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Topics - Blackheart

Pages: [1] 2 3 ... 5
1
Bug Reports / Found a little bug (but not very nice for good replays)
« on: June 02, 2017, 07:01:19 PM »
I think that GPB has an old rider model (lods) because at different distances it change, here an example:





2
Suggestions and wishlist / Improve Neck/head Animation
« on: May 17, 2017, 01:26:53 PM »
Watched this KRP video yesterday:
 
https://www.youtube.com/watch?v=vIgDZ5fJAzI

I noticed that the head has no big movements, the same thing in GP Bikes, its possible improve this? In RL the rider/pilot head it reacts to every solicitation.  :P

Anyway GL for krp ;)

3
Off Topic / The "new" MotoGP17 from Milestone
« on: May 05, 2017, 11:12:01 PM »
<a href="https://www.youtube.com/v/xOkViqarKvY" target="_blank" class="new_win">https://www.youtube.com/v/xOkViqarKvY</a>

Some new features:

- New great 3d models (but the 3d engine is the same of the old games)
- Finally 60 fps
- Nonsense new modes (manager mode?  :-\ )
- Better sounds
- Fixed several tracks
- Better AI (less aggressive)




4
Bikes / Bike MOD request
« on: March 02, 2017, 09:50:26 AM »
I ask to remove my old bikes and IMT bikes from this database.

List bikes to remove:

Road - Honda NR750
Road - Honda CBR900RR

WSBK 2017 MV Agusta F4
WSBK 2017 Ducati Panigale R
WSBK 2017 Aprilia RSV4 RF

5
Bug Reports / Bug?
« on: February 21, 2017, 11:52:54 PM »


As can be seen in the image 2, the boots position seems correct, but looks very bad in the corners ???

EDIT:

Rider = Modern
Riding Style = Classic

6
Mods / Piboso: Tires textures limit?
« on: February 09, 2017, 06:11:58 PM »
Mr. Piboso, I tried to use 6 different main textures for the tires in the "tyre.txt" all them works well, but the final one not works, I see in GP Bikes just 5 different tires textures.

This is a GP Bikes limit?  ???

7
Mods / Multiple rpm lights?
« on: February 01, 2017, 06:42:55 AM »
Hi all, as works multiple rpm lights in gpb?

Quote
rpm_lights
      {
         num = 4
         texture = rpmlight
         min = 9000
         step = 1000
      }

I suppose we should create a texture without lights as a base, but I do not understand how to declare the steps, I tried to create a .txt file with the same name of the base texture (rpmlight) and inside the names of the steps textures; rpmlight1.tga, rpmlight2.tga, rpmlight3.tga, rpmlight4.tga but not works.

Some ideas?  ???

thx

8
Bikes / [W.I.P.] wsbk 2016 (old)
« on: November 19, 2016, 08:39:29 PM »


SBK 2016 Set Project


I not will release the bikes individually.
So it will take a long time for a public beta.  :P
I will try to update this thread when there will be interesting news.



If someone wanted give a hand; helmet paints & suits 2016 are wellcome. (The first bikes are Ducati Panigale and Kawasaki)

9
Support / In game gamepad calibration issue
« on: November 15, 2016, 10:35:01 AM »
I do not understand if it's a problem of my gpx or something wrong in GPB, but my gamepad calibration not works well now (probably since I installed the beta 9c)  ???

Here a little vid that shows the problem:

<a href="https://www.youtube.com/v/xV2QW7WzUeY" target="_blank" class="new_win">https://www.youtube.com/v/xV2QW7WzUeY</a>

10
MOVISTAR JUNIOR CUP / Not whitelisted...
« on: November 13, 2016, 07:36:28 PM »
Maybe my GUID has a 0 and not a O...  so:

996CBBE0

11
CAWS Mod Team / Little issue in the CBR1000RR model
« on: October 14, 2016, 05:58:09 PM »


The chain disappered, I guess need only flip a normal.

12
Paints / [Skin] Honda CBR900rr - Replica 1995 (For version 1.3)
« on: October 04, 2016, 09:26:15 AM »

13
B.E.S. Mod Team / [OFFICIAL BESTeam] Members presentation
« on: September 22, 2016, 08:50:28 PM »
BESTEAM
Members
BIKE EUROPE SIM TEAM


-JORGE (SPN)
-KERAZO (GER)
-ANDREA FIORELLI (ITA)
-GUIGUI404 (FR)


14
Mods / [HOW-TO] Brakelight & Rainlight
« on: September 13, 2016, 09:07:08 PM »
In few easy steps I explain how to the brakelight (goes the same for the rainlight)  ;)




1_Apply the texture in your 3d app to the model, in this example my texture (OFF) is "Brakelight"...yeah I have a lot of imagination...  ;D


2_Make with PS or similar a new texture with a nice light effect (u can use google fo nice pics).


3_Save it in .tga and name it as u want in my example is "Brakelight_ON"

4_Make a .txt file named with the orginal texture name, so "Brakelight.txt" and just write into: Brakelight_ON.tga

5_Now go in your gfx file, and under chassis, put this line: brakelights = Brakelight

Quote
...
   smoke
      {
         top_rpm = 0
         max_rpm = 0
      }
   }   
       
        brakelights = Brakelight
}

6_Done!

Credits: Thx to Manu for teaching me this easy method  ;)

15
Mods / Tail lights question
« on: September 09, 2016, 09:25:09 AM »
"I can not find the old thread"  :-[

My question is where should I put the texture for Light On?

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