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Messages - Hawk

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1
Tracks / Re: GPBOC Track Database Downloads Comments
« on: June 23, 2018, 02:31:25 PM »
Repacked and uploaded to server with right name lol

DD

Thanks DD!  ;) 8)

2
Tracks / Re: GPBOC Track Database Downloads Comments
« on: June 22, 2018, 12:12:30 PM »
I have 105 tracks in my tracks folder

no problems at all

sometimes it is how you unpack. If you open the track folder and look at the name of the ini file for the track, that is how the folder must be nameded too. Sometimes a zip file have a version number in the name but the folder may not need it and that can cause a problem

check folder names

DD

Yeah, it worked! I deleted the 'v 0.5' of the folder name and now the track works perfectly. Thank you all for helping, guys

Good to hear the guys came good and it's all working for you now Neon.....  ;) 8)

@DD: Sounds like from what you said, that the person who packed the track gave a different pack file name to the one inside the track .ini file? It would probably be good and prudent if this track was re-packed with the proper name(from the track.ini file) to replace the current one in the track database so as to avoid this situation in future?  :)

Little things sorted make a big difference......  ;D

3
Tracks / Re: GPBOC Track Database Downloads Comments
« on: June 21, 2018, 09:29:05 PM »
No, neither it :'(
I got 29 tracks including Victoria. I moved 10 to the desktop and the Bugatti Circuit keeps not being showed on the game list. Destiny does not want my virtual rider to have fun on Le Mans  :-\

I'm sorry Neon I've ran out of ideas to help mate..... Hopefully one of the other guys here will have some other ideas on how to help you? :-\

4
Tracks / Re: GPBOC Track Database Downloads Comments
« on: June 21, 2018, 07:19:29 PM »
Yeah, I have scrolled to the bottom. I've installed more tracks with that 'NC' code, like Suzuka, Hockenheimring or Magny-Cours, and they are all showed on my list like every other mod but this Bugatti one does not :(

No idea about the reason

Just one more idea.....

How many tracks have you got installed in your tracks folder? I ask cause there used to be a max-limit if I remember rightly(not sure if it still exists or has been fixed?), so if you have a lot of tracks installed then try removing a good few then see if the Bugatti track appears.  ;)

5
Tracks / Re: GPBOC Track Database Downloads Comments
« on: June 21, 2018, 04:25:03 PM »
Then it should be listed.....

Are you scrolling far enough down the drop down track menu list? Remember that it will be listed starting with an "N" and not a "B" so it will be further down the track list than you might think. :)

I presume you have other tracks in the tracks folder that are showing up for selection?

Other than that I'm at a loss for any other suggestion.

6
Tracks / Re: Bugatti Circuit Problem
« on: June 21, 2018, 01:13:52 PM »
Hi guys! I got a problem downloading one of the tracks, the Bugatti Circuit. I install the mod as usual, but when i start the game the track is not on the list. I realised that the track has not the ".tga" file, and maybe it causes the issue.

Any idea about how to solve it?

If you unzipped the file, did you unzip it within into it's own folder?

There should only be one [trackname] folder once you unzip it, ie: tracks\bugatti, and not tracks\bugatti\bugatti. This is a common mistake users make when unzipping track and bike mod files.  ;)

7
General Discussion / Re: GP Bikes beta14 WIP
« on: June 18, 2018, 01:39:59 PM »
Dont worry PiBoSo, its summer, many people (including me) enjoy the weather and ride in real life. Take your time. I keep fingers crossed so everything goes as you plan.

And many people (including me) can't play the game as it should be, due to the online core.exe ;D
Sorry, but every delay is lethal, since not so experienced GPB players are getting turned off really quick.
But hey, hopefully everything goes as planned now :)

MCF

+1

I've not been able to play GPB since beta 13 release.... Hopefully the 64bit upgrade for beta 14 will do wonders for that issue? :-\

8
Setups / Re: How to reduce chatter?
« on: June 18, 2018, 07:57:51 AM »
Hi everyone,
on some more bumpy track the bike is very unstable, front suspension is shaking and its easy to crash. How to reduce this (chatter)? Is it a pchysic's problem or setup?

Could be the track.... Could be the physics too..... or might just be a bike setup issue.....

