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Messages - sim2lew

1
Mods / Re: Peugeot 205 WIP
March 22, 2014, 05:12:40 PM
I have a feeling that the cause of that crowded vertex lies in the edges I've used to constrain the shape of the panel near the tail light, leaving a face with at least 5 or 6 edges. I suppose it's little things like that which get amplified through subdivision that can create big problems, which worries me from the point of view of reflections as I'm also hoping to use this model for a video project too, so the big drive is making it look right when a high poly version is rendered which can only benefit the version that gets exported for WRS, I suppose :P

I'm using wings 3D which on each pass I think splits each edge in half, leaves the newly formed vertices in place and moves the original vertices to smooth the model (The best example I've seen is how a hexagonal loop tends towards a circle when subdivided in wings). It's brilliant for making things that look natural but I'm aware of the downsides i.e. poly count (130k for the model without wheels after two subdivides).

I think you're right about performing less subdivision, I'll probably either smooth the thing manually or edit the smoothed model rather than relying solely on subdivision passes so that I can keep the poly count down and generally keep the model tidy. The pain of UV mapping an untidy model has put me off basically all of my previous projects so that's something I'm bearing in mind too.

Thanks for the feedback Hawk, I really appreciate your help and insight :)
2
Mods / Re: Peugeot 205 WIP
March 21, 2014, 09:32:39 PM
Hey Hawk_UK, thanks for the reply :D

The model's a bit messy in places at the moment but I pretty much try to follow the tips in paulthepuzzles' wings3d documentation and the examples I've seen of subdivision modelling. I'm happy with most of the panels of the car, but some of the work I did early on needs cleaning up and there's a few vertices that make odd shapes when they subdivide that need sorting. You've probably got a lot more experience of 3D modelling than me though, so please let me know if you spot anywhere I can improve :)

The door with wing omitted for clarity:


Subdivided once:


Subdivided twice:


Here's one of the corners, first as I modelled it:


Then subdivided:


And again, that arc forming behind the wheel arch worries me:

Six edges at a vertex, bad idea? :P
3
Mods / Peugeot 205 WIP
March 06, 2014, 09:02:43 AM
Hi everyone,

Just wanted to share some images of my 205 sort-of-T16. There's still a lot to get done before even thinking of converting it to WRS but everything has to start somewhere...
The model has had two smoothing passes and an ambient occlusion pass in the pictures. Any ideas/criticism welcome ;D









Thanks for looking  :)