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Messages - TheFatController

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1
General Discussion / Re: Questions about daily development
« on: November 11, 2017, 10:39:00 PM »
Definitely good news!

I understand other sims need releases and MXB is at the back of the queue, but would it be possible to push a hotfix for the multiplayer, like a beta 7.1 or 7a? It would go a long way to securing some of the new community we've inherited recently.

2
General Discussion / Re: Questions about daily development
« on: November 10, 2017, 11:49:23 PM »
So were you successful with optimization of the online memory usage for your sims Piboso???

If so, fantastic news and is there a chance to get GPB a patch with it asap so we can get back to racing online?

Thanks for any info

DD

+1 to that if you've made any progress, would be good to get a hotfix for MXB too.

3
General Discussion / Re: Are night lights available?
« on: November 10, 2017, 08:26:02 AM »
PiBoSo added the self emission support which allows objects not to be shaded, useful for lights and inside buildings. The rest has to be done with clever textures and sky box..

I made a night track in MXB back in beta 2 or 3 to test and it worked OK.. Nothing's going to be as good as independent light sources though..

4
Off Topic / Re: Your first great bike game
« on: October 11, 2017, 11:57:50 AM »
Photo realistic background and naff physics.....hmmm sounds like a modern to be released game we know.  :P

Haha.. not much changes I guess  ::)

5
Off Topic / Re: Your first great bike game
« on: October 10, 2017, 08:12:20 PM »
Easy.. This game had me on the edge of my dad's office chair as a kid.

https://youtu.be/BLw7NUk8YP0

Can't embed, on phone.

6
General Discussion / Re: Questions about daily development
« on: October 01, 2017, 09:13:48 AM »
+1 for MXB.. Where people jump start without even touching controller!

7
Off Topic / Re: Blade Runner 2049
« on: September 26, 2017, 08:05:26 PM »
+1 on Moon..  But wasn't Sunshine just piggybacking on the awesomeness of Event Horizon?

8
Off Topic / Re: Blade Runner 2049
« on: September 26, 2017, 07:48:21 AM »
Haven't really enjoyed a sequel / prequel / remake of anything recently. Don't have high hopes for Blade Runner but I'll still watch it.

Ok maybe Rogue One was pretty fun, and Tron Legacy was OK..

9
General Discussion / Re: Leg swag?
« on: September 25, 2017, 08:38:43 PM »
Thanks guys I think that clears it up.

But.. Max.. if the rear wheel is off the floor how does the engine brake work? ???

10
General Discussion / Re: Leg swag?
« on: September 25, 2017, 06:45:12 PM »
Hang on I'm confused.. (nothing new there)..

If the leg dangle assists with breaking, how do they use the rear brake when the right leg dangles??

They don't :) And they didn't even before the arrival of leg dangling. Rear brake is not used for breaking before a turn

Guess that's my mx brain thinking :D..


11
General Discussion / Re: Leg swag?
« on: September 25, 2017, 04:47:43 PM »
Hang on I'm confused.. (nothing new there)..

If the leg dangle assists with breaking, how do they use the rear brake when the right leg dangles??

12
Suggestions and wishlist / Re: Rider Ragdoll and realtime tyre deformation
« on: September 04, 2017, 07:43:04 PM »
+1.. would love to see these ideas implemented at the polishing phase of things.

13
General Discussion / Re: MASSIVE News is coming Guys!
« on: August 24, 2017, 08:17:15 PM »
Good luck with it all DD. Hope it goes well :)

14
General Discussion / Re: Questions about daily development
« on: July 24, 2017, 03:44:47 PM »
Don't worry, though. Everyone seems to hate the idea, so I'm back to the more useful tasks.

Guess that's a reference to me since I'm the only one who mentioned something negative. I didn't mean I hate the idea, I love the idea.

In fact I really wanted it to be included in the last beta so I could correctly model the brake lines on the bike I made.

I was just voicing my opinion on the MXB board.. I don't expect it to change your development plan. You're right, it doesn't matter what order things are done in when they're all going to be part of the same release. :)

15
General Discussion / Re: Questions about daily development
« on: July 18, 2017, 05:12:25 PM »
I think that is a great result to be honest. I remember reading something a year or two ago, when Steam refunds were a relitively new thing. A developer (forget who) had something like 20 refund requests over the course of their game being on Steam, couple of years I think, and in the first week of Steam refunds being active it shot up to over 30%.

There are always people who will refund. People who can't really afford, people who want to try and exploit and those who just don't like. But, considering how long it's been on Steam I think it's pretty good going, damn good exposure and hey, extra publicity if you ever choose to put it on sale!

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