- the plugins interface has been changed: http://forum.piboso.com/index.php?topic=33.0
- the "Track Day" mode has been renamed to "Testing Day": http://forum.piboso.com/index.php?topic=26.0
- onboard views "mode 1" now works in VR, too: http://forum.piboso.com/index.php?topic=15.msg70886#msg70886
- the second onboard view doesn't have g-forces movements in VR anymore

modding:
- it is now possible to move the engine reaction torque to the swingarm, adding the following line:

SwingarmMounted = 1

under the "engine" section of the bike CFG file.
This feature is meant for scooters.
- the "damper" parameter of all the tyres has been lowered to better handle 3D kerbs
Title: Re: GP Bikes beta14
Post by: Klax75 on July 12, 2018, 11:31:12 PM
Curious what is Riding Tracking?

So far 14 feels really good.
Title: Re: GP Bikes beta14
Post by: Hawk on July 12, 2018, 11:59:06 PM
No mechanical slipper clutch garage settings for beta 14? It's not in the changelog.
Title: Re: GP Bikes beta14
Post by: uberslug on July 13, 2018, 12:23:54 AM
Excellent work! Will now try setting up a server.

Edit: Tried setting up a server. It seems to start fine but it doesn't show up on the Server Listing in GP-Bikes or OnLine.

(https://s15.postimg.cc/qejky5g2f/Beta14_Test_Server.png) (https://postimg.cc/image/qejky5g2f/)
Title: Re: GP Bikes beta14
Post by: Tom HWK on July 13, 2018, 01:27:53 AM
after riding around for a bit the game runs a lot better for me, i've not had any frame drops on any tracks that i used to.
but it seems like the front of the bike is glued to the floor... i can hold the brakes at full strength at lean and on tuck the front. the bike also seems to want to stand up when i fall off, i had it flip over like 8 times and then spin itself onto its front tyre and stand back up on gravel.

the video is with the brakes on full, same on the GP1000 too.
https://www.youtube.com/embed/UUHYkI4VFH0

also wasn't there meant to be a new riding style?

edit: just noticed when i click Race then click world it says connecting then connection timeout.
Title: Re: GP Bikes beta14
Post by: SwarleyRuiz on July 13, 2018, 12:55:23 PM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/GP-Bikes/Downloads/Betas/gpbikes-beta14.exe
Title: Re: GP Bikes beta14
Post by: RobinHoodUKIP on July 13, 2018, 02:53:34 PM
hi, is there a guide for replacing the old version with new version, or does the installer do it for you? thanks
Title: Re: GP Bikes beta14
Post by: MultiCOOLFRESH on July 13, 2018, 03:25:09 PM
For me, the online seems to work again, finally  ;D

MCF
Title: Re: GP Bikes beta14
Post by: passerBy on July 13, 2018, 03:31:06 PM
Hello again, Piboso

It's great to see GPB is finally a 64 bit app and I definitely appreciate the addition of the option of headtracking translation axis mapping to rider lean (haven't tried that out yet, since I have to set my tracker up before that).

I noticed you are about to release the sim on Steam. However, there is one glaring and embarrassing issue that absolutely needs to be sorted out before that happens. I'm not sure if you are aware of that physics peculiarity, but this version didn't change anything in that regard.
I'm talking about the issue with cambered surfaces. Whenever I'm going through an inside cambered bend, the bike slides inside sideways (with the rear wheel being more on the inside, adding insult to the injury), which looks beyond ridiculous.

Maybe you know of this issue, but haven't found what's causing it yet... Then could it be possible to code in a "crutch" that would detect such an odd sideways motion and kill it off?

I'm quite sure that this issue is also somehow related to the annoying susceptibility of the bikes to lunge into the turn at slower speeds in some turns (with direct steering on). Also, considering the fact that the rear wheel gets closer to the inside, maybe that also explains why sometimes there seem to be some odd understeer going on.

With that fixed GPB would pretty much be perfect for me.

P. S.: also maybe the on the grass stability is a bit too high.
Title: Re: GP Bikes beta14
Post by: RobinHoodUKIP on July 13, 2018, 03:32:56 PM
think ive messed up, found a guide on updating from the mxbikes, and followed instructions but with gpbikes.
To update MX Bikes to a newer version:
1) download the latest version: http://www.mx-bikes.com/?page=downloads
2) go to the folder where MX Bikes is installed ( usually C:\Program Files (x86)\MX Bikes\ ) and backup the addons ( paints, dashes, tracks, ... )
3) manually delete the MX Bikes installation folder
4) go to My Documents/PiBoSo/MX Bikes/ and delete everything except the file license.ini and the "mods" folder
5) install the new build
6) restore the addons in the MX Bikes installation folder



