PiBoSo Official Forum

GP Bikes => Mods => Bikes => Topic started by: Klax75 on February 28, 2014, 08:09:49 PM

Title: Bike MOD revived.
Post by: Klax75 on February 28, 2014, 08:09:49 PM
Hi all,

I've decided to try my best to continue the great work JamoZ has done. I've been working on setting up a Mega site for the bike MOD and paint database. The bike MOD I will only update twice a month, on the 1st and the 14th. Any bikes released between those dates you can get from the authors thread, but the full bike MOD will not be revised until the 1st and 14th of each month. I am continuing much as JamoZ did. There is a full bike MOD meaning all the current bikes with all the paints available at the time of the .zip file being made. There is also .zip files for each bike with no paints at all. I'll try to keep the paints folder for each bike up to date. You can always PM me if your paint is missing or if you made a new one. I will also check the paint threads as much as a I can.

Again the full bike MOD and the individual bike .zips with no paints. Will ONLY be updated on the 1st and 14th of each month, if they need to be updated. Thank you. :)


Also I did not make any of these bike mods, so all credit goes to the talented individuals and teams that made these bikes for us to enjoy.


My only purpose is combine the bikes in to easier to find database. :)

Mega Bike MOD & Paint Database.




DropBox Bike MOD & Paint Database.



Please feel free to use the wonderful FTP Sync that Alibaskins provided. I will be updated this also. Bike releases will still be on the 1st and 14th of each month. Paints more often


Bike MOD Auto Sync [beta-tests].





Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often. I also added .zip files for each paint folder. The .zip files for each paint folder will be updated on the 1st and 14th same as the Bike MOD. Individual paint files not in a .zip will be updated when more often.

P.S. I am in the U.S. so there is a 4-6 hour time difference between me, the U.K. and Europe. So there may be delays in the future when uploading due to the time difference.

Bike MOD 2.95
Starting with 1.55 Full Bike MOD. It will only include the paints that came with the bike, when it was released.[/li][/list]

March 1st 2014, Bike MOD 1.50::
March 3st 2014, Paints::
March 7st 2014, Paints::
March 8th 2014, Paints::
March 12th 2014, Paints::
March 14th 2014, Bike MOD 1.55::
March 14tht 2014, Default Helmet Paints::
March 18th 2014, MOD Bike Paints::
March 19th 2014, MOD Bike Paints::
March 22th 2014, MOD Bike Paints::
March 25th 2014, MOD Helmet Paints:: March 25th 2014, MOD Bike Paints:: March 26th 2014, MOD Bike Paints:: March 27th 2014, MOD Bike Paints:: March 28th 2014, MOD Bike Paints:: March 29th 2014, MOD Bike & Helmet Paints: April 1st 2014, Bike MOD 1.60::
April 3rd 2014, Default Helmet Paints:April 4th 2014, MOD Bike Paints:: April 6th 2014, MOD Bike Paints:: April 8th 2014, MOD Bike Paints:: April 9th 2014, MOD Bike Paints:: April 10th 2014, MOD Bike Paints:: April 11th 2014, MOD Bike Paint & Helmet:: April 12th 2014, MOD Bike Paint:: April 13th 2014, MOD Bike Paint:: April 14th 2014, Bike MOD 1.65: April 14th 2014, MOD Bike Paint:: April 16th 2014, MOD Bike Paint:: April 19th 2014, MOD Bike Paint:: April 20th 2014, MOD Bike Paint:: April 21st 2014, MOD Bike Paint:: April 24TH 2014, MOD Bike Paint:: April 25TH 2014, MOD Bike & Helmet Paint:: May 1st  2014, Bike MOD 1.70:
May 1st 2014, Helmet MOD:
May 1st  2014, Helmet MOD, Template Folder Updated:
May 4th 2014, Bike & Helmet Paint:: May 4th 2014, Bike Paint:: May 8th 2014, Bike Paint:: May 13th 2014, Bike & Helmet Paint:: May 14th 2014, Bike MOD 1.75:
May 22nd 2014, Bike Paints: May 24th 2014, Bike Paints: May 26th 2014, Bike Paints: May 27th 2014, Bike Paints: May 28th 2014, Bike Paints: May 30th 2014, Bike Paints: May 31st 2014, Bike Paints: June 1st 2014, Bike MOD 1.80:
June 1st 2014, Paint Folder Zips Updated:
June 14th 2014, Bike MOD 1.80:
June 22nd 2014, Bike Paints: June 25th 2014, Bike Paints: July 1st 2014, Bike MOD 1.85:
Due to the changes in Beta 5b. Some bikes have been taken out of this release until they are updated to work properly.

**Bikes taken out until they are updated**
aprilia rsv4
ducati 996
ducati gp8
Ducati Panigale
DucatiGP12
RCV213
Suzuki-GSVR

**Bike removed from Bike MOD at this time, as requested by the Author**
honda cbr1000

July 3rd, 2014, Helmet MODs: July 7th, 2014, Helmet MODs and Paints:
July 14th 2014, Bike MOD 1.90:
June 14th 2014, Bike Paints: **Bike removed from Bike MOD at this time, as requested by the Author until updated**
Ducati GP8

July 26th, 2014, Helmet MODs and Paints: July 30th, 2014, Helmet and Bike Paints:
August 1st 2014, Bike MOD 1.95: August 1st 2014, Paints: August 5th, 2014, Helmet and Bike Paints: [/list][/list]
Title: Re: Bike MOD revived.
Post by: Klax75 on February 28, 2014, 08:24:04 PM
August 14th 2014, Bike MOD 2.0: August 14th 2014, Helmet: August 21st, 2014, Helmet and Bike Paints: August 23rd, 2014, Helmet and Bike Paints: August 25th, 2014, Helmet and Bike Paints: August 28th, 2014, Helmet and Bike Paints: September 1st 2014, Bike MOD 2.05: September 12th, 2014, Bike Paints: September 14th 2014, Bike MOD 2.10: September 12th, 2014, Bike Paints: September 20th, 2014, Bike Paints: September 20th, 2014, Bike Paints: September 25th, 2014, Bike Paints: September 25th, 2014, Bike Paints: September 27th, 2014, Bike Paints: October 1st 2014, Bike MOD 2.15: October 2nd, 2014, Bike & Helmet Paints: October 8th, 2014, Bike & Helmet Paints: October 10th, 2014, Bike & Helmet Paints: October 12th, 2014, Bike & Helmet Paints: October 14th 2014, Bike MOD 2.20: October 18th, 2014, Bike Paint: October 19th, 2014, Bike Paint: October 24th, 2014, Bike Paint: October 24th, 2014, Leathers & Helmets: November 1st 2014, Bike MOD 2.25:
Due to the changes in Beta 6c. Some bikes have been taken out of this release until they are updated to work properly.

**Bikes taken out until they are updated**
aprilia rsv4
Aprilia_Rsa250
DucatiGP12
ducati 996
Ducati Panigale
DucatiGP12
Honda_500_NSR_95
piaggio_zip_sp
RCV213
suzuki rgv500
Suzuki_500_RGV_93
Suzuki-GSVR
vespa_vpi
Yamaha YZR-M1
Yamaha_500_YZR_93

November 5th 2014, Bike Paint: November 6th 2014, Bike & Leathers Paint: November 7th 2014, Bikes Paint: November 11th 2014, Bikes Paint: November 11th 2014, Bikes Paint: November 14th 2014, Bike MOD 2.30: November 14th 2014, Beta 6c MOD Helmets & Templates: November 16th 2014, Beta 6c MOD Helmets & Bike Paints: November 18th 2014, Beta 6c MOD Helmets Paints: November 24th 2014, Beta 6c MOD Helmets Paints: December 1st 2014, Bike MOD 2.35: December 14th 2014, Bike MOD 2.40: January 1st 2015, Bike MOD 2.45: Januart 14th 2015, Bike MOD 2.50: January 14th 2015, Beta 6c MOD Helmet, Bike and leathers Paints: February 1st 2015, Bike MOD 2.55: February 14th 2015, Bike MOD 2.60: March 1st,  2015, Bike MOD 2.65: March 14th,  2015, Bike MOD 2.70: March 27th 2015, BikePaints: April 1st,  2015, Bike MOD 2.75: April 2nd, 2015, Bike Paints: April 14th,  2015, Bike MOD 2.80: May 1st,  2015, Bike MOD 2.85: April 8th, 2015, Bike Paints & Leathers: May 14th,  2015, Bike MOD 2.90: June 1st,  2015, Bike MOD 2.95: June 14th,  2015, Bike MOD 2.95: [/list][/list][/list][/list][/list][/list][/list][/list][/list][/list][/list]
Title: Re: Bike MOD revived.
Post by: Alby46 on February 28, 2014, 08:35:07 PM
http://forum.piboso.com/index.php?topic=726.0 (http://forum.piboso.com/index.php?topic=726.0)

here ;)
Title: Re: Bike MOD revived.
Post by: Abigor on February 28, 2014, 08:41:11 PM
 Really good news.......thanks Klax
Title: Re: Bike MOD revived.
Post by: JamoZ on February 28, 2014, 08:58:33 PM
1 tip, ditch the complete package. It`s a pain in the ass to zip and upload a 700+ package every time something changes..or you realize you forgot to add something on 90% of the upload ;)
Title: Re: Bike MOD revived.
Post by: Klax75 on February 28, 2014, 09:26:13 PM
1 tip, ditch the complete package. It`s a pain in the ass to zip and upload a 700+ package every time something changes..or you realize you forgot to add something on 90% of the upload ;)

lol
Title: Re: Bike MOD revived.
Post by: PeterV on March 01, 2014, 08:51:03 AM
Mega Bike MOD & Paint Database.[/b]
https://mega.co.nz/#F!UA4zUTJI!Ydl7eFkJhLk19RCvFiaiDg (https://mega.co.nz/#F!UA4zUTJI!Ydl7eFkJhLk19RCvFiaiDg)

Thx for taking this up klax, much appriciated.
Title: Re: Bike MOD revived.
Post by: Raptor666 on March 01, 2014, 11:58:23 AM
One Big Tnx :)is a beautifull Work ... :D
Title: Re: Bike MOD revived.
Post by: Hawk on March 01, 2014, 12:31:49 PM
Great job! Well done mate! ;D 8)
Title: Re: Bike MOD revived.
Post by: Klax75 on March 03, 2014, 01:55:37 AM
Some questions to the community. As far as the bike mod goes. Do we want to split it up in to different groupings. MotoGP, Moto2, Moto3 WSBK, Endurance, etc. Or keep them together as one group.

Each way has it's pros and cons. Breaking them up makes the type of bike you want easier to find. At the same time it makes it harder for hosting servers. Since there needs to be more servers hosting more bike sets. If you only have a WSBK set, and go to a MotoGP server you will get data miss match since you don't have any MotoGP bikes installed.

For me I thinking for the near future keeping all the bikes together in one mod. Then we know that everyone has every bikes and they can connect to the servers.

Another question I have is about paints. The bike mod with all the bikes and paints is 1.15 GB, with out any paints at all it is 567.2 MB. Over time more bikes will be added so the complete bike MOD will grow in size. So will the number of paints. Since paints are more for look and not server dependent. Some may want every paint they can find, and some don't care about paints just want to ride.

So I am asking the communities thoughts on this. The full bike mod will still only be updated twice a months with paint or without. :)
Title: Re: Bike MOD revived.
Post by: JamoZ on March 03, 2014, 02:08:21 AM
I don`t get where the 1.15Gb`s is coming from. My mod packed with everything in it was just over 700 Mb`s. I didn`t download yours yet so i don`t know what you have in there, but i did not include the Murusama and its paints and the same goes for all the other stock bikes & their paints. Just the at that moment available modded bikes.

I don`t know what the best way to go is tbh. I would have like to see that we would create a seperate thread for every bike and that the authors or 1 person just updated the threads for each bikes and have people posted the paints in those threads. That way there is no need for 1 database anymore and you have a quick overview of the available bikes & paints.

There is no way we can maintain the current mod model. Size is going to be a issue real soon...
Title: Re: Bike MOD revived.
Post by: C21 on March 03, 2014, 07:28:20 AM
V1.50 contains only the modded bikes incl. paints. No Murusama....
Title: Re: Bike MOD revived.
Post by: Hawk on March 03, 2014, 11:20:54 AM
The Database: As far as the database is concerned, I cannot see why we need to change it from what Klax has done already? In otherwords: Have one file in the database that is the full bike mod, and then have separate files for each bike in the mod so that when changes are made, a list of those changes can be posted so that people can see what has been changed and just download those changed files/bikes to bring their current installation up to the latest release version of the Bike Mod. That way, once you have initially downloaded the full Bike Mod, you only then have to download maybe one or two relatively small files on each update of the Mod from the individually separated Bike Mod folders. I think this is a good and efficient way to have the Bike Mod Database organised as klax has it organised now.  :)

Server Hosting: The server hosting is going to become increasingly more demanding and complicated as more and more bike mods are released. So long as dibu is okay with the extra work involved in hosting separate servers for different classes of bike mods, then that would be fine, but I think it is a lot to ask of dibu to do that alone; maybe if some others would be willing to host a share of the bike mod classes this would help dibu with the extra work required to do this?
If dibu could indicate whether he would prefer to have others host a share of separate bike mod classes(If it's decided to go down that route) or whether there would be complications by doing that as far as co-ordination and avoiding data mismatches, etc, etc? Maybe it's better to keep the hosting to one person to help keep the hosting 100% reliable and well organised, namely dibu.  :)

Basically before we can even think of going down the route of possibly separating the hosting of individual Mod Bike Classes, we have to know what dibu and possibly other potential server hosters think and the technical problems or needs that are required to go this way of separating the hosting into individual bike classes.

Personally on the server hosting side of things, I think for now, until GP Bikes is a final release, we should probably just continue as we have and see how things change from Piboso's end in changing GP Bikes to become more Bike mod friendly in particular on the server side hosting of GP Bikes.
Title: Re: Bike MOD revived.
Post by: Klax75 on March 03, 2014, 11:43:34 AM
On the full Bike MOD do we want to keep the paints with it? Either way doesn't matter to me. More concerned about the file size down the road more bikes it will get bigger. I compare it kind of to On my main computer I have hundreds of movies on it, but it is the TV Show's that suck up HD space the fastest. In our case it's the Paints. Where a bike is roughly 30-70 MB, were a paint is anywhere between 1-16 MB (I noticed several being 16 MB not sure why) Most were in the 3-5 mb range. Some of the bikes have hundreds of paints for them.

11 Days until I update again if any new bikes come out. :) Just wanted to know if people liked having the big download have all the current (at the time) paints.
Title: Re: Bike MOD revived.
Post by: Hawk on March 03, 2014, 12:10:44 PM
On the full Bike MOD do we want to keep the paints with it? Either way doesn't matter to me. More concerned about the file size down the road more bikes it will get bigger. I compare it kind of to On my main computer I have hundreds of movies on it, but it is the TV Show's that suck up HD space the fastest. In our case it's the Paints. Where a bike is roughly 30-70 MB, were a paint is anywhere between 1-16 MB (I noticed several being 16 MB not sure why) Most were in the 3-5 mb range. Some of the bikes have hundreds of paints for them.

11 Days until I update again if any new bikes come out. :) Just wanted to know if people liked having the big download have all the current (at the time) paints.

Personally I think the paint files should be separate from the Bike Mod file. Paints are a personal preference, so it's best to leave the decision of what paints people want for each bike to the individual. They can then just download the paints they want.
Obviously there will be people who want to have every paint in the database so they can see others paints on the online servers, but they might only like riding the 1000cc bikes so they would probably only want the 1000cc bike paints to download. :)

Having said that, I think there has to be one default paint file(could be any paint file) in the paints folder to avoid the dreaded ghost rider when connected online. Lol ;D
Title: Re: Bike MOD revived.
Post by: dibu on March 03, 2014, 05:19:13 PM
I'm also for separating bikes and paints to keep the mod smaller. (At the servers I don't need them anyway).

What I can do is to stop running open MOD servers and run the servers with special categories (e.g. GP1000, GP500, SSP, scooter ...). Then people only need to install the bikes of the category which they want to use.
For the server admin this means to install the complete mod. Klax's 'Bike MODs No Paints' MEGA folder is ideal for this.

What I can't do is running servers for bike classes (e.g. GP, WSBK, Endurance ...). It will be simply too much work - see technical details.

If dibu could indicate whether he would prefer to have others host a share of separate bike mod classes(If it's decided to go down that route) or whether there would be complications by doing that as far as co-ordination and avoiding data mismatches, etc, etc? Maybe it's better to keep the hosting to one person to help keep the hosting 100% reliable and well organised, namely dibu.  :)
I've no problem at all if other people start to host permanent servers. I started running the servers because I wanted to help PiBoSo and his sims, give a little bit back to a really nice community and because the network things aren't a problem for me (part of my daily business IRL).


Technical details

Situation 1 - we have only one (big) MOD:
-Server
Let's say I want to run dedicated servers for the default bikes and the MOD bikes at one real server. Then I need two GPB installations with tracks, dedicated.ini's and some more stuff at this server. One installation with the bikes folder and one without.
(Already enough work to keep everything updated with 5 physical/virtual servers running but still ok for me.)

-Client
Open category: To connect you need all bikes (complete MOD) which I have installed at the server.
GP1000 category: To connect you only need all GP1000 bikes which I have installed at the server.
GP500 category: To connect you only need all GP500 bikes which I have installed at the server. (ATM only suzuki rgv500)
...

Situation 2 - we have multiple small MODs:
-Server
If I want to run dedicated servers for default bikes and multiple class MODs (N) then I need N+1 GPB installations at the server. That's simply too much work to keep each installation updated.
Title: Re: Bike MOD revived.
Post by: PeterV on March 03, 2014, 06:51:36 PM
I'm also for separating bikes and paints to keep the mod smaller. (At the servers I don't need them anyway).

Im also for splitting the bikes and paints up.
I would prefer every bike in his own "locked/pinned" topic, that way it stays clean from any unnecessary comments. Only to be altered or updated by Author or forum admin about new version releases.

Example:
[Ducati GP12]
[Suzuki GSVR]
etc.
etc.

* this example can also be transferred to the paints section and physics section.


What I can do is to stop running open MOD servers and run the servers with special categories (e.g. GP1000, GP500, SSP, scooter ...). Then people only need to install the bikes of the category which they want to use.
For the server admin this means to install the complete mod. Klax's 'Bike MODs No Paints' MEGA folder is ideal for this.

What I can't do is running servers for bike classes (e.g. GP, WSBK, Endurance ...). It will be simply too much work - see technical details.

I think its me reading it wrong but.... special categories Gp1000, GP500,SSP,scooter, is that not the same as GP, WSBK, Endurance ?
They are both times categories, so for my dumb brain it seems like the same amount of work? please enlighten me Dibu.
Title: Re: Bike MOD revived.
Post by: HornetMaX on March 03, 2014, 07:23:13 PM
I would prefer every bike in his own "locked/pinned" topic, that way it stays clean from any unnecessary comments. Only to be altered or updated by Author or forum admin about new version releases.
Pinning does not make sense once you have too many pinned topics.
Locking also is problematic, as once locked only an admin will be able to edit/reply (e.g. right now I cannot edit the "GPB unofficial guide", even if I wrote it, as I locked it at the time and I no longer have admin rights). Having only the admins to change the posts may be a bit of a burden (for them and for the authours).

