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Topics - PiBoSo

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Bikes / Chain animation
« on: February 11, 2019, 12:19:13 AM »

To link the chain to the front sprocket:

1. enable the IK links debug mode:

2. open the file gfx.cfg and go to the "chain" section ( there could be two, one for full model and one for the cockpit )

3. the front sprocket position ( magenta sphere ) is set in the "engine" section

4. the chain link ( cyan sphere ) is set in the "pos" section ( the "Chain Link" values in BikeEd should be a good starting point )

5. the chain side direction ( cyan rod ) is set in the "rot" section. It must match the bike side direction ( magenta rod )
5a. the "rot" values actually represent a vector, not rotations

6. disable the IK links debug mode

Please note that it is also possible to add up to two blur textures.

Physics / Electric bikes conversion
« on: February 08, 2019, 10:45:26 PM »
Steps to convert the electric bikes to make use of Beta15 electric engine support.

1. open the "cfg" file

2. go to the "engine" section.
2a. add
Code: [Select]
electric = 1This tells the physics that there is no fuel tank, no idle and no engine stall.
2b. the "stall" section is still used to make sure that engine braking goes down to zero at zero rpm.  Example:
Code: [Select]
RPM = 500
torque = 0.1
2c. "IdleThrottle", "IdleRPM", "FuelRatio", "shiftRPM" can be removed.
2d. the "Clutch" section must be removed to tell the physics that the engine is direct drive.

3. remove the "fueltank" section, and replace it with:
Code: [Select]
Capacity = 12

4. remove the "gearbox", "autoclutch" and "shifthelp" sections.

5. go to the "driveline" section.
5a. delete "SecondAxisInertia".

6. save and close the file.

7. open the file sfx.cfg

8. the "gearbox" section can be removed.

9. save and close the file.

10. all done

General Discussion / GP Bikes beta15
« on: February 06, 2019, 04:59:22 PM »

GP Bikes beta15 available:

( download mirrors would be extremely helpful and welcome )

General Discussion / Forum registration disabled
« on: January 24, 2019, 11:39:26 AM »

The registration of new forum members is disabled.
Sadly, the forum is still under attack by spammers.

Work is in progress to try to find a solution.

Sorry for the inconvenience.

Plugins / Mouse steering
« on: January 13, 2019, 11:19:10 PM »

This plugin allows to control the car using the mouse.
It must be copied in the "wrs/plugins" folder in the World Racing Series installation directory.
Then the mouse input must be assigned clicking on the "Steer" button in World Racing Series -> Settings -> Input

Please report if it works correctly.

General Discussion / New official track
« on: December 03, 2018, 04:46:18 PM »
Soon, hopefully, work will start on a new official track.

Which one would you prefer?
Please vote ( you can choose two! ) and please write your opinion, too.

General Discussion / Crowdfunding 2...
« on: November 19, 2018, 02:31:51 PM »

New spin.

I've been in contact with the Nurb for all of 2018 for the indoor kart track project, and I am wondering:
1) How many would join a crowd-funding campaign to have the laser-scanned Nordschleife officially in GP Bikes?
2) How many think it would be a good idea?

There already is a mod version, but:
1) is it an authorized conversion?
2) does it come from laser-scanned data?
3) it doesn't use the graphics engine at its full potential

Nonetheless, I'm not sure that a better and official version of the Nurb would be enough for a successful campaign.

General Discussion / PiBoSo and simracing youtubers
« on: November 05, 2018, 09:19:39 PM »
As you may or may not know, lately a new racing simulator has been released ( as Early Access on Steam ): KartKraft.
I was expecting YouTube videos comparing it with KRP, that is its only proper competitor ( everything else is just scaled down cars ).

Five days after release, still nothing.
There are comparisons with Automobilista and rF2, though  :-\

This problem is part of a trend, though.
Even when KRP was released, most simracing youtubers completely ignored it. A few asked for a free key. They were given out. Only one preview has been published. That was it.

Maybe some of you know the simracing world better than I do and could enlighten me.
What could be the cause of being completely ignored? After all, KRP is the best kart sim on the market, and karting is a big part of real racing. It also has some neat features that few big budget sims can match.
Is it because the graphics is not good enough?
Is it because it's too expensive? Then why not ask for a key? And there is a free demo anyway.
Or do I have a bad reputation and I'm ostracized?  :(

Mods / 2D Dashes
« on: October 30, 2018, 11:15:33 PM »

Starting with Beta14, 2D dashes support has been changed and extended.

It is possible to have multiple 2D dashes in the gpbikes/misc/dashes/ directory, in the GP Bikes installation directory.
Each bike can set the required dash in the hud.cfg file. For example:
Code: [Select]
dash = default
If the line is missing, the "default" dash is automatically used.

... To Be Continued ...

Documentation / Windows desktop scaling
« on: September 23, 2018, 09:15:48 PM »

If the Windows scaling is set to a value over 100% then World Racing Series will start at a lower resolution to compensate for the automatic scaling.

To solve the issue and use the full resolution: right-click on the World Racing Series icon -> Properties -> Compatibility -> Disable display scaling on high DPI settings

General Discussion / @h106frp
« on: September 20, 2018, 04:51:47 PM »

Could you please send via PM the MAX file and texture of the highlighted object only?

Thank you.

General Discussion / Daily development reprise
« on: September 06, 2018, 10:02:45 PM »

* WRS: work on the new physics

<a href="" target="_blank" class="new_win"></a>

General Discussion / World Racing Series beta14 WIP
« on: July 29, 2018, 05:04:05 PM »

Work is in progress to rewrite the suspensions code and simulate the live axle torque reaction, the axle wrap, and so on.
No pictures or videos to show yet, sorry. There is still a lot to do.

Plugins / UDP Proxy
« on: July 18, 2018, 04:01:57 PM »
Starting with Beta14, GP Bikes integrates a plugin that allows to receive UDP data from the simulated bike in realtime.

To enable it and set the parameters, edit the file "gpbikes/proxy_udp.ini" in the GP Bikes installation folder:
Code: [Select]
enable = 1
port = 30000
ip =
delay = 1

port: outbound port
ip: inbound address and, optional, port ( if missing, the outbound port is used )
delay: hundredths of second between packets

The packet format:
"data": null-terminated string
"state": integer. 0: software running; 1: on-track, simulation paused; 2: on-track, simulation running
"time": integer, milliseconds.
The rest of the packet follows the "SPluginsBikeData_t" structure of the proxy plugin:

In the proxy_udp.ini file, add the line
Code: [Select]
info = 1
to enable the streaming of the event, session, lap and split data.

Data format of the event packet, sent every second:
"evnt": null-terminated string
The rest of the packet follows the "SPluginsEventData_t" structure of the proxy plugin.

Data format of the session packet, sent every second:
"sesn": null-terminated string
The rest of the packet follows the "SPluginsBikeSession_t" structure of the proxy plugin.

Data format of the lap packet, sent five times a second:
"lap ": null-terminated string
The rest of the packet follows the "SPluginsBikeLap_t" structure of the proxy plugin.

Data format of the split packet, sent five times a second:
"splt": null-terminated string
"split": integer. 0: the latest line crossed is the start / finish one; 1: the latest line crossed is a split one
The rest of the packet follows the "SPluginsBikeSplit_t" structure of the proxy plugin.

General Discussion / GP Bikes beta14
« on: July 12, 2018, 10:50:09 PM »

GP Bikes beta14 available:

( download mirrors would be extremely helpful and welcome )

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