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Topics - girlracerTracey

1
Off Topic / Pimping up your controller..
February 12, 2015, 02:08:12 PM

Just wondered if anyone else has "pimped" up their controller? Or is this just a girl thing?




I'm not here very often these days as I am very busy elsewhere but I do pop in regularly to read the posts and keep up with things. Still practising & enjoying gpbikes offline a lot though.

Best to all and I hope the leagues go well for you guys.  :)

grT
2
Custom hardware / A variation on a theme..
February 06, 2015, 11:35:45 AM
Just stumbled across this one on YouTube:

https://www.youtube.com/v/SVsRZNqyjW8

Thought it might be of some interest.

grT
3
I have found a solution to the problem of not being able to obtain analogue triggers for throttle & front brake in gpbikes using the impressive PS4 pad.

Just download and install the utility "DS4 Windows DSDCS Build (1.5.3.16283)" via the following link:

http://dsdcs.com/portfolio/software-development/4-ds4windows

I have just tested it on gpbikes and the analogue triggers work perfectly. You don't even have to create a new profile..just start up & run the utility whilst playing gpbikes and it should work perfectly. It also works just as well when using a PS4 pad on mx bikes.

Problem solved I think.

grT  ;)

P.S. I also found a solution that worked using CronusMax but I suspect no one here has a CM adapter.
4
I am absolutely flabbergasted..! I have stumbled across a real treasure!

Accurate rear wheel steering on the power..

I am still shaking with excitement. Real life mx physics that is so accurate it will blow your head off!

It can be done! And this proves it.  PiBoSo and development team please take note!

Has anyone else tried this?

grT  :)

https://www.youtube.com/v/8KxFV-cFniA 
5
Physics / Prototype gp500 physics model
June 02, 2014, 11:05:32 AM
Hi everyone.

I have made a new and modified physics file for the 500cc 2-stroke bikes..which is in a beta test stage at the moment.

What I have tried to improve are the handling characteristics to allow the 500cc bikes to turn in to corners more quickly and to hold a tighter line once in the corner. Engine and gearbox characteristics remain exactly as before however. What I have done is lightened the whole bike and changed the suspension and geometry settings in the physics cfg file. Also I have improved the aero effect to allow the bikes to reach a slightly higher top-speed. Acceleration is slightly better as well I think. So the bikes are reaching higher speeds at the end of long straights.

Main modification though as I say is to the handling and more specifically an improved turn in effect and the ability to hold a tighter line once in the corner. I personally found it a little difficult with the original physics to achieve a desired turn in rate and then to maintain a tight line through the bend(s). I think there are also some benefits in braking control because of the reduced weight on the front end.

Anyway myself and BOBR6 84 have now tested my modified physics model and it seems to work quite well.

My question is would anyone else like to test it at this early prototype stage?

I hope no one minds me modding the "varese" physics but I just wanted to experiment to achieve quicker steering and a more agile handling effect. What I suppose I have tried to achieve is to mimic the quicker steering effect that I experience with the physics model in the gp500 pc game which is a game I play regularly and which I greatly enjoy. But please bear in mind that my physics model for the 500s in gpbikes is very much at an early beta "test" stage.

Is there anyway I can upload it somewhere so people can try it if they are interested? Alternatively I could maybe e-mail it to someone who could upload it to a download site that you guys use?

Anyway, just thought I would let you guys know. I plan to eventually produce slightly different variations on my physics model for the nsr, rgv500, cagiva and yamaha yzr 500 to reflect the differences between the bikes in real life.

grT  :) 





6
O.K. guys I have unpacked a bike and rider skin from a pnt file using Paint Ed 1.3.

I have made my pink helmet in a tga file.

No problems at all!

How do I repack the helmet skin into the pnt file using Paint Ed 1.3... ?

I have tried everything. Nothing works..

I know this is basic but I just cannot get Paint Ed to do want I want it to..which is simply to repack my helmet skin into the pnt file I have just unpacked.

I have used loads of editors on gp500 but I just cannot fathom this at all.

Help!  ;)

grT
7
My quest for a perfect lap of Cadwell Park is nearing it's end..

https://www.youtube.com/v/07xD-npvb9U
8
I am really, really enjoying Cadwell Park. Together with Silverstone, Cadwell is my joint favourite track!

There isn't much wrong with Cadwell as far as I'm concerned..the slipperiness adds to the challenge!

Please don't make it too easy..you could ruin it!  ;)

https://www.youtube.com/v/v6UOFXdls7c
9
Off Topic / Video for guidance to Jamoz
May 26, 2014, 01:11:24 PM
JamoZ if you go ahead for a bit of fun with gp500 and get it up and running with the downloads and add-ons I mentioned this is what it should look like.

I have to say the IOM TT track if and when made available for gpbikes will be rather epic though!   ;)

https://www.youtube.com/v/ogih_dWsZ4M

P.S. I hope no one minds me posting this..I got into trouble on an xbox forum for posting a few gp500 videos..I'm not trying to usurp gpbikes! Not that gp500 ever could..  :)
10
Just to entertain you all I thought I would post one of my first gpbikes videos..I have loads & loads of gp500 & motogp13 videos so I thought I should equal the score up a bit.

No laughing at the back please!  ;)

http://www.youtube.com/v/UKWTOs-jXr8

P.S. it's a bit slippery round there isn't it?   :-[
11
Bikes / Guidance on Bike Mod revived please
May 18, 2014, 10:53:56 AM
(To highlight this post I posted it here as well - I hope that's o.k.)

O.K. guys, I want to install this mod. but before I go rushing in blindly can someone please just give me some basic guidance on this please?

I am downloading as I type Bike MOD 1.75 zip via the link supplied.

My straightforward "newbie" question is this: Is this the complete & most up to date version of the overall mod? In which case I am correct in saying to play online presumably all I need to do is to install this specific version of the mod?

Or do I need any previous or current updates?

Also I plan to "merge" the content of the "bikes" folder with my existing bikes folder (which I have backed-up) whilst overwriting any duplicate files etc. Is this the correct way of doing the install? This at least feels logical to me & mirrors the way that you install mod. & mod. updates on the gp500 pc game. Please can someone be kind enough to guide me on this?

Many thanks in advance.

Tracey  :)

P.S. just downloaded & I have looked at the content of the zip file. It looks as though I also need to install all of the previous BLUE paint updates & RED bike updates also..

Is this correct? I think looking at the mod. zip this is what has to be done..
12
Hello everyone. I purchased my gpbikes licence key yesterday afternoon and received the key via e-mail.

Whenever I try to activate my account via the link in the e-mail it is telling me I have an invalid licence key. Which is a bit frustrating as I want to go online on gpbikes with a friend this week.

I have tried it 10 times now. But I keep getting the same message. The licence key I am trying to activate is taken straight from the e-mail I received and it now allows me to play the full game in offline mode. So it's definitely a valid & correct licence key with which I am trying to activate my account. I think the activation system may be glitched?

I have sent a message to technical support but have not received a response yet. I really want to get online today if possible.

Many thanks in advance for your help.

Hello to everyone on the forum! I am 18 years old & live in the U.K.  :)

girlracerTracey