Ony thing I can think is:
MaX.
Title: Re: Bike MOD revived.
Post by: PeterV on March 03, 2014, 07:36:51 PM
I would prefer every bike in his own "locked/pinned" topic, that way it stays clean from any unnecessary comments. Only to be altered or updated by Author or forum admin about new version releases.
Pinning does not make sense once you have too many pinned topics.
Locking also is problematic, as once locked only an admin will be able to edit/reply (e.g. right now I cannot edit the "GPB unofficial guide", even if I wrote it, as I locked it at the time and I no longer have admin rights). Having only the admins to change the posts may be a bit of a burden (for them and for the authours).

Ony thing I can think is:
  • Each author has one topic per bike (not locked, not pinned).
  • An admin could create a locked and pinned topic that  references all the bikes (more or less as the WIP topic).

MaX.

Agree Max, you can explain it better then me. ;)
Does not have to be locked or pinned, reference too all bikes is a smashing idea.
Title: Re: Bike MOD revived.
Post by: dibu on March 03, 2014, 07:47:39 PM
I think its me reading it wrong but.... special categories Gp1000, GP500,SSP,scooter, is that not the same as GP, WSBK, Endurance ?
They are both times categories, so for my dumb brain it seems like the same amount of work? please enlighten me Dibu.
Category means e.g GP500 - Varese V594 and Suzuki RGV500
Class means e.g. GP MOD - all GP bikes and their MODs (GP1000, GP500, GP125)
Title: Re: Bike MOD revived.
Post by: Klax75 on March 07, 2014, 10:59:13 AM
Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

March 7st 2014, Paints:: Chispi: Husqvarna moto3 2014UPDATE-v.1.0 released
Title: Re: Bike MOD revived.
Post by: Klax75 on March 08, 2014, 04:27:32 AM
Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

March 8th 2014, Paints:: Klax75: HGP Hawk_UK_BS_R6, HGP Klax75 R6, HGP 990 Hawk_UK_BS, HGP 990 Hawk_UK_BS, HGP Hawk_UK_BS V594, HGP Klax75 V594
Title: Re: Bike MOD revived.
Post by: Klax75 on March 08, 2014, 12:35:48 PM
Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

March 8th 2014, Paints:: Juju: Honda CBR O.LAMY
Title: Re: Bike MOD revived.
Post by: Klax75 on March 12, 2014, 08:28:18 PM
Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

March 12th 2014, Paints:: Davide74: Shell Advance Cagiva
Title: Re: Bike MOD revived.
Post by: fabio93bg on March 13, 2014, 04:01:04 PM
hi guys, I downloaded all bikes and put them in bikes folder. but online i have data mismatch :( what can i do? how have i to install the Bike Mod (i don' t want all liveries)?
Title: Re: Bike MOD revived.
Post by: Hawk on March 13, 2014, 04:47:26 PM
hi guys, I downloaded all bikes and put them in bikes folder. but online i have data mismatch :( what can i do? how have i to install the Bike Mod (i don' t want all liveries)?

Did you download each bike separately? Or did you download the file: "Bike MOD 1.50.zip"?

Also when you unzip a zip archive, make sure that the archive hasn't created a folder within a folder which winzip often does if you right click on a zip file and select "Extract to...." , you should always select "Extract here" from the right click sub menue. So just check that each bike has not been extracted within it's own folder. ie: Gpbikes/Bikes/Yamaha M1/Yamaha M1, etc, etc.

Let us know if this solved the problem. Thanks fabio93bg.  ;)
Title: Re: Bike MOD revived.
Post by: fabio93bg on March 13, 2014, 05:07:31 PM
i installed bikes separately, they are installed correctly and for examle in free practice i' m able to use them
Title: Re: Bike MOD revived.
Post by: Hawk on March 13, 2014, 05:23:49 PM
i installed bikes separately, they are installed correctly and for examle in free practice i' m able to use them

To get a "Data Mismatch", then there must be a difference in the files you have on your system compared to the files on the online servers. Are you sure your not trying to connect to private hosted servers who may have different file set-up than Dibu's main online servers? Also are you sure it's the Bike MOD files at fault and not an updated track on the server that you may not have updated on your system as there have also been a lot of track updates recently?
An interesting test would be to try and see which servers you can or cannot connect to, it could help narrow down the problem.

Just to assure you about paints/skins: You don't need all paints/skins to connect to online servers, just the ones you decide you want to have for each bike, but be aware that if you don't download and install all paints/skins then you won't see all other riders in all their colourful glory while online, you will only see other riders in the plain boring default skins.  :)
Title: Re: Bike MOD revived.
Post by: Hawk on March 13, 2014, 08:40:10 PM
i installed bikes separately, they are installed correctly and for examle in free practice i' m able to use them

Have you downloaded the latest "Misano GP Direction" track and renamed the extracted folder? That will cause a "Data Mismatch"; you should keep the extracted folder name as it is(Misano 01) and just place that folder into your tracks folder.

Continue to let us know how your doing with this problem.  We'll help all we can. ;)
Title: Re: Bike MOD revived.
Post by: fabio93bg on March 13, 2014, 09:21:41 PM
no i have no installed misano :( i try reinstalling bikes  now
Title: Re: Bike MOD revived.
Post by: fabio93bg on March 14, 2014, 12:28:14 AM
ok now it works. i had the old version of suzuki gsvr (the newer is faster!!! and that sound is music  ;D )
Title: Re: Bike MOD revived.
Post by: Klax75 on March 14, 2014, 05:50:03 AM
Bike MOD 1.55

March 14th 2014, Bike MODs:: _oDi_: PIAGGIO ZIP POLINI SP 94 CC - v 0.95
Title: Re: Bike MOD revived.
Post by: Hawk on March 14, 2014, 07:38:20 AM
ok now it works. i had the old version of suzuki gsvr (the newer is faster!!! and that sound is music  ;D )

Glad to hear that you've got everything working now.... Re-installing the bike mods was a good idea, mate.  ;D
Title: Re: Bike MOD revived.
Post by: fabio93bg on March 14, 2014, 12:05:00 PM
 ;D ;D ;D
Title: Re: Bike MOD revived.
Post by: JamoZ on March 14, 2014, 01:30:13 PM
More skins for the helmet pack ;)

https://mega.co.nz/#F!ao5W1TJY!eWN8jknUBDkNc8MtozDFRA (https://mega.co.nz/#F!ao5W1TJY!eWN8jknUBDkNc8MtozDFRA)
Title: Re: Bike MOD revived.
Post by: Klax75 on March 14, 2014, 01:45:33 PM
Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

March 14tht 2014, Default Helmet Paints:: JamoZ: Alvaro Bautista Replica, Andrea Dovizioso Replica, Casey Stoner Replica, Dani Pedrosa Replica, Marco Simoncelli Replica, Max Biaggi 2010 Replica, Mick Doohan Replica, Valentino Rossi 1997 Replica, Valentino Rossi 2011 Replica, Valentino Rossi Gothic Replica, Valentino Rossi Valencia 2003 Replica
Title: Re: Bike MOD revived.
Post by: Steven on March 15, 2014, 09:24:12 AM
Two things about the bike paints:

For the Honda RCV213 there are two files "LCR - Alvaro Bautista #19.pnt". The tga files seem to be the same but in the newer and slightly bigger one there's a file called "plexi.tga" that makes the paint on the windshield complete.

And for the Yamaha R6 there's a file "Yamaha R6 - Skerp #21.pnt" and one "Yamaha R6 - Skerp #21-1.pnt". In the "21-1.pnt" (older and smaller) the wheels are missing and the livery doesn't look finished. (I also had some trouble downloading the whole folder, because of that "-1".)

It would be great if you or the ones who did the paints could clear this up to have everything clean.

In addition many thanks for continuing the Bike Mod as well!! I already had some trouble joining servers in the time between and needed to try around some time to find the reason.
Title: Re: Bike MOD revived.
Post by: Klax75 on March 15, 2014, 10:02:42 AM
Two things about the bike paints:

For the Honda RCV213 there are two files "LCR - Alvaro Bautista #19.pnt". The tga files seem to be the same but in the newer and slightly bigger one there's a file called "plexi.tga" that makes the paint on the windshield complete.

And for the Yamaha R6 there's a file "Yamaha R6 - Skerp #21.pnt" and one "Yamaha R6 - Skerp #21-1.pnt". In the "21-1.pnt" (older and smaller) the wheels are missing and the livery doesn't look finished. (I also had some trouble downloading the whole folder, because of that "-1".)

It would be great if you or the ones who did the paints could clear this up to have everything clean.

In addition many thanks for continuing the Bike Mod as well!! I already had some trouble joining servers in the time between and needed to try around some time to find the reason.

Thanks for pointing it out. For some reason when I upload to Mega on a rare occasion some files with the exact same names show up not over writing each other. I removed those small files for the Honda and the Yamaha. In my paints folder that I keep track of on my computer it was sorted out, just for some reason Mega was doing duplicates. :/
Title: Re: Bike MOD revived.
Post by: Abigor on March 16, 2014, 01:46:53 PM
Bike MOD 1.55

March 14th 2014, Bike MODs:: _oDi_: PIAGGIO ZIP POLINI SP 94 CC - v 0.93
  Data mismatch.......why?..... i have all bikes.....no problem so far..... but now MOD 1.55 i can't connect.
Title: Re: Bike MOD revived.
Post by: PeterV on March 16, 2014, 01:56:49 PM
Bike MOD 1.55

March 14th 2014, Bike MODs:: _oDi_: PIAGGIO ZIP POLINI SP 94 CC - v 0.93
  Data mismatch.......why?..... i have all bikes.....no problem so far..... but now MOD 1.55 i can't connect.

I see people connecting to server(s) and it takes them a longtime to get in. this is since mod 1.55. Why? i dont know,
the only thing i did is download the piagio zip v0.93 since mod 1.5.0 and i have no trouble other then a longer waiting to get in a server.
Title: Re: Bike MOD revived.
Post by: Klax75 on March 16, 2014, 02:56:38 PM
Only thing that was added for 1.55 was the  PIAGGIO ZIP POLINI SP 94 CC - v 0.93 . All other bikes are the same as 1.50. I remember when JamoZ was doing the MOD there was a problem with one of the scooters then causing a data mismatch too. No clue why. :/
Title: Re: Bike MOD revived.
Post by: dibu on March 16, 2014, 05:21:03 PM
Should I remove the MOD completely from Peter's server for the race today (Red Bull Rookie -  Class B)?
I can add it tomorrow again.

@Peter if I remove the MOD, I've to shutdown your 'Old School' and 'Cold Turkey' until tomorrow.
@Arvoss, class B replay will be automaticly uploaded at 23:30 CET.

 

Title: Re: Bike MOD revived.
Post by: Hawk on March 16, 2014, 06:00:50 PM
Should I remove the MOD completely from Peter's server for the race today (Red Bull Rookie -  Class B)?
I can add it tomorrow again.

@Peter if I remove the MOD, I've to shutdown your 'Old School' and 'Cold Turkey' until tomorrow.
@Arvoss, class B replay will be automaticly uploaded at 23:30 CET.

If it's okay with peter I think it would be a good idea to remove the bike MOD as it's not needed for the Red Bull Rookies race, and I've been having lag problem the last two races(unusual for me), but also I have not updated my Bike MOD versions since the last two updates - I don't want any issues connecting tonight.  Lol ;) :)
Title: Re: Bike MOD revived.
Post by: PeterV on March 16, 2014, 06:02:02 PM
Should I remove the MOD completely from Peter's server for the race today (Red Bull Rookie -  Class B)?
I can add it tomorrow again.

@Peter if I remove the MOD, I've to shutdown your 'Old School' and 'Cold Turkey' until tomorrow.
@Arvoss, class B replay will be automaticly uploaded at 23:30 CET.

Yeah thats fine dibu remove the mod and close the old school and cold turkey.

*** If you gonna reinstall the mod 1.55 again after the red bull rookies race can you as an experiment leave the scooters (Vespa and Piaggio) out of the mod?
I would like to see if connecting then goes quicker then it is now.
Title: Re: Bike MOD revived.
Post by: dibu on March 16, 2014, 06:11:27 PM
MOD removed, I'll insert it again tomorrow in the morning.
Title: Re: Bike MOD revived.
Post by: dibu on March 16, 2014, 06:15:30 PM
*** If you gonna reinstall the mod 1.55 again after the red bull rookies race can you as an experiment leave the scooters (Vespa and Piaggio) out of the mod?
I would like to see if connecting then goes quicker then it is now.
No problem I'll insert it tomorrow without the scooters.
Title: Re: Bike MOD revived.
Post by: JamoZ on March 16, 2014, 07:05:48 PM
See, it not that easy as people think...keeping everything running :P
Title: Re: Bike MOD revived.
Post by: Klax75 on March 18, 2014, 11:08:24 AM
Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

March 18tht 2014, MOD Bike Paints:: Klax75: Ducati GP12: HGP GP12 Hawk_UK, HGP GP12 Klax75
Title: Re: Bike MOD revived.
Post by: Klax75 on March 19, 2014, 06:40:45 AM
Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

March 22th 2014, MOD Bike Paints:: WSK Team skins: WSK GSVR - Stout Johnson #6, WSK GSVR - Warlock #13. Diego Goncalves: YZF_R6 Diego Goncalves
Title: Re: Bike MOD revived.
Post by: Hawk on March 22, 2014, 10:57:59 PM
Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

March 22nd 2014, MOD Bike Paints::
Title: Re: Bike MOD revived.
Post by: Klax75 on March 23, 2014, 03:19:27 AM
Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

March 22th 2014, MOD Bike Paints::
Title: Re: Bike MOD revived.
Post by: Diego Goncalves on March 23, 2014, 09:05:57 AM
thank you, for upload my R6,  but don't forget to upload my aprilia rsv-4, varese v594 and murasama990 2003  ;D
Title: Re: Bike MOD revived.
Post by: Klax75 on March 23, 2014, 09:39:17 AM
thank you, for upload my R6,  but don't forget to upload my aprilia rsv-4, varese v594 and murasama990 2003  ;D

Your other paints were put in on the 3rd. :)
Title: Re: Bike MOD revived.
Post by: Diego Goncalves on March 23, 2014, 10:13:06 AM
thank you =)
Title: Re: Bike MOD revived.
Post by: Klax75 on March 23, 2014, 05:16:26 PM
Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

March 22th 2014, MOD Bike Paints::
Title: Re: Bike MOD revived.
Post by: Klax75 on March 23, 2014, 06:09:26 PM
Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

[/list]
Title: Re: Bike MOD revived.
Post by: PeterV on March 23, 2014, 06:15:24 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    • Author? : CBR-Vracing#45, CBR-Vracing#53
    That would be me klax
    Title: Re: Bike MOD revived.
    Post by: Klax75 on March 23, 2014, 06:22:56 PM
    Ok thanks. ;)
    Title: Re: Bike MOD revived.
    Post by: SA_22 on March 25, 2014, 11:43:17 AM
    first one from me....

    https://www.dropbox.com/s/s87qg9g8yf7ywin/Shoei%20X-Spirit_SA_F.Nielly.pnt (https://www.dropbox.com/s/s87qg9g8yf7ywin/Shoei%20X-Spirit_SA_F.Nielly.pnt)

    (https://farm4.staticflickr.com/3796/13401782533_ee9dfc2e4f_c.jpg)

    thread was super helpful for me while getting everything setup! thx dude!
    Title: Re: Bike MOD revived.
    Post by: Klax75 on March 25, 2014, 11:51:58 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    March 25th 2014, MOD Helmet Paints::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on March 25, 2014, 10:01:16 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    March 25th 2014, MOD Bike Paints::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on March 26, 2014, 06:17:18 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    March 26th 2014, MOD Bike Paints::
    Title: Re: Bike MOD revived.
    Post by: SA_22 on March 27, 2014, 03:54:38 AM
    https://www.dropbox.com/s/otm1xlwn2u3qxfj/GSXR600_SA_Yoshi_White.pnt (https://www.dropbox.com/s/otm1xlwn2u3qxfj/GSXR600_SA_Yoshi_White.pnt)

    thx dude!  ;D
    Title: Re: Bike MOD revived.
    Post by: Klax75 on March 27, 2014, 06:08:47 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    March 27th 2014, MOD Bike Paints::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on March 28, 2014, 05:32:17 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    March 28th 2014, MOD Bike Paints::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on March 30, 2014, 03:10:50 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    March 29th 2014, MOD Bike & Helmet Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 01, 2014, 02:46:03 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 1st 2014, Bike MOD 1.60::
    [/list]
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 03, 2014, 08:10:01 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 3rd 2014, Default Helmet Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 04, 2014, 08:41:15 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 4th 2014, MOD Bike Paints::
    Title: Re: Bike MOD revived.
    Post by: PeterV on April 06, 2014, 02:07:36 PM
    Dibu had a look and compared the Bikemod 1.60 (1.05GB) with the Bikemods No Paints.

    Two of the single downloads from the Bikemods No Paints contain additional rar files:

    Suzuki-GSVR folder containts a Suzuki-GSVR.rar
    ducati 996 folder contains a paints.rar
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 06, 2014, 08:57:03 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 6th 2014, MOD Bike Paints::
    Title: Re: Bike MOD revived.
    Post by: Hawk on April 06, 2014, 09:01:39 PM
    Thanks for all your work here Klax.... Your doing a fantastic job mate!  ;D 8)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 06, 2014, 09:03:24 PM
    Dibu had a look and compared the Bikemod 1.60 (1.05GB) with the Bikemods No Paints.

