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Topics - uberslug

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Paints / Moto3 Honda Paint Templates...
« on: October 21, 2017, 01:33:54 AM »
Are there any bike paint templates for the Honda Moto3 Bikes? I found templates for the KTM and Husqvarna.

Okay, I think I have figured out how to take an existing skin and create a new one from it. Now I just need to know where I put the &$($)%_@A *.pnt file in Beta 12b?

CAWS Mod Team / Question Regarding Moto 3 Tyres...
« on: October 12, 2017, 02:48:03 AM »
So I have been playing with different tires on the Moto 3 bike. With everything else being equal it seems as though Medium 4s are harder than Medium 1s. Am I imagining this  or are my impressions correct?

Tracks / Unable To Serve Certain Tracks...
« on: October 05, 2017, 10:51:52 PM »
I went back and reran LAA and found the Allow...>2Gigs was unchecked. I checked it and all seems well in the GP-Bikes Universe...


Are there certain tracks that can not be used online?

A number of tracks I have tried to serve up lately cause a core.exe when I try to connect to them. The tracks work just fine locally.

The specific tracks I am having difficulty with are NC Mugello, Catalunya LS, and Oulton Park.


Racing / NAFPRA Beta 12 Test Race Announcement...
« on: September 15, 2017, 11:28:07 PM »
What: First Person Moto3 Grand Prix of Laguna Seca

When: 2:00p EDT on Sunday, September 17, 2017

Track Opens For Practice @ 12:00p EDT [4:00p GMT]

15 Minute Qualifying Session Begins @ 1:45p EDT [5:45p GMT]

15 Lap Race Begins Shortly After Qualifying

Weather Conditions Will Be Real World - Forecast is for 67 Degrees F [20 Degrees C] and Partly Cloudy with Winds @ 10 mph [16 kmh] WNW

 [unless it is raining in which case we will have Sunny Skies, Mild Temperatures, and Virtually No Wind...]

Please Note:

1) The format has been changed to eliminate the Warm Up and Sighting Laps. In testing I kept getting the dreaded 'Jump Start DSQ' even though I just sat there holding the front brake on during said periods of time.

2) Be sure to pick your Race Setup when bounced back to the pit after qualifying. It look like there is a relatively short window of time between being bounced back to the pits and the start light sequence so be quick about it.

3) NAFPRA#1 [Moto3 Laguna Seca] will be open for continuous practice / testing until 11:30a on September 17 at which point the server will be reset with the race parameters.

4) NAFPRA#6_Test [Moto3 Laguna Seca] has been set up with short qualifying / race parameters for testing purposes. If you fancy a go, please have at it.

Keep your fingers crossed everything goes according to plan and race hosting pointers / suggestions / advice will be greatly appreciated.

Racing / NAFPRA Beta 12 Test Race...
« on: September 14, 2017, 02:25:46 PM »
TimboC137 and myself have decided to dedicate some old / unused computer equipment to the server cause. We have formed the North American First Person Racing Association [NAFPRA] with the intent of promoting both North American Servers and First Person Racing. We have had a number of tracks online for the past four or five days and have been testing them out in the evenings. We have noticed that some of you have either tested them out or joined in the fun. We would like to thank you for your support.

We would like to host a Test Race at 2:00p EDT on Sunday, September 17, 2017. This should allow some of our EU brethren to participate. We are new to hosting so we are sure there will be a situation or two where things will go tits up.

We eventually hope to host four (4) servers each and we will publish a listing of tracks and categories in the coming days as we get things sorted out. The intention is for these servers to run 24 / 7 with ample bandwidth for lots of fun.

We look forward to, and thank you in advance for, your participation.

Mods / Misano Track Question...
« on: September 08, 2017, 11:19:18 PM »
Is it me or are Turns 3, 4, 5, 6, 9, and 10 nothing like the actual Misano track?

Support / Moto3 Suddenly Down ~30 kph...
« on: September 08, 2017, 01:46:25 AM »
I was spending a great deal of time testing on Spa with the 12b Moto3 bike and posted a best time of 3:03xx with terminal speeds at the end of the straights of approximately 215 kph. I did a 15 lap test and most of the laps were in the 3:05 to 3:08 range with the occasional off track excursion pushing the times up to 3:13.

Today I tried a few laps on Spa with the Moto3 and the best I could manage was a 3:11 [I was pushing harder than when I did a 3:03.258] with the end of straight speed topping out at a paltry 186 kph. The bike had no pull after the bridge on the uphill straight which did not match my recollection from the above test. I did not make any changes to my set up.

I have been playing around on Misano the last few days on both the GP125Cup and Moto3 bikes. My best time earlier this evening was a 1:48.011 [Moto3] and I then switched to Spa to break things up a bit. After going so slowly I thought I would reboot my computer and then hop back on Misano with the Moto3 to see if perhaps my computer was causing the ultra slow Spa times. I lowered my PB to a 1:47.953 so all was good there but when I went back to Spa it was still slow as slow could be. Has anyone else experienced this?

Racing / How Much Bandwidth Is Necessary...
« on: September 07, 2017, 05:48:46 PM »
I have a cable modem with peaks upload speeds of about 10Mbps. Is this sufficient to host races on a server? It looks like most of the servers are located in the EU and I am considering putting a server online in North America.

Tracks / Nurburgring Exhaust Sounds Distorted...
« on: July 31, 2017, 12:17:18 AM »
Just tried the Nurburgring NDS Track and both the Moto2 2017 and CBR600RR sound like they are misfiring. Anyone have any idea why? This is the first track where I have been able to complete five laps without crashing right off the bat [I am sure my lap times were shite, but, hey, I usually crash in the first turn of most tracks no matter how slow I am going].

Mods / Ulster GP Needs More Cameras...
« on: July 12, 2017, 12:09:13 AM »
I would like to add more cameras to the Ulster GP Course. Can someone point me in the direction of instructions appropriate for my lack of any reasonable level of knowledge on what I want to accomplish?

Also, how does one put stickier tires on the CBR Cup CBR600RR?

General Discussion / General Help...
« on: July 02, 2017, 08:16:16 PM »
I have finished the first phase of my controller and am trying to get a handle on how some of the options in GP-Bikes actually work. I tried reading through the documentation but I was not able to locate an explanation of the following.

It seems as though I can never be certain of where the bike is actually headed. Perhaps I am looking too far down the road, but, it doesn't look as though the bike is lined up with where I want it to go. This visual discrepancy makes it really hard to keep from either running off the inside of the turn or running too wide. Where is one supposed to be looking at on the screen?

Also, what does this do? If I set it to 0 percent the bike remains leaned over when the controller is returned to its neutral position and one has push the controller past the neutral position in order to stand the bike up. When set to 100 percent the bike returns to vertical on its own when the controller is returned to its neutral position. The slider doesn't seem linear in that I do not seem to be able to discern a difference in the return to vertical rate between 20 and 100 percent.

Custom hardware / Attempt At Custom Controller...
« on: May 13, 2017, 01:04:53 AM »
I am starting with a triple clamp assembly from a CBR929RR. Head and fork tubes are carbon fiber. Spacers and steering bearings are 3D printed. I plan on using an hydraulic master cylinder to drive the front brake potentiometer. Will post more pictures as I make more progress.

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