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March 29, 2024, 12:40:05 AM

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GP Bikes beta21c available! :)


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Messages - Torque

1
Cars / Re: Cross Kart
May 31, 2017, 11:44:20 PM
That looks fun!
2
Racing / Re: Street Stocks
February 27, 2017, 03:48:37 AM
Do they not work in Beta 11? I haven't tried them yet.
3
I have a T300 and club sport pedals. There is a drop down menu on the calibration screen to pick which device you want to calibrate. It is a little confusing but it should work.
4
Suggestions and wishlist / Re: RAGE Buggy's ?
January 25, 2017, 01:00:21 PM
Quote from: Cory_Hayes.11 on January 25, 2017, 09:12:39 AM
Thats weird, I was looking at making these prior to making the Stadium Super Truck, but since I have a problem ( that hasn't been answered on how to fix (the wheels of the car not showing from cockpit cam ) ) its annoying to make open wheel vehicles.

I think it is relatively easy to make the wheels show up from the cockpit. I did it when I was testing the street stock. I pretty much used the sl_rd files as a template. I don't remember any big issues. If you can't figure it out let me know and I will look into it some more.
5
Racing / Re: WE ARE ONLINE!!!!
January 23, 2017, 03:43:03 PM
Wish I could have made it. How many people showed up?
6
Bug Reports / Re: Shift animation bug
January 14, 2017, 02:28:33 PM
That looks painful!
7
Tracks / Re: Track Betas: includes deformation
January 11, 2017, 02:40:28 AM
It is not really a matter of resolution but scale (meters per pixel). If you have too small of a scale you will experience performance problems. Too large and the deformation will be unrealistic. I believe my current scale is .195m per pixel. That should be a good starting point. I am not sure what is optimal. Maybe the boss man can weigh in?
8
Tracks / Re: Track Betas: includes deformation
January 09, 2017, 01:48:15 AM
Try removing the grass material layer all together for now (layer 3). The top layer is actually the last one you call. It is kind of confusing at first. If you want to keep the grass physics material you will need to put a mask in so it doesn't cover your track surface.

This is my THT file.

samples_x = 2049
samples_z = 2049

data = heightmap.raw

size_x = 400
size_z = 400
scale = 3.5


num_material_layers = 3

material_layer0
{
   material = compact soil
}

material_layer1
{
   material = soft soil
   thickness = 0.025
}

material_layer2
{
   material = soil
   thickness = 0.012
}
9
Suggestions and wishlist / Re: Particle build up
January 05, 2017, 01:36:48 PM
We want this! Do some research on the "cushion".

10
Tracks / Re: Silver Dollar w/ deformation
January 05, 2017, 01:59:10 AM
We have a silver dollar server up right now if people are interested in running some laps.
11
Tracks / Re: Silver Dollar w/ deformation
January 04, 2017, 07:12:19 PM
Man, that does look rough with the way it wore in. Looking forward to trying it though!


We should as a group put some sort of guide together. Even if it is just as simple as a helpful tips thread. It is important that we as a group are using consistent practices. Things like the resolution of the heightmap and order of the layers make a big difference.
12
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 21, 2016, 03:55:57 PM
Looking good!
13
Cars / Re: Monster truck
December 12, 2016, 03:42:21 PM
+1! I would love to have a monster truck to play with!
14
Are all your normals pointing the right direction? Is there an alpha channel in your texture making it transparent?

I am looking forward to the stadium truck. If you get it in the game I might have to come back to build a track.
15
General Discussion / Re: Couple questions
October 21, 2016, 05:20:10 PM
Loud and clear on the audience for mods!

We were moving full steam ahead last year on dirt oval tracks and the street stocks but we recieved very little if any input back from the community.

I don't know, maybe they were just that bad!

I know for myself, I would be more motivated to do mods if the community was more active.