installed new version fine
but now all my bikes,tracks,rider,stands and tyres are not being recognized, any one help?
Title: Re: GP Bikes beta14
Post by: passerBy on July 13, 2018, 04:02:13 PM
Quote from: RobinHoodUKIP on July 13, 2018, 03:32:56 PM
think ive messed up, found a guide on updating from the mxbikes, and followed instructions but with gpbikes.
To update MX Bikes to a newer version:
1) download the latest version: http://www.mx-bikes.com/?page=downloads
2) go to the folder where MX Bikes is installed ( usually C:\Program Files (x86)\MX Bikes\ ) and backup the addons ( paints, dashes, tracks, ... )
3) manually delete the MX Bikes installation folder
4) go to My Documents/PiBoSo/MX Bikes/ and delete everything except the file license.ini and the "mods" folder
5) install the new build
6) restore the addons in the MX Bikes installation folder



installed new version fine
but now all my bikes,tracks,rider,stands and tyres are not being recognized, any one help?
My guess would be you forgot to update the core.ini with the mods section:
[mods]
folder=
Title: Re: GP Bikes beta14
Post by: PiBoSo on July 13, 2018, 04:02:55 PM
Quote from: SwarleyRuiz on July 13, 2018, 12:55:23 PM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/GP-Bikes/Downloads/Betas/gpbikes-beta14.exe

Thank you.
Title: Re: GP Bikes beta14
Post by: HornetMaX on July 13, 2018, 04:37:55 PM
One minor bug I've noticed: on the track selection page, there seems to be no track  "image", no matrter the track.
Title: Re: GP Bikes beta14
Post by: matty0l215 on July 13, 2018, 04:40:53 PM
Quote from: HornetMaX on July 13, 2018, 04:37:55 PM
One minor bug I've noticed: on the track selection page, there seems to be no track  "image", no matrter the track.

Working for me...
Title: Re: GP Bikes beta14
Post by: HornetMaX on July 13, 2018, 04:54:15 PM
Quote from: matty0l215 on July 13, 2018, 04:40:53 PM
Quote from: HornetMaX on July 13, 2018, 04:37:55 PM
One minor bug I've noticed: on the track selection page, there seems to be no track  "image", no matrter the track.

Working for me...
Weird ...

(http://i.imgur.com/0oqvF6i.jpg) (https://imgur.com/0oqvF6i)
Title: Re: GP Bikes beta14
Post by: HornetMaX on July 13, 2018, 04:55:43 PM
Hmm if I do not reference the "mod" folder where I have all the tracks, the image shows up ...
Title: Re: GP Bikes beta14
Post by: KG_03 on July 13, 2018, 08:05:24 PM
The new version is briliant! Much bigger drawing distance, much better reflections during rain, much smoother, and the new small bumps tire physics are great!
Title: Re: GP Bikes beta14
Post by: Grooveski on July 13, 2018, 10:01:20 PM
Feels as though the CofG on all the bikes has been moved forward.  All four I tried today felt front heavy.

Less wheelies- and when it does go up it goes up more sharply.
Front feels jammed into the track, it's loading up and kicking back under heavy braking - which is great if it can be ironed out the pits but if not it'll get old quick.
More back-end waving under the brakes, more sliding on the power, back feels a lot vaguer than it used to pretty much everywhere.

A couple of betas ago I got the same impression that weight had moved forward.  That time was ok, I just stuck to the shortest swinging arms and raised the front ride height a bit.
This time I'm not sure that'll be enough. 

Outside of that - everything looks great.  Spent some time on the Sachs server, some time trying out a couple of tracks I was unfamiliar with and some time flogging Nordschliefe.  Everything was silky smooth  ;D , Nordy and the other bigger tracks loaded fine, the Sachs server was glitch-free even with loads of folk coming and going....

...but my overriding impression was "front heavy".    :-\
Title: Re: GP Bikes beta14
Post by: matty0l215 on July 13, 2018, 10:07:09 PM
Quote from: HornetMaX on July 13, 2018, 04:55:43 PM
Hmm if I do not reference the "mod" folder where I have all the tracks, the image shows up ...

Ahh. I dont use a Mod folder. I just install over the top of the main folder.
Title: Re: GP Bikes beta14
Post by: uberslug on July 14, 2018, 01:36:20 AM
Just spent some time with the Trainer. The Fade Effect is brilliant!

I don't know whether it is me, but, the Moto3 Honda seems much more stable than before. It doesn't get as upset going over bumps and it rarely does the 'scissors' thing when exiting corners.

