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Messages - PiBoSo

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1
General Discussion / Re: Daily development
« on: Today at 12:34:13 AM »

* WRS: misc tasks for release


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2
General Discussion / Re: State of the Union
« on: December 13, 2017, 04:42:18 PM »
It's good to get news directly from the horse's mouth.
@Piboso
Thanks for the update. And thanks for sticking to your principles for 10 years. You have earned the respect and loyalty of many. I think that might reflect in a kickstarter campaign. Could be worth a try. Even if you set a goal higher then you think is possible, you might get surprised by the people that would support you.

The main problem of crowdfunding is that organizing a campaign and handling the rewards is extremely time-consuming.

3
General Discussion / Re: State of the Union
« on: December 13, 2017, 04:27:35 PM »

Thanks everyone for the kind words.
Added some info about WRS to the first post.

4
General Discussion / State of the Union
« on: December 13, 2017, 12:59:26 AM »
A few asked about the future of GPB.

The short term plan is to first of all release, later this week, a much overdue WRS update. Sadly, it will only integrate the latest features. No physics improvements, no multiplayer fixes, despite the offer of a collaboration to push WRS as an iRacing competitor for dirt ovals... It breaks my heart to see WRS always last in line. Everytime I work on it, I feel like even the few days it gets every year are stolen from the other projects :'(
After that, KRP will receive a minor update to try, at the best of my possibilities given the super-limited time, to prepare it for the Steam Winter Sale.
Then work will finally start to improve the bike physics, both on asphalt and dirt, and to fix a few multiplayer bugs. Unfortunately, the new GPB and MXB builds will likely be ready only after mid-January.

The long-term GPB plans are not well-defined. The goal is to try to earn and save money to invest in GPB, enough to create new and improved official content and somehow put together a "release" build. The whole plan relies on how well the other projects will sell. The first shot ( KRP ) didn't hit the target, so finger crossed for MXB.
The upcoming 6th of May will mark an important milestone in GPB history: ten years since Alpha1 release. Again, it's heartbreaking to not have the resources and time to make it justice and prepare something special  :(

One word for those who asked about a possible Dorna eSport collaboration: chillax. It's not gonna happen.
No one will ever put enough money to create a brand new software with all the tracks, bikes and liveries needed.
The only option for Dorna is to use MotoGP from Milestone, that already has everything needed, so that sponsors only have to pay for the organization of the competition.
But even assuming the unthinkable, such a massive project would be completely out of reach for a "team" of two persons: hiring extra artists, handling paperwork and contracts, traveling, meetings, ...

WRS addendum.
Despite the lack of time, the future of WRS is much clearer.
While working on the bike physics, later this month, the plan is to greatly improve the tyre simulation on dirt for the cars, too, and to completely rewrite the suspensions simulation.
Then, as soon as possible, rallycross will be correctly simulated, with heats and joker lap. Heats support will be useful for sprint cars, too.
A new car is ready, that will require a brand new racing mode.
It would be nice to integrate the monster truck, too.
WRS now has its own Steam AppID, hopefully it will be ready for the first "official" release soon after MXB.

Live long and prosper \\//_

5
General Discussion / Re: Daily development
« on: December 13, 2017, 12:08:24 AM »

* WRS: testing and debugging


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6
General Discussion / Re: Daily development
« on: December 11, 2017, 11:27:21 PM »

* WRS: testing and debugging


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7
General Discussion / Re: Daily development
« on: December 11, 2017, 12:18:26 AM »

* WRS: testing and debugging

* KRP: added support for the loading page tips


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8
Bug Reports / Re: @PiBoso - Parsing XML Results Files...
« on: December 11, 2017, 12:08:51 AM »
Also, the use of 'Time' in the *.xml file is causing a problem since it is a PHP Function.

The use of 'EventTime' and 'LapTime' may eliminate any need to replace those items prior to parsing the *.xml file.

Ok.

9
Bug Reports / Re: @PiBoso - Parsing XML Results Files...
« on: December 10, 2017, 08:57:23 PM »

Thank you for the report.

10
General Discussion / Re: Daily development
« on: December 10, 2017, 12:13:54 AM »

* WRS: improvement of the jump start detection code


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11
General Discussion / Re: Daily development
« on: December 09, 2017, 05:57:00 PM »

* WRS: completed the work to eliminate the connection lag


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12
Bug Reports / Re: Suspension simulation bug
« on: December 08, 2017, 01:08:25 AM »
Are there plans to include race format like this in the near future?

Of course there are plans to properly include heats and joker lap. As soon as possible.
Unfortunately time is never enough when working on multiple projects at the same time  :-[
 

13
General Discussion / Re: Daily development
« on: December 08, 2017, 12:46:00 AM »

* WRS: work continues to eliminate the connection lag


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14
General Discussion / Re: Daily development
« on: December 06, 2017, 11:30:38 PM »

* WRS: work continues to eliminate the connection lag

* WRS / KRP: misc user interface tasks


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15
Bug Reports / Re: Suspension simulation bug
« on: December 06, 2017, 11:00:58 PM »

This is a known limitation of the tyre model when sliding 90 degrees laterally.
Ok. Just to make sure we talk about the same, I mean the weird "jumping" of the car before coming to a stand-still. Before the car comes to a stand-still, it moves back and forth even lateraly back to where it came from. Either way, is there a way of possibly fixing this? Does not look sim-like. Otherwise I am having a blast with the RX on Holjes.  :)

The spring-like effect doesn't look good at all, but it's not really a problem for the simulation, because it only happens when the tyre is sliding 90 degrees, out of control, so not during normal driving conditions.

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