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Messages - Mace-x

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1
General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: July 19, 2018, 12:01:12 AM »
Hahahaha, yeah Hawk, to be honest iīve looked a lot on how to properly make a somewhat decent car in unreal engine 4, even on the store you cant get decent driving mechanics for it.

While in unity even a chipmunk can do it, is way easyer and the wheel collider works properly, while everything unreal have to offer is some wonky premade physics, that was my point, for a amateur is nearly impossible to get something decent physics wise un ue4

2
General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: July 18, 2018, 05:59:51 PM »
To be honest, iīve seen way better physics on Unity than in unreal, some chassis flex, wheels deformation, soft body, and ahuge amount of decent looking driving games, while ue4 relies on physx for its physics and it fucking sucks, tell me one good car physics game in ue4 (dont throw Assetto Corsa Competizione, those are their own physics engine written into ue4), just try to looks for a decent looking car tutorial on ue4 in youtube, none, all suck, while unity has a lot of great car physics tutorials so iīd rely in unity for physics... sadly...

3
Off Topic / Re: William Dunlop Killed
« on: July 17, 2018, 01:16:30 AM »
such a shitty luck, i mean, in the TT the bikes always bottom out right, just look at the videos..  :'(

4
Off Topic / Re: William Dunlop Killed
« on: July 13, 2018, 04:22:03 PM »
Cant believe it, his engline blew up and caused this  :'(

https://www.youtube.com/watch?v=5tsrbvWAFCo

Imagine being in charge or the bike, being a mechanic for a racer on the TT, must be the most stressfull job ever, one little mistake and this can happen  :(

No need to put the video ..

Typical Youtube culture.... No sensitivities for family or friends of the deceased.

PS: Not referring to you Mace-x.... The original publisher is the one at fault here in my opinion.

sorry guys, posted it because iīm really curious on what happened, i mean, he was a top racer in good shape and crashed on a straight section, to be honest someone is to be at fault here, was a engine blowing up problem? a tyre exploded? or what, i just posted it for that, sorry if i offended anyone.

5
Off Topic / Re: William Dunlop Killed
« on: July 12, 2018, 01:21:15 AM »
Cant believe it, his engline blew up and caused this  :'(

https://www.youtube.com/watch?v=5tsrbvWAFCo

Imagine being in charge or the bike, being a mechanic for a racer on the TT, must be the most stressfull job ever, one little mistake and this can happen  :(

6
General Discussion / Re: Crowdfunding...
« on: July 12, 2018, 01:09:14 AM »
1-Better/faster tools for modding.
2-Ingame content download (From server).
3-Proper Netcode.
4-Better modding documentation
5-Content

7
General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: July 06, 2018, 07:29:09 AM »
to be honest the game trailer looks ok physics wise, but graphics looks like shit, doesnt even have a proper anti aliasing.

do a excercise;

1-Open Unreal engine 4
2-import a track model
3-Assign a flat texture, without a proper material
3-Add Bloom to the max and Depth of field to the max

There you go, weīve emulated that game and yes, it looks mushy and like shit, because doing post fx is hard and requires a lot of tweaking, knowledge and time  ;)

8
Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
« on: June 02, 2018, 01:52:33 AM »
Had he not been unconscious he surely would have broken a number of bones.

How/Why?? Genuine question.

Because when youīre concious you try to tuck or harden your muscles, as he was  unconscious he couldnt react, tuck or harden any muscles, hence he ragdolls brutally and dissipates impact energy in a better way.

9
General Discussion / Re: Hi, been a long time....
« on: May 12, 2018, 03:51:35 PM »
Wow man, rough years and here i am complaining because i gotta wake up at 8 am to work hahaha.
Take care, get well and rise, glad to see you here mate!

10
Off Topic / Re: ACC Screenshots
« on: May 08, 2018, 08:46:05 PM »
looks amazing!

And they switched from their in-house engine to Unreal Engine 4 (hint hint cough* piboso!)  ;D

11
General Discussion / Re: New MX GP Pro game by Milestone
« on: April 12, 2018, 12:21:28 PM »
research a little mate.
no is not an update as it was mxgp2 mxgp3 and monster energy sx, this one was called pro because they redid the physics with help from cairoli, gajser and paulin, the suspension is according to real mxgp values and thereīs a new whip mechanic being implemented so itīs super far from a update.

now, will it be awesome and a super sim?
doubt it, itīs milestone but under that same premise their games has a pretty decent standard, never shit but never awesome, hopefully this one steps it up!

