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Topics - PiBoSo

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General Discussion / Happy belated birthday to GP Bikes
« on: May 26, 2018, 10:39:18 PM »

The 6th of May of 10 years ago GP Bikes alpha1 was released.

General Discussion / GP Bikes beta14 WIP
« on: April 17, 2018, 04:50:01 PM »

Changelog so far:
fix: dash update on Intel graphics
fix: plugins ECU status
fix: HUD in VR
fix: 3D grass in VR
fix: TrackIR support
fix: animated flags ( big thanks to h106frp: )
fix: UI pull-downs
new: option to link head tracking to rider movement
new: trainer "lead" setting
new: trainer transparency

General Discussion / It's almost time...
« on: April 06, 2018, 10:21:02 PM »
... to release GP Bikes on Steam.

However, in addition to the x64 build and improved netcode, it needs new and better content.
Starting with a middle-class bike, that would also be used as the demo bike for the standalone version.

Now the question is: could you please post all the data you have on a 2018 Moto2?
Schematics, blueprints, wheelbase, length, width, height, engine torque curve, ... Anything is useful.

Thanks in advance.

General Discussion / Any TrackIR user around?
« on: March 19, 2018, 01:06:28 PM »

If there is any TrackIR user around, could you please do me a BIG favour?
Could you please download the latest KRP build and test if the rotation and translation axis work correctly?

General Discussion / Multiplayer problems survey
« on: February 22, 2018, 10:57:15 PM »
For those who have multiplayer crashes, please answer a few questions:
1) What operative system are you using?
2) What controller are you using?
3) Have you applied the ( infamous ) LAA Hack?
4) Have you tried an event at Victoria with stock bikes only?

Everyone else, an important suggestion:
server administrators should always remember to limit the allowed categories as much as possible, to limit the loading times and, more importantly, the memory usage.

General Discussion / Potpourri
« on: February 06, 2018, 10:31:48 PM »

All values of "texture_quality" other than 3 or 4 should NEVER be used when connecting online. Combined with some not very well optimized ( to use an euphemism ) mods, they use an insane amount of video RAM ( especially 1 ) and are almost guaranteed to make GPB crash.

The naming of mods is a mess. The track and bike ID was meant to be short and simple, with no spaces in the middle.
The full name should be in the INI file.
For example: Misano_06, not Misano World Circuit Marco Simoncelli-2006_NC_V2.2_NDS  :'(
Also: GPB supports multiple layouts for the same track... There are examples in WRS, KRP and MXB. Why release each layout as a different track?  :(

There has been a lot of activity in the forum lately, with new users and a lot of messages every day. This is very good, of course, but this also means I cannot read everything.
If there are important messages waiting for a reply or noteworthy, please post a link down here.

Mods / Main menu background
« on: January 27, 2018, 09:43:53 PM »
Starting with Beta13, it is possible to replace the flat plane of the main menu background with a slope.
The floor and ramp object(s) must be named according to the track collidable surface convention, for example TRKASPH, and then exported as "bg.trp" in "gpbikes/misc/bg/".
The same scene should also be exported as MAP to replace the file "".

General Discussion / GP Bikes beta13
« on: January 20, 2018, 02:06:42 PM »

GP Bikes beta13 available:

( download mirrors would be extremely helpful and welcome )

General Discussion / World Racing Series beta12b
« on: December 16, 2017, 03:58:44 PM »

World Racing Series beta12b available:

( download mirrors would be extremely helpful and welcome )

General Discussion / Network Ports
« on: December 15, 2017, 01:52:17 PM »
World Racing Series uses UDP ports 54300 and 54310 for network protocol.

General Discussion / World Racing Series beta12
« on: December 15, 2017, 01:45:56 PM »

World Racing Series beta12 available:

( download mirrors would be extremely helpful and welcome )

Documentation / VR Support
« on: December 15, 2017, 01:34:05 PM »

When installing World Racing Series a desktop shortcut named "World Racing Series - VR" should be created.
It launches WRS with the "-vr" command line switch, that enables VR support.

If both a Rift and a Vive are installed on the same PC, it's possible to force Oculus using the "-vro" switch, and SteamVR using "-vrs".

In World Racing Series -> Settings -> Input3 it's possible to set the control to reset the VR camera tracking. The default key is F8. It resets the position and rotation of the user interface virtual screen, too.

By default, the rendering of both eyes is mirrored to the WRS window.
It is possible to change the mirroring setting creating a text file called oculus.ini or openvr.ini in the GPB installation folder and adding the following lines:
Code: [Select]
eye = 2
The possible values are:
-1: mirroring disabled
0: left eye
1: right eye
2: both eyes

Note: If the Windows Taskbar overlaps the WRS window preventing the cursor from reaching the bottom of the user interface, please try right clicking on the shortcut icon and, in the Properties, selecting Run Maximised.

Known Bugs
- HTC Vive ( SteamVR ): transparent asphalt in the user interface

Documentation / Live Timing
« on: November 11, 2017, 04:19:59 PM »
It is possible to connect to a dedicated server to receive live race data.
Only 1 client can connect to the server.

Communication is made with UDP sockets and strings terminated with "\n".

Send "CONNECT" followed by the connection password ( empty string if no password ).
OK -> connected
FULL -> another client is already connected
WRONGPASSWORD -> wrong password

Send "START" to start receiving data.
Data format is "MSG" followed by the message ID and then a stream of strings.
Send "ACK" followed by the message ID after each MSG.

Send "KEEPALIVE" every 15 seconds to keep the connection active.
The server sends "ALIVE" to report that the connection is active.

Send "DISCONNECT" to correctly close the connection.

General Discussion / Incline
« on: October 18, 2017, 08:36:37 PM »
One man band effort:

Congratulations to the developer, regardless...
Not the best graphics, but he has published more than Black Delta, that probably has a thousand times the budget  ;D

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