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Messages - HornetMaX

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Plugins / Re: MaxSCL - A tool to edit .scl files (engine sounds)
« on: October 18, 2017, 02:11:17 PM »
When you edit the .scl in the text editor you need to press the "Update" button to transfer the changes to the UI fields.
The other way around, if you modify a field in the UI (e.g. the maxPitch), that change is considered immediately (i.e. if you play the .scl you can hear the difference) but it's not saved to the text file: to do that you need to use the save button/command.

Whenever you change a field you have a small (*) that shows that your changes are not yet saved to the .scl file.
If you quit with a still dirty file you have a pop-up that asks you if you want to save or lose your changes.

Plugins / Re: MaxSCL - A tool to edit .scl files (engine sounds)
« on: October 18, 2017, 10:35:07 AM »

Thank you for the tool.

I've got a little problem:
I use the provided sample to see how it works and now I want to use a sample of mine replacing ON_idle and/o OFF_idle.
When i launch PLAY all is ok but the idle rpm seems very high compare to  my original wave sound, so i change refPitch, originally 3719, to 3000 or 4000 or anything else and there is no more sound at idle. I try to put 3719 (original setting) an nothing change. I use Enter and Ctrl+U each time I change something there.
I also tried to change the volume, so for idle => Layer0 Sample0 or Layer1 Sample0, three values, but nothing changed even when setting is 50.000000.

What do I wrong ? Is the idle base rpm elsewhere than the cfg file we need in mascl ?
If you change the refpitch, values of min/maxpitch are recomputed in a way that essentially preserves the current sound.
This because refpitch is usually something known, so there's little reason to change it.
To do what you want to do, you should use one of the two methods:
  • change min/maxpitch (in your case, chnaging maxpitch should do it), or
  • enter the new refpitch then press the small calculator button beside the min/maxpitch fields to auto-compute the min/maxpitch values according to the new refpitch and the rpm limits
Volume values are between 0 and 1 :)

General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: October 18, 2017, 09:34:24 AM »
So who's actually making this? the guys from GPBikesItalia?? im happy to see it!! Il play that for sure!! along with GPBikes, Ride2 etc etc

It really doesn't need to turn into a war  ::) :-*
No, it's another team. Not the GP Bikes guys. See the first page.

Uh ?! It is the GPBikesItalia team (at least I've spotted a few known names ...).

General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: October 16, 2017, 06:39:44 PM »
If they basically do an rFactor2 version of a bike racing sim, fully moddable with great modding tools/exporters and it's bug free with rock-solid multiplayer networking for a min of 26 riders + the ability to live-replay with tools specially designed for live-streaming promotion and production streams(as part of the live-replay tools) then they'll have cracked it.
That's what I call a big "if" :)

But yeah, the more the merrier, so let's see !

Off Topic / Re: [SPOILERS] MotoGP 2017
« on: October 15, 2017, 10:12:15 AM »
[Motegi]: holy crap ! WHAT.A.FIGHT !!


You know that I'm a bit passiv about moderation but now I suggest to all moderators (of course me too) to delete posts wich contain bad langage and if this is repeated a ban (progressiv) could be the solution.
About time.

Off Topic / Re: First Bike?
« on: October 13, 2017, 06:13:01 AM »
You picky bugger! Good spot. Shame on you embarrassing the aged. Will amend.  ::) ;D
I'm aged too, so I'm allowed :)

BTW, I though "firts bike" meant "first real bike", but I see some are OK to go way back to their your age, so let me fix that for me too: the hornet may have been my first real bike, but in my teens I started on this (exactly same color):

The no gearbox version (gears were reserved to the coll guys at school) and with a pair of puke-inducing side bags like these:

That's probably the reason why today I absolutely cannot stand side bags/cases on bikes no matter what.