Excellent work, PiBoSo!
Title: Re: GP Bikes beta14
Post by: badexample69 on July 14, 2018, 05:15:22 AM
Do you guys can see the modern type 1 and type 2 folders? Cannot use the suits. I am the only one here? Just did a full clean install as well.. humm Love the 80's porn music in the menu Piboso! Also Limerock is friggin awesome now with the update!!
Title: Re: GP Bikes beta14
Post by: passerBy on July 14, 2018, 09:19:19 AM
Quote from: Grooveski on July 13, 2018, 10:01:20 PM
Feels as though the CofG on all the bikes has been moved forward.  All four I tried today felt front heavy.

Less wheelies- and when it does go up it goes up more sharply.
Front feels jammed into the track, it's loading up and kicking back under heavy braking - which is great if it can be ironed out the pits but if not it'll get old quick.
More back-end waving under the brakes, more sliding on the power, back feels a lot vaguer than it used to pretty much everywhere.

A couple of betas ago I got the same impression that weight had moved forward.  That time was ok, I just stuck to the shortest swinging arms and raised the front ride height a bit.
This time I'm not sure that'll be enough. 

Outside of that - everything looks great.  Spent some time on the Sachs server, some time trying out a couple of tracks I was unfamiliar with and some time flogging Nordschliefe.  Everything was silky smooth  ;D , Nordy and the other bigger tracks loaded fine, the Sachs server was glitch-free even with loads of folk coming and going....

...but my overriding impression was "front heavy".    :-\
Did you try vanilla bikes? The "Murasama" felt as wheelie happy as always to me. I do have the habit of dialing both anti-wheelie and TCS down to 0 all the time though.
Title: Re: GP Bikes beta14
Post by: PiBoSo on July 14, 2018, 09:28:02 AM
Quote from: badexample69 on July 14, 2018, 05:15:22 AM
humm Love the 80's porn music in the menu Piboso!

:o
Title: Re: GP Bikes beta14
Post by: RobinHoodUKIP on July 14, 2018, 10:06:57 AM
Quote from: passerBy on July 13, 2018, 04:02:13 PM
Quote from: RobinHoodUKIP on July 13, 2018, 03:32:56 PM
think ive messed up, found a guide on updating from the mxbikes, and followed instructions but with gpbikes.
To update MX Bikes to a newer version:
1) download the latest version: http://www.mx-bikes.com/?page=downloads
2) go to the folder where MX Bikes is installed ( usually C:\Program Files (x86)\MX Bikes\ ) and backup the addons ( paints, dashes, tracks, ... )
3) manually delete the MX Bikes installation folder
4) go to My Documents/PiBoSo/MX Bikes/ and delete everything except the file license.ini and the "mods" folder
5) install the new build
6) restore the addons in the MX Bikes installation folder



installed new version fine
but now all my bikes,tracks,rider,stands and tyres are not being recognized, any one help?
My guess would be you forgot to update the core.ini with the mods section:
[mods]
folder=


hay sorry to be a pain, but how do i fix the problem if thats the issue?
shall i just delete the whole program file including all the document folders and do a fresh clean install??
any help or fix is appreciated, even if it takes ages as no mods, tracks or bikes are working for me now.
Title: Re: GP Bikes beta14
Post by: RobinHoodUKIP on July 14, 2018, 10:25:07 AM
Dont worry fixed it, for some reason when installing it added a gpbikes folder into the gpbikes folder, added the mods into that folder and now works
Title: Re: GP Bikes beta14
Post by: matty0l215 on July 14, 2018, 11:16:54 AM
Quote from: badexample69 on July 14, 2018, 05:15:22 AM
Do you guys can see the modern type 1 and type 2 folders? Cannot use the suits. I am the only one here? Just did a full clean install as well.. humm Love the 80's porn music in the menu Piboso! Also Limerock is friggin awesome now with the update!!

What 80's Porn music.... ???
Title: Re: GP Bikes beta14
Post by: Grooveski on July 14, 2018, 12:05:35 PM
Quote from: passerBy on July 14, 2018, 09:19:19 AM
Did you try vanilla bikes? The "Murasama" felt as wheelie happy as always to me. I do have the habit of dialing both anti-wheelie and TCS down to 0 all the time though.

Just tired the Varase and yeah, it feels the same as the mod bikes.