What track/s and bike/s do you get this issue with? Some tracks still need sorting for best performance in GPB.

9
Bug Reports / Re: Problem with 600cc
« on: June 18, 2018, 07:52:19 AM »
disable traction and wheeling help

Can you explain what causes this??

If the sections related to the simulation aids (traction and wheeling help) are removed from the bike .cfg, the rider is forced to deactivate the corresponding boxes in the simulation panel. Otherwise it happens what is shown in the Sobczak video.

I invented this method to prevent other riders from taking advantage of electronic aids when the bike does not have them.

Nice! +1 ;) 8)

10
General Discussion / Re: MotoGP 18 Announced from Milestone
« on: June 17, 2018, 10:56:07 AM »
ROFL!  ;D ;D

You would make a good game tester BH.... I bet all the official testers never thought to try that to see what happens. Lol! ;D

Very poor on Milestone to release a game with such a bug in it though.... Good luck on getting an update this year to fix it. Lol. More likely they will fix it as a special feature for MotoGP 2019 and mark it as the AI being more intelligent. Lol! :o ;D

11
Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
« on: June 16, 2018, 02:00:06 PM »
Another example of something he'd have never got away with in the glory days of GP500.  :o :o ;D ;D

Bring it on! Lol!  :P ;D

12
Setups / Re: front tuck
« on: June 14, 2018, 08:01:36 PM »
How much direct lean do you have?
I have mine set on 20-25% and it is not bad.

If direct lean affects whether any bikes front end tucks or not then chances are that it is the bike physics that are at fault and not GPBikes itself.  ;)

13
General Discussion / Re: MotoGP 18 Announced from Milestone
« on: June 10, 2018, 04:40:36 PM »
Pritty wierd behavor for the bikes. dont know what happens here but milestone guys i think uses bicycles physics but dont know for sure.and its not so good looking either.dont like unreal but is only me and maybe i have bad graphic card or so but not so good actully very bad .

They moved to the Unreal Engine because it's the best development engine out there, but if you haven't got a system that can show good graphics then you can't blame UE4 for that surely? :)
Plus it depends on the developer as to how good the graphics end up in game...... In my opinion, UE4 is capable of the most realistic looking graphics/lighting/reflections on the market to date; can even take advantage of the recent breakthrough in ray-tracing in real-time, but of course that's if the game developer implements UE4's full graphical capabilities in game?  If your not happy with the graphics then you can only blame Milestone for that given the resources at there disposal; or most probably blame the fact that their Motogp series games are developed mainly for the crappy console market and their lesser graphics capabilities rather than the possible superior capabilities of PC graphics cards.  :)

are you really sure

I'm always open to be proved wrong mate.  ;D ;)

14
General Discussion / Re: MotoGP 18 Announced from Milestone
« on: June 10, 2018, 08:49:18 AM »
Pritty wierd behavor for the bikes. dont know what happens here but milestone guys i think uses bicycles physics but dont know for sure.and its not so good looking either.dont like unreal but is only me and maybe i have bad graphic card or so but not so good actully very bad .

They moved to the Unreal Engine because it's the best development engine out there, but if you haven't got a system that can show good graphics then you can't blame UE4 for that surely? :)
Plus it depends on the developer as to how good the graphics end up in game...... In my opinion, UE4 is capable of the most realistic looking graphics/lighting/reflections on the market to date; can even take advantage of the recent breakthrough in ray-tracing in real-time, but of course that's if the game developer implements UE4's full graphical capabilities in game?  If your not happy with the graphics then you can only blame Milestone for that given the resources at there disposal; or most probably blame the fact that their Motogp series games are developed mainly for the crappy console market and their lesser graphics capabilities rather than the possible superior capabilities of PC graphics cards.  :)


15
General Discussion / Re: MotoGP 18 Announced from Milestone
« on: June 08, 2018, 09:23:43 PM »
Noone? Allright, i`ll do it.

Motogp 18 is actually fun this time.

There, i said it.



I would guess MotoGP "games" have always been fun if for those inclined to be amused by such rubbish.... You surprise me; thought you were a realist? :o  :)

Was that left jab quick enough for you?. Lol! ;D

PS: What is it that is actually "miles"(get it? ;D) better than before? ???

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