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Messages - TimboC137

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1
Moto2 Championship 2018 / Re: [INFO] Moto2 International Cup 2018
« on: February 16, 2018, 01:21:58 PM »
With so many peeps entered is there any chance of splitting the races between first and third person?

+1

2
Moto2 Championship 2018 / Re: [ROUND 1] Phillip Island / Victoria Circuit
« on: February 16, 2018, 12:51:44 PM »
So... which time would be good for everyone? Including also non-European players?

Well, 8pm CET is 2pm for me on the east coast of north america. I would be willing to start up to 6 hours earlier, if 8pm CET is too late for some ppl.

3
Moto2 Championship 2018 / Re: [ROUND 1] Phillip Island / Victoria Circuit
« on: February 16, 2018, 12:44:20 PM »
It would be good if someone could live-stream this Championship.  ;D 8)

I'll be live streaming, if anybody is interested in some mid-pack action.

4
Manu's Corner / Re: Moto2 2017 MOD v.1.1
« on: February 09, 2018, 04:45:47 PM »
Will these bikes be equally slowed down? What I really want to know is the Sutter gonna be just as dominant? Or has there been some changes in the balance of power between the moto2 bikes?

5
Moto2 Championship 2018 / Re: [POLL] Riders on track
« on: February 02, 2018, 03:23:15 PM »
Ah, thank you. I vote for option 1 then.

6
Moto2 Championship 2018 / Re: [POLL] Riders on track
« on: February 02, 2018, 02:24:53 PM »
In option 1, when you say the results will be combined, how does that work? Will 1st place of group 2 always get less points then last place of group 1? Or will you use the individual times of the 2 races in one combined leaderboard?

For example, say the time(of entire race) of 1st place in group 1 is 40 min and the time for last place in group 1 is 50 min. If 1st place in group 2 has a time of 45 min, will last place in group 1 still get more points?

7
Does practice start at 20:00? Or does the race start at 20:00?

8
General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: January 31, 2018, 04:45:50 PM »
Klippie? :-D
LOL
The truth is that we dont know when Bike SIM Experience will come out. I asked them on Facebook and its not even 100% sure if it will be this yr

well that seems a long way off. and you know when they come up with a release date, they will delay it 6 months to a year after that   :-\

9
General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: January 31, 2018, 04:42:58 PM »
I was just asking because I was surprised that you have mentioned about this game by your own.
PS Piboso does seem very private, but i bet we all know him and race with him regularly under a different nickname.
I think you've just lost one bet.

ok, if you say so........ PIBOSO! you just gave yourself away. i always wondered how those plugins worked so seamlessly with GPB  ;D ;D

10
General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: January 31, 2018, 04:30:23 PM »
I was just asking because I was surprised that you have mentioned about this game by your own.

doesn't surprise me. he's gotta be like most people here, a huge motorcycle fan, and a huge sim fan. it will be interesting to see how a new sim would approach development. i know it will directly compete with GPB, but competition might do some good.

PS Piboso does seem very private, but i bet we all know him and race with him regularly under a different nickname. hmmm.... i wonder who it could be. it would be hilarious if Piboso was actually Klippie  :o ;D ;D

11
I hope I'm not too late.

Team Name:
Bike: Suter

Nickname: TimboC137
Nationality: Canadian
Racing number: 76

12
Suggestions and wishlist / Re: Trainer bike opacity slider?
« on: January 24, 2018, 01:21:20 PM »
Imo, there should be the option to set the opacity. Like vini said, don't use it if you don't like it. Another way the trainer could be done, is like other games have done it. The ghost stays 0% opaque until the player gets within 0.5 seconds of the ghost, then the ghost goes to 90-100% opaque.

It would also be nice to have the option to set how much time in advance the trainer bike should be ahead (currently 0sec; should be adjusted from 0 to 5 sec for example).
That way you could better understand the lines and follow the ghost.

This is a great idea also.

13
Racing / Re: Could we get a permanent MotoGP server?
« on: January 22, 2018, 12:07:40 PM »
I will be setting up some servers today for the discord group. I'll make one of them a motogp server. I have had a motogp server before and it was never that popular. I'll see how this one does. Any track requests?

14
General Discussion / Re: Hi and Happy New Year!
« on: January 02, 2018, 04:47:29 PM »
welcome!

since you have a sim racing background, you likely have steering wheel. it works well with GP Bikes. and the FFB is decent. sure, the Hs3 system would be the best way to go, but until then you can use a controller or steering wheel. i actually own the controller in those pictures and there is no way i can use it in gpbikes. i get crazy flexing and creeking noises when i use it. i feels like it could break easily. maybe you would have better luck with it, but i much prefer my steering wheel.

15
Off Topic / Re: Merry Christmas Riders
« on: December 25, 2017, 01:36:39 AM »
Merry Christmas!

<a href="http://youtube.com/v/4T-aHSOukRw" target="_blank" class="new_win">http://youtube.com/v/4T-aHSOukRw</a>

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