With shortest swinging arm and front ride hight to max it was nearly there...
...but still a touch front heavy.
...with no adjustment left to do anything about it.
Title: Re: GP Bikes beta14
Post by: RaDiCaL on July 14, 2018, 03:21:08 PM
My son and me have tried the new MotoGP mod made by manu on Sachsenring. But sometimes the game shuts down without any Error Message.
Then we have to start a Training session before we join again to avoid another shutdown of the game. No core message or anything like that.
We dont use old Setups or something. Is this a Problem of beta 14 maybe? Or a Server Problem? Or a mod Problem? Has someone an idea?
Title: Re: GP Bikes beta14
Post by: KG_03 on July 14, 2018, 05:56:54 PM
Quote from: PiBoSo on July 14, 2018, 09:28:02 AM
Quote from: badexample69 on July 14, 2018, 05:15:22 AM
humm Love the 80's porn music in the menu Piboso!

:o

Its music added by Manu after installing MotoGP 18 mod :-P and its official MotoGP music from past years lol
Title: Re: GP Bikes beta14
Post by: badexample69 on July 14, 2018, 06:03:55 PM
Quote from: KG_03 on July 14, 2018, 05:56:54 PM
Quote from: PiBoSo on July 14, 2018, 09:28:02 AM
Quote from: badexample69 on July 14, 2018, 05:15:22 AM
humm Love the 80's porn music in the menu Piboso!

:o

Its music added by Manu after installing MotoGP 18 mod :-P and its official MotoGP music from past years lol


hahahahahahah! OK Sorry Pibo! Thanks Manu hahaha


https://www.youtube.com/watch?v=KS42XYasY_w&list=PL2B214AAE726D4B0E
Title: Re: GP Bikes beta14
Post by: uberslug on July 15, 2018, 01:01:34 AM
Odd post crash bike behavior...

It didn't do this in Beta 13.

https://youtu.be/hvi5uuOC79I
Title: Re: GP Bikes beta14
Post by: badexample69 on July 15, 2018, 04:17:50 AM
I fixed all my folders issues. All the bikes up and running great! Thanks Piboso for this great update! Tracks like Brand hatch run so smooth now! Still miss the leg dangling move, paddocks babes, ambiance sounds, a non-freezing menu when flickering through the options!
Title: Re: GP Bikes beta14
Post by: Tom HWK on July 15, 2018, 07:57:50 AM
Quote from: uberslug on July 15, 2018, 01:01:34 AM
Odd post crash bike behavior...

It didn't do this in Beta 13.

https://youtu.be/hvi5uuOC79I

Yeah it seems to most noticeable on the lighter bikes and WSSP, had my bike stand back up a couple of times spinning around on the floor...
Title: Re: GP Bikes beta14
Post by: KG_03 on July 15, 2018, 09:00:48 AM
I have seen similat bike behaviour after crash and I think its more track related.

However I have noticed either that the grip of front tires went up. I was playing WSSP bikes and MotoGP18 and i am able to brake very very hard on grass or fully lean the bike on grass and gravel...
Title: Re: GP Bikes beta14
Post by: RaDiCaL on July 15, 2018, 03:28:21 PM
Quote from: RaDiCaL on July 14, 2018, 03:21:08 PM
My son and me have tried the new MotoGP mod made by manu on Sachsenring. But sometimes the game shuts down without any Error Message.
Then we have to start a Training session before we join again to avoid another shutdown of the game. No core message or anything like that.
We dont use old Setups or something. Is this a Problem of beta 14 maybe? Or a Server Problem? Or a mod Problem? Has someone an idea?

This Bug makes this game unplayable...

Is there a known solution for this problem?
Title: Re: GP Bikes beta14
Post by: Hawk on July 15, 2018, 04:32:59 PM
Piboso.... Is there anything you haven't told us about in the currently published changelog that you have changed or updated that would affect the bikes physics performance? It would help in updating(re-tuning) the mod bike physics if we knew everything you have done. Thank you.  :)
Title: Re: GP Bikes beta14
Post by: Fynn_96 on July 16, 2018, 01:14:59 PM
like the new trainer mode with lead option.
Title: Re: GP Bikes beta14
Post by: Grooveski on July 17, 2018, 12:15:38 AM
There's a lot to like in this beta.  :)  The tyre sqirm is very realistic and the tyres deal with clipping kerbs/edges sooo much nicer than before.
The virtual rider seems to be handling all sorts of things better too.   Slow speed stuff - banked sections - downhill decreasing radiuses, bumpy and cresting corners, lowside situations....
Uphill grip seems to be improved as well.   8)
Trainer updates are great.