    Two of the single downloads from the Bikemods No Paints contain additional rar files:

    Suzuki-GSVR folder containts a Suzuki-GSVR.rar
    ducati 996 folder contains a paints.rar

    Fixing it. I must have forgot to upload them, after I fixed the folders. :/
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 08, 2014, 03:24:17 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 8th 2014, MOD Bike Paints::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 09, 2014, 03:45:59 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 8th 2014, MOD Bike Paints::
    Title: Re: Bike MOD revived.
    Post by: Arvoss on April 09, 2014, 08:47:24 AM
    April 8th 2014, MOD Bike Paints::
    • Added Folders for : Paint Templates - Default Bike's, Suit & Helmet

    Nice! You're doing a very good job Klax! :D But that is too much work for 1 person imo... Isn't there a way to make a shared MEGA account where multiple persons can add content?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 09, 2014, 06:46:25 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 9th 2014, MOD Bike Paints::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 10, 2014, 10:32:24 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 10th 2014, MOD Bike Paints::
    Title: Re: Bike MOD revived.
    Post by: LOOPATELI on April 11, 2014, 09:26:49 AM
    Hey I wanna ask you if .rar files are also been updated.
    I took all paint .rar files and I see that the new honda has not a rar file, so maybe new paints of other bikes weren't also updated
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 11, 2014, 09:40:30 AM
    The .zip file for each bikes Paints only get updated on the 1st and 14th along with the MOD. The next MOD release will be in a few days, and will be adding the NSR, and uploading the .zip file for the paints for the NSR. For now all the paints so far you can download from the NSR folder in the paints folder. :)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 12, 2014, 01:00:04 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 11th 2014, MOD Bike Paint & Helmet::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 12, 2014, 10:29:46 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 12th 2014, MOD Bike Paint::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 14, 2014, 12:07:46 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 13th 2014, MOD Bike Paint::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 14, 2014, 09:43:45 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 14th 2014, Bike MOD 1.65:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 14, 2014, 08:59:53 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 14th 2014, MOD Bike Paint::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 16, 2014, 06:51:29 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 16th 2014, MOD Bike Paint::
    Title: Re: Bike MOD revived.
    Post by: Antonio Esp on April 17, 2014, 03:00:40 PM
    Hi boys! First I want to congratulate you for the great work they are doing, the simulator is brutal, and I'm having paid cntento LICENSE and enjoy it. Great job co mod to the 500, it's beautiful!
    I have been practicing in understanding how goes a little file system simulator, I'm currently working on 3D modeling for rfactor and I would like to collaborate also making 3d models of motorcycles to gp bikes in the future, first I have been testing with paints , leave a picture, lack polish some details, and I would like to share with you all.
    (http://i62.tinypic.com/160cv9j.jpg)
    The problem I have that I do not get the display name when you choose the bike comes out as a blank, something I do not do well
    Title: Re: Bike MOD revived.
    Post by: Warlock on April 17, 2014, 03:08:29 PM
    Hola , Antonio, bienvenido. Por favor trata de escribir en inglés o aquí nadie se entera de nada ;)
    Abre un post nuevo con tu moto en ésta misma seccion y así mantenemos el foro ordenado, gracias

    Welcome Antonio, please try to write in english otherwise nobody can understand you
    Open a new thread with your bike to keep forum clean, thanks
    Title: Re: Bike MOD revived.
    Post by: Antonio Esp on April 17, 2014, 03:32:08 PM
    Thanks Brujo, sorry for my english :o
    Title: Re: Bike MOD revived.
    Post by: Warlock on April 17, 2014, 04:57:19 PM
    Thanks Brujo, sorry for my english :o

     ;D
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 19, 2014, 08:53:19 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 19th 2014, MOD Bike Paint::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 21, 2014, 12:53:37 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 20th 2014, MOD Bike Paint::
    Title: Re: Bike MOD revived.
    Post by: nuovaic on April 21, 2014, 07:16:22 PM
    Hi Klax,
    can you take a look at the download links for the Ducati 749 and Suzuki RG500 please? I been trying to download a fresh set of bikes, all downloaded now except these 2, they give errors.
    Much appreciated!
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 21, 2014, 10:12:33 PM
    Hi, just tried they downloaded for me. If you're getting the error and it says it's going to retry. That is a mega thing I can't control, seems like when they get heavy traffic at there servers it happens. Best to keep trying and eventually it will work. It's happened to me a lot also. Just keep trying, try to download a different time of day. Sorry I couldn't help you more.
    Title: Re: Bike MOD revived.
    Post by: nuovaic on April 21, 2014, 10:30:28 PM
    Thanks Klax, I wasn't sure where the problem was, but you proved it's Mega, not the file itself. That's great, I will keep trying.  You doing good work here, thank you.
    John
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 21, 2014, 10:46:05 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 21st 2014, MOD Bike Paint::
    Title: Re: Bike MOD revived.
    Post by: PeterV on April 23, 2014, 08:14:45 PM
    Im wondering why the following bike is not in the Bike Mod.

    SC59 physics by C21. There are three different versions.

    SC59-SST
    SC59-Street
    SC59-WSBK
    Title: Re: Bike MOD revived.
    Post by: GhostdogNL on April 23, 2014, 08:33:36 PM
    indeed ..i just found them by accident last week
    Title: Re: Bike MOD revived.
    Post by: Alone on April 23, 2014, 08:56:31 PM
    +1. And why that physics couldn´t be the base for the SBK BKS?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 24, 2014, 11:25:41 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 24TH 2014, MOD Bike Paint::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on April 25, 2014, 12:53:59 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    April 25TH 2014, MOD Bike & Helmet Paint::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 01, 2014, 08:06:01 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    May 1st 2014, Bike MOD 1.70:
    May 1st 2014, Helmet MOD, Template Folder Updated:
    [/list]
    Title: Re: Bike MOD revived.
    Post by: iVolution on May 01, 2014, 09:08:09 AM
    It confused me a bit, but you have to change the date of April 1st to May 1st  ;D. Already felt weird when I was warping back in time just now.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 01, 2014, 09:33:28 AM
    Oops sorry.

    Thanks. :D
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 04, 2014, 10:23:54 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    May 4th 2014, Bike & Helmet Paint::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 04, 2014, 10:11:14 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    May 4th 2014, Bike Paint::
    Title: Re: Bike MOD revived.
    Post by: BOBR6 84 on May 08, 2014, 08:48:50 AM
    I downloaded mod 1.70 and placed it straight into the bike directory.. Is that right or wrong?
    It didnt work so I took all the bikes out and manually placed them in the bikes folder and it works!
    Each time there is an update do I have to delete the existing bike first??

    Sorry noob questions.. :)
    Title: Re: Bike MOD revived.
    Post by: HornetMaX on May 08, 2014, 09:05:10 AM
    Each time there is an update do I have to delete the existing bike first??
    If you have a new version of a bike replacing an old one with same directory name, then yes, it's always better to delete the old one first.

    MaX.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 08, 2014, 11:39:40 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    May 8th 2014, Bike Paint::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 14, 2014, 01:18:55 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    May 13th 2014, Bike & Helmet Paint::
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 14, 2014, 04:01:16 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    May 14th 2014, Bike MOD 1.75:
    Title: Re: Bike MOD revived.
    Post by: girlracerTracey on May 18, 2014, 10:22:50 AM
    O.K. guys, I want to install this mod. but before I go rushing in blindly can someone please just give me some basic guidance on this please?

    I am downloading as I type Bike MOD 1.75 zip via the link supplied.

    My straightforward "newbie" question is this: Is this the complete & most up to date version of the overall mod? In which case I am correct in saying to play online presumably all I need to do is to install this specific version of the mod?

    Or do I need any previous or current updates?

    Also I plan to "merge" the content of the "bikes" folder with my existing bikes folder (which I have backed-up) whilst overwriting any duplicate files etc. Is this the correct way of doing the install? This at least feels logical to me & mirrors the way that you install mod. & mod. updates on the gp500 pc game. Please can someone be kind enough to guide me on this?

    Many thanks in advance.

    Tracey  :)

    P.S. just downloaded & I have looked at the content of the zip file. It looks as though I also need to install all of the previous BLUE paint updates & RED bike updates also..

    Is this correct? I think looking at the mod. zip this is what has to be done..



    Title: Re: Bike MOD revived.
    Post by: Hawk on May 18, 2014, 11:16:09 AM
    O.K. guys, I want to install this mod. but before I go rushing in blindly can someone please just give me some basic guidance on this please?

    I am downloading as I type Bike MOD 1.75 zip via the link supplied.

    My straightforward "newbie" question is this: Is this the complete & most up to date version of the overall mod? In which case I am correct in saying to play online presumably all I need to do is to install this specific version of the mod?

    Or do I need any previous or current updates?

    Also I plan to "merge" the content of the "bikes" folder with my existing bikes folder (which I have backed-up) whilst overwriting any duplicate files etc. Is this the correct way of doing the install? This at least feels logical to me & mirrors the way that you install mod. & mod. updates on the gp500 pc game. Please can someone be kind enough to guide me on this?

    Many thanks in advance.

    Tracey  :)

    P.S. just downloaded & I have looked at the content of the zip file. It looks as though I also need to install all of the previous BLUE paint updates & RED bike updates also..

    Is this correct? I think looking at the mod. zip this is what has to be done..

    Hi Tracey.

    I posted a response on your other post here: http://forum.piboso.com/index.php?topic=1099.new#new (http://forum.piboso.com/index.php?topic=1099.new#new)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 22, 2014, 09:45:31 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    May 22nd 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 24, 2014, 09:09:51 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    May 24th 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 26, 2014, 09:05:45 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    May 26th 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Alibaskins on May 26, 2014, 09:14:37 AM
    It will be possible to modify the name of my skin ? It's Alibanskins atm, but my nickname is Alibaskins
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 26, 2014, 11:26:14 PM
    It will be possible to modify the name of my skin ? It's Alibanskins atm, but my nickname is Alibaskins

    Which bike is the paint for?
    Title: Re: Bike MOD revived.
    Post by: Alibaskins on May 27, 2014, 04:07:27 AM
    Murasama 990cc :-)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 27, 2014, 06:36:11 AM
    The only one in the 990 folder is Alibaskins.pnt, doesn't have a N in it.

    Title: Re: Bike MOD revived.
    Post by: Alibaskins on May 27, 2014, 06:45:08 AM
    Yes indeed,

    The N is only in game so.
    The pnt file content "PNT Alibanskins" at the beginning.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 27, 2014, 07:13:19 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    May 27th 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Alibaskins on May 27, 2014, 07:20:49 AM
    Thank you  :-*
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 28, 2014, 03:55:26 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    May 28th 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 30, 2014, 08:50:22 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    May 30th 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: guigui404 on May 30, 2014, 09:38:54 AM
    thanks klax :)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on May 31, 2014, 09:47:38 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    May 31st 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on June 01, 2014, 07:02:06 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    June 1st 2014, Bike MOD 1.80:
    June 1st 2014, Paint Folder Zips Updated:
    [/list]
    Title: Re: Bike MOD revived.
    Post by: Klax75 on June 14, 2014, 04:42:35 AM
    June 14th 2014, Bike MOD 1.80:
    Title: Re: Bike MOD revived.
    Post by: vini97 on June 17, 2014, 01:50:26 PM
    Can you put the old RCV213 back in the next bike mod release?
    It looks a lot better in my opinion with the smaller tyre.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on June 17, 2014, 10:13:03 PM
    Can you put the old RCV213 back in the next bike mod release?
    It looks a lot better in my opinion with the smaller tyre.

    I could send you a link so you could use it. But it won't be in any releases. It has been updated to a newer version. I didn't want to have multiple bikes of the same bike and same physics, in the mode. For me I like the new version helmet view is much better.
    Title: Re: Bike MOD revived.
    Post by: Hawk on June 17, 2014, 10:48:49 PM
    Can you put the old RCV213 back in the next bike mod release?
    It looks a lot better in my opinion with the smaller tyre.

    I think your asking the wrong person Vin.... It would be better to talk to one of the authors of the RCV213 to ask them if they could include your preferences for the smaller tyre in the next version released. That way it would be included in the next Bike MOD update if they released it in time.  ;)

    Would also enable you to ride it on the online servers.

    Hawk.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on June 22, 2014, 10:07:45 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    June 22nd 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: guigui404 on June 22, 2014, 12:54:29 PM
    aha +22 skin thats nice , thanks klax :D
    Title: Re: Bike MOD revived.
    Post by: Klax75 on June 25, 2014, 04:48:19 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    June 25th 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on June 29, 2014, 08:26:45 AM
    Not sure if I'll will have anything out on the 1st. I don't have any links to any updated bikes for beta 5b to put together for Bike MOD.
    Title: Re: Bike MOD revived.
    Post by: HWK on June 29, 2014, 01:56:44 PM
    Not sure if I'll will have anything out on the 1st. I don't have any links to any updated bikes for beta 5b to put together for Bike MOD.

    The WSS, Scooters and Aprilia RS250 have been updated on GP Bikes Itaila forums, plus theres the M1 and the YZR 500 that was just released.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 01, 2014, 06:12:35 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    July 1st 2014, Bike MOD 1.85:
    Due to the changes in Beta 5b. Some bikes have been taken out of this release until they are updated to work properly.

    **Bikes taken out until they are updated**
    aprilia rsv4
    ducati 996
    ducati gp8
    Ducati Panigale
    DucatiGP12
    RCV213
    Suzuki-GSVR

    **Bike removed from Bike MOD at this time, as requested by the Author**
    honda cbr1000
    Title: Re: Bike MOD revived.
    Post by: jomardi on July 01, 2014, 11:09:43 AM
    Due to the changes in Beta 5b. Some bikes have been taken out of this release until they are updated to work properly.

    **Bikes taken out until they are updated**
    ducati gp8
    I hope, will be released soon.
    please, do not leave work for ducati gp8
    p.s. hastened to remove "Bike MOD" :( someone can upload for me ducati gp8 ?
    THX & GL!
    Title: Re: Bike MOD revived.
    Post by: RiccoChicco on July 01, 2014, 04:11:37 PM
    RSA250 and M1 are missing in the download folder  ;)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 01, 2014, 06:23:49 PM
    RSA250 and M1 are missing in the download folder  ;)

    Oops, all fixed now. :)
    Title: Re: Bike MOD revived.
    Post by: Kerazo on July 01, 2014, 08:59:23 PM
    can someone please help me i cant connect on any modbike 1.85 server  :-\
    i downloaded all bikes on mega and also reinstalled beta5b but if i connect it stuck on connected or gives me a data mismatch
    i uploaded a picture of my bike folder here http://www.directupload.net/file/d/3670/srbr3nwk_png.htm
    thank you in advance
    Title: Re: Bike MOD revived.
    Post by: janaucarre on July 01, 2014, 09:14:49 PM
    verify the size of each downloaded file's bike, because if you have downloaded all the bikes in one time in obe folder it can be loose files, mega makes bad thing sometimes, in past we have noted that the aprilia didn't come entire(i know there isn't aprilia for beta5b at this moment)
    Title: Re: Bike MOD revived.
    Post by: Warlock on July 01, 2014, 10:28:16 PM
    can someone please help me i cant connect on any modbike 1.85 server  :-\
    i downloaded all bikes on mega and also reinstalled beta5b but if i connect it stuck on connected or gives me a data mismatch
    i uploaded a picture of my bike folder here http://www.directupload.net/file/d/3670/srbr3nwk_png.htm
    thank you in advance

    Im having the same problem, downloaded each bike separately
    Title: Re: Bike MOD revived.
    Post by: janaucarre on July 01, 2014, 10:39:50 PM
    I have same problem and i'm searching what is it. Even with only the origin bikes i can't connect to a motonline server, i redownload the magny-cours to see if it solves the problem but no.:(
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 02, 2014, 04:35:24 AM
    I just connected the Motoline server on the M1.

    When Beta 5 first came out I had a data mismatch problem. Even with no bikes installed. I deleted all my profiles, and made completely new ones.. Also took the bike.pkz made a copy changed it to bike.zip and unzipped it and used the bikes folder inside for GP Bikes. It seemed to fix the problem.
    Title: Re: Bike MOD revived.
    Post by: Alibaskins on July 02, 2014, 05:46:14 AM
    Is it possible there is a difference between archive folder and separate bikes ?

    Users using the archive folder haven't problem.
    Users using separate bikes having problem.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 02, 2014, 05:53:44 AM
    Is it possible there is a difference between archive folder and separate bikes ?

    Users using the archive folder haven't problem.
    Users using separate bikes having problem.

    Hmm I could try to reupload new separate bikes folders. Only thing I did different was keep the original zip files from _odi_ and GPBike Italia guys. Usually I remake my own .zip files for each bike.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 02, 2014, 06:32:52 AM
    Re-uploaded all the Bike MOD 1.85 bikes in to new Separate .zip files for each bike. Hope this helps.
    Title: Re: Bike MOD revived.
    Post by: janaucarre on July 02, 2014, 11:48:44 AM
    Honda_500_NSR_95_V1.0.zip   yesterday-->>43.6MB    today-->>43.3MB

    piaggio_zip_sp_V096_by Odi & Gpbikesitalia.rar   yesterday-->> 77.4MB   today-->>79MB

    vespa_vpi_096_by_Odi_Gpbikesitalia.rar   yesterday-->>56.8MB   today-->>58.7MB

    Yamaha YZR-M1.rar   yesterday-->> 44.3 MB   today-->>47.4MB

    Yamaha_500_YZR_093_v1.0.zip   yesterday-->>58.2 MB   today-->>57.9MB


    I don't have the values for the wss bikes because they were in one folder (428MB).
    All these values are coming from the Mega page and not from my downloads.
    I think Mega makes problem like from the start we begin to use it, sometimes it works good sometimes no.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 02, 2014, 12:08:55 PM
    The size difference can result from a difference in the type of file compression and how much it was compressed. Doesn't necessarily mean something is missing.
    Title: Re: Bike MOD revived.
    Post by: janaucarre on July 02, 2014, 12:45:29 PM
    so, i post here the size of unziped files:

    today      yesterday

    118 Mo       118 Mo          aprilia
    88.6 Mo            88.6 Mo               cbr
    67.3 Mo            67.3 Mo               daytona
    110 Mo       110 Mo          ducati
    94.8 Mo            94.8 Mo               gsxr
    64.9 Mo            64.9 Mo               500 nsr
    98.2 Mo            98.2 Mo               ninja
    97.5 Mo            97.5 Mo               piaggio
    67.4 Mo            no folder yesterday   rgv500
    75.0 Mo            75.0 Mo               vespa

    69.5 Mo            69.2 Mo               yzr m1

    80.9 Mo            80.9 Mo               500 yzr
    99.8 Mo            99.8 Mo               yzf


    Yesterday it was no rgv500 files and the size of yzr m1 was not the same as today I have 2 times downloaded this file yesterday and the same size each times)
    Title: Re: Bike MOD revived.
    Post by: Warlock on July 02, 2014, 01:28:15 PM
    Missing suzuki rgv500 was the problem for me, works now.

    Thx  ;)
    Title: Re: Bike MOD revived.
    Post by: dibu on July 02, 2014, 03:25:09 PM
    I've just restarted my MOD servers. All servers (except Track_19) use the big MOD archive - 892.4 MB on MEGA.

    If you have connection problems start with an empty bikes folder and copy only the unpacked bikes of this archive there.

    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 02, 2014, 03:34:54 PM
    Sorry my fault guys, I usually always make new separate .zips for each bike too. When I didn't I forgot to put the Suzuki .zip up. :/
    Title: Re: Bike MOD revived.
    Post by: Kerazo on July 02, 2014, 03:57:35 PM
    works now, thanks  :)
    Title: Re: Bike MOD revived.
    Post by: janaucarre on July 02, 2014, 06:17:38 PM
    thx
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 03, 2014, 08:21:04 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    July 3rd, 2014, Helmet MODs:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 07, 2014, 07:32:18 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    July 7th, 2014, Helmet MODs and Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 14, 2014, 02:17:48 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    July 14th 2014, Bike MOD 1.90:
    June 14th 2014, Bike Paints:
    **Bike removed from Bike MOD at this time, as requested by the Author until updated**
    Ducati GP8

    [/list]
    Title: Re: Bike MOD revived.
    Post by: capeta on July 14, 2014, 05:47:36 AM
    Thank you klax!
    Title: Re: Bike MOD revived.
    Post by: vash on July 14, 2014, 06:37:03 AM
    Thank you for you work, the best mod to play all together!!  ;)       But the suzukirgv500 have a little trouble with Bet5 !!?? Not update!!??   And the Yam R1 !??  Not in the mod!??   
    Title: Re: Bike MOD revived.
    Post by: Stout Johnson on July 14, 2014, 07:28:24 AM
    • Juju (updated by Klax75 with permission from Juju, with help of _oDi_ for B5b) : aprilia rsv4, Ducati Panigale, DucatiGP12, RCV213, Suzuki-GSVR

    For the love of god thank you guys! It didn't make sense to not have these bikes in beta5, since they all are based on the Murasama. I personally already used them for me in beta5 by copying the murasama.geom file.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 14, 2014, 08:28:09 AM
    Thank you for you work, the best mod to play all together!!  ;)       But the suzukirgv500 have a little trouble with Bet5 !!?? Not update!!??   And the Yam R1 !??  Not in the mod!??   

