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Topics - Corrie

1
General Discussion / GPB/WRS Handling on Kerbs
July 04, 2016, 05:39:27 AM
Hi, everyone. I'm developing some content that I hope to add in for WRS/GPB, and I'm wondering if any of you have advice for it. Currently, and in the knowledge of KRP's kerbs, the handling is quite unstable on fully modeled kerbs. However, since karts have no suspension, it makes me wonder if the vehicles with suspension work in the same way. I have 3 types of kerbs that are commonly used on racing circuits. The first (far left) is what is found at circuits like Catalunya, Monza, etc. It's a saw-toothed kerb that recesses into the ground, rather than protruding. I have heard that these kerbs are preferred by real riders. The next two are what are seen at Abu Dhabi, the one in the middle being used as an exit kerb while the one on the far right is used on the inside edge. What are your opinions on these types of kerbs, and what  works best for the sims? The circuits are fantasy circuits, so the input is mostly to get an optimal design that is user-friendly. Also, if any of you have a type of kerb that works well, would you mind sharing the info?

Thanks!