Only real bug I've come across is that every now and then(it's happened 5 times out of maybe 40) I'll click on the Garage button and it'll lock for a second then crash to desktop.
No error message - just gone.
Has only happened while online - testing mode has been fine so far.
Title: Re: GP Bikes beta14
Post by: poumpouny on July 17, 2018, 06:22:18 AM
rider tracking + track ir freelook = Freaking awesome  :o. Back to DSA  ;D
Title: Re: GP Bikes beta14
Post by: Grooveski on July 17, 2018, 02:50:20 PM
Quote from: Grooveski on July 17, 2018, 12:15:38 AM....I'll click on the Garage button and it'll lock for a second then crash to desktop.
No error message - just gone.

A strange little update on the problem.

Last night I recorded a replay and in it I go to the pits.  Had no problems at the time.
...but when I watch the replay GPB crashes at what I'm pretty sure is the moment that the Garage button was pressed.

If I load it back up and move to after that bit on the timebar I can watch the rest of the replay.
Title: Re: GP Bikes beta14
Post by: PeterV on July 17, 2018, 06:54:38 PM
Quote from: Grooveski on July 17, 2018, 12:15:38 AM
Only real bug I've come across is that every now and then(it's happened 5 times out of maybe 40) I'll click on the Garage button and it'll lock for a second then crash to desktop.
No error message - just gone.
Has only happened while online - testing mode has been fine so far.

+1
Online server Nord_LS_DS with a .grv file loaded, crashes the client, every time when clicking on the garage tab.
Title: Re: GP Bikes beta14
Post by: jemaro on July 17, 2018, 07:13:35 PM
In the menu it only leaves me the option of 32 bits.

Is not a beta 64-bit application?
Title: Re: GP Bikes beta14
Post by: tchemi on July 17, 2018, 08:09:39 PM
Quote from: jemaro on July 17, 2018, 07:13:35 PM
In the menu it only leaves me the option of 32 bits.

Is not a beta 64-bit application?

This is for colors, don't worry
Title: Re: GP Bikes beta14
Post by: jemaro on July 17, 2018, 08:19:10 PM
Quote from: tchemi on July 17, 2018, 08:09:39 PM
Quote from: jemaro on July 17, 2018, 07:13:35 PM
In the menu it only leaves me the option of 32 bits.

Is not a beta 64-bit application?

This is for colors, don't worry

Ok, thank you very much.
Title: Re: GP Bikes beta14
Post by: Sir William on July 18, 2018, 03:43:38 AM
Quote from: Grooveski on July 13, 2018, 10:01:20 PM
Feels as though the CofG on all the bikes has been moved forward.  All four I tried today felt front heavy.

Less wheelies- and when it does go up it goes up more sharply.
Front feels jammed into the track, it's loading up and kicking back under heavy braking - which is great if it can be ironed out the pits but if not it'll get old quick.
More back-end waving under the brakes, more sliding on the power, back feels a lot vaguer than it used to pretty much everywhere.

A couple of betas ago I got the same impression that weight had moved forward.  That time was ok, I just stuck to the shortest swinging arms and raised the front ride height a bit.
This time I'm not sure that'll be enough. 

Outside of that - everything looks great.  Spent some time on the Sachs server, some time trying out a couple of tracks I was unfamiliar with and some time flogging Nordschliefe.  Everything was silky smooth  ;D , Nordy and the other bigger tracks loaded fine, the Sachs server was glitch-free even with loads of folk coming and going....

...but my overriding impression was "front heavy".    :-\

+1
Title: Re: GP Bikes beta14
Post by: poumpouny on July 18, 2018, 06:02:25 AM
I can full lean while on the grass on victoria first corner, only fall when on the sands, with GP1000 default bike
Title: Re: GP Bikes beta14
Post by: Grooveski on July 18, 2018, 06:16:18 AM
Quote from: PeterV on July 17, 2018, 06:54:38 PM
Online server Nord_LS_DS with a .grv file loaded, crashes the client, every time when clicking on the garage tab.

Yuo, now that the built-up .grv has been added to the server it's every time here too at Nordy.

..and thinking about it - the first time it happened to me on the Sachs server was later on in the session(when the rubber had had a chance to build up).
Title: Re: GP Bikes beta14
Post by: KG_03 on July 18, 2018, 06:46:02 AM
Quote from: poumpouny on July 18, 2018, 06:02:25 AM
I can full lean while on the grass on victoria first corner, only fall when on the sands, with GP1000 default bike

Yes I have observed the same. And one of the most hated things in Milestone games is now present in GP Bikes...
There is a big change in tire grip in new release. I think it is caused by new code that read differently tire grip values.
Title: Re: GP Bikes beta14
Post by: poumpouny on July 18, 2018, 09:25:14 AM
i think it have to do with the "fix" of the front tyre problem Manu was talking .......
Title: Re: GP Bikes beta14
Post by: JohnnoNinja on July 28, 2018, 09:18:06 PM
In general I like beta 14. The new trainer with fade out and lead option are a big plus. It's nice to chase your own best lap, but how nice would it be if the trainer is a real trainer. Just one AI were you can have a bit of a fight with... but then again, there is much that needs improvement first in my opinion. The earlier mentioned music is nice, but doesn't really add anything. During loading of a session, or changing a bike, the music stops. In general I think loading times a pretty long. Not just in this version GP Bikes, I think it had always been like that. Would be nice to swap through the bikes, rider, helmets and paints quicker, but also quicker loading of a session...