    Hmm the Suzuki 500 loads fine for me. It is updated to Beta 5b.

    The Yamaha R1 was never released on this forum, just on the French one I'm not sure who made it. I have it, I found it very easy physic's model. Even when using DST is is noticeably easier to rider then anything else in GP Bikes.

    There is a small bug that I couldn't figure out. On the menu screens the some of the new Beta 5b additions rear wheel sometimes shows it as half in the ground. Not sure why, tried to fix it but nothing seemed to help. The bikes work fine just on the menu screen they display weird.
    Title: Re: Bike MOD revived.
    Post by: Stout Johnson on July 14, 2014, 08:36:38 AM
    There is a small bug that I couldn't figure out. On the menu screens the some of the new Beta 5b additions rear wheel sometimes shows it as half in the ground. Not sure why, tried to fix it but nothing seemed to help. The bikes work fine just on the menu screen they display weird.

    Yeah, noticed that too. I assume that this matter is connected to the bikestand. Fixing the the bikestand would probably help. Since Juju released the Ducati996 for beta5 and there are no "stuck in ground" issues with this bike, maybe he could help in fixing this issue? Maybe even copying the bikestand from beta5-Murasama could fix this?

    Edit: For testing purposes, I just copied "stand.cfg", "stand.edf", "stand_s.edf" from beta5-Murasama into my custom beta5-GSVR folder - and voilá the bike was standing nicely on the ground :)
    Title: Re: Bike MOD revived.
    Post by: capeta on July 14, 2014, 08:46:37 AM
    I noticed when you reload the bike sometimes it fix the bug.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 14, 2014, 08:48:59 AM
    Just tested you only seem to need the stand.cfg file. Since the .edf's are also model files. Then it would change the stand look, since some of the bikes have different stands. But the .cfg file seems to have the height the stand should be.

    Just download this and drop it in all the bikes that don't have it.

    https://mega.co.nz/#!VZ4ViKSD!hHLo2xCh9ySYki2Y-enAo6tv7tTzb3ZmF6zkiEFwNyY (https://mega.co.nz/#!VZ4ViKSD!hHLo2xCh9ySYki2Y-enAo6tv7tTzb3ZmF6zkiEFwNyY)

    Seemed to fix it so far for me.
    Title: Re: Bike MOD revived.
    Post by: Stout Johnson on July 14, 2014, 09:09:55 AM
    Just tested you only seem to need the stand.cfg file. Since the .edf's are also model files. Then it would change the stand look, since some of the bikes have different stands. But the .cfg file seems to have the height the stand should be.
    Yeah, true.


    Just download this and drop it in all the bikes that don't have it.

    Maybe you should be more precice for the guys that are not familiar with this issue ;) every bike has a stand.cfg. As far as I understand, this file should replace the "stand.cfg" of those bikes in your 1.90 bike-mod where the bike is "stuck in ground on main screen" - among those are the RC213V, GSVR, GP12 (probably all 1000cc bikes that you added in latest version bike-mod).
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 14, 2014, 09:19:40 AM
    I looked through the folders the bikes with the problems didn't have a stand.cfg.

    Just download this and drop it in all the bikes that don't have it.
    https://mega.co.nz/#!VZ4ViKSD!hHLo2xCh9ySYki2Y-enAo6tv7tTzb3ZmF6zkiEFwNyY (https://mega.co.nz/#!VZ4ViKSD!hHLo2xCh9ySYki2Y-enAo6tv7tTzb3ZmF6zkiEFwNyY)

    Place the stand.cfg with these bikes:
    aprilia rsv4
    Ducati Panigale
    DucatiGP12
    RCV213
    suzuki rgv500
    Suzuki-GSVR
    The Gent
    Title: Re: Bike MOD revived.
    Post by: Stout Johnson on July 14, 2014, 09:49:36 AM
    I looked through the folders the bikes with the problems didn't have a stand.cfg.

    You were right, sorry. I checked my edited folders and there was it ofc  ::) - my bad. But your list makes perfect now. Thanks for taking care of this.
    Title: Re: Bike MOD revived.
    Post by: capeta on July 14, 2014, 09:54:54 AM
    Thanks for the fix!
    Title: Re: Bike MOD revived.
    Post by: vash on July 14, 2014, 04:00:17 PM
    Thank you  klax ,, you're the boss!!
    Title: Re: Bike MOD revived.
    Post by: janaucarre on July 15, 2014, 02:31:53 PM
    there is a difference between the separated bikes and the one pack bikes.
    I have put all the skin in the two different bikes folder and see that:

    Separated bikes: 2'165'178'368 octets
    one pack bikes: 2'148'220'928 octets

    All are unziped, all have the same paints and the same number of paints. All the bikes have the stand file, I'm now searching from where comes the difference.

    I've found: the aprilia rsa250 and the daytona are more little than the separated bikes folders. i know what with the aprilia by me( i changed the sound),
    for the daytona i don't know why there is so much difference:
    separated: 72 element in the folder
    one pack: 64 elements

    Wich one is the really?
    right is the one packes and left is the alone ziped:


    (http://nsa34.casimages.com/img/2014/07/15/140715043827801210.png) (http://www.casimages.com/img.php?i=140715043827801210.png)
    Title: Re: Bike MOD revived.
    Post by: HornetMaX on July 15, 2014, 02:34:15 PM
    In the 1st window you have some .pnt ( 8 ) at the wrong place. Guess that's it.

    MaX.
    Title: Re: Bike MOD revived.
    Post by: janaucarre on July 15, 2014, 03:06:10 PM
    Thank you.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 15, 2014, 05:32:16 PM
    The large Bike MOD and the separate .zip bikes. Are made from the exact same files. Before I .zip the full Bike MOD 1.XX, I use that folder and individually zip each folder inside the bike folder. Once that is done I zip the Bike MOD 1.XX folder as a whole.

    The single zips are the same folders that are in the full bike mod zip.
    Title: Re: Bike MOD revived.
    Post by: janaucarre on July 15, 2014, 05:59:46 PM
    thanks klax, it was my fault the paints were not at the right place, that strange because with this problem i can connect to server 1.85 but not now. It is corrected and all is good.
    Title: Re: Bike MOD revived.
    Post by: vash on July 16, 2014, 07:48:19 PM
    Hi , Klax  ,,  i have a little question!   The honda cbr 1000 is not in a mod!   Futur update or not!?  I like this bike :: Thank for you work
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 16, 2014, 07:56:25 PM
    As of Bike MOD 1.85

    **Bike removed from Bike MOD at this time, as requested by the Author**
    honda cbr1000
    Title: Re: Bike MOD revived.
    Post by: rsgumat46 on July 20, 2014, 11:39:30 AM
    hello, but more because I can not download the mod 1.90
    Title: Re: Bike MOD revived.
    Post by: Tchoum22 on July 20, 2014, 12:31:47 PM
    Hi , Klax  ,,  i have a little question!   The honda cbr 1000 is not in a mod!   Futur update or not!?  I like this bike :: Thank for you work


    the cbr will be updated in the future but for the moment it's not my priority, the EWC Bikeset is my priority !!!
    Title: Re: Bike MOD revived.
    Post by: vash on July 21, 2014, 03:46:10 AM
     ;)   Hé ben je dirais tans mieux Tchoum;;je savais pas que tu étais l'auteur de cette moto;en plus je pense qu'elle sera dans ton bikeset si je ne m'abuse!!?
    Title: Re: Bike MOD revived.
    Post by: SODI ST32 on July 21, 2014, 01:26:21 PM
    KLAX, you make an excellent job

    i regret that "modders" aren't always agree with the fact to include their "mode" in your data base

    however, do you think it would be possible to include more skins in the next release on your pack?

    for the M1 for example, and for the 3 basics bikes
    MURASAMA HONDA RCV211V 2003
    VARESE CAGIVA 500 GP
    125 GP



    several skins for the M1 on PIBOSO forum - paints
    http://forum.piboso.com/index.php?board=11.0

    APIRLIA RS250 sticker bomb
    http://forum.piboso.com/index.php?topic=1127.0

    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 21, 2014, 01:54:48 PM
    KLAX, you make an excellent job

    i regret that "modders" aren't always agree with the fact to include their "mode" in your data base

    however, do you think it would be possible to include more skins in the next release on your pack?

    for the M1 for example, and for the 3 basics bikes
    MURASAMA HONDA RCV211V 2003
    VARESE CAGIVA 500 GP
    125 GP



    several skins for the M1 on PIBOSO forum - paints
    http://forum.piboso.com/index.php?board=11.0

    APIRLIA RS250 sticker bomb
    http://forum.piboso.com/index.php?topic=1127.0

    The paints are in the data base under paints. I don't include them with the Bike MOD because it would add hundreds of extra megabites. The 990 alone has 390+ MB of paints. So the full bike MOD maybe 1.3 gb, could end up being like 2.7 gb if not more, with all the paints included. I took the paints out in Bike MOD 1.55 I think it was. People can still download what paints they want.
    Title: Re: Bike MOD revived.
    Post by: SODI ST32 on July 21, 2014, 09:23:49 PM
    ok i didn't known that the paints were diferents from the complete mod

    i go to download them so,

    thanks for answer

    :)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 26, 2014, 04:46:26 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    July 26th, 2014, Helmet MODs and Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 30, 2014, 09:53:09 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    July 30th, 2014, Helmet and Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: janaucarre on July 30, 2014, 10:55:36 PM
    Thanks:)
    Title: Re: Bike MOD revived.
    Post by: Epras on July 31, 2014, 12:59:57 AM
    Hm so the CBR1000RR is gone? :( I wanted that bike so bad with the HRC/ white/blue/red livery :/
    Title: Re: Bike MOD revived.
    Post by: Klax75 on July 31, 2014, 01:30:05 AM
    From another thread.

    I'm the author of the CBR 1000 RR, the bike will be updated in the future but for the moment it's not my priority, the EWC Bikeset is my priority !!!

    I took it out at Tchoum22's request.
    Title: Re: Bike MOD revived.
    Post by: camillozockt on July 31, 2014, 12:29:43 PM
    maybe it will come back as a stk 1000  :D
    Title: Re: Bike MOD revived.
    Post by: JamoZ on July 31, 2014, 11:29:07 PM
    Could you make the folder structure for the paints exactly the same as in the bike folder in the game directory? That way i can just unzip all the paints and throw them into the bike directory knowing they`ll end up in the right place.

    Now i have to open unzip all the rars, open up the folders, navigate into the bike/murusama/paints folder and throw them in..which takes up alot of time if you have to do that for every single bike and really isn`t necessary ;)

    Thanks :)

    *protip : take a look at this example folder i`ve set up, if you do it like this you can just throw every unzipped folder in the gpbikes directory and the paints will end up in the right bike folder...

    https://www.dropbox.com/s/f3kxug9aav0ls26/aprilia%20rsv4.rar (https://www.dropbox.com/s/f3kxug9aav0ls26/aprilia%20rsv4.rar)
    Title: Re: Bike MOD revived.
    Post by: Firstborn on August 01, 2014, 03:56:31 AM
    Thank you for adding my paint! I had no replies, so I wasn't sure if anyone liked it or not!
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 01, 2014, 04:31:56 AM
    Could you make the folder structure for the paints exactly the same as in the bike folder in the game directory? That way i can just unzip all the paints and throw them into the bike directory knowing they`ll end up in the right place.

    Now i have to open unzip all the rars, open up the folders, navigate into the bike/murusama/paints folder and throw them in..which takes up alot of time if you have to do that for every single bike and really isn`t necessary ;)

    Thanks :)

    *protip : take a look at this example folder i`ve set up, if you do it like this you can just throw every unzipped folder in the gpbikes directory and the paints will end up in the right bike folder...

    https://www.dropbox.com/s/f3kxug9aav0ls26/aprilia%20rsv4.rar (https://www.dropbox.com/s/f3kxug9aav0ls26/aprilia%20rsv4.rar)

    Probably not going to do it that way on the fact you said "protip". lol ;)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 01, 2014, 07:54:37 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    August 1st 2014, Bike MOD 1.95: August 1st 2014, Paints: [/list][/list]
    Title: Re: Bike MOD revived.
    Post by: JJS209 on August 01, 2014, 08:10:54 AM
    hey klax,

    is the fz6 also included?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 01, 2014, 08:20:08 AM
    I wasn't sure if it was far enough along to be put in. If so I can ask and put it in on the 14th. :)
    Title: Re: Bike MOD revived.
    Post by: JJS209 on August 01, 2014, 08:22:04 AM
    oh damn, i hoped it will be in this :(
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 01, 2014, 09:08:11 AM
    oh damn, i hoped it will be in this :(

    I think the bike needs a little more work, in helmet view, the hands aren't really on the handle bars and none of the gauges work and are low poly. 
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 05, 2014, 10:04:23 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    August 5th, 2014, Helmet and Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: JamoZ on August 05, 2014, 09:30:19 PM
    inside the Piaggio Zip mod folder, there is a RCV213 paints folder...just a heads up ;)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 05, 2014, 11:09:45 PM
    inside the Piaggio Zip mod folder, there is a RCV213 paints folder...just a heads up ;)

    Thanks not sure how that happened but fixing it now. :)
    Title: Re: Bike MOD revived.
    Post by: FastFreddy on August 06, 2014, 12:49:56 AM
    Klax it 's possible to have the CBR by C21 ?

    Thx for your effort.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 06, 2014, 08:27:31 AM
    Klax it 's possible to have the CBR by C21 ?

    Thx for your effort.

    No, C21 just made his own physics for the bike, but did not make the bike.. The original author asked for the bike to be removed until they updated it.
    Title: Re: Bike MOD revived.
    Post by: FastFreddy on August 06, 2014, 10:40:12 AM
    ok i look forward to this ... even if c21 seems  disappeared!  ??? :-\
    Title: Re: Bike MOD revived.
    Post by: PeterV on August 06, 2014, 10:46:22 AM
    ok i look forward to this ... even if c21 seems  disappeared!  ??? :-\
    He is not.... ;)
    Title: Re: Bike MOD revived.
    Post by: janaucarre on August 06, 2014, 10:49:08 AM
    ok i look forward to this ... even if c21 seems  disappeared!  ??? :-\
    He is not.... ;)

    Of course he is good alive and working hard.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 06, 2014, 05:10:59 PM
    ok i look forward to this ... even if c21 seems  disappeared!  ??? :-\

    The CBR1000 was made by Tchoum22 not C21. C21 just altered the Physics.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 14, 2014, 04:55:58 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    August 14th 2014, Bike MOD 2.0: August 14th 2014, Helmet: [/list]
    Title: Re: Bike MOD revived.
    Post by: vini97 on August 15, 2014, 02:22:22 PM
    One question: Can I run the new RCV sound online or will I get a data mismatch?
    Title: Re: Bike MOD revived.
    Post by: iVolution on August 15, 2014, 02:24:25 PM
    Sounds you can change without getting a data mismatch. They are not checked by the server
    Title: Re: Bike MOD revived.
    Post by: vini97 on August 15, 2014, 02:43:20 PM
    Alright, thanks!
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 21, 2014, 07:45:44 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    August 21st, 2014, Helmet and Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: BOBR6 84 on August 23, 2014, 02:36:40 PM
    cant download bike mod 2.0.. keeps saying temporary error! anybody else get this?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 23, 2014, 11:12:49 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    August 23rd, 2014, Helmet and Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: JJS209 on August 23, 2014, 11:26:55 PM
    will the new duc gp10 in next bikemod klax?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 23, 2014, 11:59:56 PM
    Yes, _oDi_ gave me the go ahead. :)
    Title: Re: Bike MOD revived.
    Post by: JJS209 on August 24, 2014, 02:00:19 PM
    very nice :) thx
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 25, 2014, 11:52:29 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    August 25th, 2014, Helmet and Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 28, 2014, 05:04:16 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    August 28th, 2014, Helmet and Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: JamoZ on August 28, 2014, 04:01:50 PM
    For me it`s almost impossible to download anything from Mega. Errors halfway trough downloads, doesn`t matter if i grab single folders or complete zip files. It`s been this way for a while.
    That was one of the reasons i had the whole package uploaded in 2 spots, Mega & dropbox. Because not everyone manages to download from Mega.

    Just a heads up...
    Title: Re: Bike MOD revived.
    Post by: RBp on August 28, 2014, 06:37:20 PM
    yeah I get the same crome IE firefox, Cam't get the last two bikes added to move to 2.0
    Title: Re: Bike MOD revived.
    Post by: Klax75 on August 28, 2014, 06:56:28 PM
    I've looked in to Dropbox, but the problem is. It's 2Gig for a free account. The Bike MOD / Paint Database is 6.27 Gig's. And growing with new bikes and paints coming out. Mega gives me 50 gigs free. Where as Dropbox I can get 1TB but I'll have to pay a monthly fee.
    Title: Re: Bike MOD revived.
    Post by: JamoZ on August 28, 2014, 08:01:41 PM
    If you got a android phone, install dropbox on there and you`ll get 50Gb`s extra on your account ;)
    Title: Re: Bike MOD revived.
    Post by: iVolution on August 28, 2014, 08:09:09 PM
    If you got a android phone, install dropbox on there and you`ll get 50Gb`s extra on your account ;)
    I think that only holds when you buy a new android phone that participates in that offer. Registering with an old android phone won't deliver the same result i think.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 01, 2014, 10:17:24 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    September 1st 2014, Bike MOD 2.05:
    [/list]
    Title: Re: Bike MOD revived.
    Post by: Diego Goncalves on September 01, 2014, 01:46:18 PM
    link doesn't work SSL connection problem...
    Title: Re: Bike MOD revived.
    Post by: yoshimura on September 01, 2014, 02:57:31 PM
    Great tkanks :)
    Title: Re: Bike MOD revived.
    Post by: Hawk on September 01, 2014, 05:10:51 PM
    link doesn't work SSL connection problem...

    Use chrome browser. Mega is optimised for the chrome browser. ;)

    Hawk.
    Title: Re: Bike MOD revived.
    Post by: Diego Goncalves on September 01, 2014, 05:11:48 PM
    i'm using that... i try with other browser
    Title: Re: Bike MOD revived.
    Post by: lluisete on September 10, 2014, 07:19:07 PM
    This mod will be updated with the WSS600v0.98b?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 11, 2014, 12:10:50 AM
    Yes, but not until the 14th.
    Title: Re: Bike MOD revived.
    Post by: yoshimura on September 11, 2014, 08:10:14 AM
    Update for Aprilia Rsa 250 (99c) with AutoClutch fix in ? ;)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 11, 2014, 08:46:44 AM
    Yes
    Title: Re: Bike MOD revived.
    Post by: yoshimura on September 11, 2014, 09:01:32 AM
    Yes

    tkanks !
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 12, 2014, 06:56:34 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    September 12th, 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 14, 2014, 09:45:21 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    September 14th 2014, Bike MOD 2.10: [/list]
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 14, 2014, 09:58:58 AM
    Title: Re: Bike MOD revived.
    Post by: PeterV on September 14, 2014, 01:53:06 PM
    Ty for the extra dropbox account klax.
    Title: Re: Bike MOD revived.
    Post by: HornetMaX on September 14, 2014, 06:47:55 PM
    Thanks a lot Klax, I do have seen Mega going crazy from time to time.

