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Messages - speedfr

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General Discussion / Re: Crowdfunding...
« on: July 12, 2018, 09:59:59 PM »
no. Only the one specified in the dedicated.ini file as we use to do, no ?
(which is usually the lastest version of a mod/track...)

Anyway, the problem is always on the client side, not the server.
The server is what the admin who runs it choose as bike/track and settings/restrictions.

Plugins / Re: Trying to understand how plugin works
« on: July 12, 2018, 09:26:04 PM »

this kind of question is either for h106frp (who did the exact same process for catching FFB) and/or HornetMax who is the author of MaxHUD (overlay ingame) and MaxTM (telemetry).

Keep up  !!

General Discussion / Re: Crowdfunding...
« on: July 12, 2018, 12:15:24 PM »
Nice idea here. I might be wrong but it sounds like a whishlist no ?

On the use side of the game, before even the game runs, it will be nice to
_Really register (doesn't work today) the joystick/pad/rig we are using.
_Having the choice of the screen were GP Bikes displays (couldn't find how to do that and the game starts on Windows "Main screen" and can't be changed.
_Filtering FFB effect

Correct me if i'm wrong but it's mostly coding stuff i think...   ;)

Graphics are basic but to me it's not the main obkect and that can be improved little by little through updates.

And all the good things that the other mentionned !!!

Off Topic / Re: William Dunlop Killed
« on: July 08, 2018, 03:41:39 PM »
R.I.P :o

Our thoughts to his wife and kids, family and friends.  :(

Custom hardware / Re: Project Realistic Rig
« on: July 06, 2018, 12:16:19 AM »
...capture the counter-steering effect input by the rider and allow the resultant GPB physics engine output control everthing else   :)

And that's brillant !

Custom hardware / Re: Project Realistic Rig
« on: July 05, 2018, 09:42:48 PM »
Thanks for the reply so fast Max and h106frp.  :)

You can't have at the same time steering torque (or steering angle) and target bike lean as GPB inputs. It just doesn't make any sense physically.
In any case, bike lean s an output of the physical model.
Thanks because even if my expression is wrong way that's what i felt and i was confused about it. I know leaning is a result not an input (IRL).
Except that using your plugin, you collect his result. And then it can be interpreted. that's were i was lost, how a value can be picked and used if it cant be read.
I've seen your Plugin page and the result it gives. great and impressive job.
If racing was more developped in here, i'm sure it will be used more as on car races with Motec-likes.

And yes, you give a nice résumé of what it is, but i guess i'm gonna stick with option 1 for now even if the other ones are running somewhere in my mind. Later.
The feeling in the hands with FFB on the normal mode is not that great but it's there, better than not at all.
And so far it's not at all, very disturbing.

@h106frp, thanks for clearing up your rig invention to me, some point were confusing me. And that makes me write incoherent things sometimes. Specially in Shakespeare language  ;D
And (but don't say that i told you 8) ) if i have to ask very nicely "with sugar on top" to Max, i'll do that on the right time, today will be wasting my last bullet  ;)

If your rig catch what you push with your hand on the handlebar, it has to be very very small angles when being fast, and i guess the steering servo doesn't gives you a lot of frredom angle to do so... then the leaning servo turn the bar onto the H axis, and you "follow" the mouvement as on a real bike ?
And if i understand well, to use DST, it will need a loadcell on the V axis and a motor to countersteer this axis while "freeing" the H axis ?
all of that by reading the dlo output from GPB onto this H and V axis.
Am i good ?
And i think this is the only way to be able to slide on curve as in Moto2, when you see Aegerter, Lowes or Marquez steering at the end of a curve brake.

Real Sisyphe story, each time you think you reaching a point, you realise how far you are...  :o

The story goes on.
Thanks again Messieurs !

Custom hardware / Re: Project Realistic Rig
« on: July 05, 2018, 05:38:55 PM »
Hello everybody,

coming back to you to expose few questions (DD, h106frp and Uberslug) and explaining which and how i'm going to upgrade my rig to have better feelings (still my biggest problem, that i have to "interpret" the effect in my mind and for somebody who is riding everyday, it's kind of loosing me on GP bikes).


At first, this is for both of you :

I post in here two draws, representing a real frame with what i call the V axis (steering with rake angle) and the H axis (leaning).

Then, if i had to reproduce that axis, as my first post mention it with a picture from Sketchup, i would do my V and H axis like that : (maybe put a 20-25° angle for the V axis to be more realistic)

My question is simple :

How you guys can use (via DST for UberSlug or DSA for H106frp) both axis at the same time on GP Bikes who only can use 1 axis (leaning or steering but only one displays in setting) even if Hardcore mode sets the DSA/DST.

So, how you guys can pick this mouvement from either V or H, if the axis in the game is linked to V axis (steering).
Actually, you can read your V and H position through potentiometers (regular or Hall effect doesn't matter)
and after that, the game can only read one of the both axis... So i guess you read the V axis and by pushing (countersteering)the H axis, you lean. But where do you input the H axis value ????

I understood that h106frp "catches" the value from a dll software that can read what the game is sending to USB device in terms of FFB but i'm scratching my head trying to find how the value you get goes back to GP Bikes...

