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Messages - Hawk

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Manu's Corner / Re: TT Circuit Assen (modern)
« on: March 22, 2018, 08:41:50 PM »
I hope it's version with banked curves, which is Assen's grace

Espero que sea version con curvas peraltadas, que es la gracia de Assen


Actually the banking on the corners at Assen was greatly reduced on the modern Assen Circuit layout in comparison to the old classic layout.  :)

Custom hardware / Re: What controller?
« on: March 21, 2018, 06:28:20 AM »
Thanks for the reply grimm, I have an Xbox one controller about somewhere I'll dig it out and have a go :)
where do you find out the pricing and where/what site do you order the HS3 from? I've been looking around and as far as I can see its DD that makes them but I can't find any info on pricing or where to order  ???

Send a PM to doubledragoncc expressing you interest and needs and he will get back to you with details mate. He'll most likely see your post here and reply to your comment too.  ;)

Manu's Corner / Re: TT Circuit Assen (modern)
« on: March 20, 2018, 05:36:38 PM »
We already have the old layout? :D
Go to the track database ( and look for the track "Assen Dutch TT_V0.7...". That is the version we have so far. It is the classic layout. Visually not stunning, but still good.

I meant that as in: Why does Manu need to do both as we already have an old layout? :D

Because the current track we have of the old classic layout in the track database is very basic visually(visuals from the 1990's. Lol), so if it's possible for Manu to come up with a visually modern classic layout combined with the new layout so that you can choose which layout you want to ride on, then that would be BRILLIANT! ;D 8)

Custom hardware / Re: What controller?
« on: March 20, 2018, 12:20:34 PM »
I use a joystick together with my wheel-pedals... I just can't get on with a gamepad because the stick movements are just too sharp(fast) because of their short movement..... I find I can get a better and more precise feel and movement with the joystick. But whatever controller you use you'll have to find controller settings that suit you personally.  :)

Manu's Corner / Re: TT Circuit Assen (modern)
« on: March 20, 2018, 12:14:18 PM »
That is really good news. It is an awesome track and I like the short layout (although many prefer the old). Really looking forward to this.

+1 Really good news Manu!  ;D 8)

Like Stout says, many prefer the old classic layout(I do! Lol!) and would be good if you could do a version of both? ;D 8)

Off Topic / Re: music thread
« on: March 18, 2018, 01:58:14 PM »

Yeah it was just a joke post. Lol! As I'm sure you realised from your response. Hehe! Just my humour and not everyone will get it, I'm sure. Lol! ;D

At first i thought you was serious, but then realized a two stroker can't be serious posting that lol  ;D

Too right! "Puppy Love!" Phfff! Lol!  ;D ;D ;)

Tracks / Re: Track Request - Termas de rio hondo
« on: March 17, 2018, 09:08:40 PM »
have you asked the creator for permission?

Honourable thought Wimp, but that is a joke, right? Lol!  ;D ;D

Take a look at what we already have in GPbikes and maybe the penny will finally drop for you. Ding, ding! Lol!  ;D

No disrespect intended, but c'mon man. Lol!  ;D

Suggestions and wishlist / Re: Penalty System: Contact Between Riders
« on: March 17, 2018, 09:00:33 AM »
Yes I do know there are some IRL but not to such a degree as it would be in GPB

Also my big consern is that due to online lag if a rider has poor ping it could be due to the bikes hopping about at some point and not rider error. It just seems to be making it more and more complicated to hold events and less fun for the non hardcore riders. If it is done it should be so it can be turned on and off.


Totally agree that this sort of addition, if it ever happens, should be done via an optional setting that can be turned on and off depending on the event organisers preferences.

Off Topic / Re: music thread
« on: March 17, 2018, 08:56:43 AM »
OMG!  Hawk !  ;D

Ok few masterpieces from 'your century'  ;D

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Yeah it was just a joke post. Lol! As I'm sure you realised from your response. Hehe! Just my humour and not everyone will get it, I'm sure. Lol! ;D

I posted "Puppy Love" as an extreme alternative song to the typical biker rock-god heavy metal cliche type posts that we see in this thread all the time. Lol!  ;D
So surely there are bikers/non-bikers out there in the GPB community who like pop-music, rock ballad and other types of music too, etc, etc? I see Piboso does like a wide variety of music in his musical posts.... Good to see.  ;) 8)

Would just like to see a variety of musical genre posts rather than just the same heavy rock head banging stuff posted all the time. Lol! But this is just me posting my personal opinions as usual. Hehe! ;D

General Discussion / Re: TT game announced...
« on: March 16, 2018, 07:38:02 PM »
You cannot avoid the eye candy side Mr Pib, the perfect exemple is Rfactor 2, no matter how good physics they have, the reality forced then to spend lot of develloping time porting it to DX 11 and all the candy eye stuff. And the result is that RF2, wich everybody think was dead, re-start selling right now ......

+1 on that..... RF2 is reborn now they have worked on the DX11 development and eye-candy stuff and is continually getting better and better with very regular updates..... No doubt now that with it's renowned physics simulation and now the addition of the eye candy RF2 is the best car racing sim out there for sure!

Studio 397 are doing a brilliant job with RF2! ;D

Off Topic / Re: music thread
« on: March 16, 2018, 07:55:33 AM »
Oh for Christs sake! Let's have some decent music! Lol!  ;D ;D ;D :P

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Suggestions and wishlist / Re: Penalty System: Contact Between Riders
« on: March 16, 2018, 07:50:05 AM »
imo, the rider attempting to overtake (so coming from behind) should be penalized.