    But why not using what Ali has provided ? It's free and better from  any point of view.

    MaX.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 14, 2014, 10:52:13 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    September 12th, 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: BOBR6 84 on September 15, 2014, 07:46:20 AM
    thankyou GPbikes italia for the wss600 update! its flippin awesome!!!! lol  ;D 8)
    Title: Re: Bike MOD revived.
    Post by: yoshimura on September 15, 2014, 08:52:54 AM
    Yes, mod 600 are good, but 250 and vespa, the physique is very strange...tkanks Klax75.
    Title: Re: Bike MOD revived.
    Post by: JJS209 on September 15, 2014, 03:33:19 PM
    dont know where to post that, but i have the problem that i cant select wss600 class when i want to connect to an open server. its simply not listed. the solution for me is to go back to the mainmenue and select the wss600s over the "BIKE" option.
    Title: Re: Bike MOD revived.
    Post by: Toomes1 on September 15, 2014, 07:22:20 PM
    thankyou GPbikes italia for the wss600 update! its flippin awesome!!!! lol  ;D 8)

    +1, defiantly a good update for the 600's
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 15, 2014, 11:20:28 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    September 12th, 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: janaucarre on September 16, 2014, 01:27:19 PM
    dont know where to post that, but i have the problem that i cant select wss600 class when i want to connect to an open server. its simply not listed. the solution for me is to go back to the mainmenue and select the wss600s over the "BIKE" option.
    Hello,
    Have you deleted all the 600 in your bikes folder before put in the new?
    In the bike selector menu it's now called WSS600 and no more 600.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 16, 2014, 09:31:04 PM
    dont know where to post that, but i have the problem that i cant select wss600 class when i want to connect to an open server. its simply not listed. the solution for me is to go back to the mainmenue and select the wss600s over the "BIKE" option.

    I've also noticed with a lot of bikes, when you click on the bike selection screen it doesn't sure that it is scrollable up and down but it is. I had this happen before I installed a bike then couldn't find it. Unless I used the mouse wheel and realized that when was scrollable.
    Title: Re: Bike MOD revived.
    Post by: tonygas on September 17, 2014, 04:35:36 PM
    Updating wss600cc is awesome. Now you can reduce conditions. 8)
    Title: Re: Bike MOD revived.
    Post by: Warlock on September 17, 2014, 10:14:52 PM
    Updating wss600cc is awesome. Now you can reduce conditions. 8)

    Lol  ;D   I'll help him a bit with translation
    Te echaré una manita con la traducción jejejej

    He mean : 'Now you can downshift nicely '
    Title: Re: Bike MOD revived.
    Post by: tonygas on September 18, 2014, 05:07:42 PM
    jajajaja con esto de jugar en línea aprenderé ingles  ;D 

    P.D. A veces la lía el traductor de google   :P

    lol playing with this online learn English  ;D
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 20, 2014, 09:28:24 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    September 20th, 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 20, 2014, 04:20:43 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    September 20th, 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: QuentinUW on September 20, 2014, 08:11:32 PM
    Hi there...I have a problem with CBR600 and GSX-R 600....all other bikes work fine...just those two dont appear in the bike selection. All bikes instaled in the same way...even the files inside seems simillar....any ideas?

    Second thing is, that I get "data mismatch" when I try to connect to a server....I instaled every bike individually from Mega, and didnt edit anything. Didnt do anything with paints btw.

    Thx.
    Title: Re: Bike MOD revived.
    Post by: Gzehoo on September 21, 2014, 05:10:15 PM
    Quote
    • Gzehoo : Gzehoo YZF-R6, Gzehoo YZR-M1

    What about my Daytona skin?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 21, 2014, 05:50:16 PM
    Quote
    • Gzehoo : Gzehoo YZF-R6, Gzehoo YZR-M1

    What about my Daytona skin?

    It didn't have a update next to the name. I've uploaded it.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 21, 2014, 05:51:20 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    September 21st, 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 25, 2014, 11:32:18 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    September 25th, 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 25, 2014, 04:34:35 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    September 25th, 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 25, 2014, 06:11:00 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    September 25th, 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 27, 2014, 06:03:23 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    September 27th, 2014, Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on September 27, 2014, 06:08:30 PM
    With the next release of Bike MOD. I will also be updating it on Ali's sync FTP. I will still be updating the Mega and Dropbox pages, in addition to the FTP. So far I have been using the FTP to upload new paint schemes while I also put them on to Mega and DropBox. :)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on October 01, 2014, 07:13:34 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    October 1st 2014, Bike MOD 2.15: [/list]
    Title: Re: Bike MOD revived.
    Post by: Alibaskins on October 01, 2014, 08:28:49 AM
    Thks Klax ;)
    Title: Re: Bike MOD revived.
    Post by: r1rossi on October 01, 2014, 12:23:46 PM
    What is different with the GP10?

    I loved the way this bike was..
    Title: Re: Bike MOD revived.
    Post by: _oDi_ on October 01, 2014, 12:30:56 PM
    What is different with the GP10?

    I loved the way this bike was..

    Thx. Is almost identical, just a small revision that I could not do before because of lack of time :)

    edit: You can follow any updates to our FB page  https://www.facebook.com/GpBikesItalia?fref=ts
    Title: Re: Bike MOD revived.
    Post by: r1rossi on October 01, 2014, 06:56:18 PM
    That's great, thank you for the info and I will be sure to follow!!
    Title: Re: Bike MOD revived.
    Post by: Klax75 on October 02, 2014, 05:48:40 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    October 2nd, 2014, Bike & Helmet Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on October 09, 2014, 01:28:21 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    October 8th, 2014, Bike & Helmet Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on October 10, 2014, 07:05:19 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    October 10th, 2014, Bike & Helmet Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on October 12, 2014, 09:51:16 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    October 12th, 2014, Bike & Helmet Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on October 14, 2014, 05:46:48 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    October 14th 2014, Bike MOD 2.20: [/list]
    Title: Re: Bike MOD revived.
    Post by: Klax75 on October 18, 2014, 02:09:09 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    October 18th, 2014, Bike Paint:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on October 19, 2014, 01:30:47 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    October 19th, 2014, Bike Paint:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on October 24, 2014, 02:44:47 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    October 24th, 2014, Bike Paint:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on October 24, 2014, 02:56:15 PM
    New Database Section for Leathers.

    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    October 24th, 2014, Leathers & Helmets:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 01, 2014, 03:57:44 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    November 1st 2014, Bike MOD 2.25:
    Due to the changes in Beta 6c. Some bikes have been taken out of this release until they are updated to work properly.

    **Bikes taken out until they are updated**
    aprilia rsv4
    Aprilia_Rsa250
    DucatiGP12
    ducati 996
    Ducati Panigale
    DucatiGP12
    Honda_500_NSR_95
    piaggio_zip_sp
    RCV213
    suzuki rgv500
    Suzuki_500_RGV_93
    Suzuki-GSVR
    vespa_vpi
    Yamaha YZR-M1
    Yamaha_500_YZR_93

    [/list]
    Title: Re: Bike MOD revived.
    Post by: Alibaskins on November 01, 2014, 10:16:11 AM
    There is a problem between ftp version and mega version and official version (haven't check dropbox).

    On CBR600 the cbr_600.cfg is different on all my downloads.
    In ECU there is a big difference.
    In FTP, there is a lot of things configured.
    In Dropbox there is nothing configured.
    In official version there is some things less as the ftp version.

    Could you update the mod please ? All versions aren't the same.

    Edit : Same problem for all bikes in fact. All namebike.cfg are differents from all versions of the bikeset.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 01, 2014, 03:48:40 PM
    Ok, I updated the FTP again. No clue why they were different. Unless I put WSS B on the FTP and not C. But I remember putting C on there too. Unless it didn't update when I thought it did.
    Title: Re: Bike MOD revived.
    Post by: BOBR6 84 on November 01, 2014, 03:56:46 PM
    i downloaded from mega.. do i download again or is the mega version right?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 01, 2014, 04:02:04 PM
    The Mega and Dropbox would be the same. Since both point to the same folder. For some reason the FTP was different but I just fixed that. So they all should be the same now. If you downloaded from Mega should be ok. If the server is using the FTP they just need to update there bikes.
    Title: Re: Bike MOD revived.
    Post by: Alibaskins on November 01, 2014, 04:04:22 PM
    The méga version and gp-bikes italia aren't the same.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 01, 2014, 04:19:04 PM
    They should both be for version C. I just downloaded from the GP Bike Italia forum again to check they have the same dates as the ones on Mega and Dropbox. The FTP did differ but I just fixed that about 20 minutes ago.

    Only thing I can think of is when the WSS C version came out the FTP had the B version. When I went to update them last night for some reason it didn't I know I hit change newer files. Well I did it again and now the FTP seems to be updated. I check every bikes .cfg file for time and date, and they all match now.
    Title: Re: Bike MOD revived.
    Post by: Alibaskins on November 01, 2014, 04:24:25 PM
    This morning (for me...) i checked cfg files.
    Mega version ans gp-bikes italia wasn't the same.
    Have you verify ?

    Ecu part wasn't the same.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 01, 2014, 04:56:39 PM
    This morning (for me...) i checked cfg files.
    Mega version ans gp-bikes italia wasn't the same.
    Have you verify ?

    Ecu part wasn't the same.

    They all match for me. The ones in the Bike MOD, the ones I just downloaded again. The ones I downloaded last night. All the dates and times are the same. The ECU part are the same on the config files.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 01, 2014, 04:58:37 PM
    The only thing that didn't match was the FTP. Which I fixed about a hour ago. For some reason when I put the C versions of the WSS in to the FTP last night it did not update the files. Even when I selected change newer files. I did it a hour ago, and it did update them.
    Title: Re: Bike MOD revived.
    Post by: Guiga on November 01, 2014, 06:42:44 PM
    How do I get the rider suits to show up? And the helmets are facing the opposite way. Cheers.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 01, 2014, 09:27:38 PM
    The MOD helmets need to be updated by there authors. The suits, Beta 6c new rider model so non of the old textures for the rider will work anymore. New ones need to be made. I don't make any of the MOD's I just put them together in group for easy downloading.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 03, 2014, 02:43:35 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    November 3rd, 2014, Bike Paint:
    Title: Re: Bike MOD revived.
    Post by: GhostdogNL on November 04, 2014, 08:59:37 PM
    some kind of reason ...i installed Beta 6c and put the new bike mod in it 2.25 bike but in the game its only showing the marusama ?? cant select any other type or brand ???
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 04, 2014, 11:14:26 PM
    Have you made a new profile folder? When I get cores a lot if I make a new profile folder it seems to help. I had to do it last night. Since even reinstalling the documents/piboso/gpbikes/profiles will still be there.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 05, 2014, 06:10:50 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    November 5th 2014, Bike Paint:
    Title: Re: Bike MOD revived.
    Post by: GhostdogNL on November 05, 2014, 06:13:16 PM
    hey Klax jup i removed the compleet game and profiles ..nothing is working any more ...only have the standerd bikes
    Title: Re: Bike MOD revived.
    Post by: Hawk on November 05, 2014, 10:11:41 PM
    hey Klax jup i removed the compleet game and profiles ..nothing is working any more ...only have the standerd bikes

    I'm tempted to say that of course nothing will work if you've deleted the complete game and profiles. Hehe  (Just joking!):P ;D

    Now to more serious matters....... Delete everything and do a reg clean and a Cclean, then re-install from fresh gpbikesbeta6c.exe. once installed don't install any mods until you've sorted out your profile and settings and checked everything is running okay with default bikes and default "Victoria" circuit. Only then start to add further tracks and bike MODS.

    Don't copy paste any set-ups or anything. Just except that you have to start afresh.  ;)

    Hope this helps.

    Hawk.

    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 06, 2014, 11:15:56 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    November 6th 2014, Bike & Leathers Paint:
    Title: Re: Bike MOD revived.
    Post by: Guiga on November 06, 2014, 04:19:33 PM
    Quick thing, I think my Rossi paint was already in? Anyway, it is fully functional with the previous rider model, I have to re-do the suit. I will not be touching the helmet though, thoroughly dislike the template :P.
    Title: Re: Bike MOD revived.
    Post by: GhostdogNL on November 06, 2014, 04:20:33 PM
    well the weird thing is ..the tracks do work ..only not the bikes some kind of reason ..i did the clean reinstall ..nothing works ..so maybe something went rong with downloading the bikes ore something
    Title: Re: Bike MOD revived.
    Post by: Hawk on November 06, 2014, 04:46:07 PM
    well the weird thing is ..the tracks do work ..only not the bikes some kind of reason ..i did the clean reinstall ..nothing works ..so maybe something went wrong with downloading the bikes ore something

    The default bikes and track come with the install. Does it work for you just using default track and bikes without any MODS installed?

    Hawk.

    PS: Nothing major has changed in the new beta that affects tracks; this is why the tracks work okay.  ;)
    Title: Re: Bike MOD revived.
    Post by: GhostdogNL on November 06, 2014, 06:52:03 PM
    Hawk ...i found the problem ..it was all my fold  ;D  found out that my vires scanner blockt the downloads ..and i thought i needed 2.20 ..sow ...Oops ...  ::) :o

    thanx guys for the support and the quick responding anyway  :-[
    Title: Re: Bike MOD revived.
    Post by: Hawk on November 06, 2014, 08:06:52 PM
    Hawk ...i found the problem ..it was all my fold  ;D  found out that my vires scanner blockt the downloads ..and i thought i needed 2.20 ..sow ...Oops ...  ::) :o

    thanx guys for the support and the quick responding anyway  :-[

    LOL... what you like mate! Hehe.  ;D

    Anyway, glad you are now sorted and can enjoy GPB.  ;D 8)

    Hawk.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 07, 2014, 06:52:23 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    November 7th 2014, Bikes Paint:
    Title: Re: Bike MOD revived.
    Post by: Toomes1 on November 08, 2014, 08:00:25 AM
    Wow just noticed superstock 1000 ready for download.
    Title: Re: Bike MOD revived.
    Post by: r1rossi on November 08, 2014, 01:35:12 PM
    anyone have the link to the  Supersport 1000??

    Link is dead
    Title: Re: Bike MOD revived.
    Post by: Mac on November 08, 2014, 01:49:58 PM
    Another upload is in progress, keep calm and enjoy the "little sisters" wss600.  ;)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 11, 2014, 08:40:02 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    November 11th 2014, Bikes Paint:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 11, 2014, 05:38:34 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    November 11th 2014, Bikes Paint:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 14, 2014, 10:22:11 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    November 14th 2014, Bike MOD 2.30: [/list]
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 14, 2014, 10:24:56 AM
    Took longer to get Bike MOD 2.30 up, the weathers is real cold here right now 21F, -4c and my connection has been acting slower. Sorry for the delay.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 14, 2014, 10:38:19 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    November 14th 2014, Beta 6c MOD Helmets & Templates:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 16, 2014, 07:24:02 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    November 16th 2014, Beta 6c MOD Helmets & Bike Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 18, 2014, 09:09:02 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    November 18th 2014, Beta 6c MOD Helmets Paints:
    Title: Re: Bike MOD revived.
    Post by: Boerenlater on November 18, 2014, 10:02:07 AM
    Did you not include PeterV's moto2 tyre fix?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 18, 2014, 11:45:39 AM
    Did you not include PeterV's moto2 tyre fix?

    That is a physic's fix, and that isn't update until the 1st and 14th of each month.
    Title: Re: Bike MOD revived.
    Post by: yoshimura on November 20, 2014, 04:29:28 PM
    hello Klax75,

    in the next mod, Aprilia 250 GP will be there?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 24, 2014, 06:34:55 AM
    hello Klax75,

    in the next mod, Aprilia 250 GP will be there?

    Yes. :)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on November 24, 2014, 06:44:09 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    November 24th 2014, Beta 6c MOD Helmets Paints:
    Title: Re: Bike MOD revived.
    Post by: Klax75 on December 01, 2014, 12:59:59 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    December 1st 2014, Bike MOD 2.35: [/list]
    Title: Re: Bike MOD revived.
    Post by: Warlock on December 01, 2014, 02:36:40 PM
    Hi Klax, what about tyre update for moto2 bikes?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on December 01, 2014, 02:44:30 PM
    Should be there, Alone sent me a update for Moto 2 the other day to put in the Bike MOD.
    Title: Re: Bike MOD revived.
    Post by: JJS209 on December 01, 2014, 03:37:49 PM
    it is the tyreupdate. so it makes not really sense, the update to MOD2.35 without a updated bikeset?! the result is, that we only can join dibus, peters and the italian server.
    i will not copy and paste all the time.
    Title: Re: Bike MOD revived.
    Post by: Gzehoo on December 01, 2014, 03:47:34 PM
    Srsly?  :o

    (http://s25.postimg.org/8rdxeyynj/screen046.jpg)
    Title: Re: Bike MOD revived.
    Post by: Hawk on December 01, 2014, 03:59:53 PM
    Srsly?  :o

    (http://s25.postimg.org/8rdxeyynj/screen046.jpg)

    You got a flat mate! hehe  ;D ;D

    No seriously.... What track is that?

    Hawk.
    Title: Re: Bike MOD revived.
    Post by: tseklias on December 01, 2014, 05:27:21 PM
    bikes still missing from the latest beta:
    ducati gp8
    yamaha m1
    the gent
    ktm rc8r
    kawasaki kx450f

    any info on these ones klax?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on December 01, 2014, 05:33:26 PM
    bikes still missing from the latest beta:
    ducati gp8
    yamaha m1
    the gent
    ktm rc8r
    kawasaki kx450f

    any info on these ones klax?

    The Ducati GP8 is _oDi_'s and he released the Ducati GP10, RiccoChicco is reworking his M1, the rest are Rodney's bikes.
    Title: Re: Bike MOD revived.
    Post by: Alone on December 01, 2014, 06:37:30 PM
    Should be there, Alone sent me a update for Moto 2 the other day to put in the Bike MOD.

    It´s inside. Thanks again Peter!!
    Title: Re: Bike MOD revived.
    Post by: tseklias on December 01, 2014, 06:48:59 PM
    The Ducati GP8 is _oDi_'s and he released the Ducati GP10, RiccoChicco is reworking his M1, the rest are Rodney's bikes.

    Well odi said that hes not working on gp8 for the moment so its on hold. But anyway i think it will be good to write down in every new beta which bikes were missing from the last and if we have information from the modders about the current process of the remaining mods to be updated.(or im being too impatient already? :-X)
    Title: Re: Bike MOD revived.
    Post by: JJS209 on December 01, 2014, 06:57:12 PM
    klax? what about the moto2-thing?
    Title: Re: Bike MOD revived.
    Post by: Alone on December 01, 2014, 07:04:18 PM
    klax? what about the moto2-thing?

