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Topics - janaucarre

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Bikes / Bike Donation
« on: November 13, 2018, 05:44:35 PM »
Months ago i bought a triumph 675 blueprint in high definition (vector drawing)  on

The problem is i cant use it in 3ds max, there is too much vertex for my old computer and i cant work on this.

So i send to who wants this one free.
Post here or pm
Thank you

Suggestions and wishlist / Bike mod music menu
« on: June 26, 2018, 04:48:52 PM »
Is it possible to ad some music, some video or anything else when selecting a mod in gpbikes ?
I remember some beautiful mod in rfactor, like lemans series (old porsche 917, lola t70 and other) where was a good 70s music and photo and video in black and white. It was so good to begin these mods only by viewing this.
Thank you for answer.

Suggestions and wishlist / TRACKED grid placement
« on: June 25, 2018, 08:29:08 AM »
Piboso, is it possible to add an option to tracked for placing each starting line where i want ?
Ibask this because its very difficult to place the white lines exactly where the tracked grid is.
Thank you.

Tracks / Track Release: Laguna Seca Poket
« on: June 12, 2018, 06:29:04 PM »
I propose for those insterested  this little laguna seca wich i di many years ago.!oyhnkDLb!LpbBlFUxy84730bzAaQ67-gCKwKaa91jT0qNq69fTIA

Tracks / Track Release: JanjGrandPrix_3
« on: May 02, 2018, 07:37:36 PM »
Here are the links for a version 2 and 1 of JanjGrandPrix_3.
Entirely made by me, more than 5 km, ascents and descents as well as tight turns and other very fast.
For the creation of this track i have been inspired by many other tracks, i wanted to have as much as possible of different curves.
First corner: thought about first corner of Le Mans
Double right: dont remember why but i like it
The esses: thought about circuit of the america and others.
Stadium double left: tought about misano (old version).

I hope you wil  enjoy riding at this track.
For those who desire modify, I can give them the 3ds files.

Marshals, cameras and light OK

Thank you and good ride.




DS version!UyYTyCia!hqTMDLSpHIdDmNAcxh8LYElWqDmfmFx7REin3rzBwtQ

NDS version:!Ni4DABjY!eN81ymqqKHeAV575WOrn2n8lPkvAsb0GV-w7BMidODI

Camset from #034 (thank you):!d6pzmBiA!RgjzMU_5MJnNHFRbVJiFH4mVp8dcsMq6l3e0735Btbo

General Discussion / To all here: all next bad language will be deleted
« on: October 13, 2017, 11:54:26 AM »

You know that I'm a bit passiv about moderation but now I suggest to all moderators (of course me too) to delete posts wich contain bad langage and if this is repeated a ban (progressiv) could be the solution.

A word to the wise is enough

General Discussion / First launch Things people don't know or forget
« on: October 05, 2017, 08:58:20 PM »
Here I will list all the thing people don't know or forget after installation of GPBikes

First Page Menu
Go to Settings


Settings Input
1=> Calibration Use all the axys to their limits
2=> Controls choose all the axys as you want
3=> Direct Lean there is Two big manner to use it here, I use 100% because the bike do exactly what my thumb do, at 50% it's strange for me. Try it and you will know after 10 second if it's the good setting for you or not
4=> Advanced don't forget to set the dead zone of the Lean/Throttle/Clutch/Rear Brake, all the analog axys


Settings Input 2
The most important thing people don't know or forget is Low Speed it is used for moving very slowly the bike with the rider walking, that is very useful for exiting pit without crashing.
Click and choose first the GO BACK button and after GO STRAIGHT button, i use the directional cross on my PS3 pad.

Bikes / [GPBikes] Files structure to compare
« on: October 04, 2017, 12:19:52 PM »

I decide to post screenshot of the structure of GPBikes folder for all those who have problem with bike mod corexe.
Compare what's here to your GPBikes and if it's not the same there is a problem.
I suggest that: when a new mod or new bike is coming, it will be nice to add screenshot here and i will change the first post as soon as possible.

I do it because i saw many post about corexe due to bad installation of the mods.

Here ou can create 3 folders => bikes / tracks / tyres


Here is the list of the bikes => the 4 of October 2017


Here what must be in the plugins folder if you have maxHUD


Here what must be in the tyres folder => the 4 October 2017


Bikes / Beta 12 how to adapt modded bikes ?
« on: August 28, 2017, 12:05:39 PM »
How do we to adapt bike for beta12 ?
I make a folder for mito 125 with all files like the original 125 of piboso and It's ok, but i tried to make same thing for motogp mod and it didn't work, what is the difference ?
Thank you

Tracks / GPBikes JanjGP4
« on: August 08, 2017, 11:34:41 PM »
I'm working on a track coming from my imagination.
You can watch this video to see how it is going:
<a href="" target="_blank" class="new_win"></a>

Tracks / modded track fps problem
« on: July 06, 2017, 10:36:41 PM »
These two last evenings i began building a new track using race track builder.
I import it in 3dsmax and re-apply the textures to the road and the map.
I create the misc with tracked and try in game.
At some points the fps drop down about 5-10 fps and near the and to 0fps.
The track is about 8km long and there is only the road and the map, so two textures are used.

Someone has an idea from where the problem is coming?
I build in the past a track more than 15km long with many textures and mountain and other 3d objects without any problem and more than 500'000 polygons.
The actual track is about 200'000 polygons.

Thank you in advance for all your help.

General Discussion / Who is chris?
« on: April 20, 2017, 07:44:33 PM »
One of the "Chris" they are so many here, tries to connect to motonline server victoria with the murasama.
I think he doesnt have the bikes needed.
I suggest him to download the synchro ftp.

it will help him and download alla the bike he needs.

Tracks / 3ds max problem uvw map
« on: December 01, 2016, 05:06:04 PM »
To those who use 3ds max 2010 64 bit:
I've passed many hours to find the problem i going to tell you, so if it can help someone it will be nice.
I'm making a new track from scratch.
I create the road and would apply a texture on.
So, i select the polygons i need, apply a texture map, select the edge all along the side and create a form from it.
Then, i apply an uvw unwrap to my selected polygons and choose the form (created from edges) to apply to the right curved texture to my road.
Now the problem happens because there appears strange things, the texture is completely wrong applied.
To solve the problem I use the 32 bits version and all is fine now.

Tracks / Racetrack builder
« on: June 20, 2016, 06:20:17 PM »
I just bought race track builder and i made a track to see how it can be import in 3ds max and how export to gpbikes.
Really nice,  can make our own texturepacks and add to rtb.
The export can be done for assetto corsa and rf2.
I try now the AC export and see its a fbx file.
Say you how it works about bump in gpbikes

Tracks / [GPBikes][Trackedit] How to do Dynamic Surface
« on: May 09, 2016, 09:38:37 AM »
I post this video because i read a post yesterday about someone asking to have a dynamic surface for ulster. Now he can do it himself :-) and everybody can:-)
Watch and try:
<a href="" target="_blank" class="new_win"></a>

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