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Messages - Hawk

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1
CAWS Mod Team / Re: SALZBURG
« on: December 13, 2018, 08:23:54 AM »
YES! Great classic track! ;D

Thank you H! Much appreciated!  ;D 8)

2
Suggestions and wishlist / Re: Jump Start penalties
« on: December 12, 2018, 04:38:22 PM »
I'll bear that in mind, gear before the start sequence, hopefully a temp fix until it gets sorted properly.

Also best not to wiggle about or move the bike once the start sequence has started...... It used to work for us.  ;)

3
General Discussion / Re: PiBoSo and simracing youtubers
« on: December 12, 2018, 12:46:49 PM »
KRP is $10 too expensive for what it offers on a playing and content perspective. It is more advanced and better than others (rF2 is messed up, AMS is compromise, KartSim in rF2 is good but very specific) and can be advertised as a professional training "tool" even, but it is light on what a player can do offline since multiplayer is so empty - that is also a problem with AMS and even rF2. Most YouTubers aren't that great at driving and much less at providing feedback to the level of a quality tester, or just spotting certain details that a seasoned racer should.

The only proper ones I could think of would say it drives fine but they won't be able to say "it's like this in real life," and they'll also say it may be too niche. The simracing crowd talks a big game but doesn't live up to their words.

"rFactor 2 messed up"?  ??? :o :o

Where have you been holed up for the last 12 months. Lol..... Take another look; Studio 397 are and have been doing a fantastic job with rFactor 2 and it's community.  ;);D


Not with the community, no, but that is another topic (they've been driving away modding to not conflict/challenge their paid DLC). What is messed up in that sentence, as should have been clear from it talking about karts and the games listed in parenthesis, is the karts (from their original KartCup release) in the game.

You say Studio 397 have been driving away modding? In what way?
They have openly stated that anyone who's interested in modding for rFactor2 payware DLC can contact them on that subject and they are very open to anyone or any group of modders who are capable of doing a good enough job...... I personally agree with that policy; I want to see high quality accurate content in rFactor2, don't you? That can only be achieved by those that are capable of doing so. Anyone else can still upload their mods to the steam workshop for download. Studio 397 can't be any fairer than that surely? :)

Only touching on one aspect of your post, they want a 50% share of the revenue (not profit, revenue) for the workshop.

Just to understand what your stating.......... Who are "they" highlighted above in your post? Steam or Studio397?
I thought Steam had decided to discontinue the ability to pay for "Workshop" content on Steam? There was a massive objection to it a while back.... I was under the impression that Steam had pulled the facility because of those objections? I doubt very much that any Workshop Content will sell very well at all due to the majorities attitude that workshop content should be free to download and use, which I personally think is an insult to those that have the ability to make good content and deserve at least some benefit(money) for the good work some do. The problem is that there is also a lot of crap on the workshop too which doesn't help the situation.

The reason I ask for clarity is cause payware DLC's are not part of the Steam Workshop as far as I understand it?

If it's Steam asking for the 50%(which I suspect it is?) then you cannot blame Studio 397 for that, that is a matter between Steam and it's user-base surely? "Up the revolution!!!"  ;D ;D

4
Suggestions and wishlist / Re: Jump Start penalties
« on: December 12, 2018, 09:28:29 AM »
Proper penalties for jumping the start, such as a ride through would also be a lovely addition, rather than instant DQ, as it kills the immersion and just wouldn't happen IRL. This has to be my biggest gripe.
I can recall the last SRC 600 race at Jerez, I was in N, with the brake pressed, and apparently I jumped the start as I clicked it into first, despite the brake being held and the clutch fully in, and didn't move at all. A ride through would have been reasonably acceptable, rather than a DQ and missing the entire race :/

Yeah, the start system penalty triggers have been a pain for a long time.......
I personally think that it would be best to totally drop the auto-penalty start system from GPBikes...... Event organisers can easily and better judge if an offence was committed and also if it warrants any penalty based on if any advantage was taken by a rider; Though creating a drive through penalty wouldn't be possible if Pib got rid of the start penalties system.