Today I had also a crash to desktop without a error message when I added a trainer to a session. After restart I choose a different track and it was ok. If I add a trainer file of a different bike, the rider uses the legends suit, in stead of the suit I normally use.

And it would be nice to see in the further updates that the replay's get fixed. That the bike runs normal on ascending or descending parts of the track. Now the aft tire runs on a tighter line compared with the front tire and that just looks weird. I've also got the feeling that this happens during riding. When I am in a descending turn it looks like the front tire runs wide to the outside and the rear tire drags on the inside. Maybe it's my feeling, but perhaps someone can confirm this? For example at Suzuka when exiting the Spoon Curve onto the straight, the bike always runs wide because there is a down slope...

And it would be nice to see that the dials on the dashboard work as well in replay...

Is this beta better for people who had a lot of cores with previous version?
Title: Re: GP Bikes beta14
Post by: connorhall70 on July 28, 2018, 10:09:26 PM
does anybody know why the game is crashing to desktop constantly?
when will a fix be released?
Title: Re: GP Bikes beta14
Post by: RIDER on August 10, 2018, 04:50:27 AM
I don't feel a geometry or weight difference, I think it just feels similar because of new front end physics. It's easy to feel (on gaming wheel) during direction change and by the way the wheel tracks especially when light. The way the front tucks is more dynamic but not as progressive. Sliding the rear feels more realistic because of the way the front is tracking. Hard braking is broken.
Title: Re: GP Bikes beta14
Post by: matty0l215 on August 10, 2018, 01:00:34 PM
Quote from: connorhall70 on July 28, 2018, 10:09:26 PM
does anybody know why the game is crashing to desktop constantly?
when will a fix be released?

Have you tried running the game in windows 8 compatability mode??
Title: Re: GP Bikes beta14
Post by: Vini on August 11, 2018, 07:51:31 AM
I've taken my time to get used to the new beta and found some good setups for Manu's MotoGP bikes (big thanks BTW as always!), which I tested on multiple tracks.
My conclusion is that the physics changes (including tyre model, geometry, suspension, etc.) are quite good (3D curbs are finally usable!!). They promote a smoother, more realistic riding style (unless you use massive amounts of TC) and the way the tyres and the whole bike in general behave seem much better. The bikes definitely have to be adapted to the new beta but Manu has done a very good job for that.
With the right setup, sliding the rear under braking and hard trailbraking works just as well as before but in situations where the bike is relatively upright and the rear is close to lifting, the virtual rider goes absolutely crazy and makes the front lock (example (https://www.youtube.com/watch?v=vInE4yBXyQY)). It's very much like what happened in beta13 when doing big stoppies. The difference is that before, you had to reach very high stoppie angles (while trying to steer) so it really didn't influence riding much at all because you normally never get into those situations unless you do it on purpose. The behaviour for "normal"/realistic stoppie angles was completely fine (see at 23s (https://www.youtube.com/watch?v=lmTtyC3vh9k); the fact that you almost can't tell that the rear was in the air is proof that the old virtual rider stoppie code was good + another example at 36s (https://www.youtube.com/watch?v=ps0Xy3PEZeQ&t=36s)).
Anyway, this is a big problem because hard braking is somewhat broken as other people have said.
I propose a simple hotfix where the new virtual rider "stoppie code" is reverted back to the beta13 one while everything else stays the same. Finetuning can be done after that

The new virtual rider "wheelie code" seems good, though. Tankslappers occur a bit more rarely now and the bike is more stable out of corners but it's still not allowing the front wheel to stay misaligned for longer distances by taking all pressure of the handlebars like real riders do. (https://www.youtube.com/watch?v=lX_1cK5Q9tQ&t=28) Would like to hear your opinion on my proposal (http://forum.piboso.com/index.php?topic=5464.0) from some time ago, PiBoSo!
Title: Re: GP Bikes beta14
Post by: KG_03 on August 11, 2018, 08:30:07 AM
I agree with you Vini. As some test are done there is something strange with modded bikes as after the update to Beta 14 bikes have big amount of grip outside the track. The original ingame bikes has the same grip level as in Beta 13.
Title: Re: GP Bikes beta14
Post by: connorhall70 on August 11, 2018, 07:35:07 PM
Quote from: matty0l215 on August 10, 2018, 01:00:34 PM
Quote from: connorhall70 on July 28, 2018, 10:09:26 PM
does anybody know why the game is crashing to desktop constantly?
when will a fix be released?

