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Topics - PiBoSo

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1
General Discussion / State of the Union
« on: December 13, 2017, 12:59:26 AM »
A few asked about the future of GPB.

The short term plan is to first of all release, later this week, a much overdue WRS update. Sadly, it will only integrate the latest features. No physics improvements, no multiplayer fixes, despite the offer of a collaboration to push WRS as an iRacing competitor for dirt ovals... It breaks my heart to see WRS always last in line. Everytime I work on it, I feel like even the few days it gets every year are stolen from the other projects :'(
After that, KRP will receive a minor update to try, at the best of my possibilities given the super-limited time, to prepare it for the Steam Winter Sale.
Then work will finally start to improve the bike physics, both on asphalt and dirt, and to fix a few multiplayer bugs. Unfortunately, the new GPB and MXB builds will likely be ready only after mid-January.

The long-term GPB plans are not well-defined. The goal is to try to earn and save money to invest in GPB, enough to create new and improved official content and somehow put together a "release" build. The whole plan relies on how well the other projects will sell. The first shot ( KRP ) didn't hit the target, so finger crossed for MXB.
The upcoming 6th of May will mark an important milestone in GPB history: ten years since Alpha1 release. Again, it's heartbreaking to not have the resources and time to make it justice and prepare something special  :(

One word for those who asked about a possible Dorna eSport collaboration: chillax. It's not gonna happen.
No one will ever put enough money to create a brand new software with all the tracks, bikes and liveries needed.
The only option for Dorna is to use MotoGP from Milestone, that already has everything needed, so that sponsors only have to pay for the organization of the competition.
But even assuming the unthinkable, such a massive project would be completely out of reach for a "team" of two persons: hiring extra artists, handling paperwork and contracts, traveling, meetings, ...

WRS addendum.
Despite the lack of time, the future of WRS is much clearer.
While working on the bike physics, later this month, the plan is to greatly improve the tyre simulation on dirt for the cars, too, and to completely rewrite the suspensions simulation.
Then, as soon as possible, rallycross will be correctly simulated, with heats and joker lap. Heats support will be useful for sprint cars, too.
A new car is ready, that will require a brand new racing mode.
It would be nice to integrate the monster truck, too.
WRS now has its own Steam AppID, hopefully it will be ready for the first "official" release soon after MXB.

Live long and prosper \\//_

3
Documentation / Live Timing
« on: November 11, 2017, 04:19:59 PM »
It is possible to connect to a dedicated server to receive live race data.
Only 1 client can connect to the server.

Communication is made with UDP sockets and strings terminated with "\n".

Send "CONNECT" followed by the connection password ( empty string if no password ).
Reply:
OK -> connected
FULL -> another client is already connected
WRONGPASSWORD -> wrong password

Send "START" to start receiving data.
Data format is "MSG" followed by the message ID and then a stream of strings.
Send "ACK" followed by the message ID after each MSG.

Send "KEEPALIVE" every 15 seconds to keep the connection active.
The server sends "ALIVE" to report that the connection is active.

Send "DISCONNECT" to correctly close the connection.

4
General Discussion / Incline
« on: October 18, 2017, 08:36:37 PM »
One man band effort: http://store.steampowered.com/app/668170/Incline/

Congratulations to the developer, regardless...
Not the best graphics, but he has published more than Black Delta, that probably has a thousand times the budget  ;D

5
General Discussion / Misano GP
« on: September 06, 2017, 08:20:58 PM »

I will be at the Misano circuit on Friday to watch FP1 and FP2.
If you happen to be where, please say hi!

6
General Discussion / GP Bikes beta12b
« on: September 03, 2017, 08:53:27 PM »

GP Bikes beta12b released:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

Changelog:
- fix: helmet paint selection
- fix: tyres compound, blur, wear and dirt textures
- fix: engine limiter sound in replays
- fix: multiplayer bug
- new: automatic dab

7
Documentation / VR Support
« on: August 28, 2017, 12:37:07 PM »
When installing GP Bikes a desktop shortcut named "GP Bikes - VR" should be created.
It launches GPB with the "-vr" command line switch, that enables VR support.

If both a Rift and a Vive are installed on the same PC, it's possible to force Oculus using the "-vro" switch, and SteamVR using "-vrs".

In GP Bikes -> Settings -> Input3 it's possible to set the control to reset the VR camera tracking. The default key is F8. It resets the position and rotation of the user interface virtual screen, too.

By default, the rendering of both eyes is mirrored to the GPB window.
It is possible to change the mirroring setting creating a text file called oculus.ini or openvr.ini in the GPB installation folder and adding the following lines:
Code: [Select]
[mirror]
eye = 2
The possible values are:
-1: mirroring disabled
0: left eye
1: right eye
2: both eyes

Note: If the Windows Taskbar overlaps the MXB window preventing the cursor from reaching the bottom of the user interface, please try right clicking on the shortcut icon and, in the Properties, selecting Run Maximised.


Known Bugs
- HTC Vive ( SteamVR ): transparent asphalt in the user interface

8
General Discussion / GP Bikes beta12
« on: August 24, 2017, 02:16:43 PM »

GP Bikes beta12 released:
http://www.gp-bikes.com/?page=news

Download:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

9
Custom hardware / Cruden Simulator
« on: May 23, 2017, 09:38:21 AM »

<a href="http://www.youtube.com/v/DHQYniah_GM" target="_blank" class="new_win">http://www.youtube.com/v/DHQYniah_GM</a>

What software is that?  ???
Oh, the humanity!

11
General Discussion / Aaugh!
« on: March 09, 2017, 11:19:35 PM »

<a href="http://www.youtube.com/v/uRkrqjX1N4c" target="_blank" class="new_win">http://www.youtube.com/v/uRkrqjX1N4c</a>


12
General Discussion / World Racing Series beta11b
« on: March 02, 2017, 10:58:38 PM »

World Racing Series beta11b released:
http://www.worldracingseries.net/?page=downloads
( download mirrors would be extremely helpful and welcome )

Changelog
- added code to, hopefully, minimize the crashes with large replay buffers
- fixed a replay bug
- helmet selection saved for each car
- removed limits on the number of tracks, cars, helmets, paints
- fixed the rolling start data in the server info dialog

13
General Discussion / GP Bikes beta11b
« on: March 01, 2017, 11:38:32 PM »
GP Bikes beta11b released:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

Changelog
- fixed the suit paint selection
- added code to, hopefully, minimize the crashes with large replay buffers
- fixed a replay bug
- rider and riding style selection saved for each bike
- helmet selection saved for each rider
- removed limits on the number of tracks, bikes, helmets, paints

14
Bikes / IK Links Debug Mode
« on: February 18, 2017, 07:22:33 PM »
Inverse kinematic is used to animate the chain, to link the rider hands to the handlebars, to link the boots to the pegs and to prevent the knees from sinking into the ground.

To show the link points ( cyan ) and the targets ( magenta ), edit the file gpbikes.ini ( located in the gpbikes folder in the GP Bikes installation folder ) and add:
Code: [Select]
[debug]
links = 1

15
Cars / IK Links Debug Mode
« on: February 18, 2017, 05:35:37 PM »
Inverse kinematic is used to animate the suspensions and to link the driver hand to the shift lever.

To show the link points ( cyan ) and the targets ( magenta ), edit the file wrs.ini ( located in the wrs folder in the World Racing Series installation folder ) and add:
Code: [Select]
[debug]
links = 1

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