Hello Piboso,
I hope you read this topic. This is the thing I felt wrong for a long time playing GP Bikes so I finally decided to post it here.
The issue is: I found that the front tyre has unrealistic slip angle profile what causes the bike understreer on the corner entry more than the real one. The issue is not with the tyre grip itself, which is ok but just with the slip angle profile (i.e. slip angle at which this max grip is generated).
To be exact: maximum grip of the front tyre is reached at a bit too high slip angles comparing to the rear tyre (while in real life difference in slip angles beetween front and rear is at least not that big).
It can even be noticed when you just look at some replay and notice that the front wheel is visually drifting along the track a bit unrealisticly like it's "shifting sideways" a bit on the corner exit when you pick up a bike - that's also this problem.
The issue should be related to some general game settings cause it's noticed on all bikes more or less and I haven't found anything related to tyre slip angles in the bike folders.
Unfortunatly I can't say exactly "how much" the angle profile is wrong because it's up to the feel but now it's too far off for sure. But ofc I'd be able to tell the right one if there'r a chance to play with it a bit and I'm ready to give that feedback.
I believe fixing it would improve real feel of bikes in the game and front of the bike will feel more "planted" to the group.
P.S. Folks, please don't jump into discussion if you don't know the exact physics I'm talking about.
P.S.S. If you have an idea where this setting can be hidded in the game files - you'r welcome.
I hope you read this topic. This is the thing I felt wrong for a long time playing GP Bikes so I finally decided to post it here.
The issue is: I found that the front tyre has unrealistic slip angle profile what causes the bike understreer on the corner entry more than the real one. The issue is not with the tyre grip itself, which is ok but just with the slip angle profile (i.e. slip angle at which this max grip is generated).
To be exact: maximum grip of the front tyre is reached at a bit too high slip angles comparing to the rear tyre (while in real life difference in slip angles beetween front and rear is at least not that big).
It can even be noticed when you just look at some replay and notice that the front wheel is visually drifting along the track a bit unrealisticly like it's "shifting sideways" a bit on the corner exit when you pick up a bike - that's also this problem.
The issue should be related to some general game settings cause it's noticed on all bikes more or less and I haven't found anything related to tyre slip angles in the bike folders.
Unfortunatly I can't say exactly "how much" the angle profile is wrong because it's up to the feel but now it's too far off for sure. But ofc I'd be able to tell the right one if there'r a chance to play with it a bit and I'm ready to give that feedback.
I believe fixing it would improve real feel of bikes in the game and front of the bike will feel more "planted" to the group.
P.S. Folks, please don't jump into discussion if you don't know the exact physics I'm talking about.
P.S.S. If you have an idea where this setting can be hidded in the game files - you'r welcome.