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Messages - bison160

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1
General Discussion / Re: Questions about daily development
« on: September 20, 2018, 01:44:44 AM »
Great feature addition with the spectating. Will it be ported to other titles?

2
General Discussion / Re: Hawk's rant
« on: September 18, 2018, 06:49:05 PM »
Just to throw my 2 cents in here...Even though I'm just one of the "2 or 3" guys that has interest in WRS.  ::)

If PiBoSo does the few things NEEDED for a proper dirt sim, WRS will be the base for a dirt sim that can be even better than iracing, which will draw a huge volume of sales for the software. There is very modest interest here now because there is nothing to bring them here. PiBoSo laid out the base for it but there is very little finished content available. That will soon change.

As far as rf2. I have released a fairly successful sim based on their engine so honestly would prefer to work with it. I think the physics capabilities are great, graphics are starting to catch up, and its netcode is very strong. However, It's dynamic surface is not suitable for dirt, and never will be. Ever since the European studio took over they have made a lot of good changes but have shown absolutely no interest in correctly implimenting dirt specific features. When ISI who is based in Michigan, US (dirt country) was developing it, they had planned on it, but now that 396 took over, they are clearly focused on asphault road racing. Even if they did dynamic dirt there are still oval dirt specific features that they would not do.

iRacing is the "creme of the crop" for dirt racing right now and while it is pretty good, there are a lot of room for improvement. I talk to many people that are in strong favor of some competition in the area.

 

3
General Discussion / Re: World Racing Series beta14 WIP
« on: September 05, 2018, 05:09:20 PM »
Sounds good PiBoSo, looking forward to it. I am making progress as well. Working with a chassis manufacturer to get their chassis info for phsyics and hopefully represent them graphically as well. 

4
General Discussion / Re: World Racing Series beta14 WIP
« on: August 31, 2018, 06:32:59 PM »
That's a must have! Thanks PiBoSo

5
General Discussion / Re: Time of Day/Night Races
« on: August 28, 2018, 02:01:36 AM »
Awesome. So correct me if I am wrong, but the way you stated that, it will not be dynamic time of day, but simply you can load a "night race" where the lights are on.

6
General Discussion / Time of Day/Night Races
« on: August 27, 2018, 03:40:38 AM »
I realize that there is no time of day simulation in WRS. Is it something that is planned PiBoSo?

In the meantime, is there any way to simulate night lighting for tracks. I could obviously create a Night Sky Texture, but is there a way to turn the day lighting off and turn on multiple weaker lighting sources that would represent musco style night lights around the track?

7
General Discussion / Re: World Racing Series beta14 WIP
« on: August 23, 2018, 01:41:57 AM »
No problem on the wait. I scanned another track while we are "waiting" and still have a ton to do. The most important thing is that it is done right.

8
General Discussion / Re: World Racing Series beta14 WIP
« on: August 17, 2018, 06:11:52 AM »
Not sure I've noticed this "trainer" bug. Honestly though I haven't used the sim much lately.

I am a little curious as to what you are using to test/debug the new suspension code. Thanks for the updates. Looking forward to seeing it.

9
General Discussion / Re: World Racing Series beta14 WIP
« on: August 16, 2018, 04:24:52 PM »
Awesome news! Hope its everything weve dreamed of and more. I'm sick of looking at this car in max. I wanna drive it!!!

10
General Discussion / Re: World Racing Series beta14 WIP
« on: August 09, 2018, 04:26:14 AM »
Well, I'd say that is all good news. Keep up the good work!

11
General Discussion / Re: World Racing Series beta14 WIP
« on: July 30, 2018, 02:18:32 AM »
Guess I better get to work....

12
General Discussion / Re: World Racing Series beta14 WIP
« on: July 30, 2018, 02:16:42 AM »
Awesome news PiBoSo! This is exciting stuff!

13
Cars / Re: Dirt Latemodel
« on: July 12, 2018, 03:59:20 AM »
Little update on this project.

First tracks have been scanned. 2 for now, 3rd one coming soon. Couple shots of the scans and the 3d surface laid over the scan.

Still a lot of 3d work to do. I hope we get some progress on needed WRS features so it can be used. If not, I will be forced to use RF2.

14
General Discussion / Re: Crowdfunding...
« on: July 12, 2018, 03:48:30 AM »
All of your projects should be on Steam for sure, crowdfunded or not. If for nothing else than the easy access for millions of gamers as well as people being able to add new content whether paid or free.

As far as crowdfunding for ability to add more content, I'm not sure its necessary until each project is release ready. Having a complete and working game will bring in a lot more modes and content which will in turn sell more games and generate more income.

15
Paints / Re: Dirt/mud on cars
« on: July 27, 2017, 04:05:35 PM »
I assume that is just painted on? It looks decent, but that is one of the features I'd like to see for dirt is mud accumulating on the cars depending on the variables of how wet the dirt is, and how close you are behind people.

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