Off Topic / Re: First Bike?
« on: October 12, 2017, 10:48:06 PM »
2nd Road Bike - The beautiful, beautiful Yammy NS125F - really loved this bike sooo much. Got it written off when a geezer from my motorcycle club ploughed into the back of it  >:(

That Yammy looks a lot like a Honda . Custom paint job ? :)

Suggestions and wishlist / Re: Rider weight!
« on: October 12, 2017, 06:46:19 PM »
Marquez has a much stronger build and he can generate the necessary tyre temperature with his extreme riding style. He is also taller which gives him more leverage.
Extreme riding style in the rain ?!

Gaining 5kg of muscles when you're only 51kg and already a pro athlete (past your prime) cannot be achieved easily, at least not without illegal tricks.
No illegal trick, it's very, very doable.

Suggestions and wishlist / Re: Rider weight!
« on: October 12, 2017, 04:10:50 PM »
Yes, less weight is an advantage but only up to a certain point. Dani is past that point
Marquez is "only" 8kg more and I don't see him struggling that much.
Dani could easily put some kg on himself: not a beer belly of course, but these are pro riders, gaining 5kg can be achieved easily.
He never did it: why?

Suggestions and wishlist / Re: Rider weight!
« on: October 12, 2017, 10:56:21 AM »
Max does your nickname mean that you have a honda hornet?

...and back to the suggestion part of this topic, so would it make sense to have an option in the game to choose rider weight and height(with certain limitations to the parameters allowed)?
Has been my first (and second) bike. I'm on a cb1000r at the moment.

Concerning the suggestion: it's probably very easy to implement but (personally) I think it doesn't bring anything worth.

I could eventually vote for something like 3 rider types (a Dani, a Marc and a Cal) with their own weight and their own 3d rider model: I don't think it will make any measurable difference physics-wise, but at least we wouldn't see a grid full of physically identical riders. But of course that is a bit trickier (you'd need 3 3d rider models).

OS ?

Did you try to look at a memory usage graph while loading GPB and see if you're not hitting your max ? It's pretty easy to exceed 4GB.

Suggestions and wishlist / Re: Rider weight!
« on: October 12, 2017, 10:40:00 AM »
Max my reply is in the Quotes, Stout Johnson you mentioned same points as i did... COG and mass positiong!
I've seen it. But in what I linked (set aside the questionable 'statistical' analysis) there was a fact (back in 2011 but I think it's still valid):

Marco Simoncelli and Valentino Rossi had submitted an informal proposal to the Safety Commission to examine having a combined minimum weight for both bike and rider in MotoGP, just as there currently is in the 125cc class. Their argument was that lighter riders had an unfair advantage, and that by setting a minimum weight, the larger riders would have a better chance of competing.

That's not me saying it, it comes from a couple of pretty competent chaps :)

So yes, in very specific conditions (wet + weird tyres) a lighter rider may have a disadvantage, but overall ...
And even with that, I don't think heavier riders have an advantage when braking or when "manhandling the bike around".
Most of the seat problems can be solved too: unless you require for Dani to be able to put both feet down while on the bike, of course :)

Suggestions and wishlist / Re: Rider weight!
« on: October 12, 2017, 09:49:20 AM »
Not so sure about that, the whole 'analysis' in that article seems to be really really dilettanteish.
It was for sure. But I'm not sure about the proportion of bikers that can grasp anything more complex than the notion of average :)

Suggestions and wishlist / Re: Rider weight!
« on: October 12, 2017, 07:58:07 AM »
@Stout: I may agree with you, but others here seems to think that Dani is at disadvantage in other situations (e.g. braking, fast direction changes etc).

By the way, gaining 10cm is not possible of course, but gaining 8kg is really doable. I guess he could easily do that if that was an advantage *overall*.
But of course if it only brings an advantage in rainy races and a disadvantage in dry ones, the decision is quickly taken.
Isn't that confirmed by the article you linked ? (they have added weight for wet races but definitely not for dry ones).

It is not 'spot on' as it does not take weather conditions into account. Mind you, I was talking about Dani having problems under certain weather conditions with the recent Michelin tires. So your article does not bear much relevance (in addition to its poor use of statistical methods).
Come on man, it was meant to be readable by the average biker :)

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