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Topics - uberslug

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1
Racing / NAFPRA Beta 13 Test Race Announcement...
« on: December 28, 2017, 02:20:18 PM »
What: First Person Moto 3 GP of Austria Beta 13 Test Race

Where: Server -> NAFPRA_#2_b13

When: 3:30p EST on Sunday, January 21, 2018 [8:30p GMT]

Track Opens For Practice @ 2:30p EST [7:30p GMT]

15 Minute Qualifying Session Begins @ 3:15p EST [8:15p GMT]

13 Lap Race Begins Shortly After Qualifying

Weather Conditions Will Be Sunny and 27 Degrees C with Winds from the South @ 2 m/s

Track Mod A1 Ring v2.2_NDS

Bike Mod 3.90 with the appropriate Tyres (latest Moto3 bikes dated January 14, 2018, per: http://forum.piboso.com/index.php?topic=5552.45)


Please Note:

1) The format has been changed to eliminate the Warm Up and Sighting Laps. Polling will be turned on so we will have up to five (5) restarts if necessary.

2) Be sure to pick your Race Setup when bounced back to the pit after qualifying.

3) Be sure to download the Server Race Replay @ www.cycotek.net ten (10) minutes after completion of racing. The results portion of the page is being reworked so a link to the results will not be immediately available, however, you will have thirty (30) minutes in which to download your results before the server resets.


2
Paints / Moto 2 2017 Paint Mod Not Showing Up...
« on: December 23, 2017, 07:08:44 PM »
I have created a custom paint for the Kalex bike.

It shows up on the list of paints but it doesn't get applied to the bike. Anybody have any idea why?

3
Bug Reports / @PiBoso - Parsing XML Results Files...
« on: December 10, 2017, 05:57:50 PM »
I believe the *.xml results files need to end with '</PiBoSoXML>' in order for them to be parsed correctly by the SimpleXML PHP extension.

4
Racing / NAFPRA Race Results Web Site...
« on: December 04, 2017, 01:38:50 AM »
Because I have entirely too much time my hands AND idle hands are the devil's playground, I have created a web site to provide access to NAFPRA Race Results and Replays.

The initial offering can be accessed here: http://www.cycotek.net

For now one can view the race results as *.html files through links on the index and results pages [one can scroll the results for older links and one will need to hit the back button of one's browser to get back to the index page].

One can also download the server replay files as *.rpy files through links on the index and replays pages [one can scroll the replays for older links and, again, one will need to hit the back button of one's browser to get back to the index page].

Since the site is php / mysql based I will eventually add searchable features for items such as Fastest Lap Times, Ideal Lap Times, Finish Placings, etc., etc., etc.




5
General Discussion / Debug Documentation...
« on: November 24, 2017, 03:21:11 AM »
Is there any documentation regarding Debug Mode? There are three throttle [idle circuit and others, perhaps], one front brake, one rear brake, and two clutch bars. While it is difficult to watch where I am going AND watch the bars I have noticed the right clutch bar indicates when I am operating the clutch.

I have noticed the left clutch bar indicates partial actuation during downshifts when I do not use the clutch. There is no such actuation of the left clutch bar when up shifting without the clutch but there seems to be actuation of both clutch bars when I use the clutch during up shifts [it is, however, very difficult to do this on a game pad so I am not sure of what I am actually seeing].

What is the second clutch bar indicating? I have seen references to a slipper clutch but do not know whether the left clutch bar is indicating it engagement / disengagement.

The reason I am riding around in debug mode is I am trying to determine why it sometimes takes seven to ten shifts to go from sixth to first during heavy braking. I regularly need to shift three or four times to go down a single gear. Each time I hit the shift button the engine tone changes to a lower pitch and I hear the shift 'click' but it doesn't change gear. Needless to say this reeks havoc with corner entry and side to side transitions.

6
Custom hardware / Concurrent Use Multiple Controllers...
« on: November 10, 2017, 03:39:55 PM »
Is it possible to set up multiple controllers to be used concurrently?

In other words, can two controllers be set up concurrently so that the handlebar inputs [steering, front brake, clutch, throttle] from one controller could be used in conjunction with the foot peg inputs [shifting, rear brake, left / right lean] from another controller?

This thought just occurred to me but I am away from my machine and can't just poke about.

7
General Discussion / Speak To Me About DST / DSA...
« on: November 07, 2017, 12:00:05 PM »
I have been watching a fair amount of front wheel view replay of late after riding around in direct lean mode. While the replay isn't granular enough to truly see what is going on it looks as though the front wheel follows real life movements [counter steer to initiate lean, turn in to hold lean, turn in further to decrease lean - yeah, I know, all of these can be affected by braking force, throttle position, body position, center of gravity, tire pressure, etc., etc., etc., but, these items only affect the nuances, not the basics].

Is the premise behind DST / DSA to mimic real world inputs? I have not experienced enough DST / DSA frustration in order to figure it out.

Does it [theoretically] truly mimic real world inputs? In other words, does one have to counter steer to initiate lean, and then steer into the turn to hold lean as one does on a real bike? I realize no one has truly mastered it but I am curious.

Is there any documentation that explains its purpose and implementation?

8
Support / Display Stutter...
« on: November 04, 2017, 10:18:50 PM »
I am experiencing some freezing, jumpiness, or stutter during simulation.

