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April 16, 2024, 11:39:35 AM

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Messages - moeppling

1
^this is what keeps me from using first person... inconsistent camera positions. That and the complete lack of a adjustable head movement filter.
3

some more global illumination
4
Bug Reports / Re: Crash on Startup Beta 14
March 11, 2019, 12:16:48 PM
Same problem with beta15b...
5
Bug Reports / Re: Crash on Startup Beta 14
August 06, 2018, 11:57:31 PM
I deleted the Beta 13 piboso folder before installing Beta 14 for a clean install.

Beta 13 still starts just fine and asks for a key.
6
Bug Reports / Re: Crash on Startup Beta 14
August 06, 2018, 08:16:34 PM
Yes. Windows 10 64bit. Beta 14 is a fresh install without any modifications.

Like i said, Beta 13 (which has numerous mods) still runs just fine.
7
Bug Reports / Crash on Startup Beta 14
August 06, 2018, 03:10:41 PM
Hey, i just downloaded beta 14 and installed it.
The moment i start the game core.exe crashes with the error code (0xc000007b).
Tried the compatibility modes, but no change.

Beta 13 works fine.
8


Hab heute ein bischen mit Global Illumination rumgespielt
9
Mods / Re: Johor V1.0_NDS link
June 06, 2018, 12:40:39 PM
This Database: https://mega.nz/#F!EkUj0LxB!QTr7lzLpllCca2PW0-gUog ?

I can't find it.

Edit: Nevermind, found it. Strg+F isn't working on mega for some reason.
10
Mods / Johor V1.0_NDS link
June 06, 2018, 12:26:11 PM
Hi,

i could not find any working link for Johor V1.0_NDS. I found "johor" in the mega Track Database, but that seems to be a diffrent version.

Can anyone share the track?


Greetings,
moep
11
Media / Re: gpb could look like...
January 30, 2015, 12:51:19 PM
Quote from: HornetMaX on January 30, 2015, 08:15:43 AM
Quote from: moeppling on January 29, 2015, 12:39:41 PM
Using ReShade + SweetFX + MasterEffect 1.0.340.
A shame that a nasa supercomputer is required to run this smoothly, MasterEffect tanked the framerate from ~110 to beneath 20. Marty McFly (creator of MasterEffect ;D) announced some major performance inprovements for MasterEffect this year.
Looks good, but 20 FPS = no way.

What hardware do you have ?
Is there a combo that gives decent results without hitting the framerate that much ?

MaX.

7970 Ghz @ 1100/1475 MHz
AMD PII 955 BE @ 3,8 GHz
16 GB Ram
Win7 64

The framerate with those mods really depends on the location. 110 > 20 fps was measured on victoria, first right turn after comming out of the pits. In the Pits themself the framerate dropped "only" from 120 > ~60. I think its because of the SSAO, something about it is really buggy. Deactivating it solves the framedrops.

But well, looks good!!  ;D

btw: i was talking about framedrops, not the average framerate. I mixed it a bit up in the first post.


edit: Does anyone else have this problem when disabling ssao / dof?



weird sharder-bugs everywhere. Curbs are grey, the road looses part of its texture etc... ? I cant get it right :/
12
Media / Re: gpb could look like...
January 29, 2015, 08:05:25 PM
You mean lens flare or bloom? two pairs of shoes.
Lens flare is mosty one-directional/horizontal and is created thru reflections (in real life, this injector cant [yet?] distinguish light sources). In combination with bloom it can look good, but i do not recommend it.
Bloom is circular and originates from all light sources.

For Lens Flair set the activation-boolean to 1, then search for the attributes of lens flare. Change the Treshold to about 0.95 - 0.98 and set the Amout to 8 - 10. I cant promise good results

For Bloom try a higher treshold compared to the current, about 0.9 - 0.93 and increase the amount to 16 - 18. It might also enhance non-sun light sources, depending on their brigtness.

If you cant understand something, i can try to explain it further. English is not my native language.

with sharpen, tonemapping, technicolor, bloom, vignette, lens dirt and ssao my framerate drops by ~ 60-70%
13
Media / Re: gpb could look like...
January 29, 2015, 02:38:07 PM
I recommend Bloom and Borisvignette.

The effects can and should also be adjusted in the same file.

if you have a really powerfull machine (i7 2xxx / FX 8xxx & r9 290 / gtx 970) then activate ssao. DoF requireds some work.
14
Media / Re: gpb could look like...
January 29, 2015, 02:11:55 PM
The lens flare shader is not active. What you mean is bloom and just like in real life, it blinds you. The only problem is, that its not present in the game by default.

Quote from: JJS209 on January 29, 2015, 01:27:47 PM
pretty good looking example you made.
would be nice if gpb would go a little bit in that direction.
how much work is it to implement such effects?

Not to difficult if you stay away from more advanced shaders.

Download http://www.mediafire.com/download/c1zxl4j1bjk6jb6/ReShade+0.13.2+Public+Beta.7z
Open the archive, rename the 32 bit dll to OpenGL32.dll and copy it into your GPB folder (with the *.exe)
Download http://www.mediafire.com/download/qczytunfn1zwrjc/MasterEffect+1.0.340+Public.7z
Copy the 4 files in the subfolder and paste them into the same folder.

In the file ReShade.fx you can activate/deactivate shaders and customize them. I can post my *.fx if you want to.


The depth of field was in "macro"-mode for the screenshots. Its much more subtle in 1st/3rd Person view.

edit:
15
Media / gpb could look like...
January 29, 2015, 12:39:41 PM
...this.

Added bloom, dof, sharpen, SSAO, vignette and some tonemapping. Actual In-Game footage, unretouched and without any photoshop alterations.





Using ReShade + SweetFX + MasterEffect 1.0.340.
A shame that a nasa supercomputer is required to run this smoothly, MasterEffect tanked the framerate from ~110 to beneath 20. Marty McFly (creator of MasterEffect ;D) announced some major performance inprovements for MasterEffect this year.

Greetz,
Alexander