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Topics - RickoAlvio

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Suggestions and wishlist / My Dream
« on: September 11, 2017, 06:12:36 PM »
I don't know if this will be just my dream or not
but I always thought it would be nice if gpbikes had this

- Rider animation after crashed with different animation depends on how the crash happen, like lowside/highside, hit the wall or something for example
- The camera will follow the rider after crash not following the bike, and the camera stick to where the rider head facing in 1st person view, so it's will be like the bike nose camera and yes the camera will move following the rider animation as i mentioned above and the rider can walk to reach the bike
- the weather changes during the race random and automatically and the feature can be disabled or not
- have the pit crews that can do their jobs like sending pit in message, changing tyres etc and its animated realtime
- have a parc ferme and podium scenes . so after race ended we need to riding along the track until reaching the pit entrance and we're greeted by the crew until the scenes

that's my crazy desire LOL  ;D
but i just want to feel what the real racer feel in the real world  ::)

2
Racing / Ping Issues
« on: August 14, 2017, 12:37:16 PM »
Hi ..
I'm wondering Why if I join a server that is outside my country like CAWS etc, my ping get bigger than my actual ping.
I asked other riders and they said that I was not lagging. But the opposite happened in my place.
But when I host and play with friends in the same country, everything is fine
It would be great to race with all GPBikes riders around the world. But bothered by lag problems so at close distances I don't know where the other rider positions exactly

3
Tracks / Track Texture Multilayer
« on: August 13, 2017, 08:23:09 PM »
Hello ..
I try to make my own track and working on 3DS Max..
My question is.. Is it possible to make multi layer track textures which mean there is another texture above a texture
for example I make a track surface with base texture and i make another plane mesh above it for making track line or text.. so i mean another surface overlaping surface
is it possible make the track with that method without flickering or i must make a hole for new surfaces?

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