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Topics - janaucarre

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1
General Discussion / To all here: all next bad language will be deleted
« on: October 13, 2017, 11:54:26 AM »
Hi,

You know that I'm a bit passiv about moderation but now I suggest to all moderators (of course me too) to delete posts wich contain bad langage and if this is repeated a ban (progressiv) could be the solution.

A word to the wise is enough

2
General Discussion / First launch Things people don't know or forget
« on: October 05, 2017, 08:58:20 PM »
Hi,
Here I will list all the thing people don't know or forget after installation of GPBikes


First Page Menu
Go to Settings


_________________________________________________________________________________________


Settings Input
1=> Calibration Use all the axys to their limits
2=> Controls choose all the axys as you want
3=> Direct Lean there is Two big manner to use it here, I use 100% because the bike do exactly what my thumb do, at 50% it's strange for me. Try it and you will know after 10 second if it's the good setting for you or not
4=> Advanced don't forget to set the dead zone of the Lean/Throttle/Clutch/Rear Brake, all the analog axys


_________________________________________________________________________________________


Settings Input 2
The most important thing people don't know or forget is Low Speed it is used for moving very slowly the bike with the rider walking, that is very useful for exiting pit without crashing.
Click and choose first the GO BACK button and after GO STRAIGHT button, i use the directional cross on my PS3 pad.



3
Bikes / [GPBikes] Files structure to compare
« on: October 04, 2017, 12:19:52 PM »
Hi,

I decide to post screenshot of the structure of GPBikes folder for all those who have problem with bike mod corexe.
Compare what's here to your GPBikes and if it's not the same there is a problem.
I suggest that: when a new mod or new bike is coming, it will be nice to add screenshot here and i will change the first post as soon as possible.

I do it because i saw many post about corexe due to bad installation of the mods.

Here ou can create 3 folders => bikes / tracks / tyres


______________________________________________________________________________________________________________________________________


Here is the list of the bikes => the 4 of October 2017


______________________________________________________________________________________________________________________________________


Here what must be in the plugins folder if you have maxHUD


______________________________________________________________________________________________________________________________________


Here what must be in the tyres folder => the 4 October 2017


______________________________________________________________________________________________________________________________________

4
Bikes / Beta 12 how to adapt modded bikes ?
« on: August 28, 2017, 12:05:39 PM »
Hi,
How do we to adapt bike for beta12 ?
I make a folder for mito 125 with all files like the original 125 of piboso and It's ok, but i tried to make same thing for motogp mod and it didn't work, what is the difference ?
Thank you

5
Tracks / GPBikes JanjGP4
« on: August 08, 2017, 11:34:41 PM »
Hi,
I'm working on a track coming from my imagination.
You can watch this video to see how it is going:
<a href="https://www.youtube.com/v/xA6Yr577Ypg" target="_blank" class="new_win">https://www.youtube.com/v/xA6Yr577Ypg</a>

6
Tracks / modded track fps problem
« on: July 06, 2017, 10:36:41 PM »
Hi,
These two last evenings i began building a new track using race track builder.
I import it in 3dsmax and re-apply the textures to the road and the map.
I create the misc with tracked and try in game.
At some points the fps drop down about 5-10 fps and near the and to 0fps.
The track is about 8km long and there is only the road and the map, so two textures are used.

Someone has an idea from where the problem is coming?
I build in the past a track more than 15km long with many textures and mountain and other 3d objects without any problem and more than 500'000 polygons.
The actual track is about 200'000 polygons.

Thank you in advance for all your help.

7
General Discussion / Who is chris?
« on: April 20, 2017, 07:44:33 PM »
Hi,
One of the "Chris" they are so many here, tries to connect to motonline server victoria with the murasama.
I think he doesnt have the bikes needed.
I suggest him to download the synchro ftp.
http://www.motonline-france.com/public/Downloads/GP_Bikes/Motos/mod_bike_ftp_misc.sps

it will help him and download alla the bike he needs.

8
Tracks / 3ds max problem uvw map
« on: December 01, 2016, 05:06:04 PM »
Hi,
To those who use 3ds max 2010 64 bit:
I've passed many hours to find the problem i going to tell you, so if it can help someone it will be nice.
I'm making a new track from scratch.
I create the road and would apply a texture on.
So, i select the polygons i need, apply a texture map, select the edge all along the side and create a form from it.
Then, i apply an uvw unwrap to my selected polygons and choose the form (created from edges) to apply to the right curved texture to my road.
Now the problem happens because there appears strange things, the texture is completely wrong applied.
To solve the problem I use the 32 bits version and all is fine now.

9
Tracks / Racetrack builder
« on: June 20, 2016, 06:20:17 PM »
Hi,
I just bought race track builder and i made a track to see how it can be import in 3ds max and how export to gpbikes.
Really nice,  can make our own texturepacks and add to rtb.
The export can be done for assetto corsa and rf2.
I try now the AC export and see its a fbx file.
Say you how it works about bump in gpbikes

10
Tracks / [GPBikes][Trackedit] How to do Dynamic Surface
« on: May 09, 2016, 09:38:37 AM »
Hi,
I post this video because i read a post yesterday about someone asking to have a dynamic surface for ulster. Now he can do it himself :-) and everybody can:-)
Watch and try:
<a href="https://www.youtube.com/v/mFNZDejOUzM" target="_blank" class="new_win">https://www.youtube.com/v/mFNZDejOUzM</a>

11
Bug Reports / [GPBikes] Strange thing when throttle
« on: March 21, 2016, 05:54:20 PM »
Hi,
As you will see in the video (begin to watch at 0 min 23 seconds), when I put throttle the bike compress the rear suspension (as it does), but all the bike goes on the right, it's a little move but we can see it. To prove it the steering (THX MAX) move to right everytime I put throttle, that's just a little bit but it is.
Can Piboso say us if I'm wrong or right and if this is a bug or a problem or anything else?
Same thing happens on 1000cc.
Thank you.

<a href="https://www.youtube.com/v/tpgd_tdvFhY" target="_blank" class="new_win">https://www.youtube.com/v/tpgd_tdvFhY</a>

PS: sorry for the quality but my PC's battery is out and i can't use my original graphic card with the new one

12
Bug Reports / GPBikes uphill downhill strange thing
« on: February 22, 2016, 04:22:49 PM »
Hi,
One of us send me a video of a replay at brands hatch, in the first turn, when the curve changes its elevation the bikes begin to mak something strange.
The front seems to go to the exterior of the curve and the rear is good. When uphill that's inverse.
I looked on a replay from mine (not this one bottom)
I look very well on the wheel turning and i think (downhill) the rear turn with more speed than the front wheel, try and watch and comment here.
That's perhaps the camera change its angle because based on the front wheel (not sure)
<a href="https://www.youtube.com/v/72Rb3fCtbbc" target="_blank" class="new_win">https://www.youtube.com/v/72Rb3fCtbbc</a>

13
Suggestions and wishlist / Gpbikes gyroscope
« on: February 10, 2016, 12:28:01 AM »
Hi,  i was watching a video about motogp technics and was surprised to learn that motogp have a gyroscope.
Has gpbikes a gyroscope?
It can be very helpful to control wheeling max

14
Media / MAX SPEED
« on: January 04, 2016, 02:12:18 PM »
Here different bikes at their  max speed:
aprilia 500
varese
murasama
motogp_aprilia

15
Tracks / [GPBikes][Tracks] track tools
« on: November 01, 2015, 05:20:33 PM »
Hi,
The Track tool have been updated for the new beta 7b ?
(that's a question for piboso especially)
Thank you

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