So maybe the answer would be for Piboso to just make sure it all works properly with enough leeway to stop penalties being activated just for putting your bike into gear.  :)

This is just my opinion.  :)

PS: A while ago now, but I used to put my bike into gear before the start sequence started and that seemed to sort the problem out for me.  ;)

5
General Discussion / Re: PiBoSo and simracing youtubers
« on: December 12, 2018, 09:11:41 AM »
KRP is $10 too expensive for what it offers on a playing and content perspective. It is more advanced and better than others (rF2 is messed up, AMS is compromise, KartSim in rF2 is good but very specific) and can be advertised as a professional training "tool" even, but it is light on what a player can do offline since multiplayer is so empty - that is also a problem with AMS and even rF2. Most YouTubers aren't that great at driving and much less at providing feedback to the level of a quality tester, or just spotting certain details that a seasoned racer should.

The only proper ones I could think of would say it drives fine but they won't be able to say "it's like this in real life," and they'll also say it may be too niche. The simracing crowd talks a big game but doesn't live up to their words.

"rFactor 2 messed up"?  ??? :o :o

Where have you been holed up for the last 12 months. Lol..... Take another look; Studio 397 are and have been doing a fantastic job with rFactor 2 and it's community.  ;);D


Not with the community, no, but that is another topic (they've been driving away modding to not conflict/challenge their paid DLC). What is messed up in that sentence, as should have been clear from it talking about karts and the games listed in parenthesis, is the karts (from their original KartCup release) in the game.

You say Studio 397 have been driving away modding? In what way?
They have openly stated that anyone who's interested in modding for rFactor2 payware DLC can contact them on that subject and they are very open to anyone or any group of modders who are capable of doing a good enough job...... I personally agree with that policy; I want to see high quality accurate content in rFactor2, don't you? That can only be achieved by those that are capable of doing so. Anyone else can still upload their mods to the steam workshop for download. Studio 397 can't be any fairer than that surely? :)

6
Javiliyors' Mods / Re: Donington Park 1.0b (Real and Flat Kerbs)
« on: December 12, 2018, 08:45:28 AM »
As far as I know, GPbikes doesn't handle yet non flatted kerbs, so this guy came with a solution to that, and instead of asking piboso to fix the physics, we are complaining about him to flatten the track  ;D. Personnaly i'm for flattening all kerbs on all track until piboso fix the kerb physics problem, Mugello first lol  ;D

Just so you know.... Piboso has in fact been asked to fix this issue. He's made some headway with it(it used to be worse than it is now) but it's still not fully solved. We presume he's continuing to investigate the issue?  :-X :)

7
Support / Re: Forum Search not working........ [SOLVED]
« on: December 11, 2018, 11:04:06 PM »
works ok for me mateypeep (IE).

You still using that windows 98 browser ?  ;D

Lol..... No mate, I'm using Chrome at the moment.  :o ;D

PS: Just tried it again now and seems to be working fine, so don't know if Pib has done anything or whether it was just that I needed to refresh my browser to sort it? Silly things.  ::) ;D

All sorted

8
General Discussion / Re: New official track
« on: December 11, 2018, 09:03:51 PM »
I believe MotoGP used the Older layout for the last time in 2005, which its obvious its in the middle of redevelopment as there are construction site looking objects around, and is quite dusty and unpainted

https://www.youtube.com/watch?v=h9IxPEZIWPY

idk how to embed videos sorry XD

Click the "Quote" link on a post with an embeded video in it and look at the code and it'll show you what you need to do mate.  ;)

9
Support / Forum Search not working........[SOLVED]
« on: December 11, 2018, 09:01:39 PM »
I tried to do a forum search and entered "Embed video" into the search box, clicked search and it said in red letters that I needed to enter more than two characters. :o  ???