    I´m not klax  ;D , but this version has some other updates (3d, on board, shaders, geoms...) more than the tyre patch.
    Title: Re: Bike MOD revived.
    Post by: HornetMaX on December 01, 2014, 08:08:13 PM
    One advice for the next beta that will require to adapt the mod bikes: please please decide a naming convention and stick to it. E.g. Moto2_<bikename>, SBK_<bikename> etc.
    Would make it just a tad easier to live with the current system.

    MaX.
    Title: Re: Bike MOD revived.
    Post by: JJS209 on December 01, 2014, 08:37:11 PM
    klax? what about the moto2-thing?

    I´m not klax  ;D , but this version has some other updates (3d, on board, shaders, geoms...) more than the tyre patch.
    im confused. so you did an updat to the moto2 bikeset (3D,...) but not with the tyre-textfiles that fix these traction/gripsetting-thing?
    Title: Re: Bike MOD revived.
    Post by: Alone on December 01, 2014, 08:40:35 PM
    tyre + other things.
    Title: Re: Bike MOD revived.
    Post by: JJS209 on December 01, 2014, 08:44:04 PM
    ok thx. its just confusion without a versioncounter
    Title: Re: Bike MOD revived.
    Post by: BOBR6 84 on December 01, 2014, 10:35:37 PM
    Bikeset: ducati sbk??????  :P
    Title: Re: Bike MOD revived.
    Post by: Phathry25 on December 02, 2014, 03:55:17 AM
    Thank you Klax!!!!!  I can't image what a PITA this can be to put together sometimes. 
    Title: Re: Bike MOD revived.
    Post by: PeterV on December 14, 2014, 03:37:56 PM
    Version 2.40 is down loadable from the links in the 1st post.

    I think Klax forgot to post about it here.
    Title: Re: Bike MOD revived.
    Post by: Alibaskins on December 14, 2014, 03:54:55 PM
    Maybe he is waiting to complete all uploads ?
    Title: Re: Bike MOD revived.
    Post by: PeterV on December 14, 2014, 04:01:51 PM
    its already downloadable Ali
    Title: Re: Bike MOD revived.
    Post by: Klax75 on December 14, 2014, 04:16:24 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    December 14th 2014, Bike MOD 2.40: [/list]
    Title: Re: Bike MOD revived.
    Post by: Klax75 on December 14, 2014, 04:18:15 PM
    Sorry for the delay, and yes I did forget to post that 2.40 was uploaded. Was out late last night to a concert and drinking. Was sleeping and woke up remembering I forgot, and had to update the FTP too. Sorry about that. Now I shall go back to bed.
    Title: Re: Bike MOD revived.
    Post by: yoshimura on December 14, 2014, 04:25:42 PM
    thanks. :)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on January 01, 2015, 07:20:35 PM
    Hi All,

    Due to the new years holiday, and the fact I woke up at close to 2:30 pm. There will be a delay in the next bike mod update. :)
    Title: Re: Bike MOD revived.
    Post by: doubledragoncc on January 01, 2015, 08:00:16 PM
    Well I think you can be excused at this time of year Klax lol. Real nice of you to tell us though. Have a great new year m8. Great job you do!!!

    DD
    Title: Re: Bike MOD revived.
    Post by: Klax75 on January 01, 2015, 10:21:22 PM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    Januart 1st 2014, Bike MOD 2.45: [/list]
    Title: Re: Bike MOD revived.
    Post by: JJS209 on January 05, 2015, 11:30:40 AM
    hey klax,

    i think we need a solution for the bikemod-update-interval.
    after the latest update there has been two new updates: one for the sbk's and the other is the duc gp10.

    to behonest, i wasnt on a "bikemod"-server for the last six or eight weeks.
    i personaly update my gpb with every update that is available.

    i think the most players do like i do.
    i see the problem, that i would take a lot of time to update the bikemod or the server on which it is running so often.

    but all in all, its not really usable with this "problem" i think.

    ( i am not criticising anything, just want to point out that thing :)) )
    Title: Re: Bike MOD revived.
    Post by: doubledragoncc on January 05, 2015, 12:06:45 PM
    WSBK is on v.92 now by our great Italian friends

    DD
    Title: Re: Bike MOD revived.
    Post by: matty0l215 on January 05, 2015, 01:42:10 PM
    Since weve started using the sync server, thats all ive used and i havent had a single data mismatch (that wasnt a track issue).
    Title: Re: Bike MOD revived.
    Post by: Lids on January 07, 2015, 10:12:30 PM
    Am I the only person with the 1000cc class missing?
    Title: Re: Bike MOD revived.
    Post by: matty0l215 on January 07, 2015, 10:19:02 PM
    Am I the only person with the 1000cc class missing?

    Have you got the bikes (Honda RCV213, Ducati GP12  and Suzuki GSVR) installed?

    Even if you don't the category should be there for the Murasama RC990, Try going to the bike selection screen and scrolling up when selecting the class of bike.
    Title: Re: Bike MOD revived.
    Post by: doubledragoncc on January 07, 2015, 11:09:25 PM
    I had this happen to me and found that removing all MOD bikes including the 990 OLD MOD skins I got the 1000 class back and started to install only the beta6c new mod bikes. If your 990 has old additional skins these can be a problem.

    DD
    Title: Re: Bike MOD revived.
    Post by: BOBR6 84 on January 08, 2015, 07:19:06 AM
    dash does not work anymore on the RCV..

    bike stands don't work..
    Title: Re: Bike MOD revived.
    Post by: doubledragoncc on January 08, 2015, 09:36:55 AM
    bike stands are a bit annoying, tey work then dont? I found I had to select the 990 again then another bike and the stand worked again, then next start of game bad stands again etc etc???????????

    If its just your RCV BOB make sure you put the RCV stand file in the misc folder for stands it should be in the downloaded folder with the bikes

    DD

    Title: Re: Bike MOD revived.
    Post by: Wh1t34Gl3(SAS) on January 08, 2015, 04:52:01 PM
    On my side, installing bike mods does nothing in game. xD

    I tried to modify the files myself to make them works, and even stack some categories like 125-> 500 and 500-> 1000 (but the last had terrible consequences on my bike menu..) in vain..

    I would like to test the R1 99, M1 and R6/ZX-6r :(
    Title: Re: Bike MOD revived.
    Post by: BOBR6 84 on January 08, 2015, 10:27:37 PM
    bike stands are a bit annoying, tey work then dont? I found I had to select the 990 again then another bike and the stand worked again, then next start of game bad stands again etc etc???????????

    If its just your RCV BOB make sure you put the RCV stand file in the misc folder for stands it should be in the downloaded folder with the bikes

    DD

    Thankyou.. Yeah was all a bit of a mess.
    Bike mod 245 forced me to use winzip? Normally lets me use winrar.. Struggle with all this stuff..
    Im so used to my usual way with winrar that I completely f#cked it all up..  ::) oh well lol
    Title: Re: Bike MOD revived.
    Post by: Klax75 on January 14, 2015, 08:42:34 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    Januart 14th 2015, Bike MOD 2.50:
    With this update for the .zipped stand alone bike files, I left the original authors zip files to keep bike sets together. Instead of separating them and uploading each bike separately from the full bike MOD. The bike set zip files, will still be put on the Database server on the 1st and 14th. But you will be able to tell what version is in the full bike mod aswell. Since the .zips usually have a version number on them. The full bike MOD hasn't changed in the method as it has always been.[/list]
    Title: Re: Bike MOD revived.
    Post by: Klax75 on January 15, 2015, 01:28:11 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    January 14th 2015, Beta 6c MOD Helmet, Bike and leathers Paints:
    Title: Re: Bike MOD revived.
    Post by: Lids on January 16, 2015, 10:42:03 PM
    Are there any versions of the RC213V that work with beta6c?
    Title: Re: Bike MOD revived.
    Post by: r1rossi on January 17, 2015, 01:16:38 PM
    Are there any versions of the RC213V that work with beta6c?

    yes, the RCV213V and the GSVR were updated.
    Title: Re: Bike MOD revived.
    Post by: Lids on January 17, 2015, 06:00:01 PM
    Are there any versions of the RC213V that work with beta6c?

    yes, the RCV213V and the GSVR were updated.

    Where can I find the download link?
    Title: Re: Bike MOD revived.
    Post by: Hawk on January 17, 2015, 06:43:12 PM
    Are there any versions of the RC213V that work with beta6c?

    yes, the RCV213V and the GSVR were updated.

    Where can I find the download link?

    You obviously didn't read the first page of this thread.  ;D

    Hawk.
    Title: Re: Bike MOD revived.
    Post by: Hawk on January 17, 2015, 10:49:33 PM
    Great job splitting the Bike-sets Klax, it makes life so much easier when downloading.

    Job well done mate!  ;)

    Hawk.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on February 01, 2015, 10:02:07 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    February 1st 2015, Bike MOD 2.55:

    As of right now I can't seem to get on the FTP Server to update the bikes. Keeps giving Directory Failed to Load. Once I can get on the FTP I will update it as soon as I can.[/list]
    Title: Re: Bike MOD revived.
    Post by: Klax75 on February 02, 2015, 07:47:11 AM
    FTP Sync server is now updated. Thanks Ali for fixing it. :)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on February 14, 2015, 07:58:52 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    February 14th 2015, Bike MOD 2.60: [/list]
    Title: Re: Bike MOD revived.
    Post by: BOBR6 84 on February 14, 2015, 08:56:08 AM
    Hi klax

    has the aprilia 250cc been added to this update or was it already in ?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on February 14, 2015, 08:58:19 AM
    Was added on the February 1st release. :)
    Title: Re: Bike MOD revived.
    Post by: BOBR6 84 on February 14, 2015, 09:01:02 AM
    ok thanks  :) i was way behind.. lol  :P
    Title: Re: Bike MOD revived.
    Post by: doubledragoncc on February 14, 2015, 12:58:16 PM
    Wakey wakey BOBPPPP lol

    DD
    Title: Re: Bike MOD revived.
    Post by: BOBR6 84 on February 14, 2015, 04:14:56 PM
    lol yeah sleepy joe over ere..  ::) :D 250 is mega by the way  8)
    Title: Re: Bike MOD revived.
    Post by: Klax75 on March 01, 2015, 09:16:11 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    March 1st,  2015, Bike MOD 2.65: [/list]
    Title: Re: Bike MOD revived.
    Post by: Alibaskins on March 01, 2015, 09:42:40 AM
    2.60 or 2.65 ?
    Title: Re: Bike MOD revived.
    Post by: Klax75 on March 01, 2015, 09:45:00 AM
    Oops, 2.65 :)
    Title: Re: Bike MOD revived.
    Post by: Alibaskins on March 01, 2015, 05:47:58 PM
    Hi klax !

    Some users can't join motonline's servers since 2.65 update.
    Could you verify if mega/ftp are ok ?
    Servers are using FTP.

    I'm not at home, i can't verify easily.
    Title: Re: Bike MOD revived.
    Post by: LOOPATELI on March 01, 2015, 06:09:18 PM
    Hi klax !

    Some users can't join motonline's servers since 2.65 update.
    Could you verify if mega/ftp are ok ?
    Servers are using FTP.

    I'm not at home, i can't verify easily.

    I've used dropbox link to upload our servers
    Title: Re: Bike MOD revived.
    Post by: Klax75 on March 01, 2015, 10:16:04 PM
    Uploading to the FTP, the weather has been really cold here and my connection has gone out a couple times. Must have went out last night. Sometimes it hiccups and sometimes it's out for a half hour or more. Super below zero weather.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on March 01, 2015, 10:17:53 PM
    Should be Ok now. Sorry about that. I hate winter.
    Title: Re: Bike MOD revived.
    Post by: Docfumi on March 10, 2015, 12:24:03 PM
    Should be Ok now. Sorry about that. I hate winter.

    Hi Klax, sorry mate I just downloaded all the Bikes well the Bike Mod no Paints folder from the MEGA ACCOUNT and I still get DATA MISMATCH. This saddens me, naturally I want to join guys online but to no avail. What to do I can not play online for the last four months. At first I did not care because I just wanted to brush up on my skills but now I'm ready yet broken inside.  :'(

    I'm a bonehead. I just saw the Bike Mod 2.65 zip. Oh bloody hell, disregard.
    Title: Re: Bike MOD revived.
    Post by: Klax75 on March 14, 2015, 05:59:55 AM
    Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

    March 14th,  2015, Bike MOD 2.70: [/list]
    Title: Re: Bike MOD revived.
    Post by: Meyer#12 on March 22, 2015, 04:32:30 PM
      Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

      February 14th 2015, Bike MOD 2.60:
      • _oDi_ & GP Bikes Italia : [BIKESET] WSBK V095
      • CAWS Team: Moto3 2013 BKS v0.99 
      [/list]

      Seems like there is a problem with the Aprilia RSV4 SBK bike, some files seems broken and can't be extracted from the zip file.
      Title: Re: Bike MOD revived.
      Post by: JJS209 on March 24, 2015, 07:20:10 PM
      i also needed to download the sbk mod from the italians...
      Title: Re: Bike MOD revived.
      Post by: Klax75 on March 24, 2015, 07:25:17 PM
        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

        February 14th 2015, Bike MOD 2.60:
        • _oDi_ & GP Bikes Italia : [BIKESET] WSBK V095
        • CAWS Team: Moto3 2013 BKS v0.99 
        [/list]

        Seems like there is a problem with the Aprilia RSV4 SBK bike, some files seems broken and can't be extracted from the zip file.

        Why are you quoting a bike mod from February? It's been updated twice since then.
        Title: Re: Bike MOD revived.
        Post by: Klax75 on March 24, 2015, 07:26:55 PM
        i also needed to download the sbk mod from the italians...

        The current Bike MOD is all the newest bikes that we released at the times. In the .zips sections those are the untouched .zip files the italian team has on there website. Only different is for some reason this time they didn't put Bikeset WSBK in the title so it will be listed at the bottom in W.
        Title: Re: Bike MOD revived.
        Post by: Meyer#12 on March 24, 2015, 07:29:34 PM
        i also needed to download the sbk mod from the italians...

        The current Bike MOD is all the newest bikes that we released at the times. In the .zips sections those are the untouched .zip files the italian team has on there website. Only different is for some reason this time they didn't put Bikeset WSBK in the title so it will be listed at the bottom in W.

        Oops! Was supposed to be the newest haha :D

        When i downloaded Zip the RSv4 SBK was only problem, when i downloaded it alone from the Mega database, there was no problems, seems a bit weird :s
        Title: Re: Bike MOD revived.
        Post by: HornetMaX on March 24, 2015, 08:07:29 PM
        It would be very very useful if bikes belonging to a bikeset had a name starting with the bikeset name.

        This is currently only done in the moto3 bikeset (prefix is "M3_").

        SBK bikes have a "sbk" suffix which is much less handy. others (STK, SSP) have nothing.

        MaX.

        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on March 24, 2015, 08:27:28 PM
        +1 on that idea please

        Title: Re: Bike MOD revived.
        Post by: janaucarre on March 24, 2015, 09:01:17 PM
        +1
        Title: Re: Bike MOD revived.
        Post by: Klax75 on March 25, 2015, 04:24:51 AM
        It would be very very useful if bikes belonging to a bikeset had a name starting with the bikeset name.

        This is currently only done in the moto3 bikeset (prefix is "M3_").

        SBK bikes have a "sbk" suffix which is much less handy. others (STK, SSP) have nothing.

        MaX.

        I've been thinking the exact samething. Alone putting M3_(Bike) in the file folders really helps a lot when sorting things. Hope the other MOD teams do this in the future its a small but very useful thing.
        Title: Re: Bike MOD revived.
        Post by: Klax75 on March 27, 2015, 04:07:55 AM
        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

        March 27th 2015, BikePaints:
        Title: Re: Bike MOD revived.
        Post by: JJS209 on April 01, 2015, 10:02:18 AM
        i think the datamismatch will remain if there will be not "updated" or synced files.

        i update my bikesets and content for month now manualy because of things like this happen more and more.
        Title: Re: Bike MOD revived.
        Post by: Hawk on April 01, 2015, 11:08:46 AM
        i think the datamismatch will remain if there will be not "updated" or synced files.

        i update my bikesets and content for month now manualy because of things like this happen more and more.

        Hi JJ.
        I've not had any problems with the Manual BikeMOD version download.......  Which servers are you getting data mismatches on, as I'm not having any problems connecting to the servers I connect to, but then I'm not connecting to many at the moment.  :)

        Hawk.
        Title: Re: Bike MOD revived.
        Post by: JJS209 on April 01, 2015, 11:19:44 AM
        all servers with SBK mod or open categorie.
        but i can connect to the italians sbk cc training server.

        i downloaded the mega-version of the bikemod four or five times -> i can connect to french bikemod servers with open classes, but not to the cc training server.
        i update the sbk bikes with the original files from the italians forum and can connect to the training server of the cc but not anymore to any french serveer which runs SBK or any config that it includes
        Title: Re: Bike MOD revived.
        Post by: Hawk on April 01, 2015, 11:25:45 AM
        all servers with SBK mod or open categorie.
        but i can connect to the italians sbk cc training server.

        i downloaded the mega-version of the bikemod four or five times -> i can connect to french bikemod servers with open classes, but not to the cc training server.
        i update the sbk bikes with the original files from the italians forum and can connect to the training server of the cc but not anymore to any french serveer which runs SBK or any config that it includes

        I'll try connecting now to compare results with you.  ;)

        Hawk.
        Title: Re: Bike MOD revived.
        Post by: andrea.fiorelli on April 01, 2015, 07:34:01 PM
        Hi to all, there is a problem with bikemod...the bikeset WSBK is 0.96b since march 2nd but on the Bikemod 2.70 (exit on march 14th) there isn't :(
        I must download the bikeset WSBK 0.96b for race on the championship server and I think then someone else must download a separate bikeset WSBK.
        Can you update the bikeset WSBK??
        Thanksss
        Title: Re: Bike MOD revived.
        Post by: Klax75 on April 01, 2015, 10:52:27 PM
        Hi all,

        Thanks for the help, figured out the problem. Will take me a couples hours to upload and update the FTP.
        Title: Re: Bike MOD revived.
        Post by: JJS209 on April 01, 2015, 11:24:11 PM
        good to hear, thank you!
        Title: Re: Bike MOD revived.
        Post by: Klax75 on April 02, 2015, 12:15:20 AM
        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

        April 1st,  2015, Bike MOD 2.75:
        Hopefully this should fix things.
        [/list]
        Title: Re: Bike MOD revived.
        Post by: JJS209 on April 02, 2015, 03:01:11 AM
        its not working.
        still get a data mismatch and need to download and paste the SBK 0.96b from the italian forum to connect on the sbk cc trainingserver.
        Title: Re: Bike MOD revived.
        Post by: Klax75 on April 02, 2015, 05:13:17 AM
        Re-uploaded Bike MOD 2.75, for some reason the Aprilia SBK, was still the unpatched one. FTP updated again.

        Here is a links just to the patch for the SBK Bike set.

