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Messages - PiBoSo

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Bikes / Re: FontGen
« on: February 14, 2018, 09:01:40 PM »

You forgot to add "[config]" on top of the config.ini file.

General Discussion / Re: Potpourri
« on: February 13, 2018, 09:15:12 PM »

Which is, in your opinion, the mod with the most realistic rear tyre grip?

General Discussion / Re: Potpourri
« on: February 13, 2018, 09:14:34 PM »

Sorry for the multiplayer crashes... It's very difficult to solve them until I find a way to reproduce them.

General Discussion / Re: TT game announced...
« on: February 13, 2018, 12:42:32 PM »

<a href="" target="_blank" class="new_win"></a>

<a href="" target="_blank" class="new_win"></a>

It would be easy to make fun of the "physics" and the rider animations and the backward-spinning wheel at the start.
But GAWD DAYUM the lighting is so good and circuit is so detailed and realistic, I feel ashamed  :'(

Support / Re: how to choose another code page
« on: February 12, 2018, 08:57:59 AM »

The "FontGen" program is included in the vehicle tools.
Do you have a TTF font that would fit GPB?

Support / Re: how to choose another code page
« on: February 10, 2018, 09:40:40 PM »

At the moment there is no way to select a different encoding.
Nonetheless, GP Bikes should support any 8 bit character set, simply replacing the FNT files and adding a new STR translation.

Support / Re: 1P watertemp warning light
« on: February 08, 2018, 05:26:43 PM »

At the moment it is not possible.

General Discussion / Re: What is this? I am lost.
« on: February 07, 2018, 11:23:35 PM »

There is a "Demo" button in the login page.
The virtual screen shouldn't be tiny. Maybe pressing F8 can help.

General Discussion / Re: Potpourri
« on: February 07, 2018, 06:54:08 PM »
J'ai un problème avec ma licence, je ne peux pas démarrer le jeu en ligne et je vous envoie un message pour cela. Aurez-vous 5 mn pour prendre soin de mon problème afin de pouvoir jouer en ligne?

i have a problem with my licence, i can't start the game online and i send you a message for that. Will you have 5 mn to take care of my problem so i could play online ?

You have a new PM.

General Discussion / Re: Dynamic vs NDS Tracks...
« on: February 07, 2018, 04:45:48 PM »
As a host of online tracks the subject of this thread:;topicseen#new  brings up a couple of questions.

1.) Do 'NDS' Tracks develop a Racing Groove? My understanding is they do not, however, I have yet to do any real research or testing yet.

2.) When using a 'Dynamic Surface' Track, which groove file gets updated? Client or Server or Both?

3.) Does having a discrepancy between groove files (client version does not match server version) create problems when connecting to an online track?
  3.a.) If there is a discrepancy, which file takes precedence, the Client's or the Server's?

The reason I ask is I hosted a race yesterday using the standard NC Mugello track, not the NDS version. I assume it has started to develop a racing groove (I have yet to see if a groove file was created or modified as it did not occur to me to look until I read the above posts this morning and I will not have access to the server until this evening).

If anyone can shed any light upon the above or point me to documentation I would greatly appreciate it.

1. No.

2. If you're offline, it's your local groove that gets updated, of course. If you're online then it's the server's one but as the server broadcasts it to all clients, you could say that both are updated (but locally you will not have a file with the groove from the server, it isn't stored on disk).

3. You can't have a discrepancy on groove files. Your local groove file is only used offline. Online you get the groove from the server.

2 Part Deux.) Does the server 'save' the groove file or is it created and updated dynamically and then discarded when an event is over? If it is saved, where would one find it on the server? I poked around but it didn't bite me if it was there so it is either shy or it isn't saved where I looked.

At the moment the track dynamic surface is reset after each event.
The plan is to add an option to set it as persistent.

Support / Re: Vsync not working.
« on: February 06, 2018, 11:15:09 PM »
help. vsync not working, i have it turned on in game but still get 150-200 fps. help. me. plz.

Please make sure that v-sync is not forced off in the control panel.

General Discussion / Potpourri
« on: February 06, 2018, 10:31:48 PM »

All values of "texture_quality" other than 3 or 4 should NEVER be used when connecting online. Combined with some not very well optimized ( to use an euphemism ) mods, they use an insane amount of video RAM ( especially 1 ) and are almost guaranteed to make GPB crash.

The naming of mods is a mess. The track and bike ID was meant to be short and simple, with no spaces in the middle.
The full name should be in the INI file.
For example: Misano_06, not Misano World Circuit Marco Simoncelli-2006_NC_V2.2_NDS  :'(
Also: GPB supports multiple layouts for the same track... There are examples in WRS, KRP and MXB. Why release each layout as a different track?  :(

There has been a lot of activity in the forum lately, with new users and a lot of messages every day. This is very good, of course, but this also means I cannot read everything.
If there are important messages waiting for a reply or noteworthy, please post a link down here.

Bug Reports / Re: [GPBikes] layouts problem
« on: February 05, 2018, 02:37:50 PM »

Thank you for the report.

Support / Re: Server Handling down again? | *UP*
« on: January 31, 2018, 04:07:32 PM »

Everything should be back to normal now.

Support / Re: Server Handling down again? | *UP*
« on: January 31, 2018, 04:05:11 PM »

Who created the "Recent bike mod" server?
What's the point of listing so many different categories, from "Minitwin" to "GP1000"? Why not just make it "Open"?  ???

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