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Topics - Manu

Pages: [1] 2 3 ... 8
1
Bug Reports / Chain lods not work
« on: June 17, 2018, 01:28:20 AM »
The chain becomes invisible at the lod levels. It also happens on the default game bikes.

<a href="https://www.youtube.com/v/sVZswjy1FIs" target="_blank" class="new_win">https://www.youtube.com/v/sVZswjy1FIs</a>

2
Manu's Corner / MotoGP 2018 MOD
« on: June 11, 2018, 08:38:16 AM »


COMMING SOON

3
Manu's Corner / MotoGP 18 - YZR-M1 - Demo v2b
« on: May 19, 2018, 12:17:18 PM »
MotoGP 2018 YAMAHA YZR-M1 DEMO v2b

(Only for GP Bikes Beta 12 and above)

Extract RAR content into GP bikes\gpbikes folder

2017 3D Model + Winglets with 2018 Skins
Completely rebuild physics

Thanks to thecrivi28 for testing bikes and Joacko for making winglets



4
Manu's Corner / Tyres Physics (pacejka magic formula)
« on: April 16, 2018, 10:28:42 PM »

MAGIC FORMULA

R0 = Unloaded tire radius
Fz0 = Nominal normal force
p_Cx1 = Shape factor Cfx for longitudinal force
p_Dx1 = Longitudinal friction Mux at Fznom
p_Dx2 = Variation of friction Mux with load
p_Ex1 = Longitudinal curvature Efx at Fznom
p_Ex2 = Variation of curvature Efx with load
p_Ex3 = Variation of curvature Efx with load squared
p_Ex4 = Factor in curvature Efx while driving
p_Kx1 = Longitudinal slip stiffness Kfx/Fz at Fznom
p_Kx2 = Variation of slip stiffness Kfx/Fz with load
p_Kx3 = Exponent in slip stiffness Kfx/Fz with load
r_Bx1 = Slope factor for combined slip Fx reduction
r_Bx2 = Variation of slope Fx reduction with kappa
r_Bx3 = Influence of camber on stiffness for Fx combined
r_Cx1 = Shape factor for combined slip Fx reduction
p_Cy1 = Shape factor Cfy for lateral forces
p_Cy2 = Shape factor Cfc for camber forces
p_Dy1 = Lateral friction Muy
p_Dy2 = Variation of friction Muy with load
p_Dy3 = Variation of friction Muy with squared camber
p_Ey1 = Lateral curvature Efy at Fznom
p_Ey2 = Variation of curvature Efy with load
p_Ey3 = Zero order camber dependency of curvature Efy
p_Ey4 = Variation of curvature Efy with camber
p_Ey5 = Camber curvature Efc
p_Ky1 = Maximum value of stiffness Kfy/Fznom
p_Ky2 = Load at which Kfy reaches maximum value
p_Ky3 = Variation of Kfy/Fznom with camber
p_Ky4 = Peak stiffness variation with camber squared
p_Ky5 = Lateral stiffness depedency with camber
p_Ky6 = Camber stiffness factor
p_Ky7 = Load dependency of camber stiffness factor
r_By1 = Slope factor for combined Fy reduction
r_By2 = Variation of slope Fy reduction with alpha
r_By3 = Shift term for alpha in slope Fy reduction
r_Cy1 = Shape factor for combined Fy reduction
r_Hy1 = Shift factor for combined Fy reduction
q_Bz1 = Trail slope factor for trail Bpt at Fznom
q_Cz1 = Shape factor Cpt for pneumatic trail
q_Dz1 = Peak trail Dpt" = Dpt*(Fz/Fznom*R0)
q_Dz8 = Variation of peak factor Dmr with camber
q_Ez1 = Trail curvature Ept at Fznom
s_Sz1 = Nominal value of s/R0: effect of Fx on Mz
q_sy1 = Rolling resistance torque coefficient


TIRE COMPOUND PROPERTIES

compound0
{
   name = Compound0 name (Hard, Soft, etc)
   OptTemperature = Optimal tire temperature
   BelowTempFactor = ?
   AboveTempFactor = ?
   HeatingFactorLong = Longitudinal Temperature Factor?
   HeatingFactorLat = LateralTemperature Factor?
   HeatingFactorRoll = Rolling Temperature Factor?
   WearRate = Wear Rate
   NumKeys = 2 http://forum.piboso.com/index.php?topic=1179.msg70269#msg70269
   Key0 = 0.9, 0.980000
   Key1 = 1, 0.800000
   asphalt1
   {
      dry_grip = Dry Grip Percentage?
      wet_grip = Wet Grip Percentage?
      resistance_dry = Dry tire drag?
      resistance_wet = Wet tire drag?
   }
}
compound0 = Compound0 name (left side)
compound1 = Compound1 name (center)
compound2 = Compound2 name (rigth side)
OptimalPressure = Optimal tire pressure
Mass = Weight
Inertia = Wheel inertia (X,Y,Z)?
Radius = http://forum.piboso.com/index.php?topic=687.msg6636#msg6636
TorusRadius =
Width =
SpringBase = http://forum.piboso.com/index.php?topic=1179.msg73063#msg73063
SpringFactor =
Damper =
RadiusRPS = ???
MaxDrainage = Max tire drainage %
pressure
{
   range = 100, 5, 160 (initial pressure, added pressure, maximum pressure)
   setting = 6 (Default pressure: 100 + (6*5) = 130)
}
tyreHeaterTemperature =60  (Initial tire temperature)

