PiBoSo Official Forum

GP Bikes => Mods => Tracks => Topic started by: Myst1cPrun3 on December 05, 2018, 10:34:53 PM

Title: Help! Track conversion issues
Post by: Myst1cPrun3 on December 05, 2018, 10:34:53 PM
Conversion Issues:

I am tyring to convert a track from rfactor to GPB, and after I do the export from 3dsimed and load it into blender/3ds max it removes all the textures completely, and 3ds max crashes upon loading the dae file, so i had to use the 3ds file just to get it to load.

Ive been attempting to follow this tutorial, however Idk if its a difference in software or what, but it doesnt seem to like anything I do.

Suggestions are always helpful.
Title: Re: Help! Track conversion issues
Post by: h106frp on December 05, 2018, 10:52:46 PM
Did you export the textures?

Normally export the textures and OK to to the rename option

Then export the fbx which should not have them correctly linked.
Title: Re: Help! Track conversion issues
Post by: Hawk on December 05, 2018, 10:54:49 PM
I'm not a 3dsMax fan or user(I use Maya), but I believe that in 3dsMax you have to sometimes tell it were to find the texture files on your system? Maybe someone here who actually uses 3dsMax could elaborate in more detail exactly how to do that in Max?

A better option would be to export from 3dsimed in FBX format(binary)? It will automatically create, associate and use the texture folder for the FBX file imported.  ;)

PS: Looks like h106frp beat me to it.... Thanks H!  ;) 8)
Title: Re: Help! Track conversion issues
Post by: Myst1cPrun3 on December 05, 2018, 11:11:26 PM
I have exported the textures, as per the tutorial, texture conversion to 32bit tga,, however I do get the impression I will have to tell it where to find them, as I've not done that. Will try moving files around and redoing it. See what happens
Title: Re: Help! Track conversion issues
Post by: h106frp on December 05, 2018, 11:18:16 PM
I mean use the texture export from within simed

On the titlebar export/export textures
Title: Re: Help! Track conversion issues
Post by: Myst1cPrun3 on December 05, 2018, 11:23:10 PM
I did export the textures to a TGA format into a folder using the texture conversion button, however it still isn't showing, wondering if I need to change their formats?
Title: Re: Help! Track conversion issues
Post by: h106frp on December 05, 2018, 11:32:35 PM
Just nticed the viewport mode, not a 3ds user but I think you need to enable maps

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-39E321E5-962B-49C2-BD05-B1FA3F48BA26-htm.html (https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-39E321E5-962B-49C2-BD05-B1FA3F48BA26-htm.html)

Scrap that, just tried it and the viewport mode should be OK
Title: Re: Help! Track conversion issues
Post by: Myst1cPrun3 on December 05, 2018, 11:49:11 PM
I think I may be trying to launch the wrong file, as to get to the stage I showed above I launched a 3ds file, but the tutorial launched a dae file which seems to crash my 3DS, (blender loads the file but with missing textures again). is this a 3ds glitch or have I missed something and completely exported everything wrong?
Title: Re: Help! Track conversion issues
Post by: h106frp on December 06, 2018, 12:08:27 AM
It will be the export as blender will load fbx, 3ds and dae with materials OK.

Do you have a link to the base file you are trying to convert?
Title: Re: Help! Track conversion issues
Post by: Myst1cPrun3 on December 06, 2018, 01:05:26 AM
yeah i have the links:

not sure which particular one you want so heres the 3 I've been attempting to work on:

3ds file: https://mega.nz/#!tTo0CQqQ!AwWhzeR4KfKlep_lZ5oapYO1PetbX1EKi9ENBqNbDNA
dae file: https://mega.nz/#!xW4gQAxa!whAeYg1S6AwWgiZZPrnSZL_wxztjhs-07nCjVg0hhrA
scn file: https://mega.nz/#!pawEQYwD!EW_dv-dpHhUPPULjKea2Srm_QRgTca7z4uMXyiI1JxI
Title: Re: Help! Track conversion issues
Post by: Grooveski on December 06, 2018, 02:07:22 AM
Procedure I use is:

Open in 3dsimed.
Tools>Texture Map Conversion - TGA - Aim it at a new folder.
Immediately after doing the texture conversion:
Export> Save as 3DS
Also:
File Menu>Plugin Export - OBJ

...because  the .3ds format has a poly limit.
...and 3dsimed won't mention when it hits it - it just writes out the first 65½ thousand polys then stops.
...so I use OBJ for bigger tracks.