12
Off Topic / Re: Next huge step in realtime graphics
« on: March 28, 2018, 10:07:04 PM »
To be honest iīm quite sure nvidia has that type of tech available today at a reasonable price, but why release it since thereīs no competition in the market, nothing can even surpass the gtx 1080 wich is an overpriced turd, thereīs a video by adored tv on youtube showing the increase on graphics performance and how itīs developing so fucking slow right now, nvidia is holding back big time, iīm quite sure, pretty much like intel, wich after amd released the ryzen processors they came up with some pretty good price/performance ones (8700k)

13
Off Topic / Re: Next huge step in realtime graphics
« on: March 23, 2018, 03:47:57 PM »
Quote
While this is super accurate itīs ultra slow because it calculates a bazillion rays each frame"

doesnt that translate over to games? so its gonna look brilliant... at 0.000001 fps?
hope u understand what im getting at bro lol...

to me, what i quoted contradicts "next huge step" lol.

well, if you see the videos you can see it running at 30+fps with realtime ray tracing, the big breaktrought is that they managed to vastly improve the ray tracing and denoise it to get a decent result and a good framerate (30fps+) so no, it wont run at 0.0000001 fps  ;D

it's a tease from nVidia to kill AMD a little bit more, to engage the manufacturer to follow them with their nVidia Partner Program and try to exclude more the slightest concurrence from AMD and Intel.
In other words, they tease us so next time we want to buy 2 GTX 2080 or new Titan XYZ and sell a liver or two to be able to play. The graphic cards already increased price 'round 30% (up to 42% for the 1080Ti) so they can keep up with developping this, we will only be able to look at it, like little kids in front of the bakery windows...
Hoppefully, only AAA games will be concerned and anyway for GP bike even if it goes 64bits and starts to have eye-candy graphics, it will run on any recent cards, meaning the 9x0 series or equivalent at AMD.

while itīs true that it wont help amd card sales, this technology is not a gimmick like nvidia gameworks or physx, this is a step forward in lighting simulation in realtime, helping to close the gap between pre-rendered cinematics and gameplay and mostly, is not a tech demo, is being implemented in unreal this year for us to use it!

and the prices are up because the freaking stupid bitcoin miners  :'(

Think it like this, actually if i need to render a 900 frames scene, in wich each frame takes 5 minutes we are talking about 75 hours of rendering time, assuming everything is perfect and thereīs nothing to change.
if we can get a good quality lighting using ue4 and importing all our cameras and objects to unreal, we could render about 30 frames per second, reducing those 75 hours to 30 seconds, of course making some compromises but right now the major compromise is ray tracing, and now itīs being implemented so fuck it, i wont e rendering anything else!  ;D

14
Off Topic / Next huge step in realtime graphics
« on: March 23, 2018, 01:20:05 PM »
So, any nerds here?  ;D

As you know 3d rendering, more specifically rendering engines such as V-ray, Mental ray, Arnold, Renderman, etc. uses a tecnique called ray tracing, its roughly explained here.


A light source emits rays, they bounce off different surfaces and some of them get to the camera, voila!

While this is super accurate itīs ultra slow because it calculates a bazillion rays each frame, hence a 3d rendering looks awesome but it can take up to a couple hours/frame, while a game engine must push at least 30 frames/second.

Video games fake all that, it looks prety good but is a ton of work to do it right, well, say no more!

Nvidia released a new technology called RTX, and itīs to actually use Ray tracing on video games, this means that we can now have real global lighting illumination, light bounces, actual reflections instead of some crappy made up ones, soft shadows and a lot of overall improvements and ease of use!

ILM (Industrial Light and Magic) used it for a starwars short, everything is realtime or "gameplay" as you might call it.
btw, they are the ones in charge of every star wars and big hit movie visual effects.
<a href="https://www.youtube.com/v/J3ue35ago3Y" target="_blank" class="new_win">https://www.youtube.com/v/J3ue35ago3Y</a>

and a little tech demo on unreal engine 4
<a href="https://www.youtube.com/v/tjf-1BxpR9c" target="_blank" class="new_win">https://www.youtube.com/v/tjf-1BxpR9c</a>

15
General Discussion / Re: Questions about daily development
« on: March 21, 2018, 10:04:30 PM »
interesting format, never heard of it.
might be a good thing to implement.

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