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Topics - Hawk

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1
Off Topic / Rules Dorna should've implemented years ago......
« on: February 14, 2019, 05:10:21 AM »
Personally I think Dorna should've implemented these rules back in the year 2000 to avoid the mess and astronomical expense that MotoGP is experiencing today and to keep motorcycle racing within a reasonable budget as well as most importantly making sure that it was the riders latent skills that controlled the bike at all times:

Machines used cannot:
  • Be constructed in any part from Titanium or Carbon-Fibres
  • Use uncoated ceramic parts
  • Use telemetry during a race except for timing purposes
  • Use any electronic components to control the engine, brakes, suspension or wheel rotations
  • Use supercharger or a turbocharger of any kind.

Just a little controversial.... What are your thoughts on this guys? ;) :)

2
Support / Forum Search not working........[SOLVED]
« on: December 11, 2018, 09:01:39 PM »
I tried to do a forum search and entered "Embed video" into the search box, clicked search and it said in red letters that I needed to enter more than two characters. :o  ???

Re-tried it several times with different search criteria and still the same red letter error message.

Anyone else get this happening to them?

3
Off Topic / "Lest We Forget"
« on: November 18, 2018, 12:31:45 PM »
"Lest We Forget" just how special the GP500 era was...... If only they'd bring these bikes back were they truly belong. :-* ;D

<a href="https://www.youtube.com/v/CcqjhzTIWyk" target="_blank" class="new_win">https://www.youtube.com/v/CcqjhzTIWyk</a>

4
General Discussion / Is Open-Modding good for developers?
« on: November 14, 2018, 09:28:13 AM »
Looking at the results of developers releasing titles that allow for full-on open modding by the modding community, I'm personally torn about this subject in this day and age where there are many free and/or cheap alternative software applications that allow for raw amateur and often first-time modders to openly try their hand at creating mods for many game/sim titles, much of which are born from openly ripped content from other developers game titles.

But I'm more concerned with the practice of developers allowing fully open access modding for their product releases because much of the mod content although it can be useful in providing a quick array of usable content for a product is in general(let's face it) barring a few exceptions, of a very low standard; and personally speaking, low-standard content does not bode very well in promoting a good product?
I'm basically suggesting that an open modding policy promotes a large product catalogue of very poor standard mod-content that in actual fact damages the reputation and sale-ability of a product?

So this begs the question: Wouldn't it be much more prudent for developers to make sure that anyone/team of modders that wanted to develop mods for their title had to be approved by the developer of that particular title before they could create a mod for it? This would make sure that the modder concerned was capable of producing mods to the standard the developer wants to see for their product and not have their product littered with huge amounts of sub-standard mods that make their product look as though it was developed back in the late 80's?

Some developers are already working on these principles.... One in particular comes to mind in Eagle Dynamics who produce DCS World Combat Flight simulator, and I also believe that Studio 397 who develop rFactor 2 are now steering heavily towards the same type of mod managing format to make sure the content for their product is up to a good standard too.

But basically, yeah, I think this is the way to go for all developers who wish modders to create great content for their products..... and I also think that by managing their products in this way the developers attract the best modders in the genre too, the modders also get the opportunity to make a genuine living from their work(depending on how popular the developers product is)which is a win win for everyone concerned.

What are your thoughts on this guys? :)


5
General Discussion / Hawk's rant
« on: September 14, 2018, 09:05:03 AM »
Are any of you wizards (modders) working on an update on the Misano World Circuit Marco Simoncelli circuit? The one that exists in the Track Database is based on the old layout with the chicane (when it also went in the other direction) and the version that we have now that goes in the current direction has the track markers (corner signs) turned the wrong way.

Cheers,

/David "Gonzo" Boda #46

Personally speaking, I've stopped doing any mod-work until Piboso updates/develops his export Mod-tools to work as they should work with the products we can produce direct from professional 3D apps..... When that is done(if it ever will be) then I'll be back modding for GPB again...... Just so much potential that is sadly being held back by apparent bad development priority decisions by Piboso in my opinion. Modding is the life-blood of Piboso's projects and yet the modding tool development apparently is being grossly neglected right now..... It's sad.  :(

Maybe Piboso has his good reasons for not developing the MOD-export tools further right now? I don't know because he doesn't tell us these things, so I can only come to the conclusion I have stated above.  :)

Hopefully Piboso could enlighten us to his reasons and  future intentions/plans for these tools with some kind of approx timeline for any improvement release?

6
General Discussion / Leg Dangling.... Is it really Necessary?
« on: September 11, 2018, 10:22:07 PM »
Take a look at this video guys.....

<a href="https://www.youtube.com/v/USujbKNGDJw" target="_blank" class="new_win">https://www.youtube.com/v/USujbKNGDJw</a>

In my opinion this guy hosting the video doesn't really know what he's talking about and is purely spouting his own opinion and making his own theories on the subject(including his so called physics explanations. Lol!) rather than it being based on any scientific data or proof...... 
In my personal opinion, there is absolutely no reason or any relevant real advantages for a rider to dangle his leg out like they do these days. It's all utter nonsense besides looking obnoxiously UGLY too!! :P

It seems that modern riders are smoking too much wacky-baccy these days and have forgotten the elegance of riding a racing motorcycle in the process..... At least Rossi who started the whole leg-dangling trip had a good excuse in that he was shitting himself at the time! Lol!  ;D ;D


7
CAWS Mod Team / CAWS MOD TEAM - TRACK RELEASE - Silverstone GP 2017
« on: August 27, 2018, 10:18:21 PM »
Pleased to announce the release of:  Silverstone GP 2017

This track was released several months ago(v0.96) in a rush to get it out for DD's Silverstone GP 2017 meeting with Dorna, hence we didn't publish here until now with the latest update provided by javiliyors today.

