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Messages - h106frp

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1
General Discussion / Re: New official track
« on: December 08, 2018, 09:57:04 PM »
After some thought and considering the effort required to build tracks;

Assuming people do not really care where the content comes from as long as it looks and plays well would it not be better to use the effort to improve the engine?

Just my (personal) list of priorities;
Lighting model; its difficult to make tracks look better without better lighting, HDR and dynamic shadows would greatly improve the look with the possibility of time of day lighting.
Fix the outstanding issues with transparency - trees and track overlays.
Fix the 3D grass issues (pop up and floating grass)


2
Support / Re: Transparency and shadows - NOT resolved
« on: December 08, 2018, 09:39:44 PM »
Whilst messing with a conversion, observed;

Using DECAL before compiling with shadows transparent layers receive bike shadows OK

The same model with compiled shadows, the transparent layer no longer recieve bike shadows or shadows cast from track objects.

3
Tracks / Re: Help! Track conversion issues
« on: December 06, 2018, 08:26:17 AM »
Your file has material declaration but no link to any textures at all - pretty sure that when you exported the textures they were not renamed (in a materials sense) to match model objects.

4
Tracks / Re: Help! Track conversion issues
« on: December 06, 2018, 12:08:27 AM »
It will be the export as blender will load fbx, 3ds and dae with materials OK.

Do you have a link to the base file you are trying to convert?

5
Tracks / Re: Help! Track conversion issues
« on: December 05, 2018, 11:32:35 PM »
Just nticed the viewport mode, not a 3ds user but I think you need to enable maps

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-39E321E5-962B-49C2-BD05-B1FA3F48BA26-htm.html

Scrap that, just tried it and the viewport mode should be OK

6
Tracks / Re: Help! Track conversion issues
« on: December 05, 2018, 11:18:16 PM »
I mean use the texture export from within simed

On the titlebar export/export textures

7
Tracks / Re: Help! Track conversion issues
« on: December 05, 2018, 10:52:46 PM »
Did you export the textures?

Normally export the textures and OK to to the rename option

Then export the fbx which should not have them correctly linked.

8
General Discussion / Re: New official track
« on: December 05, 2018, 04:49:49 PM »
Converted a few different tracks for testing with CAWS that proved unrideable (in an enjoyable or useful way) at the moment.
Basically fast changes of direction, hard braking, crests and inclines are all a bit of a disaster at the moment so nicely flowing circuits are probably the best bet, probably why the more 'classic' tracks are proving poular choices.

9
General Discussion / Re: New official track
« on: December 05, 2018, 04:04:24 PM »
With the current physics Cadwell does not Workwell   ;)

10
Bikes / Re: EWC ZX10R "eXcentive" - prototype
« on: December 04, 2018, 09:06:27 PM »
Pretty sure if you rotated the fsusp pivot you could make it go up and down seperately from the steer axis

11
Bikes / Re: EWC ZX10R "eXcentive" - prototype
« on: December 04, 2018, 08:10:46 PM »
Just looks like a girder fork to me

12
General Discussion / Re: New official track
« on: December 03, 2018, 10:13:11 PM »
A track that is varied enough to hold interest and works well with GPB would be SPA

13
General Discussion / Re: GP Bikes beta15 WIP
« on: December 02, 2018, 09:25:38 AM »
Do you have a roadmap for B15? Only a couple of weeks work (considering the time spent on MXB and WRS) would suggest a B14b rather than a full beta release.

14
General Discussion / Re: Ride 3 from Gamescom 2018
« on: November 30, 2018, 10:15:45 PM »
 ;D



Actually watched some YT vids and its looks dreadfull, no evidence of any physics at all - 120mph leaned over on sand/kerbs/grass!!, strange 'weavy' cornering, huge cutting of corners without any sort of penalty and the graphics look fairly mundane (which is surprising).

And my pet hate - it just looks like flying a camera along a track model and not riding a bike on a track  >:(

15
General Discussion / Re: Ride 3 from Gamescom 2018
« on: November 30, 2018, 09:57:47 PM »
Maybe the physics are a DLC? 

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