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Messages - pacopastor34

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1
Support / Re: New Rider 3d model - Question for PiBoSo
« on: November 14, 2017, 11:32:18 AM »
New Rider Test - WIP

<a href="https://www.youtube.com/v/MCVCGjt7r4k" target="_blank" class="new_win">https://www.youtube.com/v/MCVCGjt7r4k</a>

 Muy bueno Manu! Very good!

2
General Discussion / Re: Questions about daily development
« on: November 12, 2017, 07:03:11 PM »
Will be helpful if we do the mods lighter?

3
Updated  Bike and Templates for both bikes at first post.

Added Racing Bike TZR 80 RR.


4
Tracks / Re: Kart - SuperMoto - 80cc || TRACKS ||
« on: October 25, 2017, 08:01:16 PM »
Thank you Jose!!

5
Bikes / Re: [RELEASE] Yamaha TZR GP80 Pastor's Custom [BETA 12]
« on: October 25, 2017, 08:00:48 PM »
Thank you guys, I'm about to release a version with fairings. A bit more "complete". I'm glad you like.

6
Bikes / Re: [RELEASE] Yamaha TZR GP80 Pastor's Custom
« on: October 24, 2017, 07:30:42 PM »
UPDATED TO BETA 12.

Soon I will upload a version with the fairings.

7
Paints / Re: Moto3 Honda Paint Templates...
« on: October 22, 2017, 11:30:30 AM »
Looks fantastic. I wish PiBoSo gave us  a possibility to see not only bike fairings paint but also helmets and leathers during online race.

I Dont know if I missed something, you can view leathers and helmets, you just  have to download them.

8
Suggestions and wishlist / Re: 250's
« on: January 18, 2017, 08:57:34 PM »
I have two, i will upload it in a couple days, aprilia rsw250 and yamaha yzr250 98' and 99

9
Tracks / Re: 3ds max problem uvw map
« on: December 02, 2016, 07:00:59 PM »
Reset UVW?
Apply any UVmapping, Planar for example, and then apply your mapping?

I squeezed my brain last day tweaking all UV system with no luck. Unfortunately the solution one was starting again in my case.

10
Tracks / Re: 3ds max problem uvw map
« on: December 01, 2016, 06:23:02 PM »
Hi,
To those who use 3ds max 2010 64 bit:
I've passed many hours to find the problem i going to tell you, so if it can help someone it will be nice.
I'm making a new track from scratch.
I create the road and would apply a texture on.
So, i select the polygons i need, apply a texture map, select the edge all along the side and create a form from it.
Then, i apply an uvw unwrap to my selected polygons and choose the form (created from edges) to apply to the right curved texture to my road.
Now the problem happens because there appears strange things, the texture is completely wrong applied.
To solve the problem I use the 32 bits version and all is fine now.

I'm making a couple of short tracks from scratch and I had the same problem in 2015 x64 version. I solved clicking MAX button > New > New All and start again. I don't know what was the problem.The edges seemed like a straight line shape in the unwrap tool edit window.

11
MOVISTAR JUNIOR CUP / Re: RIDERS CONFIRMATION [ROUND 4 - SILVERSTONE - ]
« on: November 30, 2016, 08:00:04 PM »
Paco Pastor #91

12
Off Topic / Re: PIBOSO around the world
« on: November 28, 2016, 12:40:43 PM »
Alicante, Spain

13
Suggestions and wishlist / Re: Suggestion for the race
« on: November 28, 2016, 11:41:43 AM »
I agree. It was bad to see so many core and they had worked so hard in Qually.

Starting from the pit if you are in the whitelist should be allowed

DD

+1

14
Paco Pastor #91

15
Bikes / Re: [RELEASE] Yamaha TZR GP80 Pastor's Custom
« on: November 27, 2016, 11:40:31 AM »
Really nice bike mr pacooo

Thank you Mr. Bistec

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