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Messages - Vini

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1
Custom hardware / Re: Project Realistic Rig
« on: April 17, 2018, 09:19:05 PM »
You need an electric motor that is controlled by GPB' force-feedback in DSA mode for realistic behaviour. A purely mechanical system would not work because it cannot take into account the grip levels of the tyres (e.g. the rear sliding and introducing additional forces on the steering).

2
Custom hardware / Re: Project Realistic Rig
« on: April 17, 2018, 01:51:02 PM »
while it may work ok with a wheel, DSA mode wouldn't feel right with a (swinging) handlebar controller because the handlebar will no longer represent the bike lean angle, ruining the immersion (it would remain at 0 lean most of the time).
as i said from the start, if you want to do it properly you need two axis, one for lean angle (output only) and one in DSA mode with GPB's FFB.
so you would need two wheel motors.

3
Manu's Corner / Re: TT Circuit Assen (modern)
« on: April 17, 2018, 09:18:18 AM »
very cool!

...now we just need night qatar.

4
General Discussion / Re: It's almost time...
« on: April 08, 2018, 01:29:25 PM »
does the tyre terrain thing mean realstic behaviour on curbs?

5
General Discussion / Re: My personal valuation of GPBikes
« on: April 05, 2018, 07:48:14 PM »
cool. i was unfortunately never part of the competetive promod scene, missed it somehow.
to me it's still the best pc multiplayer fps, perfect mix between quake and CS.

6
General Discussion / Re: My personal valuation of GPBikes
« on: April 02, 2018, 01:43:38 PM »
you playing promod, max?

7
General Discussion / Re: My personal valuation of GPBikes
« on: April 01, 2018, 09:51:50 PM »
the maxhud plugin has a radar.

8
Suggestions and wishlist / Re: Penalty System: Contact Between Riders
« on: March 19, 2018, 11:19:42 AM »
I don't think you understood what we were talking about specifically, Johnno.
A speed delta large enough to make the proposed system penalize the rider in front (because it thinks he rejoined the track without looking) would not be reached when racing close together under normal circumstances.

9
Suggestions and wishlist / Re: Penalty System: Contact Between Riders
« on: March 19, 2018, 09:48:24 AM »
Quote
You could simply include a speed delta condition for those cases.
In case anyone misses the braking point totally there will be also a big speed Ddelta.

It's simply until the moment you really have to programme this.

BR Olaf
And how often does that happen in races? If you're close to the rider in front, you will see when to brake, so you have to come from way back and then in order to still hit the one in front you basically have to stay on full throttle until the apex.
Of course you will always be able to find some special cases that would not be covered by the system but a realistic, simple compromise is definitely possible IMO.

10
Suggestions and wishlist / Re: Penalty System: Contact Between Riders
« on: March 18, 2018, 06:27:40 PM »
It's an interesting discussion and an interesting idea - the penalty system.
I think to make the penalty System dependent from the guilt of driver is hard for human race comissionars. For an automatic system it's so complex that I would say it's near by unpossible.
Quote
imo, the rider attempting to overtake (so coming from behind) should be penalized.
I think the "badest crimes" are to drive after a crash back to the idealline irrespective of the traffic. In this case the guilty driver isn't on the back.
You could simply include a speed delta condition for those cases.

11
Suggestions and wishlist / Re: Penalty System: Contact Between Riders
« on: March 16, 2018, 05:51:18 AM »
imo, the rider attempting to overtake (so coming from behind) should be penalized.

12
Moto2 Championship 2018 / Re: [ROUND 3] Bugatti
« on: March 14, 2018, 06:36:33 PM »
i disagree, nick. in real life riders don't hold the front brake on the grid because they just use their body to keep the bike stationary.
IMO it should be this way in GP bikes, too.

13
Moto2 Championship 2018 / Re: [ROUND 3] Bugatti
« on: March 11, 2018, 09:27:06 PM »
watched the race in jorge's stream. bit chaotic but still nice to see people properly racing!  8)

@KG: i've often had issues with hard tyres overheating and wearing down extremely quick. even for the motogp bikes the soft front (plus medium rear) will easily last a full race.
i highly suggest using the radar from maxhud plugin, set it to narrow flying markers without background and tweak the distance and fov.

14
Media / Re: Gpbikes videos ;)
« on: March 10, 2018, 08:08:52 PM »
man, stop making me jealous with those VR vids  ;D

my idea for controlling rider movement in VR was to get a pressure sensing mat to sit on. something similar to this.

15
Media / Re: Gpbikes videos ;)
« on: March 09, 2018, 12:00:36 PM »
<a href="https://www.youtube.com/v/ps0Xy3PEZeQ" target="_blank" class="new_win">https://www.youtube.com/v/ps0Xy3PEZeQ</a>

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