But surely that could leave a situation where the overtaking rider is committed to their overtake action yet the rider in front cuts across(due to the line they take) resulting in a collision? Who would be to blame then? You surely cannot have a situation where the rider attempting an overtake manoeuvre is always to blame for a collision because that's not always the case. :)

Good riders who know their race-craft will hold their line through corners, just as an approaching rider will assess the rider in fronts line through a corner before attempting an overtake manoeuvre... From my experience in GPB events it's that later part of that race-craft and the timing of the overtake manoeuvre that a lot of riders, even good riders, in GPB seem to lack and thereby often causing a collision and crash because they go for a gap that is going to be closed by the rider in fronts different line through the corner.....

Maybe a lot of these collision/bike-crash issues could be resolved if the effect of collisions of the bikes were less severe? I'm talking here about the ability to push a rider aside(with reasonably light-ish contact) rather than that same collision resulting in a full blown bike crash? You can do this in reality quite easily without causing the opponent rider to crash, but there must always be the risk of causing a crash by making such a manoeuvre and for such a manoeuvre not to be Micky-mouse programmed to the extent that you can severely hit another rider without causing an accident like we see in other so called bike sims/games.

Suggestions and wishlist / Re: Penalty System: Contact Between Riders
« on: March 15, 2018, 10:54:15 PM »
Good idea in theory Manu, but:
The problem with that would be in structuring the logic in the programming to accomplish this? How would programme logic determine consistently and without error who actually hit who? Did the collision come from the rider approaching another rider to overtake, or was it because the rider in front moved into the other riders line causing the collision?

If you've ever played FIM Speedway Grand Prix 15 then you'll know what I mean, it's terrible at defining who was to blame for collisions and often penalises the wrong riders.

But yeah, I think the programming logic for doing this would be a lot more complicated that it first appears.... could even be impossible to do it so that collision detection errors and the resultant rider fault decision are always the correct result.

Moto2 Championship 2018 / Re: [ROUND 3] Bugatti
« on: March 15, 2018, 04:24:56 PM »

In the simulation I raced for some years are two modes:
1. mode INT: instant repairing without conseuqences.
2. mode PRO with no ShiftR, end of the races in case of major damages like engine failure, loosing wheels, etc.

Only in my first halv year I was happy about the mode INT, because I had no chance to finish a race in mode PRO.
After that I was only interested at PRO races.
But much races don't bring much fun, because after five laps I missed a few drivers, after 20 min often the halv of the drivers are eliminated and in some cases only three drivers see the quecked flag.

My opinion: The best way is between both. The instant repairing in GPB isn't worthy for a simulation. And it is another reason (additional to the restart possibility) for the chaotic kind of driving of many divers (me too).
But I think the "Hawk mode" is inappropriate for GPB. GPB is too hard to drive and there are too many problems in synergie between GPB and mods.

My alternative ideas:
1. The big crash like in SKB2000/2001: After a crash the driver stand up, runs to the bike with lets say 2 metres/second, picks up the bike. Not before then he can drive on.
2. In case of harder crashes the bike get a problem that the bike makes slower (lets say between 0.5 and 1 sec per lap), In case of the next hard crash another 0.5-1 second.

So the riders would be more respectful and the results are more interesting because they are not only determinated by speed, but also by driving style, race intelligence, ...and all can finish the race.

That's my wishes to PiBoSo.

Selfmade there will still be collissions, it's a normal thing. But I think much lesser. And so all in all the fun factor should be increasing a lot.

At the end I would say (because I'm often criticize things): Don't missunderstand me. I will not retireing from the championship.  :)

BR Olaf

The whole point of a "Hawk MODE" as you call it(Lol!  ;D) would be to train riders to race at a sensible pace and be respectful to other riders who may not be as fast as they are, and to stop riders often acting like Kamkazi pilots bashing into other riders and causing crashes during their over-taking manoeuvres. If riders knew that one crash and they'd be out of the race then after a few races it would suddenly dawn on them that by taking it steadier and riding within their limits then they'd not only finish the race but would stand a chance of winning the race too. No rider in the real world rides like riders do in GPBikes or they'd be dead or soon would be. Lol! ;D

As for this point: If you had a simulation of bikes being damaged after crashes so that they'd be rideable but were slower then all you'd get would be riders quitting the race because they knew they stood no chance of catching the leaders anymore because their bikes were damaged and a lot slower and probably worse handling too and therefore causing further crashes.  :)

And collisions are not a normal thing for a simulation.... With all respect that's just gamer talk were gamers accept bashing into each other and getting away with it(games like Milestones MotoGP for instance), but it shouldn't be accepted in a "Simulation" like GPbikes, it should be frowned upon. Having said that, there will always be the odd situation which cannot be avoided just the same as in reality when two bikes collide, but this situation should be a rarity not a common accepted situation. :)

Sometimes you have to give some tough love to get "gamer-riders" to convert their current poor race-craft into true race-craft.  ;D 8)

Just my personal opinions on your reasonings and responses to my post you quoted above.  ;) 8)

Moto2 Championship 2018 / Re: [ROUND 3] Bugatti
« on: March 14, 2018, 11:07:45 AM »
If Piboso would give the server admins a hardcore "Crash and your out" setting for events then riders will soon realise they have to ride a lot more responsibly and carefully or suffer the consequences exactly the same as riders have to in reality.
This would lead to better riders/riding and therefore less frustrating situations that "Adalgood" is understandably pointing out. It can be VERY frustrating for those that put in SO much hard work and practice before an event.

It would be a hard pill to swallow for some, especially the riders who are SO used to riding in games like Milestones MotoGP were you can get away with murder! Lol! But they would soon learn.  ;D

If you want it then ask Piboso for it.... I've tried many times in the past only for it to apparently fall on deaf-ears each time.  :P :)

If you want real simulation then lets have it!  ;D 8)

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