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Topics - PiBoSo

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Documentation / Windows desktop scaling
« on: September 23, 2018, 09:15:48 PM »

If the Windows scaling is set to a value over 100% then World Racing Series will start at a lower resolution to compensate for the automatic scaling.

To solve the issue and use the full resolution: right-click on the World Racing Series icon -> Properties -> Compatibility -> Disable display scaling on high DPI settings

General Discussion / @h106frp
« on: September 20, 2018, 04:51:47 PM »

Could you please send via PM the MAX file and texture of the highlighted object only?

Thank you.

General Discussion / Daily development reprise
« on: September 06, 2018, 10:02:45 PM »

* WRS: work on the new physics

<a href="" target="_blank" class="new_win"></a>

General Discussion / World Racing Series beta14 WIP
« on: July 29, 2018, 05:04:05 PM »

Work is in progress to rewrite the suspensions code and simulate the live axle torque reaction, the axle wrap, and so on.
No pictures or videos to show yet, sorry. There is still a lot to do.

Plugins / UDP Proxy
« on: July 18, 2018, 04:01:57 PM »
Starting with Beta14, GP Bikes integrates a plugin that allows to receive UDP data from the simulated bike in realtime.

To enable it and set the parameters, edit the file "gpbikes/proxy_udp.ini" in the GP Bikes installation folder:
Code: [Select]
enable = 1
port = 30000
ip =
delay = 1

port: outbound port
ip: inbound address and, optional, port ( if missing, the outbound port is used )
delay: hundredths of second between packets

The packet format:
"data": null-terminated string
"state": integer. 0: software running; 1: on-track, simulation paused; 2: on-track, simulation running
"time": integer, milliseconds.
The rest of the packet follows the "SPluginsBikeData_t" structure of the plugins interface:

General Discussion / GP Bikes beta14
« on: July 12, 2018, 10:50:09 PM »

GP Bikes beta14 available:

( download mirrors would be extremely helpful and welcome )

General Discussion / Crowdfunding...
« on: July 11, 2018, 09:17:37 PM »
What would you expect from a crowdfunding campaign?
What should the goal be?
GP Bikes on Steam?
All the projects on Steam?
New features?
A MotoGP competitor?

Please share your opinion...

Please note that even a very successful campaign would only help the art side. The code side is already going almost as fast as possible. Adding new programmers would be too complex and time-consuming.

General Discussion / World Racing Series beta13
« on: July 05, 2018, 10:43:05 PM »

World Racing Series beta13 available:

( download mirrors would be extremely helpful and welcome )

General Discussion / Happy belated birthday to GP Bikes
« on: May 26, 2018, 10:39:18 PM »

The 6th of May of 10 years ago GP Bikes alpha1 was released.

General Discussion / It's almost time...
« on: April 06, 2018, 10:21:02 PM »
... to release GP Bikes on Steam.

However, in addition to the x64 build and improved netcode, it needs new and better content.
Starting with a middle-class bike, that would also be used as the demo bike for the standalone version.

Now the question is: could you please post all the data you have on a 2018 Moto2?
Schematics, blueprints, wheelbase, length, width, height, engine torque curve, ... Anything is useful.

Thanks in advance.

General Discussion / Any TrackIR user around?
« on: March 19, 2018, 01:06:28 PM »

If there is any TrackIR user around, could you please do me a BIG favour?
Could you please download the latest KRP build and test if the rotation and translation axis work correctly?

General Discussion / Multiplayer problems survey
« on: February 22, 2018, 10:57:15 PM »
For those who have multiplayer crashes, please answer a few questions:
1) What operative system are you using?
2) What controller are you using?
3) Have you applied the ( infamous ) LAA Hack?
4) Have you tried an event at Victoria with stock bikes only?

Everyone else, an important suggestion:
server administrators should always remember to limit the allowed categories as much as possible, to limit the loading times and, more importantly, the memory usage.

General Discussion / Potpourri
« on: February 06, 2018, 10:31:48 PM »

All values of "texture_quality" other than 3 or 4 should NEVER be used when connecting online. Combined with some not very well optimized ( to use an euphemism ) mods, they use an insane amount of video RAM ( especially 1 ) and are almost guaranteed to make GPB crash.

The naming of mods is a mess. The track and bike ID was meant to be short and simple, with no spaces in the middle.
The full name should be in the INI file.
For example: Misano_06, not Misano World Circuit Marco Simoncelli-2006_NC_V2.2_NDS  :'(
Also: GPB supports multiple layouts for the same track... There are examples in WRS, KRP and MXB. Why release each layout as a different track?  :(

There has been a lot of activity in the forum lately, with new users and a lot of messages every day. This is very good, of course, but this also means I cannot read everything.
If there are important messages waiting for a reply or noteworthy, please post a link down here.

Mods / Main menu background
« on: January 27, 2018, 09:43:53 PM »
Starting with Beta13, it is possible to replace the flat plane of the main menu background with a slope.
The floor and ramp object(s) must be named according to the track collidable surface convention, for example TRKASPH, and then exported as "bg.trp" in "gpbikes/misc/bg/".
The same scene should also be exported as MAP to replace the file "".

General Discussion / GP Bikes beta13
« on: January 20, 2018, 02:06:42 PM »

GP Bikes beta13 available:

( download mirrors would be extremely helpful and welcome )

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