I have an i7-6700K with 32 GB of ram running at 4.00 Ghz, a relatively fast SSD, a GeForce GTX 1070 running at 2560 x 1440, and a 550 watt power supply. As you can see in this screen shot I have the frame monitor running and it shows 166 frames per second [the MSI and GeForce monitors show the values in a range from 140 to 165 fps but are not captured in the screen shot].



At times it looks as though the display leaps past a bunch of frames when going underneath banners, past braking markers, or over curbs. It is also evident on the exit of some slow corners on Motegi. It seems to go away after a reboot and then reappears after opening Chrome and / or Solid Edge. CPU utilization seems reasonable at approximately 80 percent of one thread, GPU utilization bounces between 60 and 80 percent, and GPU power runs at about 50 percent.

Anyone have any ideas as to what is wrong.

9
Custom hardware / Curved Monitors...
« on: October 30, 2017, 11:13:58 AM »
Does anyone use GP-Bikes with a curved monitor. I am looking to pick up a G-Sync monitor to go along with my GTX 1070 and am wondering if going curved makes any difference.

10
Setups / Moto 3 Tire Temperatures / Pressures...
« on: October 28, 2017, 05:18:44 PM »
So I have been playing around with tire pressures in an attempt to get more heat into the tires, but, it seems as though no matter what I do I don't seem to be able to get the medium front / hard rear combination to get anywhere above the 58 to 63 degree range [I might see an 80 degree temperature on a side after a long sweeping turn to that side - tire temperature is checked immediately after 15 or so laps and the inevitable crash].

Is there a primer on Moto 3 Tire Temperatures / Pressures in another thread? I did find some guidelines for Moto GP but I can't imagine they are comparable.

The reason I ask is that my best medium / hard tire lap times are only about two tenths slower than my best soft / soft lap times. The softies definitely get hot and go off after a number of laps but the medium / hard combination maintains its grip until I make a mistake or have an off lap. If my lap time is two or three seconds slower then it feels as though my grip level drops pretty significantly and it takes a couple of laps to get it back.

11
Paints / Moto3 Honda Paint Templates...
« on: October 21, 2017, 01:33:54 AM »
Are there any bike paint templates for the Honda Moto3 Bikes? I found templates for the KTM and Husqvarna.

Okay, I think I have figured out how to take an existing skin and create a new one from it. Now I just need to know where I put the &$($)%_@A *.pnt file in Beta 12b?

12
CAWS Mod Team / Question Regarding Moto 3 Tyres...
« on: October 12, 2017, 02:48:03 AM »
So I have been playing with different tires on the Moto 3 bike. With everything else being equal it seems as though Medium 4s are harder than Medium 1s. Am I imagining this  or are my impressions correct?

13
Tracks / Unable To Serve Certain Tracks...
« on: October 05, 2017, 10:51:52 PM »
I went back and reran LAA and found the Allow...>2Gigs was unchecked. I checked it and all seems well in the GP-Bikes Universe...

<rubbish>

Are there certain tracks that can not be used online?

A number of tracks I have tried to serve up lately cause a core.exe when I try to connect to them. The tracks work just fine locally.

The specific tracks I am having difficulty with are NC Mugello, Catalunya LS, and Oulton Park.

</rubbish>

14
Racing / NAFPRA Race Announcement...
« on: September 15, 2017, 11:28:07 PM »
What: First Person Moto3 Grand Prix of the Czech Republic - Server -> NAFPRA_#6

When: 7:30p EST on Wednesday, December 27, 2017 [12:30a GMT Thursday, December 28, 2017]

Track Opens For Practice @ 6:30p EST [11:30p GMT]

15 Minute Qualifying Session Begins @ 7:15p EST [12:15a GMT Wednesday]

19 Lap Race Begins Shortly After Qualifying

Weather Conditions Will Be Cloudy and 32 Degrees C with Winds from the West @ 4 m/s

Track Mod Autodrom Most NDS & Bike Mod 3.90 with Dunlop Moto 3 Tyres


Please Note:

1) The format has been changed to eliminate the Warm Up and Sighting Laps. Polling will be turned on so we will have up to five (5) restarts if necessary.

2) Be sure to pick your Race Setup when bounced back to the pit after qualifying.

3) Be sure to download the Server Race Replay @ www.cycotek.net ten (10) minutes after completion of racing. The results portion of the page is being reworked so a link to the results will not be immediately available, however, you will have thirty (30) minutes in which to download your results before the server resets.

4) Be sure to check back here each day as there will be a race every evening @ 7:30p from today through January 1, 2018. We will also be running races earlier in the day starting on Thursday, December 28, 2017. Daytime races will also run through January 1, 2018. Day time race times to be determined.


15
Racing / NAFPRA Beta 12 Test Race...
« on: September 14, 2017, 02:25:46 PM »
TimboC137 and myself have decided to dedicate some old / unused computer equipment to the server cause. We have formed the North American First Person Racing Association [NAFPRA] with the intent of promoting both North American Servers and First Person Racing. We have had a number of tracks online for the past four or five days and have been testing them out in the evenings. We have noticed that some of you have either tested them out or joined in the fun. We would like to thank you for your support.

We would like to host a Test Race at 2:00p EDT on Sunday, September 17, 2017. This should allow some of our EU brethren to participate. We are new to hosting so we are sure there will be a situation or two where things will go tits up.

We eventually hope to host four (4) servers each and we will publish a listing of tracks and categories in the coming days as we get things sorted out. The intention is for these servers to run 24 / 7 with ample bandwidth for lots of fun.

We look forward to, and thank you in advance for, your participation.

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