Re-tried it several times with different search criteria and still the same red letter error message.

Anyone else get this happening to them?

10
General Discussion / Re: New official track
« on: December 11, 2018, 06:48:48 PM »
Cambered turns are something else that needs fixing, currently the bike will tend towards a lowside as if the camber is being added to the the lean angle.  :(

Yes, it's as if the bike/tyre lean angle is being calculated from a set flat surface(zero to nn deg lean) at each cycle instead of first calculating the track surface angle first? I'm probably wrong but it's just a thought.  :)

@Myst1cPrun3: Yes indeed there were so many changes during those times but I agree too that I'd also like to see the original layout modelled by Piboso as the official track cause the original layout for the Assen TT circuit was probably the best road racing circuit in the world until they started to mess around with it..... Same happened to Silverstone too..... Bloody do-gooders and their supposed safety alterations.  >:(

11
General Discussion / Re: New official track
« on: December 11, 2018, 04:23:49 PM »
I can't really say how accurate or inaccurate it is compared to the real world version, as I have never ridden it, and was only 8ish when it was changed. There are definitely worse tracks available and it is quite rideable with a decent flow, if it is in need of a texture/bump map/3d update. As for this update, I've only tried a handful of things with track modding and was catastrophically unsuccessful, so I can't say if it's worth updating or would be less work to start from scratch? I'll leave that decision to the people that know what they're doing lol. But it's definitely rideable, and there are very few bugs that I've found, so it's been well tested at least.

EDIT: What I will say is that I've been playing MotoGP 4 on PCSX2 a load recently, and I've just done the Assen round of career mode there, and that version seems much more 'lived in' shall we say, and with a texture boost of x8 in the PCSX settings it looks startlingly good, and not like a 13-14 ish year old ps2 game. Again I can't vouch for accuracy, but would it be possible to rip that version and import it over, just as a stop gap until its either remade or updated. As far as I can find the MGP 4 game is abandon ware as of now, (don't quote me on that tho, ans I'm not 100% sure), so it shouldn't be so much of an issue providing it can be done? Or even rip the older version from a milestone game, believe it was in VRTG the game?
Worth doing another mod version of the classic Assen TT Circuit? I guess it depends on whether Piboso decides to actually do the Assen track and also how long before he can complete it?  :)

I think this is the version Piboso is talking about with the pre 2006 layout...... Anyone notice the very young looking Pedrosa in the pits near the beginning? Lol  ;D
<a href="https://www.youtube.com/v/eMUiClqXeJs" target="_blank" class="new_win">https://www.youtube.com/v/eMUiClqXeJs</a>



Personally I'd rather Piboso do this version which I beleive is still the original layout which was slightly longer than even the pre 2006 version.
<a href="https://www.youtube.com/v/omk5sHY2xwI" target="_blank" class="new_win">https://www.youtube.com/v/omk5sHY2xwI</a>

But you can really see the track corner cambers on these old layouts..... Much more track camber than on the latest modern Assen track corners.  ;)


12
General Discussion / Re: New official track
« on: December 11, 2018, 03:21:39 PM »
The current-old version of Assen, (that's a confusing one) that I have installed seems to be a decent quality, although it could do with some updating in terms of kerbing and some textures, but overall seems a good little mod, I would say comparable in quality to the Victoria track. (Not the worst by any stretch)

However it would also open the door to having multiple layouts of it, such as the modern version, the pre '06 layout, and if Pibosos feeling brave, the Old OLD layout, which would be cool for the Norton Manx and 'Legends' Riders imo. They're in the sim so why not use them for me anyway.

