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March 28, 2024, 03:31:10 PM

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Messages - AUSSIEDIRT

1
Hey bison he clearly doesn't follow your Facebook page like the people that have come here with the hope of a formula we can mold and actually do something amazing with. Will it rival iracing probably not but what It will have is the passion. I wish I have your level of technology your using cause that is some straight up iracing standard shit your doing.

When the tools for moding and the information comes up to the point we're we can import tracks with confidence I think we'll see a few modders enter the fold. I know the only thing that is holding me back from jumping back in and bringing my Australian tracks to the fold is information.
2
Mods / Re: Phat's toys
December 09, 2017, 05:51:21 AM
Pharthy great work on the midgets looks like uve been going hard on the tutorials keen to given them a shot are u planning on doing a video for deformation tracks as well?
3
Shape animations?
4
General Discussion / Re: rFactor2 & rFPro
July 22, 2017, 04:03:18 AM
Rfpro is a separate identy they are still backed by Isi but they operate on their own.

The rf2 dirt stuff is looking impressive and people are starting to become tired of iracing.
5
Bug Reports / Re: Fewer FPS in WRS vs KRP/GPB/MXB
July 09, 2017, 09:33:33 AM
Sir your computer is full beast
6
I wish I could figure out the whole track making procces
7
That's a great question guida. That would be good given it kinda removes the threat of theft of content to be claimed by someone else
8
General Discussion / Re: Aaugh!
April 07, 2017, 09:26:45 AM
Except rally cross is coming for iracing so realistically focusing on it for that fact is pretty void because iracing will have it and if there was people building for it then ud probably have more content personally I'm not interested so. I'll just build speedways thanks speedway isn't funny it's equally as serious as any motorsports category in the world
9
General Discussion / Re: Aaugh!
April 03, 2017, 05:41:43 AM
Look at pharthy goo captain organised.

My wish list is more track orientated as track curating is my deal.

-a 24 hour lighting system
-night lighting
-changing temperatures and wind that affect the track conditions
As in real life as a windy track will blow off and dry out quicker then a no wind cool track.
-more surface styles so we can build a track that blows off
-particle physics so the cushion doesn't just build up with the cars using that part but by the dirt being blown up the track

It looks like they are doing things very similar to how wrs does it except the way the track takes rubber seams to be a bit different and they way the cushion changes texture / grows it looks like they have static layers that change as the cars use that part of the track
10
General Discussion / Re: Aaugh!
March 31, 2017, 12:36:52 PM
Did you have to apply for a licence and everything Cory? Not sure what regulators you have to apply to become a troll... Ha

I think outside of Ai which would separate wrs from iracing. I think we need particle physics to accurately replicate cushion and blow off this would be transferable to mxbikes too. Crushable parts so in the case of a roll the wings would deform and crush, with sprintcars especially the wheels detatch buy in most cases it's the suspension that fails and this would be the replicate able part to aim for. Beyond that what's the potential of having the game run multi race events and track it without having to record all data so it could have hotlaps quality race race dash feature. Have a look at how ratbag did woo2002
11
General Discussion / Re: Aaugh!
March 31, 2017, 04:04:29 AM
Don't listen to me I'm tired

Piboso is there the potential for damage to be built in? I as because I was watching iracing crashes ND they look garbage
12
General Discussion / Re: Aaugh!
March 31, 2017, 02:18:50 AM
Sorry that was probably a bit to passive aggressive. We're not talking about how good iracing is were talking about the want to beat it
13
General Discussion / Re: Aaugh!
March 31, 2017, 02:06:24 AM
One must ask them selves is what I'm about to say constructive to the conversation to be relevant. Good for them I say
14
General Discussion / Re: Aaugh!
March 30, 2017, 04:28:57 PM
Poetry
15
General Discussion / Re: Aaugh!
March 30, 2017, 04:32:50 AM
Sad because of what it means for all the rfactor communities.

That being said there is alot to be learnt example just watching iracing stuff has got me thinking about what can be done with wrs and how we can replicate it. I dont think what iracing are doing with their tracks is to dissimilar to what wrs is capable of. Billion dollar Ted can't stop what's coming here.

I bet we can pump out tracks of the same quality faster then they can and when the platform comes up to meet our needs the war will certainly be on