5
Moto2 Championship 2018 / Moto2 17 v.1.5 UPDATE
« on: April 13, 2018, 10:55:38 PM »
Moto2 17 MOD v.1.5 UPDATE AVAILABLE

Changelog v.1.5:

Found and Fixed bug in tyres physics that cause strange rear suspension movements.



v.1.4b bike setup still compatible.


DOWNLOAD

6
Manu's Corner / TT Circuit Assen (modern)
« on: March 19, 2018, 07:14:11 PM »
Assen TT Circuit Released
DOWNLOAD



7
Suggestions and wishlist / Penalty System: Contact Between Riders
« on: March 15, 2018, 05:40:17 PM »
I would like a contact penalty system added in the next update of GP Bikes.

CBRP System (Contact Between Riders Penalty)

 That is, if the rider hits another rider, they receive a penalty. Depending on the speed or magnitude of the impact, the penalty will be higher. It would also be cumulative and at the sum of "x" impacts the rider is disqualified from the race.

For example:

1x - 1x/5x If one rider hits another
2x - 2x/5x If it collides again with another rider


And so on until you reach a limit of collisions (5x) whereby the rider would be disqualified from the race.

Edit: As there is no way for the game to know who hits first the sanction would be for both riders. It may seem unfair but iRacing uses this system and the online races are the cleanest I have ever seen.


8
Manu's Corner / TT Bikes MOD Project (CANCELED)
« on: March 05, 2018, 02:23:35 PM »
CANCELED FOR LACK OF TIME

9
Bug Reports / Rear Suspensión Bug
« on: March 04, 2018, 07:13:11 PM »
@PiBoSo

I found a bug with the the rear suspension physics. In the Moto2 2017 MOD you can see that after several laps on the track the rear suspension stops working leaving "loose" sqingarm making the bike very difficult to control.

I have had several reports on this matter and I can not find a possible explanation. I hope it can be solved soon in the next GP Bikes beta.

10
Translations / Catalan Translation
« on: March 02, 2018, 06:30:35 PM »
Traducció al Català per a la beta 13.

Inclou traducció i nova font.

Per instal·lar extreure el contingut del RAR a: C:\Program Files (x86)\GP Bikes\gpbikes

Un cop instal·lat entrar al joc i canviar l'idioma en el perfil.

Download

11
Manu's Corner / Circuito do Estoril
« on: February 26, 2018, 01:34:51 AM »

12
Suggestions and wishlist / My wishlist
« on: February 13, 2018, 05:59:14 PM »
I have a wishlist that I would like to see on GP Bikes.

Effects/sounds
  • Engine pit limiter sound
  • Backfire sound & gfx
  • scratches, dirt and rain bike layers

HUD's
  • Possibility of choice custom HUD's

13
Suggestions and wishlist / 3p HUD customzation
« on: February 13, 2018, 11:31:16 AM »
I am currently working on this HUD. At the moment it is partially functional. http://forum.piboso.com/index.php?topic=5636.0

I would like PiBoSo to add some functions:

Possibility of adding a rpm graph
Possibility of adding digital rpm
Possibility of adding rpm LEDs
Possibility of adding digit padding
Possibility of adding neutral light sprite
Possibility of adding sprite optimal engine temperature
Possibility of adding cold engine sprite
Possibility of adding current lap time

14
Manu's Corner / HUD's
« on: January 24, 2018, 10:21:27 PM »
In this section you can find my HUD's

Extract RAR content into "GP Bikes\gpbikes" folder

[Moto2 HUD Beta 1]

Notes of Moto2 HUD Beta 1:
Moto2 hud is in beta version. Some features are not yet available (pending support by PiBoSo)

RPM LED indicators as well as the digital rev counter and the RPM Graphic are not yet supported.
The lights on the right panel only show the pit limiter (blue) and the temperature warning (yellow)
Cold engine, optimum engine temperature and neutral gear lights are not yet supported.
<a href="https://www.youtube.com/v/T1KF2urldjg" target="_blank" class="new_win">https://www.youtube.com/v/T1KF2urldjg</a>

15
Support / Custom digital HUD. Is possible?
« on: January 24, 2018, 03:01:31 PM »
I'm trying to create a digital HUD but the game code only shows the possibility of an analog HUD.

Is it possible to create a fully digital HUD?

The HUD contains rpm lights and also a rpm graphic.

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