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Messages - TheFatController

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1
Suggestions and wishlist / Re: Rider Ragdoll and realtime tyre deformation
« on: September 04, 2017, 07:43:04 PM »
+1.. would love to see these ideas implemented at the polishing phase of things.

2
General Discussion / Re: MASSIVE News is coming Guys!
« on: August 24, 2017, 08:17:15 PM »
Good luck with it all DD. Hope it goes well :)

3
General Discussion / Re: Questions about daily development
« on: July 24, 2017, 03:44:47 PM »
Don't worry, though. Everyone seems to hate the idea, so I'm back to the more useful tasks.

Guess that's a reference to me since I'm the only one who mentioned something negative. I didn't mean I hate the idea, I love the idea.

In fact I really wanted it to be included in the last beta so I could correctly model the brake lines on the bike I made.

I was just voicing my opinion on the MXB board.. I don't expect it to change your development plan. You're right, it doesn't matter what order things are done in when they're all going to be part of the same release. :)

4
General Discussion / Re: Questions about daily development
« on: July 18, 2017, 05:12:25 PM »
I think that is a great result to be honest. I remember reading something a year or two ago, when Steam refunds were a relitively new thing. A developer (forget who) had something like 20 refund requests over the course of their game being on Steam, couple of years I think, and in the first week of Steam refunds being active it shot up to over 30%.

There are always people who will refund. People who can't really afford, people who want to try and exploit and those who just don't like. But, considering how long it's been on Steam I think it's pretty good going, damn good exposure and hey, extra publicity if you ever choose to put it on sale!

5
Suggestions and wishlist / Re: Rider effected by bike accelerations
« on: July 01, 2017, 12:12:32 PM »
+1.. Also it would be great if the MXB rider was a bit more exaggerated with impacts, landings and bumps.. Especially side to side ;)

6
General Discussion / Re: GP Bikes beta11b
« on: June 21, 2017, 10:07:00 AM »
Referencing the riderless bike, IRL the rider normally brings the bike down/knocks it off balance when falling. This is something we don't have and would also be nice for MXB.

7
Off Topic / Re: Why is there a lack of black people in motorsport?
« on: June 13, 2017, 08:34:53 PM »
Interesting question.. Not that I'm black but I have wondered this in the past..

Might not be the answer but definitely has to play a part. https://www.quora.com/What-is-the-percentage-of-black-people-in-the-world

I guess it's probably got something to do with cultural upbringing too.. Could also ask why there are so few from muslim, sikh, arab and other Indian cultures.

8
Off Topic / Re: Unreal Engine 4
« on: June 02, 2017, 06:31:19 PM »
Is it something that could be considered after KRP, GPB, WRS and MXB are completed? Or would it be more of a ground up thing?

9
General Discussion / Re: TT game announced...
« on: May 31, 2017, 05:04:45 PM »
This isn't the one they laser scanned is it?.. If so did they get their laser scanner from FastTech? ;D

10
Custom hardware / Re: Cruden Simulator
« on: May 25, 2017, 05:33:23 PM »
While you guys are ragging on the lean angle, I'm skeptical of leaning in / on these things. IRL leaning around a corner provides force directly away from the corner (centrifugal?).. Surely the only way to simulate that is to cut the physical lean angle in half without it feeling like you're hanging off a cliff for dear life around every corner..

11
Bikes / Re: build supermotard pit bike you like?
« on: May 17, 2017, 06:22:16 AM »
Maybe try RC's pitbike? Its loads of fun especially on huge mx tracks like Glen Helen ;D

http://forum.mx-bikes.com/index.php?topic=1529.msg22363#msg22363

12
Support / Re: Surfaces and track shadows
« on: May 14, 2017, 10:35:52 AM »
Is the shad prefix applicable here?

"To force an object as shadows receiver use the SHAD_ prefix"

Edit: must have missed you mention this above..

Sure you can probably chain it with other arguments like SHADDECAL, but I'm pretty sure TRK and WLL objects receive shadows no matter what..

13
Support / Re: menu issues
« on: May 12, 2017, 08:18:13 PM »
I found another work around.. When you launch the game, at the splash screen you'll see the taskbar. Right click, choose 'settings', then click back on MXB/GPB. Once the splash screen goes away so will the taskbar.

14
Bikes / Re: Need help to learn how to make bikes
« on: May 07, 2017, 05:22:10 PM »
Unfortunately a little bit of help won't get you very far. Thankfully there are some very helpful people here including myself that can offer advise.

My advise would be, if you don't want to pay out for a 3d package, download Blender and follow some beginners tutorials. There are great ones on YouTube.

Then when you understand the interface and controls, and how to manipulate meshes properly, start by searching for what you need to know to model a bike for a game.

Key places to start: Orthographic editing with reference background pictures, mirror modifier, and UV unwrapping, texturing.

Be prepared to start the same project again and again, the better you get, the more you'll want to go back and change what you did badly at the start.

And don't give up, be determined, the results are well worth the effort ;)

Good luck!

15
Support / Re: Transparent track
« on: May 05, 2017, 08:53:31 AM »
+1 to the outcome of this.. Well worth doing even if it takes a while.

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