A better track intro-presentation will be supplied with pictures soon.


The download link will be released via DD's "GPBOC Track Database" here: http://forum.piboso.com/index.php?topic=4584.0  as soon as possible today. Thank you.  :)

8
Support / Legends Suit Template??
« on: August 20, 2018, 01:59:35 PM »
Any chance of letting us have the "Legends" Suit Template please Piboso?

And please can we have all the official templates in layered .psd format please Piboso for ease of painting? Thank you. :)

9
Personally I'd just like to know when the mod-tools are going to get serious attention and updates Piboso?

You seem to be moving soley onto other projects after beta releases and yet the mod-tools get very little or no attention apart from updating to work with your latest betas..... In my opinion your mod-tools need serious attention to work well for modders and your projects and more importantly work well with industry standard workflows and formats.

Sorry for sounding frustrated about this Piboso but if you want pro-quality mod work(which would greatly help to enhance your sales figures moreover than what modding already does for you) then you have to give us the mod-tools to allow us to do that within established work-flow practices or modders will just get fed-up and leave as has been the majority cases over the years.

One massive plus would be to allow the FBX converter to export all the required maps, materials and animations that can be applied directly in 3D-apps..... The FBX format allows the export of all this information so, as far as I see it, the issue must be on your side of the projects alone?

Also, what happened to you implementing a progress bar on the FBX converter? That was asked for at least a couple of years ago now and with interest it seemed from yourself too.... Has that now gone by the wayside?

I'm sure other guys/groups that mod for GPBikes/WRS/MXBikes could also add to any additional enhancements/features/updates that are needed in any of the the mod-tools too that have been far too long over-looked in my opinion.

Again, sorry Piboso for sounding frustrated, but that's exactly how I feel right now; but I say it how I see it after years of requests and hopes failing for any real progress with the modding tools capabilities and versatilities.

10
Bug Reports / No bike control on "Silverstone 96" Kerbs?
« on: July 27, 2018, 06:35:20 AM »
Just to let you know that the bike has no controller control when riding on the "Silverstone 96" track kerbs.

Strange thing is that it seems okay on a track like "Donington Park" which also has 3D Kerbs.....

Can anyone else confirm this too. Thanks.  :)

11
Studio 397 are making great inroads now with rFactor 2 with regular updates and big improvements already added and on-going for the near future..... I must say their PR in keeping the rFactor 2 community up to date with their progress and visions is absolutely excellent! More importantly they do what they say they are going to do and listen to the rFactor 2 community.

rFactor 2, undoubtedly the best sim out there physics-wise right now and will no doubt also be the best sim in the eye-candy department by the end of 2018 now they have moved over to DX11 graphics.

Latest Studio 397 rFactor 2 Road Map:
https://www.studio-397.com/all-news/

12
This poll is not intended to try and influence Piboso in any way, but just to gain an insight into the GPBikes Communities opinion as a whole on this long running debate.....

Please vote everyone! Thank you!  ;)

13
Bug Reports / Replay Camera Bug?
« on: October 07, 2017, 11:58:17 AM »
I've modelled a 3D "Cattle-Grid"(shown in the pic below) at the pit-lane entry and exits points for a themed track I'm creating, and I've noticed when viewing the replay that every time the bike runs over the 3D Cattle-Grids the screen view breaks up very badly just as if there is bad interference in a TV screen signal.

For ref: I have the metal bars of the actual Cattle-Grid currently defined as "TRKKERB" to try and get a rumble sound as the bike passes over the grids.

Additionally: Is there a way to implement custom sounds for object surfaces such as this so that I can implement the correct sound to play when a bike runs over this Cattle-Grid?


14
Support / Possible solution to pit-lane issue @ Laguna Seca?
« on: September 18, 2017, 10:40:56 PM »
Hi Piboso.

I've posted a pic of the current Laguna Seca track pit-lane surface definition from TrackED. It shows that the fast pit-lane is defined properly, but the slow pit-lane(marked in-between the two  white crosses in the picture) is defined at "ASHPALT":



Question: Does the pit lane surface need to be defined in the slow pit-lane as well as the fast pit-lane for any pit-lane ride-thru penalties to be recognised and solved by GPBikes?

15
General Discussion / GPB Install in 32bit or 64bit Program Files folder?
« on: September 13, 2017, 12:24:54 PM »
I'm just wondering for those that are using the LAA Utility to allow GPB to use more RAM, whether GPB can take advantage of using extra RAM if GPB has been installed in the 32bit Windows "Program Files(86)" folder, or whether for GPB to be able to use that extra RAM GPB needs to be installed in the 64bit "Program Files" folder?

Just exploring the possibilities for those who apparently use the LAA utility with the GPB core.exe application file but still are not able to load the larger detailed tracks, and/or experience crazy low FPS rates?

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