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April 19, 2024, 04:23:37 AM

News:

GP Bikes beta21c available! :)


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Messages - Gregz0r

1
Quote from: iliekracing23 on October 31, 2015, 08:26:04 AMI'd like to see three main things:

1: More assists for beginning players/players who don't have good controllers: I know it's a simulation, but for new players it can be an uphill climb to get better at the start, especially with the different brakes and it's made worse with a poor controller (that can't be configured or be smooth as other controllers' options). Something like dual braking as seen in the MotoGP Milestone games would be a good start and get more eyes and players to the product.

2: Better crash animations/not having the rider disappear underneath the track: Just would help immersion and realism a lot more and would probably start a trend for crash videos and compilations, furthering promotion of the game. After all, nowadays the best and easiest way to get your game big is by getting it trending on YouTube and other online sites.

3: AI: Not a lot of people like playing online, like myself. Don't doubt it would be hard to program, but considering we're still in beta stage it wouldn't hurt to try out and tweak it/patch it as the game progresses through beta to a full game.

Other than that so far, GPB's becoming one of the best bike games out there. Keep up the great work PiBoSo!  ;D
A.I is a huge one, IMO. Hot-lapping and chasing ghosts/trainers is cool, but we do need the ability to create grids, and race some scalable a.i.
where are we gonna find 20+ grids online at any time?
2
I like to change the bike and rider that I'm using a lot in GPB.
I think it would be a cool idea if we could save riders in-game, so you don't have to remember the helmet type, and then find the skin, and remember the rider model type, and then the rider style type etc, each time we change riders.

If we could save created riders, then I could easily for example, swap between Cal Crutchlow, 2019, and Mick Doohan 1995 with one click from a drop-down menu. How about it?   :D
3
Setups / Re: Schwaben_m2_18 Setup
March 04, 2020, 02:32:02 PM
Quote from: Hawk on February 27, 2019, 01:33:42 PMI think you'll probably find that a setup won't help much at all..... The problem is very likely to be with the bike geom, tyre physics or maybe even the virtual rider settings and only Piboso can fix that.  ;)
So there's a fundamental issue with the overall game physics, that bike setup can't fix?
4
Got the bike from that massive MEGA GP Bikes mod directory. The issues are with every bike though, even when I try to be ultra-smooth with my controller triggers.
Chronic understeer, and insane wobbles and general instability.
5
It's not only losing the front at slow speeds, it's also the crazy wobbles under even moderate throttle, where I have to get off the throttle completely, or the bike goes into ever increasing wobbles, until it throws me off the bike.
I would love to know how to reduce these, or if the user can do something with tricks in a base setup.
When it feels right, it feels GREAT - even at the slow speeds I was going, but it's also so frustrating.

6
Suggestions and wishlist / Re: Riding Style
March 03, 2020, 12:21:32 AM
Agreed! I would love to have the ability to make the visually distinct Schwantz, Doohan and Norick Abe iconic riding styles.
7
I know everyone on here will either think or reply with comments like 'GIT GUD n00b' etc , but could there please be _some_ stability control? Losing my mind at how the bike just keeps tipping over, under-siding, tank slapping etc, all the time.
I'm not even trying to set records, just trying to get any bike around any track at 50% speed, yet the bike keeps falling on turn-in, braking etc.
I'm using a PS4 pad.
8
Mods / Rider leathers skins
March 01, 2020, 11:47:11 PM
Are there skins for the early-90s Rainey, Schwantz & Doohan bikes?
9
Virtual Reality / Oculus Touch controller support.
April 02, 2018, 03:44:17 PM
Hi! Just bought the game, after watching a few YouTube videos. This game looks so real!
Anyway, I was wondering if Oculus Touch controller support could possibly be implemented? Maybe a twist of the right controller for throttle, right trigger for brake, face buttons for gears, left trigger for clutch or rear brake!  :D