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Messages - PiBoSo

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Support / Re: 3D flag rotation?
« on: August 13, 2018, 08:51:05 PM »

At the moment it's not possible.
The animations wouldn't fit a vertical flag anyway.

General Discussion / Re: World Racing Series beta14 WIP
« on: August 07, 2018, 09:51:38 PM »
Bison160 dropped a personal message asking for news.
It's probably better to reply publicly in case anyone else is interested.

Work on the new suspensions code is progressing, but has been slowed down recently because some of time spent fixing and improving the netcode.

There still is a lot to do on the car physics. Unfortunately it's neither a quick nor an easy task.

Bug Reports / Re: Game crash in garage
« on: August 04, 2018, 11:04:51 PM »

How many of the persons having the crash use Windows 10?

Please try adding an exception for GP Bikes in Windows Defender.

General Discussion / Re: It's almost time...
« on: August 01, 2018, 08:55:15 PM »
Hi. Excellent news. What approximate date of an exit in Steam? And how much will it cost? I deducted that if you buy GPB on the site, then WRS is also activated? It's true?

Unfortunately there is no date yet, not even an approximate one  :(
The price of the Steam version hasn't been decided either.
Yes, the standalone ( not Steam ) license of GP Bikes works for WRS, too.

General Discussion / World Racing Series beta14 WIP
« on: July 29, 2018, 05:04:05 PM »

Work is in progress to rewrite the suspensions code and simulate the live axle torque reaction, the axle wrap, and so on.
No pictures or videos to show yet, sorry. There is still a lot to do.

General Discussion / Re: Potpourri
« on: July 25, 2018, 02:20:48 PM »

This message is mostly for Blackheart, but it could be useful for other modders, too:

There are two problems with the modded bike:
1) the sfx.cfg file points to wsbk_tyres.cfg
the sfx tyres file should be in gpbikes\effects\sounds\sets\
did you create it? Do you need different tyres sounds for the mod?
2) the layer1 of the engine sound uses 11 samples. At the moment the maximum is 10. The limit will be increased in the future releases
The crash when the tyres sounds file is missing will be fixed, too

Tracks / Re: Track Modding
« on: July 25, 2018, 12:27:28 PM »

Track Tools updated:

fbx2edf: fixed a bug when using configuration files
TrackEd: checkpoint lines generation crash
TrackEd: support for command-line merge of all centerlines
TrackEd: updated the WRS bestline generation

Plugins / UDP Proxy
« on: July 18, 2018, 04:01:57 PM »
Starting with Beta14, GP Bikes integrates a plugin that allows to receive UDP data from the simulated bike in realtime.

To enable it and set the parameters, edit the file "gpbikes/proxy_udp.ini" in the GP Bikes installation folder:
Code: [Select]
enable = 1
port = 30000
ip =
delay = 1

port: outbound port
ip: inbound address and, optional, port ( if missing, the outbound port is used )
delay: hundredths of second between packets

The packet format:
"data": null-terminated string
"state": integer. 0: software running; 1: on-track, simulation paused; 2: on-track, simulation running
"time": integer, milliseconds.
The rest of the packet follows the "SPluginsBikeData_t" structure of the plugins interface:

General Discussion / Re: GP Bikes beta14
« on: July 14, 2018, 09:28:02 AM »
humm Love the 80's porn music in the menu Piboso!


Plugins / Re: Input Plugins
« on: July 13, 2018, 04:10:14 PM »

Please note that, starting with Beta14, input plugins must be compiled for 64 bit.

Plugins / Re: Proxy plugin
« on: July 13, 2018, 03:30:23 PM »

Source code updated to the latest interface.

Plugins / Re: Output plugins
« on: July 13, 2018, 03:18:25 PM »

Please note that, starting with Beta14, output plugins must be compiled for 64 bit.

Plugins / Re: Output plugins
« on: July 13, 2018, 03:17:04 PM »

Example source code updated to the latest interface.

Documentation / Re: Dedicated server
« on: July 13, 2018, 11:43:07 AM »

First post updated to rename the track day mode to testing day.

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