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Messages - Hawk

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General Discussion / Re: Wondering about the future of GpBikes
« on: October 22, 2017, 09:43:47 AM »
On this topic alone..... I would say that Piboso needs to make GPBikes into a 64 bit build and upgrade the graphics to at least  an open GL direct X 11 standard with working HDR lighting. But above all, and I know I keep banging on about this(have done for years now), but we really do need the ability to be able to directly export the textures, maps and shaders directly through the GPBikes exporters; the current need to have to create a totally separate shader txt script is to my mind, as a modder, just a nonsense with modern development pipelines.

I know many modders have come into GPBikes over the years and as soon as they see the way Piboso has designed the process for integrating the textures, shaders, and maps, most of them have disappeared and rarely if ever seen again. I'm just surprised Piboso hasn't addressed this issue before now, but it seems to me that he just doesn't want to listen to what we as modders want from his modding tools and merrily goes ahead it seems with his own way of doing things as far as the exporter tools are concerned. Yes he eventually fixes any bugs in the current exporters but, it seems, he will not contemplate a direct export approach of all textures, shaders, maps. I mean what is the real problem in giving us an exporter with this capability Piboso? You've given us an FBX exporter, yet your not making full use of it.... Why?


Italian Mod Team / Re: CBR900RR for beta12?
« on: October 19, 2017, 02:04:28 PM »
Hi Blacky

PLEASE PLEASE PLEASE can you update your CBR900RR for beta12? It is my most favorite bike and miss her badly in new beta!!!

Thanks for all you brilliant work


PS: If you dont wish to do a public version could you do it for me to ride on my own at least OR can you give permission to have it updated by Manu or another modder so we get to have this brilliant bike again in GPB?

Try send a PM to the Italian MOD Team. I'm sure he will get your message, if he hasn't already.  ;)

Media / Re: Gpbikes videos ;)
« on: October 19, 2017, 11:28:03 AM »
Great video DD! Enjoyed watching that mate! Thanks! ;D 8)

Tracks / Re: Tor Poznań - TV Cameras
« on: October 18, 2017, 09:46:13 PM »
Nice job Gzehoo! ;) 8)

Yup I was playing with 100% direct lean :-D I thought it should be I didn't touch it :-D

Yeah..... I use 89% with my joystick, and have tried 100% on my gamepad which I personally find is far too much for a gamepad. As far as I understand, a lot of gamepad users set it at about 15-25%?

General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: October 16, 2017, 11:22:23 PM »
Looking at that picture above, I'd almost swear that they have used a worn-slick tyre texture as a base for the track asphalt... Can you see it?  ;D

Looks pretty good though! Hehe! ;D

With such an attitude I would not touch such a GAME as that with Hawky.s doodaa

@Hawk................. Your one of the most respected guys here so had to use you to push the point

Rock on GPBikes......................

If you cant handle it go play a game


Lol..... I take it you are not a fan of rFactor2 DD? ;D

Personally I cannot think of another car racing sim that does a better job of simulating the physics of a racing car and gives you so much value for the money you payed for it..... and please no-one even mention iracing, that's a bit of a piss-take in my personal opinion with all the subscriptions and DL content you need to buy to really enjoy it fully, at least rFactor2 is a one off-lifetime payment(optional) and off you go, plus it's fully moddable too.  :)

But Piboso's bike physics are the best I've seen and experienced to date, but this new competition is certainly a good thing because one or the other will come out on top..... It will be interesting to see which one will survive because I get the impression they are both after the same market? Good healthy competition that quite frankly I think Piboso needs!  ;)

General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: October 16, 2017, 01:08:40 PM »
If they basically do an rFactor2 version of a bike racing sim, fully moddable with great modding tools/exporters and it's bug free with rock-solid multiplayer networking for a min of 26 riders + the ability to live-replay with tools specially designed for live-streaming promotion and production streams(as part of the live-replay tools) then they'll have cracked it.

The race is on guys! Who can get to the finish line first with a rock solid piece of kit! This will be interesting! ;D ;D 8)

General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: October 15, 2017, 05:06:44 PM »
adjective, slang

Of the very best kind.
"dude, there are some really dope rhymes on that rapper's latest album"

Yes, t'is very Dope  ;D

I must be getting too old for all this. Lol! ;D

Off Topic / Re: [SPOILERS] MotoGP 2017
« on: October 15, 2017, 01:07:43 PM »
Damn! I missed it! :P ;D

General Discussion / Re: Questions about daily development
« on: October 15, 2017, 08:45:33 AM »
+1 That is good news. Thank you Pib.  ;)

General Discussion / Re: Questions about daily development
« on: October 14, 2017, 10:47:47 PM »
"* GPB: fixed a couple more bugs"

@Piboso: Can you elaborate what these bugs are and what they affected in sim please? Thanks. :)

Well.... Let's see if your good to your word, "Moderators"?  ;)

I see.... You also deleted what was my serious feedback for UC... well done... WELL DONE!  ::) :P ;)

Well.... Let's see if your good to your word, "Moderators"?  ;)


You know that I'm a bit passiv about moderation but now I suggest to all moderators (of course me too) to delete posts wich contain bad langage and if this is repeated a ban (progressiv) could be the solution.

A word to the wise is enough

There are people who should have been banned long ago


Seems the moderators are late to the party. Glad they've finally woke up! Lol! ;D ;D

Just a bit of banter Moddies! Keep your hair on! Hehe! ;D 8)

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