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Topics - h106frp

Pages: [1] 2 3 ... 11
1
CAWS Mod Team / Just for fun project
« on: February 10, 2018, 03:04:40 PM »
Idle doodling  ;)









2
Support / 1P watertemp warning light
« on: February 07, 2018, 11:51:05 PM »
Is it possible to add the water temperature warning light to the 1P view script?

Thank you

3
Mods / Raindrop
« on: February 07, 2018, 02:33:12 AM »
A slightly nicer wet weather raindrop graphic for the windshield.  :)

https://drive.google.com/file/d/1LxHehd42d-gpJi0RTK3yHlUM_1iuP7Pi/view?usp=sharing

Goes in ....\gpbikes\effects\windshield so you need to unpack the effects folder and then back up or rename the original file in case you want to go back to the original;

4
Support / rear shock animation
« on: January 22, 2018, 04:57:16 PM »
Could you please explain the parameters;

   shock
   {
      name = shock_upper
      refobj = shock
      pos
      {
         x = 0
         y = -0.11
         z = 0
      }
      rot
      {
         x = -1
         y = 0
         z = 0
      }
      link
      {
         x = 0
         y = 0.05
         z = 0.04
      }
      slideaxis = y-
      slidescale = 1
      reflength = 0.115
   }


Thank you

bit of experimenting annd some progress, but is 'refobj = shock' the spring and moving rod part of the shock assy?

I have the shock body and rod animating but what do I do to get the spring to animate? Does it need a special name?

5
Bug Reports / Weird rev limiter behaviour
« on: January 08, 2018, 12:39:54 AM »
Thought I would try the new rev limiter sound and the behaviour seems odd. I was expecting the 'bouncing off the limiter' type behaviour but the bike just seems to sit at full power if you hold it against the limiter.

I would expect a more cyclic; rev limiter cuts in, power and revs drop, engine kicks back in and power surges until it hits the rev limiter again or is this assumption incorrect?

Never really noticed the behaviour until I tried adding limiter sound.

Thank you.   

6
Bikes / msm125 fun wheels
« on: January 06, 2018, 02:42:44 PM »
Just for fuun an alterative f_hard andd r_hard for the default msm125
https://drive.google.com/file/d/1zNTX4IvJOSNNlUh9lHu31LZWqNlaGqvB/view?usp=sharinghttps://drive.google.com/file/d/1zNTX4IvJOSNNlUh9lHu31LZWqNlaGqvB/view?usp=sharing

Obviously you need the default tyre unpacked, back up the original front and rear hard and drop these into the folder, select hards in garage. Makes the bike a bit more predictable but not too easy  ;) 

7
Support / TrackED - track elevation
« on: October 23, 2017, 12:21:27 AM »
Once I have merged the centre line with the model I would like to see the track elevation displayed as a graph of height againt distance around the spline.

Is it already possible, or could it be added ?

Thank you.

8
Suggestions and wishlist / Add support for electronic marshal flags
« on: October 12, 2017, 10:19:26 AM »
A lot of tracks use illuminated signage for flags at marshal stations - can support for this be added ?

9
Bug Reports / 3D grass randomly appearing in non-mapped areas
« on: October 09, 2017, 08:05:52 AM »
Is the 64bit fbx2edf (MAX) 3D grass bug fixed?

I have the issue with random 3D grass appearing (floating in the air or at random places around the track) and found a bug report  on the KRP site where you indicated an issue with the 64bit compiler.

Thank you

10
Bug Reports / 3D grass
« on: October 07, 2017, 10:21:29 AM »
From an old post;

''3D grass draw distance is limited to save rendering time. It is supposed to blend with the base texture at distance.
The main problem is that mipmapping makes it disappear faster than it should.
Rendering will be improved in future releases.3D grass draw distance is limited to save rendering time. It is supposed to blend with the base texture at distance.
The main problem is that mipmapping makes it disappear faster than it should.
Rendering will be improved in future releases.''

Is this on the 'to do' list as the problem appeears to persist?

Thank you

11
Support / Front tyre shadow in 1P
« on: October 01, 2017, 04:02:46 PM »
How can I reference/call the shadow for the front and rear tyre when in cockpit 1P mode as its now in its own model/directory?

Thank you

12
Support / Clutch rotor animation
« on: September 30, 2017, 05:09:33 PM »
Just noticed the animation of the clutch rotor seems to have stopped working in b12, has anything changed in the model construct?

Thankyou

13
Support / Animation with shaders
« on: July 03, 2017, 04:01:42 PM »
Is it possible to have an animation sequence with a seperate shader (normal/specular) for each frame?

Thank you.

14
Suggestions and wishlist / Rider effected by bike accelerations
« on: July 01, 2017, 01:33:08 AM »
Would it be possible to have the rider effected by the bike accelerations? Even over bumps and jumps he always stays firmly planted to the seat in an unrealistic way when he would normally be bouncing around a bit especially in his current high speed pose where he sits right back on the bike rather than gripping the tank with his thighs.

Thankyou

15
CAWS Mod Team / CAWS MOD TEAM - WIP Oulton Park
« on: June 28, 2017, 04:08:43 PM »
Should be on the data base soon, Oulton park WIP with 3 layouts.


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