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March 29, 2024, 06:54:04 AM

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Messages - Raffurty46

1
Mods / Re: Dirt oval content
February 11, 2016, 05:40:48 AM
Really cool to see what you guys have done so far!
2
General Discussion / Re: horizon movement
October 19, 2015, 09:07:44 AM
I have mine at and it moves very very little.

[view]
shiftmul_lat=.25
shiftmul_vert=.25
shiftmul_long=.25
pitchmul=.25
4
General Discussion / Re: horizon movement
October 19, 2015, 02:50:26 AM
try

[view]
shiftmul_lat = 0
shiftmul_vert = 0
shiftmul_long = 0
pitchmul = 0
6
I don't think I'm doing this right... lol  :o  :-[

7
General Discussion / Re: Where to find Physics files
October 18, 2015, 01:10:27 AM
Have you opened the .pkz files with 7zip?
8
Thanks for the replys,

Only versions of 3dsmax I could find are 2013,2014 and 2015 I downloaded 2014 in hopes of it being supported soon.
9
Media / Re: SCREENSHOTS WRS
October 17, 2015, 10:31:22 AM




10
Media / Re: World Racing Series Videos
October 17, 2015, 08:30:17 AM
11
lol

About 3 hours ago I was looking at your facebook page.

https://www.facebook.com/Bux3dDesigns/timeline

You make some really cool stuff!
12
General Discussion / Learning - Track and Car Moding
October 17, 2015, 05:56:49 AM
Hello,

I'm wanting to get into the world of mod making, I have made tracks using Bobs Track Builder but I know thats nothing compared to 3dsmax ect.

What are some tips you guys may have, also what software / version will I need, I have photoshop and thats about it. lol

I know learning this wont be easy and definitely wont happen over night but its something I have been wanting to learn.

Thanks,
Dillon Raffurty
Raffurty Designs
13
Support / Multiplayer Crashed
October 17, 2015, 04:28:35 AM
I just tried multiplayer and noticed huge lag when some one joined or left the server.

One of the times someone left it crashed my game and gave this error.



It also seems that the dust from the tires caused some stutters.
14
Thanks for the reply!
15
Quote from: HornetMaX on October 16, 2015, 07:50:48 AM
Quote from: Raffurty46 on October 16, 2015, 07:48:31 AM
Just gave that a try, there must be a max value allowed. it was drawdistance=1000.000000 and I set it to drawdistance=2000.000000 then drawdistance=4000.000000 and it didnt change anything.  :(
Weird, it works in GPB (on Aragon track, on the back straight, to render the mountains far away I usually push it way higher, 10,000 or 50,000).

MaX.

Its the deformable track texture not objects, that may be why.

Thanks for the help though, got the replay thing working. :D