Have you tried running the game in windows 8 compatability mode??

reinstalled the game (added all bikes, paints, helmets, suits, tracks, and maxhud back in) and left reshade out and game works fine now... also fixed fps issues i was having in beta 13.
still CTD using motogp18, and a few other bikes for example, sbk18 preview version (kawasaki) and a few others but overall its working fine. not using compatibility mode either.
Title: Re: GP Bikes beta14
Post by: poumpouny on August 13, 2018, 09:24:08 AM
I found yesterday that gp500 bike (the original varese one) has the correct grip off track ! so i think all mod bike need to be upgraded to the new offtrack grip level !
Title: Re: GP Bikes beta14
Post by: Napalm Nick on August 13, 2018, 03:09:31 PM

But the gp1000 is not right?

Title: Re: GP Bikes beta14
Post by: Olaf Lehmann on August 14, 2018, 07:09:45 AM
QuoteI found yesterday that gp500 bike (the original varese one) has the correct grip off track ! so i think all mod bike need to be upgraded to the new offtrack grip level !
Interesting. Maybe it's problematic to use MOD bikes so long GPBikes has too many issues. Maybe the issues exponentiates with MOD bikes.
Maybe it would be better to make a championchip with the original gp500 bike.

After reading the commentars in this forum and I found not many drivers at the servers I'm demotivated to install GPBikes14. And the remembering at many  overtakings  at run-off areas increases my demotivation.

BR Olaf
Title: Re: GP Bikes beta14
Post by: poumpouny on August 14, 2018, 08:05:48 AM
The marusama seems wrong when i tried it at the beta 14 launch .....but i have to retry to be sure. But for sure the GP 500 have right offtrack grip, i was used by the mod bike offtrack grip and crashed a lot when i try on the gp 500 .....
Title: Re: GP Bikes beta14
Post by: KG_03 on August 14, 2018, 08:27:07 AM
I have tried Murasama and it works good on off track surface.
Title: Re: GP Bikes beta14
Post by: Alby46 on August 14, 2018, 08:49:03 AM
new gp500 championship? i'm up for it
Title: Re: GP Bikes beta14
Post by: javiliyors on August 17, 2018, 02:20:35 PM
When i breaking the bike has strange movements in front, in the beta 13 no has this movements. And other think for my opinion is the weight of the bike not feel it... for example the wssp 600, suppose the problem us the wssp mod, but the break strange is in all bike since beta 14
Title: Re: GP Bikes beta14
Post by: vali_grad on August 18, 2018, 08:47:03 AM
awesome beta, bikes are so stable
Title: Re: GP Bikes beta14
Post by: Tosteetos on August 18, 2018, 10:35:37 PM
I like a lot of things about the new beta. The way the front tracks, the precision the bikes now have, the bikes goes where you point them to go, the bikes feel great, they feel more like real bikes if that makes any sense.

A lot of people speak of the bikes being more stable, and I can feel that as well, I'm not sure if more stable is the word, but more precise in handling and holding their lines. I like that everything still feels dynamic. Sometimes a bike is made more stable, but feels lifeless, if that makes sense. 

The direction change has made a dramatic improvement, bikes behave a lot better going through chicanes.

However, the hard braking is not right. And hopefuly it gets fixed without altering the progress that has been made in all other areas.

The behavior of the bikes outside of the track is not right either.  Although I do believe going over kurbs is now a lot more realistic.  Hopefuly this also gets addressed without altering the behavior of going over kurbs.




Title: Re: GP Bikes beta14
Post by: Sobczak on August 25, 2018, 01:05:05 PM
Hi, I dont see speedometer in beta 14, is it normal or bug?
Title: Re: GP Bikes beta14
Post by: uberslug on August 31, 2018, 01:07:37 AM
Is it a bug or a feature that the bikes spin around when one crashes and the bike ends up off of the track?

Up until this point I have really enjoyed this sim, however, I find the spinning bike to be so annoying that it makes me not want to waste my time simming.
Title: Re: GP Bikes beta14
Post by: h106frp on August 31, 2018, 10:17:45 AM
Try crashing in the wet, bike does all sorts of acrobatics  ???
Title: Re: GP Bikes beta14
Post by: Manu on August 31, 2018, 12:18:01 PM
For me, beta 14 has been a step back. I value positively some improvements introduced as the new contact system of the tire however other aspects such as the operation of the fork in braking significantly reduces the simulation experience.

