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Messages - TheFatController

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1
Plugins / Re: MaxSCL - A tool to edit .scl files (engine sounds)
« on: May 07, 2018, 09:23:39 AM »
Hi MaX, I've just come to use this for MXB for the first time and am encountering a problem. It can't seem to load the audio files, even the sample (which I extracted to a folder on my desktop).
1st post of this thread: samples coming from MXB default bikes (same for GPB) are encrypted hence the .wav won't load.
They are provided anyway to show how a proper .scl should look like.

The .scl of a mod bike should load just fine.

Damn, I knew that too.. It's just been a long time since I tried to mess with sounds.

Thanks MaX :)

2
Plugins / Re: MaxSCL - A tool to edit .scl files (engine sounds)
« on: May 07, 2018, 05:49:39 AM »
Hi MaX, I've just come to use this for MXB for the first time and am encountering a problem. It can't seem to load the audio files, even the sample (which I extracted to a folder on my desktop).

I wonder if somethings changed since you last made this tool compatible?

I get:

Code: [Select]
W  52: Unable to load sample:  "C:/Users/Ike/Desktop/Track Tools/bikes/tools/MaxSCL-v1.2/Samples/MXB_beta4/bikes/250x/2st250cc_onidle.wav"
W  53: Unable to load sample:  "C:/Users/Ike/Desktop/Track Tools/bikes/tools/MaxSCL-v1.2/Samples/MXB_beta4/bikes/250x/2st250cc_onverylow.wav"
W  54: Unable to load sample:  "C:/Users/Ike/Desktop/Track Tools/bikes/tools/MaxSCL-v1.2/Samples/MXB_beta4/bikes/250x/2st250cc_onlow.wav"
W  55: Unable to load sample:  "C:/Users/Ike/Desktop/Track Tools/bikes/tools/MaxSCL-v1.2/Samples/MXB_beta4/bikes/250x/2st250cc_onmid.wav"
W  56: Unable to load sample:  "C:/Users/Ike/Desktop/Track Tools/bikes/tools/MaxSCL-v1.2/Samples/MXB_beta4/bikes/250x/2st250cc_onhigh.wav"
W  57: Unable to load sample:  "C:/Users/Ike/Desktop/Track Tools/bikes/tools/MaxSCL-v1.2/Samples/MXB_beta4/bikes/250x/2st250cc_idle.wav"
W  58: Unable to load sample:  "C:/Users/Ike/Desktop/Track Tools/bikes/tools/MaxSCL-v1.2/Samples/MXB_beta4/bikes/250x/2st250cc_offidle.wav"
W  59: Unable to load sample:  "C:/Users/Ike/Desktop/Track Tools/bikes/tools/MaxSCL-v1.2/Samples/MXB_beta4/bikes/250x/2st250cc_offverylow_2.wav"
W  60: Unable to load sample:  "C:/Users/Ike/Desktop/Track Tools/bikes/tools/MaxSCL-v1.2/Samples/MXB_beta4/bikes/250x/2st250cc_offlow_3.wav"
W  61: Unable to load sample:  "C:/Users/Ike/Desktop/Track Tools/bikes/tools/MaxSCL-v1.2/Samples/MXB_beta4/bikes/250x/2st250cc_offmid_4.wav"
W  62: Unable to load sample:  "C:/Users/Ike/Desktop/Track Tools/bikes/tools/MaxSCL-v1.2/Samples/MXB_beta4/bikes/250x/2st250cc_offhigh_2.wav"
W  63: BIKE infos:
W  64:   Total mass [Kg]: 96.800000 [166.800000 with rider]
W  65:   Engine map:  "race"
W  66:     Max torque: 42 Nm  @  7646 RPM
W  67:     Max power : 48 Hp  @  8177 RPM

3
General Discussion / Re: New MX GP Pro game by Milestone
« on: April 14, 2018, 03:06:24 PM »
Supercross, although arcade as balls is at least a fun game. It looks good and the ground physics are great, it's just a shame the air physics are trash.

If they improved the air physics by giving you free whips, the size of which determined by the angle of the bike upon take off, and LESS air control, they will have nailed arcade for all its worth.

I've said it before.. But any more air control and MXGP Pro will have to be categorised as a flight sim..

But at least it will be better than Tom Clancys HAWX  ;D

4
Support / Re: Shader map tiling
« on: April 04, 2018, 11:40:42 AM »
Any luck? I'm pretty hopeful it should work..

5
Support / Re: Shader map tiling
« on: April 03, 2018, 05:26:58 PM »
Can't you use the 'repeat' argument in the SHD file before compiling? I've not tried but it makes sense that you could do this..

6
General Discussion / Re: Questions about daily development
« on: November 11, 2017, 10:39:00 PM »
Definitely good news!

I understand other sims need releases and MXB is at the back of the queue, but would it be possible to push a hotfix for the multiplayer, like a beta 7.1 or 7a? It would go a long way to securing some of the new community we've inherited recently.

7
General Discussion / Re: Questions about daily development
« on: November 10, 2017, 11:49:23 PM »
So were you successful with optimization of the online memory usage for your sims Piboso???

If so, fantastic news and is there a chance to get GPB a patch with it asap so we can get back to racing online?

Thanks for any info

DD

+1 to that if you've made any progress, would be good to get a hotfix for MXB too.

8
General Discussion / Re: Are night lights available?
« on: November 10, 2017, 08:26:02 AM »
PiBoSo added the self emission support which allows objects not to be shaded, useful for lights and inside buildings. The rest has to be done with clever textures and sky box..

I made a night track in MXB back in beta 2 or 3 to test and it worked OK.. Nothing's going to be as good as independent light sources though..

9
Off Topic / Re: Your first great bike game
« on: October 11, 2017, 11:57:50 AM »
Photo realistic background and naff physics.....hmmm sounds like a modern to be released game we know.  :P

Haha.. not much changes I guess  ::)

10
Off Topic / Re: Your first great bike game
« on: October 10, 2017, 08:12:20 PM »
Easy.. This game had me on the edge of my dad's office chair as a kid.

https://youtu.be/BLw7NUk8YP0

Can't embed, on phone.

11
General Discussion / Re: Questions about daily development
« on: October 01, 2017, 09:13:48 AM »
+1 for MXB.. Where people jump start without even touching controller!

12
Off Topic / Re: Blade Runner 2049
« on: September 26, 2017, 08:05:26 PM »
+1 on Moon..  But wasn't Sunshine just piggybacking on the awesomeness of Event Horizon?

13
Off Topic / Re: Blade Runner 2049
« on: September 26, 2017, 07:48:21 AM »
Haven't really enjoyed a sequel / prequel / remake of anything recently. Don't have high hopes for Blade Runner but I'll still watch it.

Ok maybe Rogue One was pretty fun, and Tron Legacy was OK..

14
General Discussion / Re: Leg swag?
« on: September 25, 2017, 08:38:43 PM »
Thanks guys I think that clears it up.

But.. Max.. if the rear wheel is off the floor how does the engine brake work? ???

15
General Discussion / Re: Leg swag?
« on: September 25, 2017, 06:45:12 PM »
Hang on I'm confused.. (nothing new there)..

If the leg dangle assists with breaking, how do they use the rear brake when the right leg dangles??

They don't :) And they didn't even before the arrival of leg dangling. Rear brake is not used for breaking before a turn

Guess that's my mx brain thinking :D..


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