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Topics - Raffurty46

1
General Discussion / Learning - Track and Car Moding
October 17, 2015, 05:56:49 AM
Hello,

I'm wanting to get into the world of mod making, I have made tracks using Bobs Track Builder but I know thats nothing compared to 3dsmax ect.

What are some tips you guys may have, also what software / version will I need, I have photoshop and thats about it. lol

I know learning this wont be easy and definitely wont happen over night but its something I have been wanting to learn.

Thanks,
Dillon Raffurty
Raffurty Designs
2
Support / Multiplayer Crashed
October 17, 2015, 04:28:35 AM
I just tried multiplayer and noticed huge lag when some one joined or left the server.

One of the times someone left it crashed my game and gave this error.



It also seems that the dust from the tires caused some stutters.
3
Hello PiBoSo and everyone else,

I really like this deformable terrain you have going, its something that has been lacking in all games attempting Dirt, be it Oval or Rally.

I know most of  these suggestions I'm going to list you probably already have in mind to develop at some point but I'll make a list just for reference and maybe there will be some new ideas.

1. I seen in another post you had mentioned different layers of soil, it would be really cool to have the track become slicker as you burn down to the more compacted layers, so it would simulate the track starting off tacky then becoming dry slick as cars run on it. Not sure if its possible to grip via soil type but it would be really cool.

2. I have tried finding an online race to see how the race system worked but couldnt find any servers, but I did notice you can set Practice, Qual and Race times and laps, it would be great to have an option to have heat races and LCQ's before the Main Race, it would help with league functionality.

3. I really like the push start simulation feature its awesome!

4. Knoxville feedback, I think the track needs less banking in the straights with the addition of adding an inside berm. I also noticed lap times dont count if you run to low on the track.

5. Being able to save track states similer to saving a setup would be amazing!

6. (Edit) Would it be possible for the replay to show more than the past 2-5 laps and instead be able to show the entire server duration.

7. (Edit) The option to have a Hud on or off when using the cockpit view.

8. (Edit) Being able to have track data render further out for high end GPUs.

9. (Edit) Being able to turn down the head movement or even turn it off.

10. (Edit) Instead of having the .pnt files being ziped in the .pkz files have them in a non zipped skins folder if possible.

Well after playing a few more hours these are some more sugestions I thought of, I'm really excited to see what direction you go, would be awesome to see this become big similar to what the huge modding community has done with rFactor. I think you have a good base for that to happen.

Awesome Job!  :)
4
Paints / Sprint Car Paint - Thoughts?
October 15, 2015, 09:45:42 AM





5
Paints / Help getting paints in game.
October 14, 2015, 11:32:39 PM
I'm trying to make a skin for the sprint car. I know how to do the editing of the templates in photoshop but have no idea what to do from there.

I have downloaded painted but still cant figure it out.

Thanks
http://www.hostingbytes.us/images/3/653852.jpg


6
General Discussion / WRS Beta7 Thoughts and Suggestions
October 14, 2015, 09:08:10 PM
I'm gonna start off by saying I just recently got the game mainly to try out the Sprint Car, and I really thing this could turn into something amazing, But in its current state not so much. I do understand its a beta which explains some of the Problems.

Starting of with the sprint car, it really needs some tire model or physics work, I have no idea how any of that works but something needs adjusted on.

1. The car has a deadly push on entry when you try to actually drive it like it should, then goes into a death spin on exit no matter the wheel lock or throttle input you give it.
2. The attached video has a clip at 2:10 of a rocking left and right affect the car gets which makes it seem almost impossible to drive.
3. The car seems like it has massive cross weight in it causing it to rock LF to RR at low speeds also making it feel broken.

Those are the main problems I had with the sprint car, if you can get the physics to work right I think there would be a massive Dirt community from rFactor that would jump all over this, I hope to see you continue development in the Sprint Car because with the track system you have it could grow to something big.

https://www.youtube.com/watch?v=krwOJ86Qe_s&feature=youtu.be

I did some testing with the other cars in the game and found a bug that when you spin and the car does a side ways slide the car will randomly grip and flip. (Video attached)