At the moment the current projects will not be launched for beta 14.

Hopefully in future versions these problems are solved.
Title: Re: GP Bikes beta14
Post by: davidboda46 on August 31, 2018, 12:55:51 PM
Yeah, I prefer beta 13. Better overall feeling, allthough 14 had improvements in some areas as Manu points out.

Cheers,

/David "Gonzo" Boda #46
Title: Re: GP Bikes beta14
Post by: Napalm Nick on August 31, 2018, 01:46:23 PM
I have to also agree.

The ability to run the kerbs is truly B14s shining highlight, hopefully that can be saved. Feed back from this Beta is all over the place, some loving the new (dare I say) step to towards arcadia and some who have looked and have never been seen in the forum again lol.

Looking forward to what you present next Piboso I'm sure you have a cunning plan.
Title: Re: GP Bikes beta14
Post by: Davide74 on August 31, 2018, 03:41:22 PM
I do not see so annoying gives the fork in braking .. and it is the only difference I notice about the 13, I do not know if there is something else ..
Title: Re: GP Bikes beta14
Post by: Hawk on August 31, 2018, 04:07:54 PM
Totally agree with Nicks and Manu's appraisal of beta 14 above.
Title: Re: GP Bikes beta14
Post by: Tosteetos on August 31, 2018, 05:20:35 PM
Is there a way we can allow a select group (possibly some modders) to test these releases pre-launch?  After all, aren't they the one's putting out content for everyone else to consume?

I don't know if it is just perception but I have noticed a dramatic drop in user activity after Beta 14. Again, I am in favor of many of the changes, but the fork behavior on hard braking specifically is a critical flaw. (I do like the precision the bikes gained at the front however, hopefully that can be retained) 


Title: Re: GP Bikes beta14
Post by: Grooveski on September 01, 2018, 01:08:54 AM
Quote from: Tosteetos on August 18, 2018, 10:35:37 PM
I like a lot of things about the new beta

I'm the same.  As I've already said I see improvements in the virtual rider through all sorts of situations.

...but also...

Quote from: Manu on August 31, 2018, 12:18:01 PM
For me, beta 14 has been a step back. I value positively some improvements introduced as the new contact system of the tire however other aspects such as the operation of the fork in braking significantly reduces the simulation experience.

At the moment the current projects will not be launched for beta 14.

Hopefully in future versions these problems are solved.

Yeah - it has a "this one's broken" vibe here too.   :(

I'm up to over a dozen bikes tried now(including ones I've done whole series on) and everything feels like the headlight has been swapped out for a lump of lead.
Title: Re: GP Bikes beta14
Post by: uberslug on September 02, 2018, 09:16:20 PM
I have gone back and used B13. The additional front tire / suspension stability B14 offers isn't enough to offset the unrealistic off track traction and spinning crashed bike issues.
Title: Re: GP Bikes beta14
Post by: -aGy- on September 03, 2018, 04:34:16 AM
i dont have any problems with the brakes.only off track grip is like riding motogp18. i use wssp600 and its awesome.
Title: Re: GP Bikes beta14
Post by: KG_03 on September 03, 2018, 09:12:00 AM
Quote from: -aGy- on September 03, 2018, 04:34:16 AM
i dont have any problems with the brakes.only off track grip is like riding motogp18. i use wssp600 and its awesome.

exactly. And this issue does not occur in case of original bikes made by Piboso...
Title: Re: GP Bikes beta14
Post by: uberslug on September 03, 2018, 11:18:45 AM
Quote from: KG_03 on September 03, 2018, 09:12:00 AM
Quote from: -aGy- on September 03, 2018, 04:34:16 AM
i dont have any problems with the brakes.only off track grip is like riding motogp18. i use wssp600 and its awesome.

exactly. And this issue does not occur in case of original bikes made by Piboso...

The braking issue may not be present in PiBoSo's bikes, however, the front end of the 125s in B14 still wash out during corner exit.
Title: Re: GP Bikes beta14
Post by: Tosteetos on September 03, 2018, 06:34:21 PM
The braking issue is very real. The off track grip is an annoyance but you are trying to stay on track I assume. The braking issue is more apparent in some bikes, but there is definitely a problem. Take one of the new GPs and go to a track where hard braking is needed and try it on turn one. The bike is tank slapping all over the place, and eventually losing the front with the bike being almost straight up. You know those violent slams on the front brakes with bike standing upright?

And yes, the 125 still washes out on exit. I wish this bike worked, because I really like it, so much fun.