        Mega
        https://mega.co.nz/#!wMACDZSI!L9gFAT5PTAXGMygPCGA_i-CoML6v4_LASaHJS3GrRmU (https://mega.co.nz/#!wMACDZSI!L9gFAT5PTAXGMygPCGA_i-CoML6v4_LASaHJS3GrRmU)

        Dropbox
        https://www.dropbox.com/s/x6ue3yjdxgnp7tv/PATCH%20WSBK%20V0.96b.rar?dl=0 (https://www.dropbox.com/s/x6ue3yjdxgnp7tv/PATCH%20WSBK%20V0.96b.rar?dl=0)
        Title: Re: Bike MOD revived.
        Post by: Klax75 on April 02, 2015, 05:20:38 AM
        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

        April 2nd, 2015, Bike Paints:
        Title: Re: Bike MOD revived.
        Post by: Hawk on April 02, 2015, 05:37:47 AM
        Thanks Klax mate.... It's a lot of work keeping on top of organising these databases. Your work is very much appreciated mate.  ;) 8)

        Hawk.
        Title: Re: Bike MOD revived.
        Post by: JJS209 on April 02, 2015, 11:42:49 AM
        mega-download works fine for me, could connect to the italian sbk training server and also to a "bikemod 2,75" open server.
        thanks klax!
        Title: Re: Bike MOD revived.
        Post by: Klax75 on April 02, 2015, 12:36:26 PM
        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

        April 2nd, 2015, Bike Paints:
        Title: Re: Bike MOD revived.
        Post by: Klax75 on April 06, 2015, 02:50:06 PM
        Everything should be good now. The Honda RCV213 was v.6 in the non-paints section when it should have been v.7. While the FTP and Full Bike MOD had v.7
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on April 06, 2015, 03:02:33 PM
        Everything should be good now. The Honda RCV213 was v.6 in the non-paints section when it should have been v.7. While the FTP and Full Bike MOD had v.7

        Sweet! many thanks for sorting that out Klax.
        Title: Re: Bike MOD revived.
        Post by: Hawk on April 06, 2015, 03:25:07 PM
        Thanks for that Klax!  ;) 8)

        Hawk.
        Title: Re: Bike MOD revived.
        Post by: nuovaic on April 06, 2015, 08:56:21 PM
        thanks for confirming that Klax, good work.
        Title: Re: Bike MOD revived.
        Post by: Hawk on April 06, 2015, 11:05:40 PM
        Sorry Klax. I was still getting "Data Mismatch" even after downloading and installing the RCV v7 into my BikeMOD 2.75 No Paints install. In the end I just downloaded the BikeMOD 2.75.zip file and did a fresh install of all bikes from that and it all works fine for me now, except a few servers(those maybe not updated yet?).... But they are still stated as V2.70 but can still connect to some GPBikes.es servers(moto 3 being one of them that's still stated as v2.70 but can connect with BikeMOD 2.75).

        Hawk.
        Title: Re: Bike MOD revived.
        Post by: Klax75 on April 07, 2015, 12:16:19 AM
        I have no clue, I'm getting data mismatch also on some servers.
        Title: Re: Bike MOD revived
        Post by: Meyer#12 on April 07, 2015, 06:28:01 AM
        Sorry Klax. I was still getting "Data Mismatch" even after downloading and installing the RCV v7 into my BikeMOD 2.75 No Paints install. In the end I just downloaded the BikeMOD 2.75.zip file and did a fresh install of all bikes from that and it all works fine for me now, except a few servers(those maybe not updated yet?).... But they are still stated as V2.70 but can still connect to some GPBikes.es servers(moto 3 being one of them that's still stated as v2.70 but can connect with BikeMOD 2.75).

        Hawk.

        Just a thought, isnt it more about the current version of that bike category than of the bikemod?
        I have been able to connect to servers with never bikemod stated, but because f.ex moto3 haven't been updated and the server is a moto3 server, there is no problems, as long as you have the latest moto3? Same goes the other way, do you have the newest BikeMod and try to connect to an earlier BikeMod, there is no problem unless the bike is updated after :-)

        Another thing, could the data mismatch come from the track being used is updated and yours is not or the other way?

        Just my experience so far, hope it helps :-)
        Title: Re: Bike MOD revived
        Post by: Napalm Nick on April 07, 2015, 07:07:00 AM
        Just a thought, isnt it more about the current version of that bike category than of the bikemod?
        Could the data mismatch come from the track being used is updated and yours is not or the other way?
        Just my experience so far, hope it helps :-)

        Good points.
        Yes the version of bike causes Data Mismatch not the Bikemod version. This mismatch problem only shows on OPEN servers or servers set with a category of bike at a different version to the one in the players Bike folder.
        An OPEN server will check the version of ALL bikes the player has.
        Hence, it is NOT a huge problem. Few servers will actually run or race in OPEN.  Its just that there is an anomaly that has been found and its nice to jump on it.

        If a track is not at the right version the player wont see the server in the World server list in game. No data mismatch will be seen in this case as the player cant even see it to try and join.

        The problem (my understanding after many hours doing server setup) is that there is still an anomaly between the Bikemod.zip and NoPaints downloads. One Klax has found (RCV2014) but there is something else it seems.  Players using the Bikemod.zip seem to be OK.

        The real problem is that the anomaly is a bitch to find and we should be patient and respect the huge task Klax has undertaken on behalf of us all.

        Like I say, its actually not much of a problem, just more of a niggle.



        Title: Re: Bike MOD revived
        Post by: HornetMaX on April 07, 2015, 07:14:30 AM
        Like I say, its actually not much of a problem, just more of a niggle.
        Still, if the game was able to tell us which damn bike is causing the mismatch (I don't get it, is it that hard ?) we wouldn't even been talking about all that ...

        I can easily see a new player joining the community, being mighty pissed off by that stuff and leaving on the spot.

        MaX.
        Title: Re: Bike MOD revived
        Post by: Napalm Nick on April 07, 2015, 07:25:12 AM
        Still, if the game was able to tell us which damn bike is causing the mismatch (I don't get it, is it that hard ?) we wouldn't even been talking about all that ...
        MaX.

        The way we found the GP1000 was two of us using a halving fault finding method - you know load half the bikes in then half it again etc until you find the dodgy bike category, then half all the bikes in that cat until you find 'the one'.  In between each manoeuvre is a restart of server and a log in on another pc as the player etc etc. And sods law says the first half is the wrong half lol.
        So I agree, cant the game just tell us! ::)

        A simple method would be automated file comparison software. I used to use some for small text files but it would not handle all these files and size and would still be laborious. Maybe someone can suggest a method.

        My personal feeling at the moment would be to have ONE SINGLE download and make life easy. But I have asked this question already and the reasons given quantify why we do it like we do.
        Title: Re: Bike MOD revived
        Post by: HornetMaX on April 07, 2015, 07:31:28 AM
        The way we found the GP1000 was two of us using a halving fault finding method - you know load half the bikes in then half it again etc until you find the dodgy bike category, then half all the bikes in that cat until you find 'the one'.  In between each manoeuvre is a restart of server and a log in on another pc as the player etc etc. And sods law says the first half is the wrong half lol.
        So I agree, cant the game just tell us! ::)

        A simple method would be automated file comparison software. I used to use some for small text files but it would not handle all these files and size and would still be laborious. Maybe someone can suggest a method.

        My personal feeling at the moment would be to have ONE SINGLE download and make life easy. But I have asked this question already and the reasons given quantify why we do it like we do.
        But my point was (and is) that we shouldn't need all that: we just need the game itself to tell us "Data mismatch on bike Freakazumi 500 turbo 3-strokes and a half" instead of "Data mismatch".
        Again, I really really can't see why this is so hard to implement ... it's just one of the multiple PITA we have to endure for apparently no real reason.

        MaX.
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on April 07, 2015, 07:45:56 AM
        Indeed, I did agree to your point in my garble, and do. Its a good point  ;)

        Still, if the 'final version' won't have community modded bikes, tracks and all .............
        Title: Re: Bike MOD revived
        Post by: Napalm Nick on April 07, 2015, 08:08:47 AM
        we just need the game itself to tell us "Data mismatch on bike Freakazumi 500 turbo 3-strokes and a half" instead of "Data mismatch".
        MaX.

        Klax - you might want to look at the Freakazumi 500 bike as a possible mismatch.  :D <chortle>

        Right this thread must get strictly back on-topic please.  ::)
        Title: Re: Bike MOD revived.
        Post by: Klax75 on April 09, 2015, 03:00:40 AM
        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

        April 8th, 2015, Bike Paints:
        Title: Re: Bike MOD revived.
        Post by: Klax75 on April 14, 2015, 04:20:22 AM
        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

        April 14th,  2015, Bike MOD 2.80: [/list]
        Title: Re: Bike MOD revived.
        Post by: BOBR6 84 on April 15, 2015, 04:56:57 PM
        If I just add franco's bikes to my bike folder will that work??

        Feeling lazy  :P
        Title: Re: Bike MOD revived.
        Post by: Docfumi on April 15, 2015, 05:25:07 PM
        Are the update patches for the GP Bikes Italia Mods added or do I have download them myself?
        Title: Re: Bike MOD revived.
        Post by: Klax75 on April 15, 2015, 05:32:16 PM
        Are the update patches for the GP Bikes Italia Mods added or do I have download them myself?

        They should already be in there.
        Title: Re: Bike MOD revived.
        Post by: Docfumi on April 15, 2015, 05:40:09 PM
        Are the update patches for the GP Bikes Italia Mods added or do I have download them myself?

        They should already be in there.

        Thanks for the quick reply Klax and your efforts as always.  ;D
        Title: Re: Bike MOD revived.
        Post by: Klax75 on May 01, 2015, 06:03:14 AM
        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.
        May 1st,  2015, Bike MOD 2.85: [/list]
        Title: Re: Bike MOD revived.
        Post by: janaucarre on May 02, 2015, 06:18:51 PM
        there is a difference between the dropbox and mega rar file, the name of dropbox wsbk v97 contains 1 more space between bikeset and v97By.
        I've noted that you didn't say us that the Suzuki-2015-V3 is in the news bikes mod.
        Title: Re: Bike MOD revived.
        Post by: Gzehoo on May 06, 2015, 06:08:12 PM
        Are these bikes added for Bike MOD?

        http://forum.piboso.com/index.php?topic=1936.0
        Title: Re: Bike MOD revived.
        Post by: Klax75 on May 06, 2015, 10:30:32 PM
        Are these bikes added for Bike MOD?

        http://forum.piboso.com/index.php?topic=1936.0

        Those are just paints for the SBK and Moto 2 bikes. Which the bikes have been in the MOD for a while. I don't put paints in the bike mod to keep down the file size. Other wise it would be 3 to 4 times larger file download.
        Title: Re: Bike MOD revived.
        Post by: Gzehoo on May 06, 2015, 10:35:38 PM
        Not only paints, there are also bikes from Moto2, Kalex and Suter 2014 versions.
        Title: Re: Bike MOD revived.
        Post by: Klax75 on May 06, 2015, 10:36:53 PM
        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

        April 8th, 2015, Bike Paints & Leathers:
        Title: Re: Bike MOD revived.
        Post by: Jensler on May 07, 2015, 02:27:55 AM
        Thanks Klax ........  ;) 8)
        Title: Re: Bike MOD revived.
        Post by: Klax75 on May 07, 2015, 05:33:17 AM
        Not only paints, there are also bikes from Moto2, Kalex and Suter 2014 versions.

        Thanks for pointing them out I didn't realize there where new bikes as well. Will be in on the 14th. :)
        Title: Re: Bike MOD revived.
        Post by: Klax75 on May 14, 2015, 05:48:19 AM
        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.
        May 14th,  2015, Bike MOD 2.90: [/list]
        Title: Re: Bike MOD revived.
        Post by: BOBR6 84 on May 14, 2015, 05:52:12 AM
        Im pretty sure they are  paints by julien.. not new bikes dude! ;)
        Title: Re: Bike MOD revived.
        Post by: Klax75 on May 14, 2015, 06:17:30 AM
        That's what I thought too, they are new bikes in there.
        Title: Re: Bike MOD revived.
        Post by: BOBR6 84 on May 14, 2015, 06:21:25 AM
        Really?? Wow ok I missed that one.. lol  :-X ;D
        Title: Re: Bike MOD revived.
        Post by: BOBR6 84 on May 14, 2015, 06:49:52 PM
        so how many people knew about the 2014 moto2 bikes? this could have been a data mismatch issue right??
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on May 14, 2015, 07:43:05 PM
        I didn't realise there were two  ;D

        Very nice bikes they are too.

        I keep my servers and games PC to latest Bikemod on the day of 'Official Klax release' (where possible) and don't change stuff early or get it from other sources.
        Title: Re: Bike MOD revived.
        Post by: Toomes1 on May 14, 2015, 08:21:41 PM
        I think the kalex and suter 2014 came out months ago, I couldn't understand why they had not been implemented into the mod a few months ago. Good looking bikes.
        Title: Re: Bike MOD revived.
        Post by: PeterV on May 15, 2015, 09:18:33 AM
        why is there in the cbr600 folder a folder called honda_cbr1000rr?

        Seems a lot is wrong, i downloaded the mega 2.90 and compared it through using the vsync software
        its errors all over the place (mostly italian mods and the suter/kalex 2014.

        Can someone explain please?

        (gonna download dropbox 2.90 now)
        Title: Re: Bike MOD revived.
        Post by: Klax75 on May 16, 2015, 10:14:51 AM
        I really have no clue, the files for Dropbox and Mega are literally the same files. Both of there sync software go to the exact same folder. So if I drop something in the Bike MOD folder, it will automatically start uploading it to Dropbox and Mega.
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on May 16, 2015, 10:17:48 AM
        and same way for FTp? I really like it.
        Title: Re: Bike MOD revived.
        Post by: PeterV on May 16, 2015, 10:19:12 AM
        I really have no clue, the files for Dropbox and Mega are literally the same files. Both of there sync software go to the exact same folder. So if I drop something in the Bike MOD folder, it will automatically start uploading it to Dropbox and Mega.

        Oke i understand but on the sync site kalex2014 and suter2014 are missing?
        Title: Re: Bike MOD revived.
        Post by: Klax75 on May 16, 2015, 10:46:23 AM
        I really have no clue, the files for Dropbox and Mega are literally the same files. Both of there sync software go to the exact same folder. So if I drop something in the Bike MOD folder, it will automatically start uploading it to Dropbox and Mega.

        Oke i understand but on the sync site kalex2014 and suter2014 are missing?

        Thanks Peter. Not sure how that happened but they are on FTP now.
        Title: Re: Bike MOD revived.
        Post by: Klax75 on May 16, 2015, 10:52:56 AM
        Hello Everyone.

        Thanks to Peter for pointing it out, I noticed the new Kalex and Suter Moto2 aren't in the Bike MOD 2.90 zip. Only thing I can think of is that I must have hit Control-Z two many times after I copied them over. I'm making a new Bike MOD 2.90 zip right now. The FTP I already fixed to make there they were there.

        I'll upload a new Bike MOD 2.90 which will take a couple ours, and I am very sorry they got left out. You can still download the that bike set .zip file

        Kalex and Suter 2014 Mega
        https://mega.co.nz/#!AYJUwKRa!8NcHAmK1ynR_-xZWmB5rkZwfm70rxonEZ3pKhnEnYu8

        Kalex and Suter 2014 Dropbox
        https://www.dropbox.com/s/wgtzj33dl8dnz4m/Kalex%20and%20Suter%202014.rar?dl=0
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on May 16, 2015, 11:04:14 AM
        Thanks Klax.

        If I might be so bold might I suggest a 3 way comparison, say every month or so, as a kind of quality control check? Might save more pain than it causes?
        Title: Re: Bike MOD revived.
        Post by: PeterV on May 16, 2015, 11:10:25 AM
        I really have no clue, the files for Dropbox and Mega are literally the same files. Both of there sync software go to the exact same folder. So if I drop something in the Bike MOD folder, it will automatically start uploading it to Dropbox and Mega.

        Oke i understand but on the sync site kalex2014 and suter2014 are missing?

        Thanks Peter. Not sure how that happened but they are on FTP now.

        thx Klax, still get almost 2000 not consistent files comparing the mega with the sync !

        these are the bikes giving mismatches:

        Aprilia RSA 250
        aprilia_rsv4sbk
        aprilia_rsv4
        bmw_S1000rr
        bmw_S1000_sbk
        CBR_600
        Daytona
        ducati gp10
        ducati_1098sbk
        ducati_1198
        ducati_749
        ducati_996
        ducati_999
        ducati_panigale
        ducati_panigale_sbk
        gsxr_600
        Honda RCV213 2014
        honda_cbr1000rr
        honda_cbr1000sbk
        Honda_NSF250RW
        Kalex 2014
        kawasaki_sbk
        kawasaki_zx10r
        Nija_6r
        piaggio_zip
        Suter 2014
        Suzuki-2015-V3
        suzuki_gsxr1000
        suzuki_gsxr_sbk
        yamaha_r1
        YZF_R6
        Title: Re: Bike MOD revived.
        Post by: HornetMaX on May 16, 2015, 02:18:53 PM
        thx Klax, still get almost 2000 not consistent files comparing the mega with the sync !
        What do you compare exactly ?

        If I recall correctly, the sync has all the file timestamps screwed up (i.e. mpoved to the date/time when the file was put on the FTP, instead of preserving the file's original timestamp).

        MaX.
        Title: Re: Bike MOD revived.
        Post by: PeterV on May 16, 2015, 02:21:47 PM
        thx Klax, still get almost 2000 not consistent files comparing the mega with the sync !
        What do you compare exactly ?

        If I recall correctly, the sync has all the file timestamps screwed up (i.e. mpoved to the date/time when the file was put on the FTP, instead of preserving the file's original timestamp).

        MaX.

        thx Max ill try checking again without timestamp.
        FYI, still cant get into one server though (with mega 2.90 download)
        Title: Re: Bike MOD revived.
        Post by: PeterV on May 16, 2015, 02:27:22 PM
        oke tested again with timestamp off and now it only shows piaggio_zip errors
        Title: Re: Bike MOD revived.
        Post by: HornetMaX on May 16, 2015, 02:29:45 PM
        thx Klax, still get almost 2000 not consistent files comparing the mega with the sync !
        What do you compare exactly ?

        If I recall correctly, the sync has all the file timestamps screwed up (i.e. mpoved to the date/time when the file was put on the FTP, instead of preserving the file's original timestamp).

        MaX.

        thx Max ill try checking again without timestamp.
        FYI, still cant get into one server though (with mega 2.90 download)
        Because the checks when you want to play online do not look at file timestamps, they look at the file content (sort of an MD5 checksum).

        MaX.
        Title: Re: Bike MOD revived.
        Post by: PeterV on May 16, 2015, 02:33:17 PM
        thx Klax, still get almost 2000 not consistent files comparing the mega with the sync !
        What do you compare exactly ?

        If I recall correctly, the sync has all the file timestamps screwed up (i.e. mpoved to the date/time when the file was put on the FTP, instead of preserving the file's original timestamp).

        MaX.

        thx Max ill try checking again without timestamp.
        FYI, still cant get into one server though (with mega 2.90 download)
        Because the checks when you want to play online do not look at file timestamps, they look at the file content (sort of an MD5 checksum).

        MaX.

