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Messages - PiBoSo

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1
General Discussion / Re: Daily development
« on: Today at 10:04:08 AM »

* MXB: tuning of the rider constraints

* MXB: started the porting of the improved jump start detection code



2
General Discussion / Re: Questions about daily development
« on: October 20, 2017, 04:54:07 PM »
Quote from: PiBoSo
GPB / WRS / KRP / MXB: improved the ambient shadow rendering

Are you talking about ambient occlusion or just normal shadows rendering ?

Normal fake ambient occlusion.

3
General Discussion / Re: Daily development
« on: October 19, 2017, 09:58:04 PM »

* GPB / WRS / KRP / MXB: improved the ambient shadow rendering

* GPB / WRS / KRP / MXB: updated the track tools: http://www.kartracing-pro.com/downloads/tt.zip


<a href="http://www.youtube.com/v/-48Za7VZR_c" target="_blank" class="new_win">http://www.youtube.com/v/-48Za7VZR_c</a>

4
Tracks / Re: Track Modding
« on: October 19, 2017, 09:48:12 PM »

TrackEd updated to add the possibility to set a relative angle for pits in absolute mode, too:
http://www.worldracingseries.net/?page=downloads

5
Tracks / Re: Track tools
« on: October 19, 2017, 09:45:49 PM »

TrackEd updated to add the possibility to set a relative angle for pits in absolute mode, too:
http://www.gp-bikes.com/?page=downloads

6
Tracks / Re: Track not tracking laps
« on: October 19, 2017, 08:51:20 PM »

Please note that the left and right point of each line must be over a collidable surface. In this case, the area around the oval should be marked as TRK.

Unrelated suggestion: the start / finish line should be extended to the left so that laps are counted even when driving in the pitlane.

7
General Discussion / Re: Daily development
« on: October 18, 2017, 10:58:44 PM »

* GPB / WRS / KRP / MXB: improved the inverse kinematic links debug mode to better show the rotation constraints

* MXB: tuning of the rider hands to handlebars constraints

* MXB: fixed the ambient shadow of remote bikes

* MXB: integrated the revised ambient shadow texture


<a href="http://www.youtube.com/v/6VxoXn-0Ezs" target="_blank" class="new_win">http://www.youtube.com/v/6VxoXn-0Ezs</a>

8
General Discussion / Re: Incline
« on: October 18, 2017, 10:23:29 PM »

Looks like it's not really free to play.
It seems that there is a limited number of runs ( 20? ) before the game can only be unlocked paying.

9
General Discussion / Incline
« on: October 18, 2017, 08:36:37 PM »
One man band effort: http://store.steampowered.com/app/668170/Incline/

Congratulations to the developer, regardless...
Not the best graphics, but he has published more than Black Delta, that probably has a thousand times the budget  ;D

10
Tracks / Re: Track tools
« on: October 18, 2017, 02:27:54 PM »
A little question about TrackED - how does Autozoom work?

"Reference" is the vertical size of the vehicle on screen, where 1 is full screen and 0.5 is half screen.

11
General Discussion / Re: Daily development
« on: October 17, 2017, 08:37:09 PM »

* MXB: tuning of the physics data

* MXB: added rotation to the rider hands constraints

* GPB / WRS: added the possibility to scale the mirrors



12
General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: October 16, 2017, 09:36:18 AM »



bye bye
:)
"Garage team" wasn't meant in a derogatory way. PiBoSo is a garage team, too  ;)
Maybe you'd prefer "indie", but lately this adjective has been overused and attached even to big ass companies with dozens of employees.

13
General Discussion / Re: Daily development
« on: October 15, 2017, 09:51:26 PM »

* MXB: misc tasks

* GPB / KRP: fixed a few small bugs

* GPB: improved the engine limiter sound support


<a href="http://www.youtube.com/v/SsNl9zaWJdQ" target="_blank" class="new_win">http://www.youtube.com/v/SsNl9zaWJdQ</a>

14
General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: October 15, 2017, 08:02:01 PM »
Looks cool. The prophecy most of the people on this forum have been predicting for the past 5 years or so is becoming real....

The competition is waking up....

This looks like healthy competition, though, from what seems to be another "garage team".
What would insta-annihilate GPB's community would be something like pBikes, or motorycles support added in rF2.

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