I have a vid on the current-old version of Assen up on my yt, it's certainly not the 'worst' quality mod out there imo

Link if anyone is interested:

https://youtu.be/Jdb74XJCz5A

That is definitely the version I personally was talking about from the track database that badly needs replacing: It's flat track surface with 1990's model topology(no real details/shape), textures are pretty awful and the track scale/height map and track camber angles are very inaccurate together with inaccurate kerbing. Plus the trees are missing together with other circuit peripheral objects and landscaping.
Basically it is a very very basic representation of the real classic Assen TT circuit and really does need replacing with a good version built from scratch. :)

PS: Like the vid mate... I've not seen that track for a good while; we used to ride it regular in GPbike race events/championships.  ;) 8)

13
General Discussion / Re: New official track
« on: December 11, 2018, 01:41:47 PM »
Be nice to have at least 1 modern track and 1 old school track as official content to suit the varese500 and classic riding styles.. maybe a good old road racing circuit from the transatlantic days 😎

I sound like hawk 🤔😄

Lol! Good to hear it Bob!  ;D ;D

About the track type suggestion you made: As we already have an official track used by current MotoGP bikes then that surely leaves only the one choice from the list of options in the poll -  Assen pre-2006?  ;D
The old classic Assen TT circuit is the only track in the poll list we haven't already got a decent to good version of from the track-mod database and for me personally speaking would by far be the best choice rather than recreating what we already have access to?  :)

Trans-Atlantic tracks? Just off the top of my head(please correct me if I'm mistaken), I think we already have decent to good versions of them all now? :)

14
General Discussion / Re: New official track
« on: December 10, 2018, 09:27:36 AM »
So i totally miss the point of this thread, it seems that everybody is just telling what's his favorite track ! i thought that this thread was created to add "some" official track to the GPB cores, so one who will buy the game (new customers) will be ready to play on 3 official track without being forced to dig into the mod installation/download nightmare ..... and then make a better first impression
to GPbikes, it has nothing to do with wich track is good or not, it is a Marketing thing ......... so What's wrong with the current Mugello track ? then it's a ripped version from Assetto Corsa ..... just that simple......

Well I'll say yet again here to people with this opinion: Do you really think that one, two, even three official GPBikes tracks will make any difference to more sales compared to all the mod-tracks available? I personally don't think so. You'd need a whole season of official tracks to make that difference your talking about, and that is a heck of a lot of work.

As for installing mods being a nightmare - I can see your point with the mod-bikes due to the addition of the separate tyre files which newbies tend to get confused about, but the track-mods couldn't be simpler to install? ie: Download a track and drop it into a "tracks" folder created inside the gpbikes folder; nightmare? Do you seriously think so?  ??? :)
When was the last time you saw any posts about anyone having trouble actually installing(not downloading) tracks? I can only think of one in the last few years and that was from a newbie how was completely new to using a PC and didn't know about even the basics of operating a PC.

15
General Discussion / Re: New official track
« on: December 08, 2018, 09:43:45 PM »
Spa isn't a bad Idea, and is quite different to modern GP tracks, but I'm possibly a bit biased, as again its a fairly common track in most racing games these days, and one which I've done a load of laps in, and I'm not sure how GPB physics handle Eau Rouge/Radallion either.
If it was put in however, I'd like to see a period version as well as or instead of the modern version, so like late 80's early 90's, lined with catch fences and hay bales, and again could be a great track for the GP500s, which could do with some love as they don't seem too popular these days sadly. (I could see the track also suiting the GP250s as well if its not too long)

https://www.youtube.com/watch?v=_cLV0czIQxA

https://www.youtube.com/watch?v=M9SJCE7XuFc

Lined with armco and hay bales ^^   :D

EDIT: Based of these videos Old Spa would be very cool, but I'd like to see the in game grip of the wet tyres reduced, certainly across the older GP500 class, and maybe remove the lean limit when your on the brakes, as I seem to do backwards braking, where I'm light on the entry and heavy when I'm leaned toward the Apex, its sort of backwards. And if there is a way to increase wet weather spray that would be cool too.

+1 Totally agree.... well said mate.  ;)

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