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Messages - h106frp

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1
Support / BikeED issue
« on: February 17, 2019, 11:25:30 AM »
BikeED ver 1.23 (assume this is the latest)

Wheels and chain do not display (tried latest m2)- any idea how to link them back in?

2
Bikes / Re: Chain animation
« on: February 12, 2019, 12:10:29 AM »
Still moves around with the wheel, no issues at all with fbx2edf until this latest beta.

Tried importing an fbx into max2010 but the import process breaks all the pivot rotations so its even more confusing.

Thanks for the file, hopefully it might help.

3
Bikes / Re: Chain animation
« on: February 11, 2019, 10:38:29 PM »
Still cannot get this to work - can anyone who has a working chain post an rwheel.fbx so I can confirm hierarchy and pivots?

4
CAWS Mod Team / Re: SALZBURG
« on: February 10, 2019, 04:11:37 PM »
Thank you Davide, the track is due an update soon and I will use these as the default.

5
Mods / Re: SkyDomes and Track Scales?
« on: January 28, 2019, 07:12:13 PM »
3DS has an unusual way of scaling and needs configuring.

<a href="https://www.youtube.com/v/aPc02tZzj8c" target="_blank" class="new_win">https://www.youtube.com/v/aPc02tZzj8c</a>

6
Tracks / Re: Help! Track conversion issues
« on: January 26, 2019, 09:16:06 PM »
x86 is for all the old 32bit windows compatability files

7
Brilliant, never relaised this was already possible.

Thank you

8
Suggestions and wishlist / Add multiple sky texture options
« on: January 06, 2019, 12:23:05 PM »
Would it be possible to add the option for multiple versions of skies (i.e. clearsky1, clearsky2, clearsky3 etc) to be added to .amb and then the engine randomly  (or they could be in order of cloudiness/weather intensity) selects one for the session ?

 Might be an easy way to add some visual variation to sessions at the same track and give the illusion of weather.

9
Would it be possible to add a key to .amb to rotate the skydome model to make it easier to align the lighting positions?

10
Support / Re: Any tips for skydomes?
« on: January 05, 2019, 07:27:53 PM »
Thanks for the tip Steven, tried a couple of skies and it is significantly better than before  :)

11
Support / Re: Any tips for skydomes?
« on: January 04, 2019, 10:21:26 PM »
About the solution I have arrived at  :(

Did a bit more experimenting and it appears to be jpeg compression artifacts (posterization levels) causing the problems - a big problem when nearly all web hosted images use jpeg compression.

Tried filtering the images to blend the level step changes but with the lighting model of the dome they are still very obvious.

It would appear the only solution are original images that have never had any lossy compression apllied.

12
Support / Any tips for skydomes?
« on: January 03, 2019, 08:57:49 PM »
I have been experimenting with new skydomes but I am observing some odd behaviour. Even using a large texture (8k) I observe abberations in the sky texture(pixellation/banding) as if it has been mip-mapped or down sampled. Tried various model styles (icosphere, triangular) but the results are the same.

Using max64 converter exporting edf mesh, original texture is tga and looks fine in the 3D model.

13
Support / Tree shadows problems
« on: December 31, 2018, 11:57:24 AM »
Help, hit a wall with this one  :(

Is it possible to have a planar 'tree' that does not shadow itself (i.e. needs TREE_) and that does not have Z plane issues (i.e. needs CK_) but can still receive projected shadows from other objects ?

I am trying to add bushes in a woodland section but if I declare the textures using CK_TREE_ then they are completely lit even if they should be fully in shadow cast by a local tree and look very odd glowing in the dark. This has also led me to realise the problem also exists with closely bunched trees as well.

Tried declaring the model as SHAD_ (which would logiocally be the solution) but this appears to make no difference to the end result - possibly for the same reasons as transparent track overlays not receiving shadows?



14
Support / Re: Slipper Clutch question
« on: December 26, 2018, 11:51:02 AM »
I tried everything and concluded the mechanical slipper just does not work at the moment. Even setting the ramp so that it should slip continuously does nothing.
Bug reported ages ago.

15
General Discussion / Re: New official track
« on: December 20, 2018, 02:14:19 PM »
Shame we cannot grab this model of it  ;)
<a href="https://www.youtube.com/v/zkYhMpRWt2Y" target="_blank" class="new_win">https://www.youtube.com/v/zkYhMpRWt2Y</a>

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