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Topics - uberslug

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Support / AccuForce V2 Wheel And Fanatec ClubSport V3 Pedals...
« on: October 14, 2018, 09:32:30 PM »
I seem to be having trouble getting the Wheel and Pedals to work together.

When I calibrate the Wheel and choose it as the steering device it works fine.

When I calibrate the Pedals and choose them in the various inputs they work fine.

They do not, however, work at the same time. I can have steering, or pedals, but not both.

Anyone have any ideas on how to get the two systems working together?

I have disabled the Pedals in SimCommander 4 so there is not any input going on there.

Custom hardware / @PiBoSo - XSimulator Plug In...
« on: September 23, 2018, 04:45:11 PM »
In reading through the XSimulator Plug In it looks as though the plug in captures chassis pitch and roll in degrees. Do you output suspension extension and compression?

Tracks / NC Bugatti Circuit DS...
« on: July 10, 2018, 01:34:01 AM »

Tracks / NC Suzuka DS & Ulster GP DS...
« on: July 05, 2018, 01:12:32 PM »

Tracks / Aragon V0.9 Race DS...
« on: July 01, 2018, 12:15:11 AM »
Link to the Dynamic Surface Version of Aragon_V0.9_Race.!QZVwDKxC!kxXwPyZwmmbJ-YS_l2qIF4-9dTF2xbaI0wrNpcHLnAo

This is a minor modification to the work done by JC#21 + janaucarre + Hawk_UK

Racing / Aragon DS Moto 3 Test Outing...
« on: June 29, 2018, 11:33:32 AM »
13 Lap Test Race at 12:00p EDT on Wednesday, July 4, 2018, on the DS Version of Aragon.

Link to Aragon_V0.9_Race_DS:!QZVwDKxC!kxXwPyZwmmbJ-YS_l2qIF4-9dTF2xbaI0wrNpcHLnAo

Mods / Is There Any Way To...
« on: June 28, 2018, 12:51:56 AM »
Convert an NDS Track such as Aragon to a DS Track?

Bikes / 2018 Moto3 Honda Issues...
« on: June 23, 2018, 12:55:52 AM »
The 2018 Honda NSF250RW has a couple of issues.

1.) Must use Dunlop M3.pkz Tyre File to keep GP-Bikes from crashing.

2.) There is a Visual Anomaly through the Windscreen which is worse than the 2017's glare as seen here:

Off Topic / For Those Of You...
« on: May 18, 2018, 05:33:26 PM »

Off Topic / While Honda, And Not Bikes, It Is Interesting...
« on: May 10, 2018, 10:55:12 PM »
<a href="" target="_blank" class="new_win"></a>

Virtual Reality / Large Curved Monitor Or VR Headset...
« on: March 30, 2018, 11:39:37 PM »
If money was no object, what would you buy? A Large Curved Monitor or a VR Headset?

If you would go for the monitor, which one?

If you would go for VR, Vive Pro, Samsung Odyssey, or Oculus Rift?

General Discussion / How Realistic Should SIMs Be...
« on: February 04, 2018, 02:34:31 PM »
I would like to state emphatically that my moniker was chosen because I know my place in the world. While I would like to believe I have the analytical skills to figure out how to ride fast enough to qualify for a shot at a real life Moto3 ride, I have never had the intestinal fortitude to risk catastrophic physical injury just to prove a point. So, given that I know I am slow, I pose the following existential question:

How realistic can one make a simulator?

My question originates from the experience of yesterday's Moto2 International Challenge Event. According to this table,

yesterday's front runners are considerably quicker than the best the world has to offer.

Does the inaccuracy of the current computer model lie in the length of the track, the grip of the tires, the behavior of the bike when ridden well past its real world limitations (judging by what I witnessed this seems plausible), or somewhere else?

Please note, I am neither complaining about yesterday's results, nor passing judgment on what the participants do / use in order to achieve their results. If they can go that fast given the current state of the model then all is good. This is more of an intellectual exercise since I have only been at this motorized vehicle simulator thingie for a year and would like to learn more.

General Discussion / Dynamic vs NDS Tracks...
« on: January 29, 2018, 05:13:26 PM »
As a host of online tracks the subject of this thread:;topicseen#new  brings up a couple of questions.

1.) Do 'NDS' Tracks develop a Racing Groove? My understanding is they do not, however, I have yet to do any real research or testing yet.

2.) When using a 'Dynamic Surface' Track, which groove file gets updated? Client or Server or Both?

3.) Does having a discrepancy between groove files (client version does not match server version) create problems when connecting to an online track?
  3.a.) If there is a discrepancy, which file takes precedence, the Client's or the Server's?

The reason I ask is I hosted a race yesterday using the standard NC Mugello track, not the NDS version. I assume it has started to develop a racing groove (I have yet to see if a groove file was created or modified as it did not occur to me to look until I read the above posts this morning and I will not have access to the server until this evening).

If anyone can shed any light upon the above or point me to documentation I would greatly appreciate it.

Paints / Moto 2 2017 Paint Mod Not Showing Up...
« on: December 23, 2017, 07:08:44 PM »
I have created a custom paint for the Kalex bike.

It shows up on the list of paints but it doesn't get applied to the bike. Anybody have any idea why?

Bug Reports / @PiBoso - Parsing XML Results Files...
« on: December 10, 2017, 05:57:50 PM »
I believe the *.xml results files need to end with '</PiBoSoXML>' in order for them to be parsed correctly by the SimpleXML PHP extension.

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