@Both of you : UberSlug, you catch the V axis with your SimExp systems but how do you lean and read this leaning to send it to the game ? Or is leaning an interpretation of your steering angle (torque instead).
Same question for h106frp : you have two ServoMotor, ok, but only one is used to be read by the game (through your Hall effect potentiometer) but how the leaning is being interpreted by GP Bikes ? I will required a load cell to mesure the torque but then it becomes DST and even, you have to add Potentiometers+Loadcell reading to catch the total value, i'm sorry guys, i don't get it.
Might be simple and right in front of me..but i'm blind so far. Thanks in advance.

Now, second subject, the upgrade.
I tryed again with a steering wheel that has FFB.
FFB is good but not filtered and that's annoying.
But i found out with my eletrotechnician friend, that we could actually catch this FFB AND filter it.

Solution is called Leonardo Arduino, 32u4 chip inside, and by replacing the LeoBodnar i have, i could use it for the 5 axis (Throttle, F brake, R Brake, Clutch and Steering) and have the 15 buttons i have on the LeoBodnar.

The thing is, this chip can be known as a HID device natively by Windows and uses a virtual com port.
And through the com port, i could read the FFB and Filter it nicely to get only the leaning/steering effect and nothing about gear up and down or kerbs vibration. Which is what i'm looking for. (in the whishlist i ask to get FFB filtered, only davidboda46 came to say +1 so i guess we are from another planet  ;D )

The rest of my rig remains the same, it's ready anyway, and what i'm missing (feelings from the track) will come with a 3D printed gearings and a couple of 24v DC motor+360W-24v PowerSupply.
And yes, h106frp, we experienced so EMF so it's all filtered by some diode now, don't ask me its my friend who measure and did everything related to electronics.
I have a H bridge already (43 Amp !!) and everything runs fine at the test with the DC motor.
Here is a little capture of the princip of gearing in order to get a 1:58 reduced gearing to have sufficient torque to feel something (FFB wheels have usually a 1:30 ratio and if 1:58 is not enough i could increase easely to 1:104).

I really hope into that because feelings from the track is what i miss the most. 2 sec on inattention and you are away from the line, away from the time and pissed off.

So now, rig is going to the garage and being worked on, i hope i'm back on the track within 2 weeks.

Tracks / Re: NC Suzuka DS & Ulster GP DS...
« on: July 05, 2018, 01:27:46 PM »
Thank you Mister Uberslug, nice idea.  ;D

Racing / Re: Aragon DS Moto 3 Test Outing...
« on: July 04, 2018, 03:29:48 PM »
Big storms again in here Uber, i'm afraid i won't be online (turning and unplugging everything from my forest) on time for 6 PM (12:00 your place)... it's 5:28 and heavy hail and sky all dark growling...

General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: July 04, 2018, 03:27:30 PM »
Nices images but... need a demo to talk seriously about it, it won't be the first time that it's beautiful...until the release. Wait and See.

And in the video, the speed effect is weird and yes, the size looks reduced, its nice Laguna Seca lap but...
(doesn't feel on the video at least the bike on the ground, and i'm not Facebook user so i can't access the comments but anyway, i don't care. The only opinion that counts relativ to this kind of things is... mine  ;D)

Let's see Q3 2019. So more than a year.

Yes GP Bikes is not finished, perfect and can improve.
But it works fine enough to have fun. Really. Depend of the player i guess.

Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
« on: July 03, 2018, 07:33:08 PM »
I tried Formula E cuz it comes on Eurosport.
Yes the electric noise is a little bit "disturbing" but its the way its filmed, you don't get the fight as on a regular track. Intown racing is not as exciting to watch as regular track races. Need space around to feel the fight happening.

Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
« on: July 03, 2018, 06:13:33 PM »
F1 is not exciting anymore. Anyway since May the 1st of 1994 i can't stand F1.  :(

To me the only car races that remains exciting, meaning with action and suspense, is WEC and Nascar, the one who wins could have been 20th an hour before.
WTCR (old WTCC) is a strike racing (perfect for some).
And F2/F3 doesn't come on TV, at least the channels i have.


Bikes / Re: 2018 WorldSSP MOD 2.0 + Templates
« on: July 03, 2018, 05:31:30 PM »
A post to thank Julien113 as he deserves.

I want to say how pride and touched i am by what he did.
Actualy, he did that days ago but i wanted to make a better "show-off" of his work but too much work, not enough hours per day to do everything and i feel bad to hold that without saying "BIG THANK YOU" for this masterpiece.

I wanted to have a bike that looks like a Bee.
Black and Yellow.
In my native town, colors are Black and Yellow, the Rugby team jersey is striped then i wanted to have a bike like that.
And Julien113 nicely proposed me to take care of that (i'm close to zero on picture editing software).

And so, i'm here so proud and happy to show you the Famous SAPETOKU #40 based on R6 Yamaha.
(SAPETOKU is not translatable but it mean mostly "It blows your ass").
For the French, Belgium or Swiss guys, it comes from Gaston Lagaffe de Franquin.

Enjoy and BRAVO Julien113 again, you're THE man.

Paints / Re: [Skin] Aprilia RSW 250 '99 - Telefonica-Repsol
« on: July 02, 2018, 03:18:25 PM »
Beautiful and reminds me old emotions.(not so much but still)

@Jorge --> here :
That will help you writing in English, since we all try to do it, i'm sure you can do it. #Respect.  ;)

Racing / Re: Aragon DS Moto 3 Test Outing...
« on: July 02, 2018, 01:53:26 PM »
I guess it's the rule to suscribe, so i'll do it, so 6PM (18:00) for the UTC+1 as in France.

Thanks Uberslug  :)

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