Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bison160

Pages: [1] 2 3 ... 9
1
General Discussion / Re: World Racing Series beta14 WIP
« on: December 31, 2018, 11:20:44 PM »
I like the sounds of that! Need a nearly perfect working vehicle dynamics to successfully simulate setup changes. Laser scanned tracks would be important as well. ;) let me know if I can help?

As far as I know the team is already using laser scanned tracks on another software.
They will have to be converted.

Unless they commissioned laser scanners and 3d artists, I assume they are using iracing. Whose tracks cannot be converted.

2
General Discussion / Re: World Racing Series beta14 WIP
« on: December 31, 2018, 10:21:43 PM »
I like the sounds of that! Need a nearly perfect working vehicle dynamics to successfully simulate setup changes. Laser scanned tracks would be important as well. ;) let me know if I can help?

3
General Discussion / Re: New Game Engine
« on: December 30, 2018, 12:29:25 AM »
Last I knew, iracings was extremely low and they said they would have to do a complete overhaul to up the rates to current standards. DK does have a somewhat convincing articles that say it's not as big of a deal as some make it out go be.

As far as UE4, isnt the new Assetto built on it? I haven't tried it so cant really comment on the physics, but the old Assetto had a pretty good feeling tire model, so if they thought UE4 was as good or better, how bad can it be?

4
General Discussion / Re: World Racing Series beta14 WIP
« on: December 22, 2018, 08:16:18 AM »
Good to hear Piboso. Hopefully it's something that will be beneficial to my project,  but whatever it is, if it gets more people excited about WRS period that will be great. As they say, "What's good for the goose is good for the gander."

5
General Discussion / Re: World Racing Series beta14 WIP
« on: December 19, 2018, 02:07:26 PM »
No arguments there from me Stout! ;) I 100% agree with everything you said.

6
General Discussion / Re: World Racing Series beta14 WIP
« on: December 19, 2018, 12:45:14 AM »
I'd gladly help test and tune. I still have work to do on my mod so it's not like you are holding me up exactly, but it would be nice to start getting some stuff in game and tuning on the physics side of things. Maybe you nailed it first try, but Id be willing to bet there will still be some bugs to sort out once us modders start running it through the paces.

As far as the question at hand...I'd say no to an official release if the official cars arent right for now, but the few of us that dont really care about what's in there now would surely benefit from the chance to get to work.

7
General Discussion / Re: GP Bikes beta15 WIP
« on: December 14, 2018, 02:03:43 PM »
Right, I knew changing the "shinyness" level within the alpha channel of the main texture, which helps slightly. Ultimately, to make the material look right, it needs different reflection properties though.

I was not aware you could use occlusion maps though? I thought the alpha of the bump map was the specular map?

8
General Discussion / Re: GP Bikes beta15 WIP
« on: December 14, 2018, 02:44:04 AM »
This is something that would come in handy for WRS as well. The dirt cars I'm working on use both sheet metal and a died plastic in what would be the same texture that people will want to paint. I've been trying to think of ways to do this without having to load a 1024 or 2048 texture twice.

9
General Discussion / Re: World Racing Series beta14 WIP
« on: December 11, 2018, 03:09:52 PM »
True, I guess the ring gear would generate a decent amount of inertia. As much as a brake disc anyways.

10
General Discussion / Re: World Racing Series beta14 WIP
« on: December 11, 2018, 03:27:37 AM »
Looks very accurate there. BSauder. Piboso, I do have a question. Arent you using the weight to calculate the rotating mass of that tire? Which if so, you also need to calculate the hub and brake disc? Technically also the axle, but its inertia is very minimal.

11
General Discussion / Re: World Racing Series beta14 WIP
« on: December 10, 2018, 02:27:49 AM »
Oh, I see I missed a couple posts and just are looking for weight of a mounted tire and wheel. I'll see what I can figure out.

12
General Discussion / Re: World Racing Series beta14 WIP
« on: December 09, 2018, 11:05:41 PM »
PM me what you need. We had some Hoosiers calspan tested a few year back and got some good info. I'd have to dig through some old files and see what I can find though.

13
General Discussion / Re: World Racing Series beta14 WIP
« on: December 08, 2018, 01:24:55 AM »
Though with the "misc tasks for release early this week we were close to release. I see the past few days we are back to "physics tuning" Wondering if a bug or something showed up in testing?

14
CAWS Mod Team / Re: CAWS MOD Team - Net Dash for Android Devices
« on: November 27, 2018, 08:46:49 PM »
This is a cool looking app. Great job guys. I have almost no experience with app development, but would assume this is something that could be ported over and used with WRS as well. Would obviously take some different artwork, which I could do, but no idea how to implement it.

15
General Discussion / Re: World Racing Series beta14 WIP
« on: November 25, 2018, 05:34:09 AM »
Thanks for the update Piboso!

Pages: [1] 2 3 ... 9