Another option to get round the poly limit is to use Export> Save as 3DS Objects
...which writes you out individual files for all the objects.
Doing it that way is cool in Lightwave because it can batch load objects into individiual layers.   I presume MAX can do something similar.


In MAX the thing you want to set is:
Customise>Configure User Paths
Then click the External Files tab
...and add your project folder to the list.
Title: Re: Help! Track conversion issues
Post by: Myst1cPrun3 on December 06, 2018, 02:17:41 AM
I'll have a look into it later. That's a little different as to how I was doing it.
Title: Re: Help! Track conversion issues
Post by: h106frp on December 06, 2018, 08:26:17 AM
Your file has material declaration but no link to any textures at all - pretty sure that when you exported the textures they were not renamed (in a materials sense) to match model objects.
Title: Re: Help! Track conversion issues
Post by: Myst1cPrun3 on December 06, 2018, 10:42:48 PM
Quote from: Grooveski on December 06, 2018, 02:07:22 AM
Procedure I use is:

Open in 3dsimed.
Tools>Texture Map Conversion - TGA - Aim it at a new folder.
Immediately after doing the texture conversion:
Export> Save as 3DS
Also:
File Menu>Plugin Export - OBJ

...because  the .3ds format has a poly limit.
...and 3dsimed won't mention when it hits it - it just writes out the first 65½ thousand polys then stops.
...so I use OBJ for bigger tracks.

Another option to get round the poly limit is to use Export> Save as 3DS Objects
...which writes you out individual files for all the objects.
Doing it that way is cool in Lightwave because it can batch load objects into individiual layers.   I presume MAX can do something similar.


In MAX the thing you want to set is:
Customise>Configure User Paths
Then click the External Files tab
...and add your project folder to the list.

Still not changing anything regardless of what I seem to do. its really grinding my gears now, as I'm fairly certain I'm Missing something simple and easy.  >:( >:( >:(
Title: Re: Help! Track conversion issues
Post by: Myst1cPrun3 on December 13, 2018, 11:41:01 PM
JW, would renaming the individual objects in 3DsimED allow an easier conversion or does it not matter for converting them to 3ds max?
Title: Re: Help! Track conversion issues
Post by: Myst1cPrun3 on December 13, 2018, 11:56:21 PM
https://www.youtube.com/v/Mfbx8NtsrnM

Could I use this tutorial for putting the track and textures into 3DS Max? There shouldn't be any issues with it being a car vs a track should there?
Title: Re: Help! Track conversion issues
Post by: Myst1cPrun3 on December 14, 2018, 12:10:31 AM
Turns out thats a good tutorial. See how much further I can get now :/
Title: Re: Help! Track conversion issues
Post by: Myst1cPrun3 on December 19, 2018, 09:31:01 PM
probably a stupid question, however How do I get the track from 3ds max into the right formats for trackED and GPB?
Title: Re: Help! Track conversion issues
Post by: h106frp on December 19, 2018, 09:53:40 PM
You need to add the converter plug-in to max- found in 'track tools' plugins folder
Title: Re: Help! Track conversion issues
Post by: Myst1cPrun3 on December 19, 2018, 10:21:53 PM
The 'EdfExp dles'? They go into the 3ds max plugin folder?
Title: Re: Help! Track conversion issues
Post by: h106frp on December 19, 2018, 10:29:05 PM
Just the one that matches your system i.e. EdfExp2010x64p.dle for win64bit and max2010.

If installed correctly you get a new file export option in max, EdfExp that will launch an exporter menu;

.map export to make the graphical content
.trp export to generate collision surfaces needed for TrackED

Do not bother to generate shadows until you have got everthing else correct and tested as it adds a lot of time to the export process.
Title: Re: Help! Track conversion issues
Post by: Myst1cPrun3 on January 26, 2019, 03:48:36 PM
Well I'm an idiot. After what was about a month of trying and fettling, and re-downloads and re-installs, It turns out there are 2 Autodesk 2010 directories, one in Program Files and one in Program Files x86. AS most of my other programs are in the x86 folder I hardly ever go into the other one, so I didn't realize that's where I needed to put the plugins, not in the x86 version. Idk why there are 2 directories for the same thing, but y'know.
FML
Title: Re: Help! Track conversion issues
Post by: h106frp on January 26, 2019, 09:16:06 PM
x86 is for all the old 32bit windows compatability files