        Saved the sync profile now with timestamp set too OFF  ;)

        so the culprit seems to be
        - piaggio_zip
        Title: Re: Bike MOD revived.
        Post by: Hawk on May 22, 2015, 11:58:17 PM
        I've just updated to BikeMOD 2.90 and I'm now getting a "Data Mismatch" on Nicks GPBOC server.  :(

        Any ideas guys?

        Hawk.
        PS: I downloaded just the bikes that have been changed since the 14th May 2015.
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on May 23, 2015, 07:10:51 AM
        Yikes not Good Hawk.  :'(

        I downloaded the Mega BikeMod.zip and ran it on a PC to access my server and it worked OK last week.

        I also carried out a comparison (like Peter did) check and there were just a few anomalies - IE no critical to mis-match files.

        One thing I would say is to clear your buffers with a PC restart after putting the files in, I had this problem twice before I figured it.

        Failing that. My servers are both only the GP500 I would highly suspect the Aprilia not being 'the latest' or something else with it. Maybe remove it and try again to prove?

        Hope it helps let us know mate.
        Title: Re: Bike MOD revived.
        Post by: Hawk on May 23, 2015, 10:01:03 AM
        Yikes not Good Hawk.  :'(

        I downloaded the Mega BikeMod.zip and ran it on a PC to access my server and it worked OK last week.

        I also carried out a comparison (like Peter did) check and there were just a few anomalies - IE no critical to mis-match files.

        One thing I would say is to clear your buffers with a PC restart after putting the files in, I had this problem twice before I figured it.

        Failing that. My servers are both only the GP500 I would highly suspect the Aprilia not being 'the latest' or something else with it. Maybe remove it and try again to prove?

        Hope it helps let us know mate.

        I seem to remember we had this same issue last time between downloading just the changed bikes and the whole BikeMOD.zip file..... Seems to me there must be a difference between the two compilations in the bikeMOD database somewhere..... I'm dam sure the problem lies with using auto-sync to update the database because we never had these problems when it was updated manually.... I've never trusted autosync, had problems with it not updating correctly in the distant past so I've never trusted autosync since and never ever will again.  ::) :P

        I bet my life that if I download and install the whole bikeMOD.zip file(same as you did to update your server) I'll be able to connect with no problem.....

        I'll report back here with my findings after I've deleted all bikes and installed the latest full BikeMOD.zip file.  ;)

        Hawk.
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on May 23, 2015, 10:12:23 AM
        Captain Hawkster I am pretty sure you are completely right.

        However, not fair to blame autosync if auto sync is exactly the same as Bike mod.zip??  Better to blame the loose files not reflecting the other two?

        Poor auto sync lol. Is it supposed to mirror Bike mod.zip or Bike mod.loose files everywhere.

        You know I'm kidding about mate, the pain we went through last time sent me a twid mad.  ::)

        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on May 23, 2015, 10:20:03 AM
        When I get a minute I will do a .zip vs .loose GP500 comparison too. My money is still on the RSW.
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on May 23, 2015, 10:41:34 AM
        And I would of lost my money

        all compared and correct - the only one I don't compare is the VARESE.

        Now, this isn't in the BikeMod because it is a STANDARD bike - so is it a case of you have extracted the VARESE? Hence Mis-match ????

         ;D

        I bet my life that if I download and install the whole bikeMOD.zip file(same as you did to update your server) I'll be able to connect with no problem.....

        Hawk.

        I only betted money and lost, beware.  Fortunately, you will win with this statement - as it will replace the bikes folder and replace an extracted Varese!  (assuming My theorem is correct)
        Title: Re: Bike MOD revived.
        Post by: Hawk on May 23, 2015, 10:57:26 AM
        And I would of lost my money

        all compared and correct - the only one I don't compare is the VARESE.

        Now, this isn't in the BikeMod because it is a STANDARD bike - so is it a case of you have extracted the VARESE? Hence Mis-match ????

         ;D

        I used to many moons ago, but now I don't extract the default bikes at all(Lesson learned from dibu.  ;) ).

        All I do is create default bike folders with the paint folder in each one so that different paints can be installed for the default bikes.

        Just finished installing the BikeMOD.zip compilation..... Testing now.  ;)

        Hawk.
        Title: Re: Bike MOD revived.
        Post by: Hawk on May 23, 2015, 12:36:12 PM
        As I suspected. After installing the BikeMOD.zip 2.90 version I have no problems connecting at all. This surely means that there must be differences between the BikeMod no paints loose files and the BikeMOD.zip compilation?

        Hawk.
        Title: Re: Bike MOD revived.
        Post by: HornetMaX on May 23, 2015, 12:37:59 PM
        Welcome to the world of "It's always a mess to have two repositories instead of a single one".

        MaX.
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on May 23, 2015, 12:38:24 PM
        Agreed. If I get time I will download all the loose files and do a comparison pffff
        Title: Re: Bike MOD revived.
        Post by: BOBR6 84 on May 23, 2015, 01:25:53 PM
        just a thought.. would it be better to add and download just the new content? instead of the whole package each time?

        have a base package download for newcomers.. bikemod 2.90 with everything there, then just add to it after that..
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on May 23, 2015, 01:57:42 PM
        That is what happens Bob.

        the BikeMod.zip gives everything, should someone want it.

        The No paints Bikemod contains individual files to pick and choose. Klax announces new files - people go to No Paints and downloads the new stuff, Klax makes a new BikeMod.zip should someone want it. The routine is sound, its just keeping 3 areas in sync.

        IMO the FTP and Mega BikeMod.zip are usually equal.  The No Paints area sometimes has differences. 

        I am about to compare all the files ......stand by!
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on May 23, 2015, 02:04:05 PM
        well I would do but the Ducati GP10v1.2 and Speed Up  zips in the No paints folder refuse to download with an error!

        Anyone else get this?

        Comparing the rest now...
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on May 23, 2015, 02:48:55 PM
        OK the results are in - with the exception of the Duke and Speed Up which I still cant download:

        15:43:25 \piaggio_zip_sp\d_rr125_07_f_soft.tyre 
        15:43:25 \piaggio_zip_sp\d_rr125_07_f_ssoft.tyre 
        15:43:25 \piaggio_zip_sp\d_rr125_07_r_soft.tyre
        15:43:25 \piaggio_zip_sp\d_rr125_07_r_ssoft.tyre
        15:43:25 \piaggio_zip_sp\piaggio_zip.geom 
        15:43:25 \piaggio_zip_sp\piaggio_zip_sp.cfg 

        There is a difference between NOPAINTS and ZIP with this whole bike. I don't know which is the newer but this would explain mis-matches as far as I can see? (critical geo and cfg files).

        Schwing....hope it can be sorted easily this is too much work to be wasted  ::)
        Title: Re: Bike MOD revived.
        Post by: PeterV on May 23, 2015, 04:37:18 PM
        OK the results are in - with the exception of the Duke and Speed Up which I still cant download:

        15:43:25 \piaggio_zip_sp\d_rr125_07_f_soft.tyre 
        15:43:25 \piaggio_zip_sp\d_rr125_07_f_ssoft.tyre 
        15:43:25 \piaggio_zip_sp\d_rr125_07_r_soft.tyre
        15:43:25 \piaggio_zip_sp\d_rr125_07_r_ssoft.tyre
        15:43:25 \piaggio_zip_sp\piaggio_zip.geom 
        15:43:25 \piaggio_zip_sp\piaggio_zip_sp.cfg 

        There is a difference between NOPAINTS and ZIP with this whole bike. I don't know which is the newer but this would explain mis-matches as far as I can see? (critical geo and cfg files).

        Schwing....hope it can be sorted easily this is too much work to be wasted  ::)

        oke tested again with timestamp off and now it only shows piaggio_zip errors

        Like i already mentioned before  ;)
        Title: Re: Bike MOD revived.
        Post by: Hawk on May 23, 2015, 05:57:40 PM
        Then the auto sync is not verifying files it uploads, as it sounds to me that files are sometimes being corrupted during upload to the database?

        Hawk.
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on May 24, 2015, 07:43:00 AM
        It is possible. But there are creation dates and file size differences that make me think maybe not this time. Anything is possibles of course.  ::)
        Title: Re: Bike MOD revived.
        Post by: C21 on May 26, 2015, 10:59:06 AM
        May i ask why the BIKEMOD contains the Supersport600V097 AND Supersport600V099f?
        Why are the Moto2 bikes not in one M2 zip folder or Bikeset as the M3 ones?

        It´s a little bit confusing...
        Title: Re: Bike MOD revived.
        Post by: Klax75 on June 01, 2015, 09:29:29 AM
        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

        June 1st,  2015, Bike MOD 2.90: No New Content
        [/list][/list]
        Title: Re: Bike MOD revived.
        Post by: Klax75 on June 01, 2015, 09:30:44 AM
        Sorry for the delays, I've been really ill the last couple days. Not sure what I got, but haven't thrown up in a day so that's a plus. :/
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on June 01, 2015, 10:00:31 AM
        Eek sorry to hear that Klax, hope it gets better quick!.

        Feel guilty for mentioning it now but hopefully you have seen the discrepancy posts of late.

        Anyhoo, that's not so important it can wait, more importantly get well soon bud. ;)
        Title: Re: Bike MOD revived.
        Post by: Klax75 on June 14, 2015, 07:17:53 AM
        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.
        June 14th,  2015, Bike MOD 2.95: [/list]
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on June 14, 2015, 07:58:50 AM
        Didn't know about this update, pfffff, on race day too  :(

        Klax - are you addressing the Piaggio mis-match problem at all? Would be nice to get Open servers working for all again.
        Title: Re: Bike MOD revived.
        Post by: PeterV on June 14, 2015, 08:20:06 AM
        mhh.... was that 1.1 version not in previous  (01-06-2015) bikemod 2.90 ? v1.1 was released ON 09-05-2015 by GPBItalia.

        There are however some scooter updates from 09-06-2015 which are not in Bikemod 2.95
        http://gp-bikes-italia.forumfree.it/?t=67821359&st=75
        Title: Re: Bike MOD revived.
        Post by: Klax75 on June 14, 2015, 09:45:06 AM
        Fixed the FTP and .zip downloads to have the new scooters. Will reupload a new Bike MOD 2.95 with the new scooter versions I forgot. Which will take a hour or more. I'll leave it uploading, need to lay down been up all night  and not feeling well.

        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.
        June 14th,  2015, Bike MOD 2.95: [/list]
        Title: Re: Bike MOD revived.
        Post by: Klax75 on June 14, 2015, 10:27:08 AM
        All re-uploaded. :)
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on June 14, 2015, 11:57:31 AM
        Thanks Klax I have updated all my servers and sent a warning out for the race tonight.

        I don't understand why the "updated" RSA files were created "before" the 2.90 version though.  ???

        Rest well.

        Title: Re: Bike MOD revived.
        Post by: Klax75 on June 15, 2015, 05:12:25 AM
        Thanks Klax I have updated all my servers and sent a warning out for the race tonight.

        I don't understand why the "updated" RSA files were created "before" the 2.90 version though.  ???

        Rest well.

        I don't get any advanced info if a bike is being released or not. Checking the Italian Teams facebook it said the 250 was reference as release version 1.1 19 hours before I put out the bike MOD. I had to scroll down past all the SBK race resaults to find the new scooters, after PeterV pointed it out.
        Title: Re: Bike MOD revived.
        Post by: Klax75 on July 01, 2015, 09:57:35 AM
        Bike updates will be in RED on the 1st and 14th of the month, new Paint Updates will be in BLUE and will be updated more often.

        July 1st,  2015, Bike MOD 2.95: No New Content
        [/list][/list]
        Title: Re: Bike MOD revived.
        Post by: Hawk on July 01, 2015, 12:03:47 PM
        Thanks Klax I have updated all my servers and sent a warning out for the race tonight.

        I don't understand why the "updated" RSA files were created "before" the 2.90 version though.  ???

        Rest well.

        I don't get any advanced info if a bike is being released or not. Checking the Italian Teams facebook it said the 250 was reference as release version 1.1 19 hours before I put out the bike MOD. I had to scroll down past all the SBK race resaults to find the new scooters, after PeterV pointed it out.

        I think it's well known that Klax is organising the BikeMOD Database, and in doing so has made keeping up to date with any changes bikeMod authors make to their bikes SO much easier than it used to be a few years ago when if you wanted the latest update to a bike you had to go searching for it and even then you couldn't be sure you had the correct version to install to avoid the dreaded server "Data Mismatch" error message on connection.

        I just think it would be great if all BikeMOD/paint and helmet authors had the consideration to at least co-ordinated with Klax to make sure that he was aware of any updates and changes to any of the bikeMODS/Paints and Helmets.... This is apparently NOT happening, but I think this is the least they could do considering the HUGE advantages that Klax's work with organising the BikeMOD/Paint and Helmet database brings to us all.

        I just wanted to make this statement because I don't think Klax is being given the help and consideration he deserves with all the work he does for us all. It makes his job a lot harder if he is not informed of any changes.

        So C'mon guys(All Bike/Helmet Modders, and Paint authors).... Please keep Klax informed - It doesn't take a lot of time and effort to post him a direct download link in a PM for any updates you make. I know it's not hard and time consuming to let organisers know about changes because I do it myself when any changes are made to tracks.... so no excuses.  :P ;D 8)

        Hawk.
        Title: Re: Bike MOD revived.
        Post by: Klax75 on July 10, 2015, 10:47:34 PM
        Thanks Klax I have updated all my servers and sent a warning out for the race tonight.

        I don't understand why the "updated" RSA files were created "before" the 2.90 version though.  ???

        Rest well.

        I don't get any advanced info if a bike is being released or not. Checking the Italian Teams facebook it said the 250 was reference as release version 1.1 19 hours before I put out the bike MOD. I had to scroll down past all the SBK race resaults to find the new scooters, after PeterV pointed it out.

        I think it's well known that Klax is organising the BikeMOD Database, and in doing so has made keeping up to date with any changes bikeMod authors make to their bikes SO much easier than it used to be a few years ago when if you wanted the latest update to a bike you had to go searching for it and even then you couldn't be sure you had the correct version to install to avoid the dreaded server "Data Mismatch" error message on connection.

        I just think it would be great if all BikeMOD/paint and helmet authors had the consideration to at least co-ordinated with Klax to make sure that he was aware of any updates and changes to any of the bikeMODS/Paints and Helmets.... This is apparently NOT happening, but I think this is the least they could do considering the HUGE advantages that Klax's work with organising the BikeMOD/Paint and Helmet database brings to us all.

        I just wanted to make this statement because I don't think Klax is being given the help and consideration he deserves with all the work he does for us all. It makes his job a lot harder if he is not informed of any changes.

        So C'mon guys(All Bike/Helmet Modders, and Paint authors).... Please keep Klax informed - It doesn't take a lot of time and effort to post him a direct download link in a PM for any updates you make. I know it's not hard and time consuming to let organisers know about changes because I do it myself when any changes are made to tracks.... so no excuses.  :P ;D 8)

        Hawk.

        Thanks Hawk. :)
        Title: Re: Bike MOD revived.
        Post by: Klax75 on July 10, 2015, 10:52:05 PM
        Sorry I haven't been around lately, been really busy. There have been 4 Birthdays in my family so far in July, and a national Holiday here. lol Plus some other things and I will being up to a cabin, I'll be gone on the 14th. I'll try to get the Bike MOD out on time but I may not be able to since I won't be home. Sorry for the inconvenience.
        Title: Re: Bike MOD revived.
        Post by: CapeDoctor on July 11, 2015, 05:22:11 AM
        enjoy the get togethers, mate - real life should always take precedence over virtual bike sims, lol
        we'll still be here when you get back, no doubt...  ;D
        Title: Re: Bike MOD revived.
        Post by: vini97 on July 26, 2015, 09:38:57 PM
        enjoy the get togethers, mate - real life should always take precedence over virtual bike sims, lol
        we'll still be here when you get back, no doubt...  ;D
        +1
        Title: Re: Bike MOD revived.
        Post by: BOBR6 84 on July 27, 2015, 01:19:04 AM
        real life should always take precedence over virtual bike sims

        Behave  ;D :P
        Title: Re: Bike MOD revived.
        Post by: Klax75 on September 01, 2015, 12:29:03 AM
        Hi all,

        Just wanted to post I am going to be taking a step back from the Bike MOD for a little while. I've had a lot of things going on here the last month and half. I want to get them sorted out. I'll leave everything up, if anyone wants to continue things I am Ok with that.

        As talking to Hawk the other day, for a while. I've been having the worst luck lately. I felt like I was going to wake up and one of my arms would randomly fall off. lol. It's been one thing after another after another. lol :/

        I am doing OK, and I am alive.  lol

        I'll still be around, and I still love GP BIKES! :D
        Title: Re: Bike MOD revived.
        Post by: Hawk on September 01, 2015, 02:46:16 AM
        Take some time out and get everything sorted mate... From my conversation with you the other day you have more than enough to be dealing with right now, and I'm sure someone else here in the community will be willing to take up the reins of organising and keeping the bikeMOD database updated.  ;)

        Just like to say a BIG thank you for all the work and help you have done for the community over these last couple of years mate.... You've been a STAR! It's all been very much appreciated!  ;) ;D 8)

        I'm sure to catch you on steam, but I hope to see you on track again not too long in the near future!  ;D 8)

        Hawk.
        Title: Re: Bike MOD revived.
        Post by: HornetMaX on September 01, 2015, 06:43:46 AM
        Just like to say a BIG thank you for all the work and help you have done for the community over these last couple of years mate.... You've been a STAR! It's all been very much appreciated!  ;) ;D 8)
        ^^ That, +1000.

        Thanks a lot Klax for all your work. Best wishes for whatever you're facing.

        MaX.
        Title: Re: Bike MOD revived.
        Post by: BOBR6 84 on September 01, 2015, 07:56:53 AM
        Yeah nice one klax! Hope all goes well fella.. See you out on track asap  8)
        Title: Re: Bike MOD revived.
        Post by: Napalm Nick on September 01, 2015, 12:45:52 PM
        Thank you Klax and all the best to you. I hope you come back soon and don't lose your DST skills  ;)
        Title: Re: Bike MOD revived.
        Post by: PeterV on September 01, 2015, 05:30:45 PM
        Klax take your time, most of us will be here im sure.
        Hope everything will go in a good direction for you.

        A big appalus for all your work so far Klax, as already said much appriciated

        https://www.youtube.com/v/bG0WMquKUM4

        Title: Re: Bike MOD revived.
        Post by: Toomes1 on September 01, 2015, 06:20:14 PM
        i hope all the applause you get turns your luck around mate, see you soon.
        Title: Re: Bike MOD revived.
        Post by: dibu on September 01, 2015, 06:38:59 PM
        Thank you very much Klax. What you did for GPB is fantastic.  :)
        I wish you all the best.
        Title: Re: Bike MOD revived.
        Post by: janaucarre on September 01, 2015, 08:06:36 PM
        Thank you very much Klax :-)
        Title: Re: Bike MOD revived.
        Post by: Alone on September 02, 2015, 12:31:43 AM
        Thank you so much Klax. You did a great job making the things better and easier here for all of us.
        I wish you the best.
        Title: Re: Bike MOD revived.
        Post by: Boerenlater on September 02, 2015, 09:20:36 AM
        It's easy to take a job like this for granted, which I did to be honest.

        Thanks for your work.