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April 20, 2024, 06:45:39 AM

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Messages - J Ostrowski

1
Plugins / Re: Data output
September 20, 2018, 01:14:47 PM
QuoteThey are in the simulator but they are not exposed to plugins.

Forgive my lack of knowledge in this area, but could someone write a plugin that calls them if they knew the channel name. Or are they just not available at all?
2
Plugins / Re: Data output
September 20, 2018, 08:34:21 AM
Would someone more talented than myself be able to extract tyre data like slip angle from a session on the bike?

These parameters must be present because the game runs a version of the Pacejka formula.
3
Plugins / Re: Data output
September 18, 2018, 02:16:07 PM
QuoteTyre characteristics are in .tyre files of each bike.

Yeah I had seen that. I was just wondering if there was live data like tyre temperatures, forces, aligning-torque and other things.
4
Plugins / Re: Data output
September 18, 2018, 11:44:36 AM
Thanks Max, I've used your superb plugin which gives me almost everything I want. So thank you for your hard work!

Is there anyway to view tyre data from the bike? I noticed that tyre data isn't in the SPluginsBikeData_t structure.
5
Plugins / Re: Data output
September 18, 2018, 07:41:51 AM
QuoteNo intention to discourage you but if you can't write the necessary lines to write bike data to a text file, then the work necessary to interface to some hardware platform is probably too much anyway.

I understand what you mean, which is why I have a piece of software that writes to the 6 actuator platform. This was bought from someone else and it does work.

I just wanted to know the exact values that GP Bikes was sending the software.
6
Plugins / Re: Data output
September 17, 2018, 03:22:33 PM
QuoteMy own plugin for telemetry can also output the data in .csv (http://forum.piboso.com/index.php?topic=1151.0)

Thank you Max. I hadn't realised that your plugin was able to create a csv file.

Is the source code for your plugin available anywhere?
7
Plugins / Re: Data output
September 17, 2018, 08:04:19 AM
Thanks for the response guys.

QuoteBTW, the default GPB telemetry plugin does just that, write data to a .csv: http://forum.piboso.com/index.php?topic=19.0

Yeah I have seen that but I noticed it doesn't write all of the bike states such as roll velocity, CG accelerations and steer torque. Is there an easy way to get the plugin to include these?

Also is there an example code for the GPB telemetry plugin that I can have a look at?

Thanks again
8
Plugins / Re: Data output
September 14, 2018, 03:49:34 PM
I've managed to simply make a plugin that writes a line of text to a txt file when GP Bikes is launched. Now I just need to figure put how I can write some bike data to that file. I want to write data that isn't on the logdata.csv file. Any thoughts?

Thanks.
9
Plugins / Re: Data output
September 14, 2018, 02:05:53 PM
I've switched to Visual Studio now.

Also, since you're here wkp. Do you have any guidance on making the DLL write a text file as well? I'm looking to do what you did in this post (http://forum.piboso.com/index.php?topic=3925.0).

Thanks
10
Plugins / Re: Data output
September 14, 2018, 01:07:55 PM
Thanks for the reply guys!

QuoteIf you want to use the data in the C structures with your motion software, you'll have to send the relevant data (roll/pitch/yaw angles, I guess) to your motion software/hardware.

So would I have to write my own plugin based off the example output one for that?

QuoteIf your struggling with DLLs have you thought of using the new UDP proxy instead?

I know even less about the new UDP than I do about DLL's. I've spent a little bit of time getting used to them and I understand the DLL's a little better because of it. My struggle now is writing my own plugin.

I appreciate any help I can get. Thanks all.
11
Plugins / Data output
September 11, 2018, 04:16:25 PM
Hello everyone,

I have been playing GP Bikes for about a month now. Alongside the game, I am developing a 6 DOF mini simulator. Therefore the live data being sent from the bike in game to my motion software is of great interest to me.

Does anyone know how I can view the raw data being sent. I understand that this data is being sent from a DLO file (which I also understand is just a renamed DLL).

I am also aware of the example output plugin on the downloads page. I pasted this into codeblocks and compiled it as a DLL and tried to use that instead of the DLO already in game (Which I believe is called proxy64). However, that did not work as my motion software failed to read any data. Any suggestions?

As you might have guessed from the above, I am by no means an experienced programmer, so please excuse my idiocy.

Thanks for your help guys.